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Posts with tag psychic-scream

Spiritual Guidance: Spells we forget

This Sunday, Dawn Moore has called a temporary truce with Fox Van Allen so the two of them can take Spiritual Guidance on a group trip to Disneyland. They almost made it through the entire Space Mountain line without a fight on what was better, healing or damage. Later, Fox got a stomach ache and dispersed while riding the tea cups, and Dawn had to go back to the hotel to lie down before the Hannah Montana concert.

Once upon a time, an off-tank coughed.

At the time, the off-tank was zoned into Trial of the Crusader and thoroughly engaged in a battle against Anub'arak. His raid was just transitioning out of the first phase 2, and he was moving to his position to pick up adds. Unfortunately, as the off-tank coughed, he shifted ever so slightly, causing a poorly placed cup of cherry Kool Aid to upturn. Not a second later, the off-tank's raid was audience to a colorful soliloquy about a different type of penetrating cold.

As the above events transpired, a disco priestess noticed that she had suddenly acquired threat from a newly spawned bug add. She strafed momentarily before hitting the key for her Fade spell and in doing so, saved herself from unknown peril.

The bug, having lost its focus, immediately turned its attention to another priest in the raid named Calvin. Calvin, it turned out, was specced holy.

Before things could get worse, the off-tank managed to pull himself together and resumed his tanking duties; he taunted the large bug and the panic in the raid subsided. Surprisingly, the battle continued without incident, and in the end the nerubian king was slain.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.1 PTR build 9637 Priest changes

As mentioned earlier today, a new build is being rolled out on the PTR this evening. The class changes contained within aren't as extensive as we first expected, but what Priests do have is pretty incredible... and somewhat expected, since we heard about a few of them before! There are a couple that are total news to us too, though. The PvP Shadow Priest is going to be very pleased with this patch. Let's take a look, shall we?

New Ability: Psychic Horror - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (Instant cast, 30 yard range, 1 minute cooldown.)

Um, yes please. This is going to be pretty incredible in PvP, especially the arena. Something like Psychic Horror is definitely a defense that the Shadow Priest needs. It's currently a 41 point talent in the Shadow tree, most certainly out of reach of Discipline or Holy. It's only a one point investment for Shadow Priests, so I fully expect this ability to make its way into a lot of PvE builds as well, at least pre-raiding. I could see myself using this quite thoroughly in 5-mans to take some heat off of the tank with the Disarm effect.

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Filed under: Priest, Patches, Analysis / Opinion, PvP

Patch 3.1 PTR Priest glyph changes thus far

One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we?

Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)

This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

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Filed under: Patches, Analysis / Opinion, Wrath of the Lich King, Inscription

Dispel resistance mechanics changing in 3.0.8

Here's a mechanics change that's been sort of sitting in the 3.0.8 patch notes that deserves a closer look: Dispel resistance mechanics via talents are being changed.

As Ghostcrawler describes it, essentially resistance mechanics will now only protect your harmful damage over time spells and your buffs. Other types of Debuffs and Crowd Control effects, such as Fear, Psychic Scream, and Ebon Plague, will no longer be able to take any bonus from dispel resistance talents such as Silent Resolve, Contagion, and Virulence.

It seems like it's one more way in which, since Wrath of the Lich King came out, Blizzard's been shying away from crowd control mechanics as anything more than a stop gap measure, in both PvP and PvE. Whether this will hold up in the long term remains to be seen, but crowd control artists, be prepared to recast those spells just a bit quicker.

Filed under: Patches, Analysis / Opinion, News items, PvP, Talents, Buffs, Battlegrounds, Arena

Hybrid Theory: Shadow Priests and the Wrath Alpha


Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

I really thought my excitement over Wrath of the Lich King would fade after the initial onslaught of alpha information and just come back around launch time, but that hasn't really been the case. It's been a pretty consistent type of excitement, and I pretty much devour every piece of information I can find.

We've talked about Druids already, but while I love Hybrids in general, my Shadow Priest is my main and my first love. Yes yes, I'm sure some of you still disagree with Priests being Hybrids, but I'm of the opinion that they are so I shall continue. If you want to disagree, do so in the Comments section below.

I adore playing my Shadow Priest, but I think all Shadow Priest players agree with me when I say there are some definite issues with the class on some level or another. Why don't we take a seat and see what might be on the devs' minds, eh?

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Filed under: Priest, Analysis / Opinion, PvP, Raiding, Talents, Buffs, Hybrid Theory, Wrath of the Lich King, Arena

Shifting Perspectives: PvP as a moving target


Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street.

Veronica: Look at you, all helpful.
Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind!
-- Veronica Mars, "An Echolls Family Christmas"

With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.

Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.

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Filed under: Druid, Analysis / Opinion, Tips, Tricks, PvP, Guides, Classes, (Druid) Shifting Perspectives, Battlegrounds, Arena

"I rolled my class to PvP."

A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms.

It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone.

We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?

Filed under: Priest, Analysis / Opinion, PvP, Classes, Talents, Battlegrounds, Arena

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