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Posts with tag pug-raiding

OpenRaid adds new features

OpenRaid
For those who haven't tried it yet, OpenRaid lets you create and join cross-realm raids for everything from achievement runs to Siege of Orgrimmar flexible raids. It serves the same purpose as the oQueue addon, but with the added option of scheduling events ahead of time. I've joined quite a few flex raid groups through the site and have had success in most of them, including some Garrosh kills.

OpenRaid has just launched version 2.2, adding some nice features to an already great site. The biggest feature is the new "Quick Raid" tab which lets you see raids happening at this very moment who still need more players. Previously, this type of group forming was done in the chat room, which could get a little hairy when you had thousands of people spamming the groups they're looking for. Chat is still there for those who prefer it. Quick Raids work much like existing OpenRaid events except they aren't planned ahead of time.

Event creators will see a new option for repeatable events, which can automatically invite the same people if you want to do the raid again. Head over to the OpenRaid site to see the rest of the new features.

Filed under: News items

Breakfast Topic: Will Raid Finder popularity be sustainable?

When the Raid Finder feature rolled out on the PTR, it was terrible. Queues were long, dropouts were common, and the overall experience was poor. The Raid Finder on live, in contrast, is new, shiny, and by all accounts a success. Everybody's happy ... for now. Now, I don't want to channel Ol' Grumpy here, but will that success be sustainable?

Right now, a good 90% of the active playerbase still has upgrades they need from Raid Finder, including current raiders. This means quicker queues and better groups overall. Once those raiders have their gear, though, will they continue to participate in the Raid Finder?

With gear levels topping 380 and the heroic 5-mans reasonably easy, those seeking quick valor will likely end up there instead of the Raid Finder, which demands a larger commitment with less chance of reward. Two months from now, I'm afraid the Raid Finder queues will be full of nothing but alts and occasional players, causing the situation from the PTR all over again. What do you think?

Filed under: Breakfast Topics

Tips for great success in the Raid Finder

The Raid Finder is now live and active. This tool is probably the single greatest boon to casual and solo players added to WoW since ... well, I'd have to struggle to think of something more exciting. If you can't commit to a raid night or more than one raid night in a single week, the Raid Finder means you can still participate in the raiding game. Sure, your item level may be a few steps behind players involved in traditional 10-man and 25-man raiding. But now with the glorious Raid Finder, you can actually take part in the story.

Of course, for newer players, using the Raid Finder can be intimidating, especially if you've never spent any time in PUG raids before now. Grouping up at random with 24 other players is intimidating. You can't just ignore that; jumping into a raid group that has expectations and demands about you can be a scary thing.

With that in mind, here's a handful of tips to make sure your Raid Finder experience goes as smoothly as possible.

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Filed under: WoW Rookie

Guest Post: Vetting puggers -- beyond GearScore and achievements

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

How can you tell a good raider from a bad raider?
  • GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character.
  • Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in.
So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

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Filed under: Raiding, Guest Posts

Guest Post: Qualities of an effective raid leader

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

If you look in /trade immediately after your faction takes Wintergrasp, it becomes readily apparent that not everybody wants to lead a raid. "DPS LFG VoA-10!" "Healer LF VoA!" "Tank LF VoA-10/25!" If you're me, you're often tempted to step in and remind these LFGers that leading a raid requires nothing more (at least at its absolute, base level) than inviting people to a group and zoning in.

But of course it isn't that simple, and pugging VoA has very little in common with leading nine other people into Icecrown Citadel. VoA groups practically run themselves, are completed in 15 to 20 minutes and rarely fail, whereas it's still possible to wipe on trash in ICC. The hardest part of leading a VoA run is remembering to switch to master looter.

So what makes a great raid leader? What qualities does a raid leader exhibit that makes their group keep coming back week after week?

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Filed under: Raiding, Guest Posts

Drama Mamas: When the boot feels like Das Boot


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Das Boot is the story of a U-boat crew: the adrenaline of battle and the tedium of the hunt. The film shows what IMDb calls "the claustrophobic world of a WWII German U-boat; boredom, filth and sheer terror."

If the words "boredom, filth and sheer terror" bring to mind your most recent PUG raid, there's something wrong. And if even the act of getting into and then successfully staying in a PUG raid makes you feel more like a U-boat crewman than a PUG raider ... Well, we've got some drama to torpedo.

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Filed under: Analysis / Opinion, Drama Mamas

Patch 3.3: Raid Browser Guide


While dungeons are going for that new-fangled cross-realm fad, the raid system is staying old school by keeping raiding local to your own realm. However, that isn't to say they're behind the times. Patch 3.3 brings a fresh look for the looking for raid tool called the Raid Browser. While we have covered it in its infancy on the PTR, we figured another look wouldn't hurt. So, I present to you, the new and improved World of Warcraft Raid Browser (now with more usefulness).




Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Officers' Quarters: The ethics of loot selling

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

A few weeks ago I wrote a column about husband/wife guild leaders who were using the old double-roll scam in a new way now that loot doesn't bind to a character for two hours. I also mentioned in that column the new trend in raids, particularly PUG raids, of offering gold for an item that someone else has fairly won.

This week I received an e-mail from a player feeling guilt for selling an item. I'd like to address his situation first. Then I'll talk about what you as an officer should consider when this situation arises in your guild.

Dear Scott,

I wasn't entirely sure who to ask for this, and seeing as how the Officer's Quarters column you write seems to be the most "Dear Abby" esque that I can find, well, I figured you might be able to help me out.

With the recent implementation of being able to give "mislooted" items to other qualified members of a raid upon a bosses completion, there has obviously been a lot of abuse to this new change. Abuse which, until very recently, I had been abhorrently against. However, I was put into such a situation recently, and well, suffice it to say, I am a bumbling hypocrite.

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Filed under: Officers' Quarters (Guild Leadership)

Patch 3.3 PTR: A look at the Raid Browser

In the latest build of the PTR, they have updated the new looking for raid interface (now called the Raid Browser). This interface is completely separate from the new Looking for Group interface and will not share its cross-realm capabilities. This means that you'll only be raiding with the same pool of people you've been pugging raids with already.

While some people are upset at the lack of cross-realm support for raiding, others of us are relieved. This means no cross-realm raid stealing, no cross-realm ninjas, and no cross-realm toy trains for us to smash. It is also fairly difficult to get the same group of people back later to finish a raid when they're scattered across your battlegroup.

However, some of the new features include the fact that the Looking for Group channel will be turned on by default for all characters and will be available in major cities, just like Trade and General. It will also be uncoupled from the LFG and Raid Browser interfaces. This means that those people who currently spam Trade with raid requests can move over to LFG and still hit their intended audience.

Right now, it also looks like you can queue for both classic and BC era raids as well as the current level content from the interface while on a level 80 character. I'm not sure if this will stay in as a similar feature was available in the normal LFG tool, but was removed a build or two later. There are still a few rough edges, but it appears to be coming along nicely.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Features, Raiding

Patch 3.3 PTR: New Looking for Raid interface

As some of you have seen, we've been covering the new Looking of Group interface coming in patch 3.3. It is going to allow cross-realm queuing for dungeons as well as providing a new interface for your heroic dungeon dailies. As some of you have noticed, this new system does not appear to currently support raid groups. After some digging, we were able to pull up the new raid queue interface and take a look at it.

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[1.Local]: To agree, to disagree, or to agree to disagree


Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Flamers and trolls aside, WoW Insider readers are generally a contentious lot. Their viewpoints are as divergent as the player demographics the site attracts – all types of players, from the casual to the hardcore. With this many angles to consider, WoW Insider becomes a melting pot of ideas and opinions, from the sublime to the ridiculous. (And let's face it – some of the so-called ridiculous ideas are the most entertaining to read.)

Yet this week, readers seemed to be more often of one mind than not – whether that agreement was ultimately to agree over the topic at hand or to agree to disagree. [1.Local] highlights several reader conversations that made the radar this week.

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Filed under: Rogue, Shaman, Analysis / Opinion, Features, [1.Local]

Ulduar nerfs and Blizzard's new raid philosophy

Ulduar has been nerfed almost every day since it came out on the live realms, and Blizzard shows no sign of slowing down. There have been mixed reactions to this, but one thing has become clear: Blizzard's approach to raiding has changed.

Zarhym made a very interesting post in a thread complaining about the latest round of Ulduar nerfs, and made the following points:

  • The Blizzard raid philosophy is different in Wrath than it was in BC and classic. He said "The primary goal in this expansion - and the reason we've implemented 10/25-player, and hard modes - is to give as many people access to the raid content as possible." A lot of work goes into making raids, and they want more people to be able to see them than has been the case in the past.

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Filed under: Raiding

Observations from running a Naxx-25 PuG


I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you.

Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.

I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

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Filed under: Analysis / Opinion, Instances, Features, Humor, Raiding, Bosses, Classes

Ready Check: PuG Raids and You



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau,
everyone can get in on the action and down some bosses. This week, we brace ourselves and enter LookingForGroup.

Fancy a bagful of badges and maybe a bit of loot too? Are the words "Anyone for Kara?" met with deathly silence in your guild? Do you despair you'll ever get that vial from Vashj?

Never fear, because PuGs are here to save the day. Instead of raiding with a group of guildies who are mostly competent, know the instance inside out and have a unified set of strategies, you too can spend an evening with random people from the LookingForGroup channel who think green is the new purple. Who's with me?

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Filed under: Instances, Raiding, Ready Check (Raiding)

15 Minutes of Fame: More than mere Leftovers Part II


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame at wowinsider dot com.

Last week, 15 Minutes of Fame brought you Part I of our exclusive chat with the Leftovers raiding community. The Leftovers are neither a guild nor an alliance. Instead, they're an open-ended uber-community of players on Silver Hand -- both guilded and unguilded -- raiding everything from Old World content and Karazhan all the way up through 7/9 BT.

Check out their phat stats:
  • The Leftovers run some 70 to 80 raids per week.
  • Ninety percent of players who sign up get into raids.
  • Over the past 3 weeks, 661 players (on 1,094 characters) have attended a Leftovers raid.
  • More than 1,700 players have attended or signed up with Leftovers raids since the Burning Crusade launched.
  • The Leftovers marked their three-year anniversary in May of this year with eight Magtheridon/Gruul runs, including seven kills, plus four Molten Core fun runs.
This week, we're back with Part II of our interview with the Leftovers. We chat about the advantages and disadvantages of "open" vs. "closed" raiding groups and the custom tools that make such an immense raiding community practically run itself.

Read more →

Filed under: Guilds, Features, Interviews, 15 Minutes of Fame

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