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Posts with tag ptr-patch-3.2

Lichborne: The Future of Death Runes in Patch 3.2

Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.

I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes.

This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.

Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

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Filed under: Patches, Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne

European weekly maintenance: 8th July 2009

"Cower in fear, puny mortals! Maintenance time is upon you!"

Maintenance time ho! Yes Europe, it's nearly the middle of the week again. I'm honestly not sure how that happened but once more unto the breach. Unfortunately the downtime is a little longer than normal this week, hence poor Serisa quaking in fear in the picture above. Blizzard has announced that all European realms will be offline from 3:00am until 1:00pm (CEST) tomorrow.

So, that makes a good few hours in which to kick your heels. Kind of annoying but it's a necessary evil. Once more coming to our rescue, Daniel W. has got a nice round up with a heavy focus on the cataclysmic news from last week. Cataclysmic, get it? Anyway, last week was quite news intensive and if you start to get withdrawal, what about hitting the PTR for a bit and trying out all the juicy Patch 3.2 goodness.

Filed under: Blizzard, News items, Expansions, Europe

Breakfast Topic: Do you wish we didn't have to use AddOns?

AddOns are great. We all use them and they enhance game play. Indeed as we've seen from sites like Curse there's a thriving trade. The thing is a lot of newer MMOs, most notably Aion, have everything that AddOns provide and a bit more built in. While Blizzard is starting to cotton on with the introduction of their own threat meter and quest tracker, there's still a long way to go. Perhaps the most notable change in this direction is the promise of a somewhat basic quest helper in 3.2. Now I've been using the actual QuestHelper for quite a long time (indeed it's one of my essential AddOns) and from what I've seen of Blizzard's version, they have a long way to go.

But, it's a start. In the past year Blizzard seem to have finally realised that their player base like the perks of AddOns and the way they enhance the game, but not the frequent updating which is required with every major patch. So readers, what are your thoughts on the whole Blizzard/AddOn thing? Do you think they are just taking the best ideas and adapting the most popular AddOns into their own versions? Do you prefer using AddOns like Omen and QuestHelper? Do you see yourself using them for a long time yet? What would you like to see AddOn-esque feature would you like Blizzard to implement next?

Filed under: Blizzard, Add-Ons, Breakfast Topics, Instances, Quests, Raiding, Leveling

Breakfast Topic: Do you use heirlooms?

Heirlooms are something I've not really had much experience with but as I've been doing Wintergrasp a lot since hitting 80 (prior to my burnout, that is). However as the prospect of re-rolling a very different kind of class becoming more promising, so did heirlooms.

I remember hearing about them at last year's WWI and it sounded like a great idea at the time. A way to may have your main help out an alt. I would be able to outfit my lowbie toon with decent gear that gets better as she levels. Plus I like the fact they are an homage to classic WoW by taking their names and graphics from weapons no one ever uses anymore.

Oddly I don't know anyone in my guild who uses them but I'm pretty sure someone out there is buying them. I see lots of people regularly clustering around the sellers in Wintergrasp Fortress, diligently checking which item they want for which alt but it seems like the only reason to buy them is if you're an altoholic.

With this in mind, I'm curious, constant readers, did you buy heirlooms in order to make leveling an alt easier? Are they worth the expense? Did they make it easier to level and did you reuse them with multiple alts? What if you've never used them before, do they seem more appealing now the new items have been revealed on the PTR?

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out's Guide to Patch 3.2 for all the latest!

Filed under: Items, Breakfast Topics, Leveling, Alts

Breakfast Topic: Do you go on the PTR?

With the wiping of the official PTR forums, the release of the patch 3.2 PTR notes, and the slew of other new tidbits released yesterday, it's a sure sign that the start of patch 3.2 testing is imminent. I figured this would be a good time to find out whether you, our beloved readers, actually use the PTR (or Public Test Realm) or not.

Now I have to go on the PTR (it's written in tiny print on my contract) but I also wander in there because I want to. I'm a journalist purely because I have no patience whatsoever and this is a great way of seeing how the next patch is going to look ahead of time. While I was initially not that excited about 3.2, some of the stuff revealed yesterday has gotten me quite excited.

There seem to be two camps: Team A loves getting online first, seeing all the new content as soon as possible while Team B would rather wait for everything to go live on the real realms. The rest? Well they're not quite sure what a PTR is. Which team are you?

Do you go on the PTR?
Yes, I'm raring to go2623 (29.0%)
No, I'd rather wait for it to hit the live realms5858 (64.8%)
What's a PTR again?565 (6.2%)

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Blizzard, Breakfast Topics

Patch 3.2 changes the tiered Emblem system

There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:
  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

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Filed under: Patches, Analysis / Opinion, Raiding

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