Spiritual Guidance: An Introduction to the Art of War (Part 1)

Our Priest column is back! Every Sunday, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's going to help you survive like Gloria Gaynor - so you don't end up singing the song that Too Many Annas was singing not too long ago.
If you're not a big fan of PvP, chances are you probably rolled on a PvE server! But for the rest of us Priests who have rolled on PvP servers, Priests have a long and illustrious history of being the first to get targeted and the first to get taken down. Seeing as we don't do anything much other than healing and supporting our mates, it's a given that we come under heavy fire first. Outside of battlegrounds and arenas, world PvP is still an integral part of the game, so travelling outside the sanctuary of Shattrath City has become a dangerous place. When your raiding guild is being deployed to Serpentshrine Cavern, Caverns of Time, Tempest Keep or any other places, you just might find yourself having to defend the Summoning Stone due to a lack of neutral guards. After all, the guild that possesses the stone has the ability to summon reinforcements quickly. Although Warlocks can now summon stragglers inside instances, it still pays for a Priest to know how to defend themselves in open combat. Today, we'll start with the basics: talents and gear.
Filed under: Priest, Analysis / Opinion, Tips, PvP, Talents, (Priest) Spiritual Guidance, Battlegrounds, Arena

Resto4life is reporting
With the release of the
It's been four days since the big patch that was supposed to revitalize PVP, and at least on my server, we can safely say that PVP is alive. Aliiiiiive! With up to 240 Arathi Basins and 110 Warsong Gulchs to choose from, it looks like everyone and their mother are shooting for High Warlord/Grand Marshal weapons for leveling. Even the most uber-leet, overpowered warlock I know, who has 30 pieces of the 



