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Posts with tag pug-raid

Raid Finder loot rules changing in patch 4.3.2

Zarhym hit the forums to respond to posts discussing the problems and concerns with the current loot system in the Raid Finder. The Raid Finder loot system currently grants a bonus on need roles to classes that could use the item the best, allowing the right loot to go to the right classes. The loot system also does not currently account for whether a player has the item already equipped or has already won the same item on the same boss, resulting in one player winning two of the same item.

Coming up in patch 4.3.2, it will no longer be possible to win two of the same item from the same boss. New loot rules coming so quickly seems to be indicative of Blizzard's position on the Raid Finder and its rules -- fluidity is a good thing. With the Raid Finder, more people are seeing raid content then ever, and these players need a different set of rules and a varied approach opposed to classic raiding. As time goes on, you'll be sure to see more tuning to the Raid Finder rules. Hit the jump for the full post.

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Filed under: Raiding, Cataclysm

Previous tier of raid content is meant to be pugged, says Bashiok

After patch 4.2 released, the previous tier of raiding content was hit with a huge swathe of nerfs and changes designed to make the content that much easier for raiders now just able to experience it. With tier 11 valor point gear now purchasable with justice points, Blizzard fully intends for the previous tier of content to be pugged by server populations. Blizzard's Bashiok took to the forums to discuss just that intention.

Bashiok does say that servers will take a bit to gain the momentum and general fluency with the encounters, but that it is entirely able to be pugged. Further, he says that from here on out, Blizzard has adopted the mantra of one cutting-edge tier, with the previous raids nerfed to allow players an easier time to complete them.

Personally, I am a huge fan of this type of content shift, and I think we've reached a pretty good compromise with regards to content accessibility and raid design. Raiders get their challenge while the content is relevant, hard modes are still skill-based encounters that do not get the nerf bat, and the previous tier of normal mode content is much more accessible to more casual raiders. Much as Ulduar drakes still presented a challenge in execution during Wrath even though we outgeared them, hard modes in Cataclysm are the execution challenges that will still prove to be tricky for meta achievements. Count me in.

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Filed under: Raiding, Cataclysm

Guest Post: Vetting puggers -- beyond GearScore and achievements

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

How can you tell a good raider from a bad raider?
  • GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character.
  • Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in.
So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

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Filed under: Raiding, Guest Posts

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