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Posts with tag pvp ranking

Additional Honor System Modifications Coming


We already know that the honor system's curve is getting adjusted in patch 1.12, but apparently that's not the only change planned. On Friday, CM Nethaera let us know that there will also be some reduction in honor decay. The exact patch note reads: Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill. The phrasing of the post lead to some confusion, so she later clarified - in patch 1.12 you're going to be able to kill the same player more before you stop receiving honor. If it seems like a minor tweak, well, Nethaera admits that it's only a temporary measure, and that there are bigger changes coming.

Filed under: Patches, PvP

Gear-brackets in Battlegrounds?

Battlegrounds are already divided up by level - but even with equal levels, gear can dominate, especially at level 60, where you get a mix of players who have just started traversing 5-man dungeons and players in guilds who are farming Naxxramas. This post in the general forums proposes a radical solution to this problem - give everyone a standardized set of gear when they enter a battleground, and leave the rest to player ability. However, far more interesting than the original idea is the fact that it received a CM response, with Drysc chiming in that they wouldn't want to eliminate the hard work players put into acquire the best gear, but were working on a "player matching system" which might help nudge players into appropriate battlegrounds. No further details on how such a system might work, though Drysc does let us know that it won't be coming before the expansion.

Filed under: News items, PvP

More on PvP in Patch 1.12


We've gone over some of the PvP changes that will show up in patch 1.12 - both cross-realm battlegrounds and the new world PvP objectives. However, this is not the only change coming. When patch 1.12 goes live, the honor curve will be softened, somewhat, allowing a larger number of players into the upper ranks. There are no specific details on the numbers here, of course, and it's unlikely we'll understand the full impact of such a change until after it's been up and running on the live realms for a while.

[Fan art by Guillaume Bonnet]

Filed under: Patches, PvP

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