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Posts with tag pugging

The Azeroth Ethicist: Cheating (or not cheating) the roll system

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I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank.

Warrior: Could you help me out with something?

Me: Sure, what do you need?

Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me?

Me: Um ...

I'd been off in my own little world watching health bars and thinking about next week's Shifting Perspectives column and hadn't paid any attention to the group's composition. It turns out the DPSers were a mage, a hunter, and -- oh, there we go -- a frost death knight. So in the event that the strength trinket dropped, the warrior tank wanted me to roll on it and, if I won, give it to him over the DK. He probably asked the mage and the priest to do the same thing, but the group was quiet in party chat, so I have no way of knowing.

We had a small and, to his credit, civil conversation over it, and there are a few issues here on which I'd like to get readers' opinions.

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Filed under: Analysis / Opinion

Breakfast Topic: Spill your 5-man PUG stories here

Bad PUG stories used to be a perennial feature on this site, and I've been missing them lately -- good PUG stories too, I suppose, but the bad stuff is always more fun to talk about, mostly because you get to share a sense of outrage with fellow reasonable players. Spill, folks: What's happened to you in 5-mans lately?

I'll start. I usually tank heroics but decided to heal recently (that was my first mistake), and I landed a group of guildies from another realm in a Well of Eternity PUG. Now, the average Cataclysm heroic isn't all that tough to heal these days as long as you're sensibly geared, but it didn't take me long to realize that this group was blowing through an unusually large percentage of my mana pool. They stood in front of the Dreadlord Defenders' Carrion Swarm, couldn't find an interrupt button with two hands and a guide dog, and seemed to DPS at an unusually slow rate even with the crit buff given by Illidan's Shadow Walk.

It was around the time I noticed most of the group sitting in Peroth'arn's Fel Flames that it occurred to me that either this was the most legitimately incompetent group I've ever had the misfortune of encountering, or they were doing it on purpose. But because they never quite managed to get themselves or myself killed, I let it slide. I left at the end with 50 gold and a Forest Emerald from my Satchel, wishing for a Dungeon Finder system sufficiently advanced to recognize that some groups are definitely worth, say, a pony.

Filed under: Breakfast Topics

Shifting Perspectives: The best and the worst of patch 4.3

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we chortle our way through 5-man trash.

Oh, patch 4.3. I didn't know what to expect from you after so many bad, ugly, or just plain bizarre PUGs on the public test realm, but you turned out to be pretty cool. I don't have to wear ugly gear anymore, the Dragon Soul raid is live, Vengeance blows up like a grade school volcano science experiment, and Deathwing no longer roasts all my archaeology dig sites with the sadistic glee of an NPC who knows that I will never get the Crawling Claw if I am dead.

On the downside, I have to deal with Echo of Tyrande trash ("Hey, where'd the healer go?"), and Thrall still does not seem to have realized that the rest of the world moved on to epic mounts several years ago.

You win some, you lose some.

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Filed under: Druid, (Druid) Shifting Perspectives

Tips for great success in the Raid Finder

The Raid Finder is now live and active. This tool is probably the single greatest boon to casual and solo players added to WoW since ... well, I'd have to struggle to think of something more exciting. If you can't commit to a raid night or more than one raid night in a single week, the Raid Finder means you can still participate in the raiding game. Sure, your item level may be a few steps behind players involved in traditional 10-man and 25-man raiding. But now with the glorious Raid Finder, you can actually take part in the story.

Of course, for newer players, using the Raid Finder can be intimidating, especially if you've never spent any time in PUG raids before now. Grouping up at random with 24 other players is intimidating. You can't just ignore that; jumping into a raid group that has expectations and demands about you can be a scary thing.

With that in mind, here's a handful of tips to make sure your Raid Finder experience goes as smoothly as possible.

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Filed under: WoW Rookie

Breakfast Topic: How was your first Cataclysm heroic group?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

My grinding had finally paid off: i329, and I was ready. With a trembling hand, I moused over "Random Cataclysm Heroic." I clicked. I had heard the rumors and the tales of woe. Guildies had warned us all of the terrors that lie in the heroic PUG.

I gulped and settled in for my long DPS queue. In the middle of killing some Cultists in Twilight Highlands, the dungeon popped. My heart rate doubled. I zoned in to Blackrock Caverns. I knew right away that we were in trouble. The DPS consisted of two mages and a hunter. We wiped on the first pull. Slowly, we made it to Rom'ogg. We cleared the first part of the room, and the tank pulled Rom'ogg. And the healer pulled the rest of the trash. We wiped. We came back to try it again ... and the other mage's Mirror Image pulled the rest of the trash. The tank dropped group. The next tank joined us, announced, "I hate coming in on a wipe," and then called me a Very, Very Bad Name (not to be confused with your Average Garden Variety Bad Name). I determined that I paid my $15 a month to have fun -- and split.

What was your first Cataclysm heroic experience? Was it a complete disaster, or did you miraculously pull an awesome group?

Filed under: Breakfast Topics, Guest Posts

The Queue: The one with a bird on it

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Your host for today is the newly pierced Fox Van Allen.

For those of you who don't know, I live in Somerville, Massachusetts. It's an urban hipster oasis immediately west of Boston. We have stores that specialize in selling cheese. We have a coffee shop where you get served inside an abandoned bank vault. We've converted every inch of abandoned factory space into million-dollar lofts. And yes, we have lots and lots of craft stores where you can buy ridiculous crap with birds on it.

Why birds? Well, according to the above clip from IFC's Portlandia, everything's better (and carries more hipster cred) when you put a bird on it. We'll test out that theory in today's The Queue.

Tee asked:

Is Blizzard planning on doing anything for leveling scribes to address the current situation with Books of Glyph Mastery? Since most people have moved on from Northrend content, the books are in short supply ... there are only a few on the auction house at any given time and they're ridiculously expensive. Is Blizzard really going to make me spend tens of thousands of gold to buy 54 books to get access to those glyphs? I thought I remembered someone saying during a BlizzCon panel that they were going to make those glyphs available in a different way for Cataclysm, but I may have been dreaming that.

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Filed under: The Queue

Guest Post: Vetting puggers -- beyond GearScore and achievements

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

How can you tell a good raider from a bad raider?
  • GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character.
  • Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in.
So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

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Filed under: Raiding, Guest Posts

Call for Submissions: Best and worst ways to vet puggers

How do you vet potential PUG raiders? Do you require an inflexible GearScore threshold? Do you insist on experienced players who can link the achievement to prove they've completed the encounters? When do you feel comfortable taking on a more lightly geared or inexperienced player? Do you rely on hard and fast numbers, or does conversation with potential raiders factor in?

WoW.com is accepting article submissions on the best and worst ways to vet puggers for your raid group. Your article explains what works, what doesn't work -- and why. Submissions should be between 500 and 1,000 words. We will not accept articles submitted under player names or pen names; please use your real name and email. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons.

Ready to submit? Read up about our guest post program, then sign up for Seed and submit your article here. (You won't see the article page unless you have a Seed account.) Unfortunately, the Seed program currently only allows us to accept submissions from individuals living in the United States. (As part of the Aol family of blogs, WoW.com is committed to the Seed program and has no control over this restriction, which is based on international payment and tax issues. We do hope to be able to accept international submissions in the future.) We'll accept submissions for this assignment until 11:59 p.m. EST on Thurs., July 15. Good luck and good writing!

Filed under: WoW Insider Business, Raiding, Guest Posts

The Daily Quest: We heard you like pugs

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

This weekend I noticed an achievement and a pet I was missing. So I pugged my heart out, and at the end of the run of pugs, I was rewarded with a pug, so I could pug when I PUG. Or something like that. Everyone's got something to say about PUGS:

Filed under: The Daily Quest

Lichborne: Demystifying Death Grip


Welcome to Lichborne, your weekly source for tips, news, guides and opinions on the death knight class.

So recently, as I've been working on trying to get the Loremaster title before Cataclysm hits, I've rediscovered the joy of queuing for the random dungeon as DPS. The 10- to 20-minute queue times offer a perfect little window of opportunity to finish up a good chunk of questing while I wait to get back on the emblem treadmill and allows me to take a break from tanking to get in a little bit of good old hacking and slashing. Of course, all this dungeon queuing has given me a good opportunity to see both some of my fellow death knights in action and to see how other people react to having a death knight DPSer in their group.

Between that and observations from browsing the web and even simply from reading comments on past issues of Lichborne, I've noticed that one skill seems to be the most misunderstood and reviled by non-death knights: Death Grip. Thus, I figured that this week, we'd take a quick look at this much-maligned skill, so that you can understand the best practices to get the most out of this undeservedly hated and unique death knight ability. These tips will mostly apply for 5-man dungeons, but you'll probably find a lot of the basic principles will also apply to PvP and raiding.

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Filed under: Death Knight, (Death Knight) Lichborne

WoW Rookie: Grouping 101

New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide.

Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exception. It's easy to feel bashful about dipping a toe into the dungeon pool, but there are so many good reasons to give it a try. Instances are fun. They're challenging, calling for new and different ways to play your character. They serve up eye-popping monsters and intricate lore. They offer great XP and loot. They're great ways to meet other players.

The thing is, getting started can seem like an impossible hurdle. How will you know what to do? What if your group wipes? What if you screw up? What if your groupmates kick you out of the group? Relax. WoW Rookie's here to nudge you past those first, intimidating moments. Before you know it, that first instance becomes another, and another -- and suddenly, you're popping off an instance or two every evening, in between questing and leveling your craft, and you're loving every moment of it! Let's queue up and get started.

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Filed under: WoW Rookie

The Light and How to Swing It: Bad habits in dungeons


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

If you've never seen the "How to Paladin" series by stoker2 ... don't. If you have seen it, my apologies and I will continue to attempt to stop Michael Gray from linking them in Moviewatch. However, I thought it would be a perfect example of things paladins shouldn't do for a lead into my article.

We're going to talk a bit about bad habits. Some of these bad habits come from learning your class while soloing and the differences you have to make in your playstyle when questing versus when dungeon running. Some of these bad habits are born out of running mostly PvP content and then moving from there into PvE, where the same tricks are more harmful than helpful.

Still other bad habits come from having extremely powerful gear. When you overgear content, you start to lose sight of what it's like to have to work at things. You forget that you used to do 1,800 DPS on a good day in your quest greens and what tricks you used to work through each pull. You also start to do stunts that would have wiped your party without question three tiers of content ago.

After the break, we'll take a look at a variety of these bad habits and talk about why you might want to break those habits before the Cataclysm.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Officers' Quarters: PUGs are people too


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

As Wrath of the Lich King winds down, interest in the current raiding scene will wane. Members will play less, attend less, or even quit the game until the next expansion draws them back in. More and more guilds will have no choice but to invite PUG players to fill their remaining slots. When PUGs join your raid, loot can become an even more sensitive issue. This week, one player is fed up watching PUGs win loot over fellow guildies.

/salute

I'm writing to you Scott to request assistance or advice with an issue i seem to be having. I'm the offtank for my 10 man ICC guild, we only have 1 wing down, but we are extremely casual. Usually during our runs we will take 1-3 pugs with us as not everyone who signs up for a raid makes it. Here is where my issue comes in. The pug's get to roll on the gear that we guildies have been bashing our heads into a wall to get for the last month, and they WIN!! The GL/RL just hands it right on over like it's a piece of candy. I'm tired of it Scott and I don't know when to put my foot down as an officer and say "enough is enough" and "It's time for a change".

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Filed under: Officers' Quarters (Guild Leadership)

The Daily Quest: Dungeon finder tips and tricks

Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow!

Because of dungeon finder, we're all PUGging a lot more these days -- for better and for worse. Let's just say that if today's TDQ covered horrible tales from the dungeon finder, it would be ten times as long, at the very least. But fortunately for all of us, WoW-bloggers around the world have some great advice to offer on how to improve your PUG experience.

Filed under: The Daily Quest

Officers' Quarters: Super PUG showdown


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

These days, even smaller guilds want to -- and can! -- run 25-player raids through guild alliances and PUGs. ToC was easily puggable, particularly since it was a short, simple run that could be completed in about 90 minutes or less for most groups.

ICC is proving to be more difficult. And, of course, it's far longer and more intricate than ToC. Even so, the early bosses can all be mastered by a competent PUG. This week's e-mail deals with an extremely successful and long-standing PUG whose leader suddenly wants to change the way it works.

Hi Scott,

Some real life friends and I are a part of what I think of as a "Super PUG." We're in a group of about 30 people spread among six guilds who raid together every week. Raiding only once a week for four hours maximum, our PUG downs bosses that real guilds sometimes never see. If we were a guild, we would be one of the top 5 horde guilds on our server.

Most of our success can be attributed to our main tank and raid leader. He's extremely patient and very effective at getting the group organized and rolling. He's the one who collected the names of the best players he pugged with and got us all together. We all have a lot of respect and gratitude for him and for the opportunities that he's given the group as a whole.

He's also the leader of the biggest guild in the raid at about half the members. Lately he has been making noise about wanting all of the raiders to join his guild. The reasons why aren't really clear to us, but for some reason he feels it's important. Cataclysm maybe? He's always tried to recruit us, but lately he's started getting... aggressive.

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Filed under: Officers' Quarters (Guild Leadership)

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