- To encourage LFR groups to stick around, each time a Raid Finder group wipes on a boss fight, all players will get a stacking buff that increases health, damage, and healing done by 5%. This stacks up to 10 times.
- Lorewalker Cho has two new tales to tell -- Dagger in the Dark, and A Little Patience. As of 5.2, both factions will be able to complete both scenarios. No more faction limit!
- Characters that have attained titles from the Rated Battleground system (Centurion, Knight-Champion, High Warlord, Grand Marshal, etc) will now be able to purchase old PvP items requiring those titles.
Posts with tag ptr-patch-notes
- The continuation of the Wrathion questline will unlock a new legendary metagem, Crown of the Heavens.
- Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts.
- There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
- The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
- The new raid, Throne of Thunder, which includes 12 new raid encounters and an additional 13th foe unlocked upon defeating Emperor Lei Shen in Heroic mode.
- New daily quest hub: The Isle of the Thunder King -- the Kirin-Tor Offensive and the Sunreaver Onslaught face off to lay claim to Emperor Lei Shen's island stronghold and the treasures contained therein.
- Two new world bosses, Nalak the Storm Lord and Oondasta
- An option to purchase Sunsong Ranch to make it a resting point like an inn. Work orders will come in from various factions, and completing the work orders will grant you reputation with the issuing faction.
- All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot.
I always think that the mark of a really good addon is when Blizzard incorporates it into the game, and it looks like this is exactly what's happening with LoseControl. The Blizzard blog with the official 5.1 PTR patch notes had this to say:
Additionally, new strings have been datamined that indicate that these banners will show the type of CC a player is subject to, as well as the effect itself, so, for example, Psychic Scream is a fear effect, and can be removed with Will of the Forsaken or a Tremor Totem, whereas Mortal Coil is a horror and cannot.
Filed under: Mists of Pandaria
Some highlights from the patch notes:
- The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
- Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).
- Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
- Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
- Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
- A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
- Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
Filed under: News items
Hey everyone! The official patch 4.3 release patch notes are now up! Check them out over here. These are old and outdated now.
Testing is upon us, and patch 4.3 is in the wild. New official patch notes have come out and are available for your viewing pleasure. Most of the notable changes include the melee buffs promised, coming in the form of melee attack power buffs from already established raid buffs, as well as the Vengeance changes promised in Ghostcrawler's big blog post about threat changes and tank redesign.
Jump on in, feet first, for the first official patch notes of 4.3.
Filed under: Cataclysm
A new staff, Sho'ravon, Greatstaff of Annihilation, has been found as a drop from Ragnaros. Looks like Sho'ravon is every other caster's consolation prize for not getting Dragonwrath.
Hit the jump for all the changes.
- The defensive pet stance will now only cause the player's pet to attack enemies that attack the pet or the master.
- Hunters can tame eight new rare beasts, each with a specific "taming challenge."
- Party/raid interface profiles can now be saved, letting you easily switch for different encounters and roles.
- Mages: Arcane Blast damage done has been reduced by 5%.
- Warlocks: Soul Fire is now available at level 20, down from level 54.
So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone.
Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough.
So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.
Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of.
So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.
Since this is still the PTR, these changes may or may not actually make it to the live game. Still, it is interesting to note exactly the type of things that Blizzard is looking at and the steps it is taking to try and balance the game. Cataclysm really did reshape the world -- not just the aesthetics but the mechanics for pretty much everyone and almost everything. With that big of an upheaval, it is expected that there is going to be a period of balancing relatively early in the expansion's cycle, and at just barely a month in, we're already starting to see some significant changes.
We only get one change this time around, but it is a big one. Back in build 12984, Mana Tide Totem was changed from adding back a percentage of your base mana to increasing your spirit by 200 percent for the totem's duration. This was a fairly significant change that mirrors the shift from MP5 to spirit. It placed the ability firmly in the camp of healers only, and instead of giving us a flat amount back, it increased our mana regeneration based on whatever it was at the time of casting.
The cooldown remained at 5 minutes, which was a bit long, considering the effect. In the latest PTR build, though, the cooldown is being reduced to 3 minutes. This change should also be applied to the Cataclysm beta pretty soon, as well. This is a fantastic change and one that will make us that much stronger in the months to come. An average boss fight right now in Wrath lasts roughly around the 5-minute mark, meaning that you can only use this cooldown once per fight in most cases. After 4.0.1 drops, though, you will be able to use it more than once per boss fight. Pretty sweet deal, if you ask me.
Also consider that in the Cataclysm beta, healer mana is at a premium. Every heal has a right and wrong place, and we consume mana so much more quickly than we have previously. This change allows us to use a very important regeneration cooldown much more often, and so we can keep healing for longer. This will give us a distinct advantage early in the upcoming expansion. Anything that gives us mana back is a good thing. Things that give it back to us faster are even better.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.
- Oculus appears to have been significantly nerfed. Obviously, this was done to facilitate easier random PUGs using the new cross-server dungeon system.
- Divine Intervention: This ability now also removes Exhaustion and Sated from the target. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
- Bug fixes... 158 of them by my count.
The full changes after the break.
Some of the major points coming out of this iteration of the patch notes include:
- Meeting Stones: To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
- All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
- Divine Intervention: Cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
- Lay on Hands: This ability now places Forbearance on the target and cannot be used on a target with Forbearance.