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Posts with tag ptr-news

Crowd Control announced on your screen in patch 5.1

Crowd Control announced on your screen in patch 51
In one of my earlier PvP addon posts here at WoW Insider, I talked about a fantastic addon, which was, and still is, called LoseControl. What LoseControl did was to bring up an icon in the middle of your screen whenever you lost control of your character, that indicated precisely how you had lost control, by displaying a spell icon, and for how long. This could also be modified by OmniCC to add a duration if you preferred that to the pie-chart method of measuring time, as can be seen in the header image.

I always think that the mark of a really good addon is when Blizzard incorporates it into the game, and it looks like this is exactly what's happening with LoseControl. The Blizzard blog with the official 5.1 PTR patch notes had this to say:

Blizzard
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the "Combat" section of the "Interface Options" menu.

Additionally, new strings have been datamined that indicate that these banners will show the type of CC a player is subject to, as well as the effect itself, so, for example, Psychic Scream is a fear effect, and can be removed with Will of the Forsaken or a Tremor Totem, whereas Mortal Coil is a horror and cannot.

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Filed under: Mists of Pandaria

Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo.

So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone.

Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough.

So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

PTR build 13033: Restoration shaman update

Another PTR build is on the way with patch 13033. With it, there are several tweaks and changes all over the place. Earlier today, we heard about the changes warriors are receiving in the patch -- but what about restoration shaman?

We only get one change this time around, but it is a big one. Back in build 12984, Mana Tide Totem was changed from adding back a percentage of your base mana to increasing your spirit by 200 percent for the totem's duration. This was a fairly significant change that mirrors the shift from MP5 to spirit. It placed the ability firmly in the camp of healers only, and instead of giving us a flat amount back, it increased our mana regeneration based on whatever it was at the time of casting.

The cooldown remained at 5 minutes, which was a bit long, considering the effect. In the latest PTR build, though, the cooldown is being reduced to 3 minutes. This change should also be applied to the Cataclysm beta pretty soon, as well. This is a fantastic change and one that will make us that much stronger in the months to come. An average boss fight right now in Wrath lasts roughly around the 5-minute mark, meaning that you can only use this cooldown once per fight in most cases. After 4.0.1 drops, though, you will be able to use it more than once per boss fight. Pretty sweet deal, if you ask me.

Also consider that in the Cataclysm beta, healer mana is at a premium. Every heal has a right and wrong place, and we consume mana so much more quickly than we have previously. This change allows us to use a very important regeneration cooldown much more often, and so we can keep healing for longer. This will give us a distinct advantage early in the upcoming expansion. Anything that gives us mana back is a good thing. Things that give it back to us faster are even better.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Shaman, Cataclysm

Pre-Cataclysm event testing on PTR

A blue post earlier this evening announced that the beginnings of the pre-Cataclysm events are currently being tested on the PTR.

Daeleht - Pre-Cataclysm World Event Thread
Greetings,

The early stages of the pre-Cataclysm events have begun on the PTR's.

If you're encountering any problems with the events themselves or have any feedback please post them in this thread.

Enjoy!


The first of the pre-Cataclysm events started earlier this month with Operation: Gnomeregan and Zalazane's Fall, which are still available on live realms right now. We'll get you more information on what is happening on the PTR as soon as possible.

Filed under: News items, Cataclysm

Patch 3.2 PTR: Finding the Raptor Pets

For those of us who like to collect stuff in WoW, one of the cooler announcements for patch 3.2 was the inclusion of a whole new set of raptor hatchling pets, dropped around the world by rare and elite raptors. Of course, it was also an announcement of dread for serious collectors who can tell horror stories of killing thousands upon thousands of slimes and dragons for rare pets before. But will it be all as bad as that? WoW fansites have been on the case.

Mania, maven of Hunter pets, has also been looking into the drop rates and drop mobs, and has compiled a handy chart on her blog. Between Mania and the news on Warcraft Pets, it seems we can mostly confirm that the rare raptors (such as, for example, Takk the Leaper) will always drop their pets, while those that drop only off elites have a very rare drop rate more similar to the aforementioned slimes or dragons.

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Filed under: Patches, Items, Tips, Achievements

New PTR announcements [Updated]

A couple of new things about the Patch 3.1 PTR this morning for you all. Dual specs, character copying, premades, downloading, vendors, and PTR release; it's like our own version of lions and tigers and bears, oh my!

Premade Characters

No plans to have them be available. This doesn't completely rule them out, but Blizzard is usually pretty upfront with us if they're going to allow us to make some premade characters.

Dual Spec is not finalized

There is a lot of QQ already about dual specs and how they will work. We've seen everyone under the sun now tell us that the system isn't finalized. That means that the level 80 requirement for dual specs is still the way it'll be, but that could change in a heartbeat.

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Filed under: Patches, News items

Premade characters now available for copy on the PTR



Blizzard forum poster Hortus has announced that premade characters are now available for copy to the PTR for patch 2.4.3. The Character Copy page says that the average wait time for copying is five days, but I've never waited as long as the estimates for my copied toons. I copied mine to the PTR tonight and will let you know how long the transfer takes.

The eighteen premades are all Level 70s, two of each class (one Horde, one Alliance). Undead comprise the largest race (5), followed by Dwarves (4), Gnomes (3), and Orcs (2). There is one character each for Tauren (Druid), Night Elves (Druid), Blood Elves (Paladin), and Draenei (Shaman). They are all specced with gear made for PvP, judging by the character names. So what are you waiting for? Maintenance starts soon! Get out there and copy a premade character -- or four -- for yourself.

[Thanks, Josh and Philip Stetson.]

Filed under: Realm News, Patches, Realm Status, News items, Forums

Extended Maintenance for May 13th and patch 2.4.2

We don't know for sure yet if patch 2.4.2 is hitting the live servers tomorrow, but there's a few clues that may suggest we're going to see it soon. First is that maintenance tomorrow morning will be extended, from 3am-11am PST. Extended maintenance doesn't always mean a patch, sometimes it's for hardware upgrades or other reasons. However, if there's patch, there is generally extended maintenance.

But there is one other sign that could be a harbinger of 2.4.2. Tipster Phillip pointed out to us that the PTR servers are currently down. There's hasn't been an official notice posted on the US PTR Forums as of this writing, but there is an official notice of the end of testing on the European forums. Certainly, Blizzard's already had one false stop on the 2.4.2 PTR, but it could be that the second time is a charm.

If you need to jog your memory on 2.4.2's content, check out the initial patch notes here and the undocumented changes (most of which have since been folded into the official test server patch notes) here.

You can also read about the Hunter changes and their fallout here, with articles on Growl, Scare Beast, and some of the controversy and math problems surrounding the Growl change.

Filed under: Patches, Blizzard, News items

The character copy queue is currently full

With the US PTR featuring patch 2.4 up and running, there is some news to report!
  • You cannot copy your characters over right now. A message is up saying "The character copy queue is currently full."
  • There is an average wait time of 4 days for a copy. In my experience this has been right about 50% of the time.
  • If your character was previously copied, there's a chance you can play it now. There are level 70's on the Isle of Quel'Danas.
  • The PvE server appears to be buggy. Sometimes it is letting me in, sometimes it isn't. Also, character creation is not always working.
Enjoy the PTR's today! And don't forget to send us in any juicy tidbits you come across! More news at WoW Insider throughout the day.

Filed under: Patches, Realm Status, News items

Bornakk announces region free test servers

Bornakk announced last night that we can expect what could be a fun change for this and future PTRs: the US, Korean, and EU servers will share test realms. We might speculate that this could be delaying the release of the PTRs despite the fact that we have the notes and the patch in hand, though it is, of course, possible that it's the problems with the live servers right now as well.

Regardless, it'll be interesting to see how this changes the test dynamic as testing goes forward. There's been some questions in the past over which region's raid groups are better, so it might be fun to see if they decide to duke it out over the new Sunwell content face-to-face. It might be fun to see if some multi-region arena tourneys get set up as well. Even on the casual side, some of us have overseas internet friends who play on different servers than us by necessity, so it should be great to meet up with them and kill a few monsters or do a few dailies together.

Of course, before we get to see if anything fun comes out of this, we'll have to make it on the PTRs. We'll be sure to tell you as soon as we see them up and running!

Filed under: Patches, Virtual selves, Blizzard, News items

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