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Posts with tag ptr-notes

Patch 5.4.2 PTR: The mystery of the Karazhan phase

maidens-hallway-karazhan
Do you ever get the feeling that Blizzard might put things on the PTR just to have some fun with fansites? To toy with the dataminers? It wouldn't be the first time they'd done something like that, and it will likely not be the last. The phase titled "Karazhan Restoration" first cropped up a few builds back, to great acclaim and wild speculation about what is most of the community's favorite raid, until it was renamed in the next build to Medivh's Big Birthday Bash.

Still some speculation, after all, Medivh's part of Kara, but then, as Wowhead reports, the most recent build throws yet another rename into the works: Karazhan 2: Eclectic Boogaloo. They're playing with us now, for sure. And Blizzard Senior Game Designer Jonathan LeCraft has even unmasked the prankster:

What will it be in the next build? Is this a message to dataminers? Or an epic bluff? Are they really doing anything at all with Karazhan?

Filed under: Warlords of Draenor

Patch 4.2 PTR notes updated for May 26

Patch 4.2 up on the PTR has gotten more updates and changes. Some highlights include:
  • Rogues will be happy (sad) to know that Cloak is getting a bit of a cooldown nerf: Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Shadow priests will be getting into the new pet stance fun: Shadowfiend uses the new Assist pet stance functionality.
  • Feral druid tanks are getting some significant damage scaling tweaks done to their output, as Blizzard thinks their abilities were scaling too fast with new tiers of gear.
Hit the jump for the full change list.

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Filed under: News items, Cataclysm

Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo.

So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone.

Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough.

So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

PTR build 13033: Restoration shaman update

Another PTR build is on the way with patch 13033. With it, there are several tweaks and changes all over the place. Earlier today, we heard about the changes warriors are receiving in the patch -- but what about restoration shaman?

We only get one change this time around, but it is a big one. Back in build 12984, Mana Tide Totem was changed from adding back a percentage of your base mana to increasing your spirit by 200 percent for the totem's duration. This was a fairly significant change that mirrors the shift from MP5 to spirit. It placed the ability firmly in the camp of healers only, and instead of giving us a flat amount back, it increased our mana regeneration based on whatever it was at the time of casting.

The cooldown remained at 5 minutes, which was a bit long, considering the effect. In the latest PTR build, though, the cooldown is being reduced to 3 minutes. This change should also be applied to the Cataclysm beta pretty soon, as well. This is a fantastic change and one that will make us that much stronger in the months to come. An average boss fight right now in Wrath lasts roughly around the 5-minute mark, meaning that you can only use this cooldown once per fight in most cases. After 4.0.1 drops, though, you will be able to use it more than once per boss fight. Pretty sweet deal, if you ask me.

Also consider that in the Cataclysm beta, healer mana is at a premium. Every heal has a right and wrong place, and we consume mana so much more quickly than we have previously. This change allows us to use a very important regeneration cooldown much more often, and so we can keep healing for longer. This will give us a distinct advantage early in the upcoming expansion. Anything that gives us mana back is a good thing. Things that give it back to us faster are even better.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Shaman, Cataclysm

Changes in the 3.1 live patch notes

Now that we have official patch notes for patch 3.1, I thought I'd take a look and see what changed between the last PTR notes and today. And the answer is: not much. Only eight new/changed lines, and nothing that I'd call major. But you may disagree, dear reader, and so I'll list everything I found right here.

  • [Hunter] Roar of Sacrifice can be used on the hunter only
  • [Shaman] Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9. [was 3/6/9%, though that was probably a typo]
  • [Warlock] Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard

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Filed under: Patches, Analysis / Opinion, Classes, Buffs

Arcane Brilliance: I still don't like spirit



Each week Arcane Brilliance delivers a column about Mages to you, and you, in turn, deliver Mages to the column. Thank you, Mages. Some of you deliver Warlocks to the column. Screw you, Warlocks.

Wow. Just a warning: I got done watching the series finale of Battlestar Galactica like 5 minutes ago, and I cried like a little girl like 12 times throughout. I'll try to keep it together long enough to successfully complete this column, but holy crap. That was some pretty stirring stuff right there. Let it be known that I'm not too big a nerd to completely lose it during the final episode of BSG. Wait...maybe that actually makes me a bigger nerd? I don't know. I'd like to think there are bigger dorks than me out there, and they're probably twittering about plot holes and scientific inaccuracies and how Ron Moore is the antichrist or whatever as we speak. At least I'm not doing that. I'm bawling like a baby, but I'm not nerd-raging about a sci-fi show on the interwebs, right? Now if you'll excuse me, I have to write a column about the latest nerfs to the Mage class in World of Warcraft.

Seriously, patch 3.1 can't come soon enough, as far as I'm concerned. You know why? Because when it arrives, it'll mean Blizzard is finally done nerfing us.

Now, granted, Mages on the live servers are definitely on the good side of the class-balance pendulum right now, so it makes a certain amount of sense, given Blizzard's never-ending quest to make everything in the game identical, that we were going to see a few nerfs. Knowing that doesn't make watching it happen any more fun. It's sort of like having a gangrenous limb amputated, only having to be fully awake throughout the operation, and having it take place bit by bit over the course of several months. For frak's sake, just knock us out and don't wake us 'til it's over. You can find the details on this week's chopping--along with my feelings on it--after the break. Bring some novocain, won't you?

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance

Arcane Brilliance: Patch 3.0.8, or Blizzard's love letter to Arcane Mages



Each week, Arcane Brilliance gains 5,000 reputation with the Kirin Tor by writing a column about Mages. That's right, I said 5,000. Are you reading this, Kirin Tor? I'm declaring myself exalted. Give me my dagger already, you selfish jerks.


I may have mentioned this before, but I'm an Arcane Mage.

I wasn't always. I spent my initial leveling days as a pure Fire Mage, and loved it. I spent a good chunk of time PvPing as a Frost Mage, and had a glorious time. But now I'm all Arcane, all the time, and I'm as pleased with it as it is possible for an unapologetic cynic like myself to be pleased with a thing.

And so, as you can imagine, I look at the PTR 3.0.8 patch notes as Blizzard's Christmas gift to me personally. It's as if they decided, "yes, we would like to keep taking money from your credit card, Christian, and so make our product better specifically for you." Actually, that's probably exactly what they decided, only substituting the names of every person ever for my own. The difference is that for me specifically, they've actually been successful. Anytime you give me a patch that buffs my spec of choice specifically and also fails to nerf it in any way, your "give him what he wants and he will give us money for it" business model has been successful.

Follow me after the break and we'll discuss what will hereafter be referred to as patch 3.KeepChristianHappy.8 (ok, maybe not...that's incredibly cumbersome), and all that it will change for Mages, especially those of the Arcane persuasion.

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King

Patch 3.0.8: Analysis of Death Knight changes


Well, I don't know about the rest of you guys, but I'm certainly having fun playing my death knight. I can solo a lot of the more difficult quests in the game; my Blood self-healing along with my glyphed Death Strike keeps me topped off and out of danger almost all the time; and I bring desirable buffs to parties and raids.

I keep thinking to myself, "Something has to change! I can't have this much fun all the time!"

Well, guess what, WoW community? You've gone and done it. You've gotten us buffed. Great. Just great.

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Filed under: Patches, Analysis / Opinion, PvP, Raiding, Classes, Talents, Buffs, Death Knight, Wrath of the Lich King

New focus frame, threatmeter, quest sharing in the PTR UI

The PTR for 3.0.2 went up over the weekend, and there were a few fun UI tweaks in the patch notes worth mentioning again here -- stuff that far down in those long, long notes usually gets overlooked in favor of all the class changes above it, so let's throw the spotlight on what the new UI will offer.

First of all, as previously mentioned, both the new calendar and pets systems are in the game, along with that spiffy new achievements system. But there's more new stuff -- while focus is already usable on the live realms, Blizzard is implementing "a focus frame key" -- like a shift key that will let you target your focus target just for a spell's cast instead of switching back and forth all the time. And there is now an "aggro warning" in the game -- the first traces of Blizzard's official threatmeter we've known was coming for a while.

Sharing quests is easier on the PTR -- you can now share quests with party members at any distance, and even in raids, just by linking the quest into party chat. And one of the biggest small changes in the game will help out raid leaders and healers wanting to avoid the "PvPlague": players will get a timer showing when their PvP flag is set to drop. Small UI changes like this often go unnoticed in the patch notes in favor of the much more discussed class nerfs and buffs, but they go a long way towards making the game a lot more fun to play.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Add-Ons, Wrath of the Lich King

PTR up "soon," WSG changes coming

Maybe you thought because it was Friday night that you could avoid new WoW news? Think again-- Tigole has posted on the forums that the PTR is coming up "soon," and the PTR forums have been reset in anticipation (unfortunately the forums have gone down due to all the chaos). We're not expecting the patch until Tuesday, so throwing it up tonight would be a very Blizzard thing for Blizzard to do. As Eliah said before, too, character transfers are up and running, so all signs point to Blizzard springing this on us very soon.

Tigole also says to watch WSG when the PTR comes back up, as there will be lots of changes. Their goal is to keep the gameplay similar, he says, while ending the turtling and flag kiting. Should be interesting. We're around this evening and will keep you updated if we see any notes.

Filed under: Realm News, Patches, Analysis / Opinion, Blizzard

PTR Notes: Griftah's back in town


Blizzard is apparently captivated by Griftah, the snake-oil sales Troll in Shattrath, because they've changed him yet again in 2.3. He's back inside the city, so apparently that investigation the Peacekeeper was doing dug up nothing. And he's gotten a bigger role in the game than ever-- not only does he now have a quest for you to do (that leads into Zul'Aman), but apparently one of the ingredients for the Engineering mount, a hula doll (don't ask), is sold by him for a whopping 100g.

I like Griftah, and I'm glad that he's back-- that jerk Scryer going through his things was none too kind to the shifty Troll while he was gone. And my guess is that Griftah isn't done being vindicated-- I think it would be really funny if, in an upcoming patch, Blizzard changed that old 30g necklace Griftah sold to have a really cool proc or effect put on it, sort of a reward for those who've stood by Griftah the whole time.

On the other hand, I hope this "guinea pig" of progressive content is really helping Blizzard learn how to do it-- seems a little strange to waste updates like this on just one Troll when we could be seeing real progressive content elsewhere in the game. Still, every little step counts-- it's just another update in the whole saga of Griftah the Troll.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, NPCs, Making money

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