Like any group that runs an organized activity, raiding guilds need rules. Rules define expectations, set boundaries for behavior that might cause problems, and establish consequences when a member hurts the team. The latter part is often tricky. The week's email asks, What do you do when someone breaks the rules?
I have a question about guild management.
Coming into MoP raiding we have afew new people and we've written up our rules on the forums such as being on time, gemmed/enchanted/flasked, etc to make it clear to everyone what we expect from our raiders. One challenge that we currently have is coming up with consequences for breaking these rules. Our guild roster isn't large enough to always bench someone from coming to raid and while we're all gearing up denying someone gear seems to just make things harder for everyone else overall. If occurrences are excessive we will recruit to replace the person, but otherwise we need some good consequences for rule infractions.
Filed under: Officers' Quarters (Guild Leadership)