- Death Knights, Scent of Blood now also has a chance to activate when you dodge or parry a melee attack.
- Hunters, Counter Shot is now a baseline interrupt ability learned at level 22.
- Rogues, Burst of Speed's cost has been reduced to 15 energy, down from 30 energy.
Posts with tag ptr
Filed under: News items
These changes are live on the PTR now if you want to check them out for yourself. See the full text of Blizzard's announcement under the break.
Set bonuses are the perfect time for Blizzard to experiment with fun class effects. They're in use by a limited set of players, they can be tuned specifically for a particular tier, and the bonuses are ephemeral. Class changes are much harder to implement quietly and they're even more difficult to roll back if undesirable. Tier set bonuses are a cultured petri dish for new ideas to grow, or to be sterilized. Our new tier 16 set bonuses are just such an experiment.
The two-piece bonus saves us energy on our combo point generators, and has some very interesting interactions with each talent spec's mechanics. The four-piece bonus also changes based on our spec. Killing Spree's damage ramps up significantly, which will pair nicely with its new Blade Flurry interaction. Vendetta's mastery-stacking bonus will add some teeth to assassination's burn cycle. The Backstab/Ambush combo pack, however, is easily the star of the show, and the start of an important conversation.
Well. It's been a hell of a week on the PTR for warlocks, hasn't it? A few of the original patch notes have been changed for the better again in response to player feedback on the forums.
Don't get me wrong, Patch 5.4 is still largely a depressing bunch of nerfs for warlocks. But let's go over the changes and make sure we have everything straight. The usual disclaimer of "things can and may change" still applies to all of these patch notes.
- Every taunt ability now increases all threat generated against the target by 200% while the taunt is active.
- Those who participate in PvP Pet Battles should happily note that round timers will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
- Any battle pet that could be rewarded from a Throne of Thunder boss in LFR will now be able to be won from a bonus roll as well.
Normal and heroic 10-player modes will be tested first before proceeding to 25-player normal and heroic modes. LFR and flex raiding will be available for PTR testing as well, and will be unlocked once a raid wing has completed testing in normal mode, with a longer time frame for testing as well.
Looking at previous expansions, I was struck by how little the cycle has changed between Cataclysm and the current expansion. The only real difference is that Cataclysm had one patch (patch 4.1) that was a smaller patch with dungeons and world changes, whereas Mists of Pandaria has had two, patch 5.1 and 5.3. (I say smaller, but that's not really an accurate term - it's simply more convenient than typing 'focused on non raid content' over and over again.) So when we talk about the rapid patch cycle of Mists, we're basically talking about one patch.
So, therefore I wondered to myself - why does it feel like we're getting patches fast and furiously? Why do I hear and see people discussing patch burnout and talk myself about feeling totally overwhelmed by patch changes? If, as we've demonstrated, Mists of Pandaria is in fact more or less on par with or at best slightly ahead of previous expansions in terms of patch frequency (to go back to Wrath of the Lich King, patch 3.3 came out roughly a year after patch 3.0, although we then had a full year before Cataclysm) then why does it feel so much faster?
- Flex raiding, which we've already been introduced to.
- Proving Grounds will finally be making its debut in patch 5.4
- New Feature: Virtual Realms. Virtual realms are sets of realms that have been fused together and will behave exactly as if they were one cohesive realm. Say what? You heard me!
What is a WoW patch?
Did you know we're playing version 5 of World of Warcraft right now? It's true: Version 1.1 was World of Warcraft's launch client and every expansion since has bumped the version number up a full number, while each patch release is a decimal place. The original game went up to patch 1.12 (the 1.1 launch client and 11 patches after), Burning Crusade (2.0) had a scant 4 patches, Wrath of the Lich King (3.0) had 3, Cataclysm (4.0) had 3, and Mists of Pandaria (5.0) is about to see the release of its 3rd patch, patch 5.3. These days, patches are coming more quickly than ever and we have no idea how many patches to expect before the next expansion arrives.
Filed under: WoW Rookie
There are also some ground rules for how the thread will work that are typical for "Ask the Dev" designated posts, and shouldn't be anything new for forum veterans. If you're planning on participating in the post, it's worth reading over them so your questions have the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we'll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.
Many of these are being added to Burning Crusade era raids for the Raiding with Leashes II: Attunement Edition achievement which requires you to collect 10 pets from Karazhan, Serpentshrine Cavern, and The Eye. The reward for collecting all of these pets? It's another pet, the still mysterious Tito. But while most of the pets discovered so far require revisiting old raids, there are also some new wild pets and drops, including the previously mentioned Unborn Val'kyr as well as mini-Gahz'rilla Gahz'rooki, the ooze Filthling, and a couple of adorably miniature Direhorns, the Stunted Direhorn and Direhorn Runt.
So what's our favorite? Well, you already know how we feel about dinosaurs.
- This is the PTR, and stuff can be datamined that never actually makes it to live
- Even if it does get tested on the PTR, it doesn't necessarily follow that it will be implemented
- Sometimes stuff gets put in the files just to mess with us
Update -- In reply to our request for comment/verification, Blizzard notes the following (best summed up by a tweet from Ghostcrawler on the matter):
@adamholisky We haven't announced triple spec. With that in mind, take anything data-mine-able with a grain o' salt.- Greg Street (@Ghostcrawler) March 25, 2013
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
For PvEers, Blizzard also has previews of tier 15, which will be arriving with patch 5.2 -- that is to say, soon. Thankfully, Blizzard has finally taken the preventive measure of putting bells on the priests so they can no longer sneak up on you. (Apologies to stealth-loving priests everywhere.)
And if that's not enough preview action, our friends at Wowhead also have Throne of Thunder boss drops from the PTR (if you're not seeing them, click to sort "By Boss"). Happy looting, everyone!
WoW Insider Throne of Thunder boss impressions
- Jin'rokh, the Breaker
- Iron Qon
- Lei Shen, the Thunder King
- Twin Consorts
- Durumu the Forgotten
- Dark Animus
- Council of Elders
Today's blue post with full details can be found behind the cut below.