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Posts with tag pvp-gear

Patch 5.2 hotfixes for April 29th and 30th, nerf to Lei Shen

Throne of Thunder
There were a few hotfixes posted earlier this week, on both Monday and Tuesday. On the 29th, both Glorious Conquest Quartermasters took leave from the game for a while. Daxxarri explains in a forum thread that, because Glorious Conquest gear is changing from ilevel 512 to 496, they wanted to remove the vendors before players purchased gear that would end up being a lower ilevel than they bought it for. The change is too big to be implemented via hotfix, so the vendors will be returning with the next major content patch.

The hotfix for yesterday was a nerf to the Lei Shen encounter in the Throne of Thunder for Raid Finder groups. Lei Shen's overall hit points have been reduced by 10%, and the Static Shock effect from the North Conduit now deals only 300,000 damage at zero energy, down from 650,000. That's a big change, and hopefully will make that encounter a little simpler for struggling Raid Finder groups.

Filed under: News items, Hotfixes, Mists of Pandaria

Preparing for PvP in Patch 5.2

Preparing for PvP in Patch 52
Community Manager Daxxarri posted today with a lot of useful information to help players get to grips with the new PvP gearing methods in patch 5.2. There's some old information repeated, but if you weren't paying attention the first time around, here's his recap of the changes to the PvP gearing system:

Daxxarri
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator's gear will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players who continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.
But that's not the most complicated bit that players have to prepare for. That arises when deciding what to do with conquest points now, and after patch 5.2. Unlike valor points, which are not being reset, conquest points will be converted to honor after the patch, with any that put the player's total honor points over 4,000 converted into gold. The upgrade vendor is also disappearing. This creates an interesting conundrum when it comes to gear choices.

Read more →

Filed under: News items, PvP

What is the meaning of gear?

What is the meaning of gear
The forums are a constant source of interest. I was browsing their pages this morning, and came across this gem, not the writing of the blue, but a quotation from elsewhere.

Draztal
Quote:

Looking at people with epic gear should be a motivator to get yourself into raiding, and if you don't have the time for it, then to bad for you. Get over it.

You can't control people's motivations. For many players out there, gear is not the objective, just the mean to an end (defeating more difficult foes).


This got me thinking about what gear means, simply because my attitude to it was so different to that of the person Draztal is quoting. I love things that generate different opinions within WoW, and it seemed fairly likely that this was one of those things.

The person who originally wrote this is quite feasibly someone who sets great store in the importance of raiding, probably at a high level, such as heroic raiding, and sees gear as a trophy which he or she has won from their exploits. It's a token of remembrance, almost, something to show the world that you have achieved great things. There are plenty of elements of WoW that cater to this view, such as achievements that award titles for long-gone feats of strength, or mounts, anything that says "I was there. I did this."

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.2: PvP undergoing some huge gearing changes

PvP gearing undergoes some huge changes
It's been talked about for some time now, with both Daxxarri and Ghostcrawler teasing the community with ideas on the new setup for PvP gearing. They've been saying things would change, and they certainly have! The question is, have things improved, or not?

The PvP gearing blog was posted late last night, and was an accurate summary of the issues faced by PvPers in WoW at the moment, followed by an explanation of the planned changes and how they will work.

The full blog is after the break, but what exactly is going on?
  • The Rating catch-up system which didn't make it into patch 5.1 will be introduced to patch 5.2. This means that teams playing more games will gain higher rating, allowing them to overtake inactive teams sitting on high ranks and not playing.
  • There will be four tiers of gear (please note that ilvls are datamined and may change)
    • Dreadful -- item level 458 crafted gear;
    • Malevolent -- ilvl 483, purchased with honor. This is the current conquest gear;
    • Tyrannical -- ilvl 493, purchased with conquest, and with honor in patch 5.3, once the player has earned 27,000 conquest in the season. Weapons are exempt from the points requirement come patch 5.3;
    • Elite Tyrannical -- ilvl 515, purchased with conquest only after earning 27,000 conquest points in the season.
  • There will no longer be any rating requirement to purchase any gear
  • Players with higher ratings will still have a higher conquest cap
  • A dramatically increased catch-up cap will be implemented with patch 5.3

Read more →

Filed under: PvP, Mists of Pandaria

Trinket nerfs insufficient to repair PvP burst issues

Trinket nerfs insufficient to repair PvP burst issues
We reported last week on the trinket nerfs implemented by Blizzard's team, in order to help fix the current issues in PvP burst. Blizzard Community Manager Daxxarri explained that Blizzard's team's data led them to believe that the on-use trinkets were a major contributor to the very high levels of burst currently being experienced by players.

Lead Systems Designer Greg "Ghostcrawler" Street recently tweeted the following:


Given Ghostcrawler's tweet, it seems that warriors and mages are still putting out too much damage, in Blizzard's eyes at least. While it may be the case that specific actions are required to address these classes, any attempts to improve the situation in PvP are appreciated.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: PvP, Mists of Pandaria

More Conquest Point Changes: PvP to PvE?

More Conquest Point Changes
Following the recent alteration to a so-called bug which had existed since the launch of Patch 4.2, conquest points are to undergo further alteration. In preparation for Patch 5.1's system, which will allow PvP and PvE players to upgrade their gear with all four types of point, Blizzard Community Manager Daxxarri has posted about an upcoming increase to the conquest point cap:

Daxxarri
To help everyone keep up with the upcoming system in 5.1 that will allow you to upgrade your Conquest gear with Conquest Points, a hotfix is being implemented very soon that will raise the Conquest Point caps:

At 1500 rating, the Arena Conquest Cap will now be 1800 (up from 1350), while the Rated Battleground Conquest cap will be 2200 (up from 1650). As always, when your rating increases, so will your cap.

Plan accordingly!


While this is a welcome change, the question remains: does this repair the earlier issue of players having to enter rated battlegrounds to complete the weekly cap? We aren't sure. And furthermore, it seems possible that Blizzard's team could be opening themselves up to a second issue. Since the stats on PvP gear were altered to all but match those on PvE gear, PvP gear is viable in PvE. But conquest gear has no reputation requirements, and conquest points can be earned far faster than valor, with one arena win awarding 180 points. With these increased caps, will PvP become the way to gear for PvE?

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, PvP

Blood Pact: Look Dreadful with PvP gear for warlocks

Blood Pact Gear up against your PvP fears MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill personally loves this tier of PvP gear since the horns look like her favorite Disney villain, who was also purple and had a tinge of green in her fire. Even the name -- Malevolent -- is so close!

I have only 7268 Honorable Kills on my warlock. I scored a few during a cross-realm Sha of Anger raid hosted by a PvP realm, but I've only played casually in random battlegrounds in past tiers. My experience includes memories of an SL/SL demonoloy lock in Isle of Conquest during Wrath of the Lich King and dealing with the, shall we say, "vicious" turnover of the Season 9/10 gear transition.

Everything's a bit fuzzy for PvP in between those memories. Recently, I'm sure my DoT dominance of battlegrounds was due more to my company of guildmates, my Dragonwrath, and my heroic Cunning of the Cruel than any skill I had, but I'm not entirely new to flinging my enemies around in fear.

But this is the warlock column, not the Warlocks-Who-Only-Raid column. While I reach out to warlocks around the world for warlock-centric PvP advice, how about we peruse the gearing options for dipping our toes into level 90 PvP?

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Filed under: Warlock, PvP, (Warlock) Blood Pact, Mists of Pandaria

PvP Season 12 has begun

PvP Season 12 has begun
It's time to spend your honor points on some Dreadful gear and get back into the rated PvP game, as Season 12 began today. All ratings have been reset and the level 90 rated battlegrounds and arenas are open for play.

Two new stats have been introduced to PvP gear this expansion: PvP Power and PvP Resilience. For more information about these stats and the difference between PvP and PvE gear, see this helpful Blood Sport guide.

Wowhead has a preview of the new gear, where to get it, and the prices of all the pieces that are currently in game. Their model viewer will show you how the new outfits will look on your character, as well.

So assemble your teams and get to it! For the Horde! [Insert Alliance battlecry here.]

The full announcement from Blizzard is after the break.

Read more →

Filed under: News items, PvP, Mists of Pandaria

Blood Pact: Preparing for level 90 raiding with heroic dungeon gear

Blood Pact Preparing for level 90 raiding with heroic dungeon gear MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill puts so many bullets into one article, she dreamed her warlock could dual-wield pistols like Lord Godfrey.

I make my own list of loot every tier, just so I know what piece to roll on in my guild's raids per raid boss. I make a similar list of possible 5-man heroic loot so I know what to run or what I can look for when a certain dungeon comes up in my random queue.

You can stick to a Wowhead search list if that's your thing. But it's my thing to explain what a database can't -- like whether PvP crafted gear is really viable in PvE now or what two-handed weapons you might find for your felguard in Mists.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

PvP gear and the barrier to entry

Honesty time: I hate PvP gear. I have good gear for PvP now, and I still hate it. I hate having to collect another set of gear, having to gem and enchant it differently, having to decide between resilience, crit and mastery, and in general having to do even more work to keep yet another set of gear (my third) current in order to participate effectively. On my alts, I especially hate having to go into BGs effectively naked (in PvE gear) and blow up over and over again.

I've been considering the changes to PvP coming in Mists of Pandaria intended to address some of this and the conservative design philosophy reflected in this post by Ghostcrawler, and it has me contemplating how much more radical the redesign to PvP could and potentially should be. We know that in Mists of Pandaria, valor points will no longer serve to purchase new gear. Instead, they will be used to upgrade existing gear. You'll get a dungeon drop, then spend valor on it to improve it for purpose of raiding content, making the piece itself better instead of replacing it with a valor purchase.

This has me thinking, and thinking hard, about how honor and conquest points should work in Mists of Pandaria and whether or not we should even have separate PvP gear anymore. There are a variety of ways we could alter the existing system.

Read more →

Filed under: Analysis / Opinion, PvP, Mists of Pandaria

A response to the "Do you like PvP?" Breakfast Topic

Image
WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs.

A little while ago, I wrote a Breakfast Topic asking if you like PvP. I was really pleased to see lots of people commenting, and we got some really interesting responses telling us why some folks don't like PvP. A lot of it was predictable, things I had anticipated as someone who's gone from really disliking PvP to absolutely loving it, making it the main thing I do in WoW, and eventually writing about it for WoW Insider. I know you may not believe me, but my early PvP experiences were basically just going into Battlegrounds and having no comprehension of what was going on, and declining duels.

Now, I'm not trying to persuade you to become a PvP nut like me. I just want those who don't like PvP to take a moment to read this and maybe see if I can persuade you to try a little PvP, armed with some more knowledge. That is, after all, my main aim.

A good number of complaints relate to PvP gear, how you have to grind for it, and how you need it in order to be successful. There are a few simple steps to deal with this, though!
  • Buy the crafted set from the Auction House, or have it crafted, or craft it yourself. There is a set for everyone, and a jewelcrafter can make you jewelery to go with it. The mats aren't hard to find or expensive to buy, and anyone who's leveling the profession that makes the gear will be making it. Ask in trade; you may get it for the mats. This will net you a cool 3,250 resilience.
  • If you're a dedicated raider or PvE player, you're going to have spare valor or justice points lying around by now. Justice points convert to honor at a rate of 375:250 and valor to conquest at 250:250.

Read more →

Filed under: Blood Sport (Arena PvP)

Daxxarri clarifies PvP and PvE gear changes in Mists of Pandaria

Daxxarri took to the forums to clarify for players that the world will not end when the relative items levels of PvE and PvP gear change in the next expansion. Players have been confused as to what Blizzard meant when it indicated that PvP gear in Mists of Pandaria will be a lower item level than its PvE counterpart but more effective in PvP because of the addition of a free stat to the item's budget that boosts its effectiveness against other players.

Blizzard is making this change for many reasons, one of which is to stop player abuse of PvP gear's item level to inflate their scores to enter dungeons via the Dungeon and Raid Finders earlier than they should. Resilience is being changed to a PvP-centric stat that does not cost anything in an item's budget and enhances the item's effectiveness in PvP. The item's effectiveness in PvE, however, would be that of similarly leveled PvE gear.

This turns the best PvP gear into relatively decent PvE gear with a lower item level. The highest tier of PvP gear will still be the best gear for fighting other players because of the new stat that the highest tier of PvE gear is lacking, regardless of item level. If you PvP, wear PvP gear. If you PvE, wear PvE gear. Now, however, going between the two won't be as severe as it is right now.

Hit the jump for Daxxarri's posts and explanations in full regarding PvP and PvE gear.

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Filed under: PvP, Mists of Pandaria

Is PvP gear good enough for heroics?

I don't really PvP these days. In vanilla, I had plenty of fun with my priest, running around and healing people who were on the mad dash for High Warlord. Back then, there wasn't really much in the way of PvP-appropriate gear -- in fact, when the honor system began, the most effective and deadly people you ran across in Battlegrounds were those who were raiding and collecting tier gear.

I remember that fact particularly infuriated a friend of mine, who over the course of vanilla did nothing but PvP, although at the time that meant basically running around Southshore and Tarren Mill. When the honor system was introduced, there was a contest held by Blizzard for those who engaged in PvP, and the top characters on the realm who got the most amount of honorable kills were rewarded with a special tabard. My friend spent weeks in Tarren Mill, happily murdering Alliance until his fingers bled, and he won his tabard handily -- after all, nobody really did as much PvP as he did. Then the Battlegrounds came out.

When he stepped into Battlegrounds, he discovered that despite the fact that he did nothing but PvP, he couldn't hold a candle against those people who engaged in raiding. The gear and weapons that they got from raiding were too powerful. And that's when he threw up his hands, said he didn't want to have to raid to be good at PvP, and promptly stopped playing the game.

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Filed under: Analysis / Opinion, PvP

Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison is somewhat startled to discover that one of her long-held convictions is not necessarily right.

On the few occasions when I can be convinced to do a gear post for bears, I've generally shied away from including PvP gear. This is actually a complete turnaround from our situation in The Burning Crusade, when Arena gear was an absolute godsend due to the bear's desperation for critical strike reduction. The now-vanished talent Survival of the Fittest (the modern Thick Hide) gave us flat 3% crit reduction, and then we had to scrounge the last 2.6% in the interest of not being stomped into oblivion by a raid boss. Not surprisingly, most players wound up using a few pieces of PvP gear to reach the all-important crit cap, because resilience reduced your chance to be crit in PvE as well.

But ever since that changed, I soured on the use of PvP gear in PvE. Resilience is now completely wasted in PvE content, you can't reforge it, and you'll only ever get one other secondary stat on PvP pieces anyway.

"Pooh, pooh," I said.

"Threat generation," I said.

"Why would you want to gimp yourself with so much useless itemization?" I said.

"Three bags full," I said.

However, I couldn't help but notice that PvP gear was still crammed with all manner of agility goodness, and then there's the minor point that Kalon is pretty much always right. So I decided to try a little experiment to see how much the average player would be gimping himself by using a full set of PvP threads. Pay attention, children, because this is the last time for several minutes that I will be heard to utter the following words:

I was wrong.

Read more →

Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Blood Sport: How should you prepare for season 11 PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

So you've had a week away from the arena. What have you been up to in that week? Playing in the autumn leaves? Finally cleaning your keyboard?

Or maybe you've been frantically gathering a transmogrification set (once you'd got over the fact that you couldn't transmogrify your paladin into a power ranger)? I know I have, and I'm now in love with Kezzik in Area 52! Perhaps you've been running the new dungeons or flirting with the new raid? ...Or ganking your GM in the Darkmoon Faire's Deathmatch Arena, like @trimbleirl.

If you are one of the people who has done enough hard work in season 10 to get a title, you should give yourself a pat on the back. Well done! You're well on your way to the upper echelons of PvP, and I hope you climb even higher this season! And if you're one of the people who has been working through Battlegrounds every day to get your conquest points, congratulations! You're going to be among the first to get your grubby mitts on the new gear.

But moving on from what you could have been doing to what you could be doing now, what are the top tips to prepare yourself for season 11?

Read more →

Filed under: PvP, Blood Sport (Arena PvP)

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