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Posts with tag pvp-server

Gamasutra examines character names in World of Warcraft

Gamasutra examines character names in World of Warcraft
What does your character name say about you? Gaming website Gamasutra asked that question while performing a massive investigation on player names in World of Warcraft, and came up with some interesting answers. Obviously a game like World of Warcraft is going to have a ton of unique character names, simply due to the limits on names per server -- but WoW boasts a whopping 3.8 million unique names, which actually makes the game far more diverse than real-world names.

As can only be expected, there was a much larger variety in names on RP servers -- while on average, 58% of names were unique, on RP servers that number jumps to a staggering 83%. But what is unexpected is the correlation between class, race, and name ultimately chosen to represent the character you play. Other information painstakingly investigated included represented regions, name origins, common threads between popular names, and an all-too-interesting look at the differences between negative, positive, and neutral names.

It's a fascinating glimpse into one of those things that players tend to take for granted. While you may think you're creating a name that's completely unique and carefully chosen, there's a strong likelihood that somewhere out there in the far-flung reaches of the global playerbase, there's at least one person who's had the exact same idea as yourself. Take a look at the full article for more interesting tidbits about the curiosity of character naming on Gamasutra's site.



Filed under: News items

Let the blood be spilled

Let the Blood be Spilled
Blizzard Community Manager Daxxarri has taken again to the forums to weigh in on a thread bemoaning level 90s ganking on PvP servers. While it is hardly news that max-level players will occasionally take the opportunity to grief or gank lower level players, indeed, it's been a state of play that's existed pretty much since the game began, CRZ has likely increased the regularity and severity of these occurrences.

There seem to be two vying camps of opinion on this issue, and it's pretty clear from his posts which one Daxxarri falls into:

Daxxarri
This is going to sound weird, and while I do empathize with the frustration that's being expressed in this thread, this conversation still warms the cockles of my black little heart.

Why? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn't what we had in mind.

Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you'll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy.

In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It's all part of the fabric that makes a PvP server what it is.

Let the blood be spilled.

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Filed under: Mists of Pandaria

Free realm transfers to lower-population servers

It's that time of year again -- the time when certain realms are filled to the brim, making them nigh unplayable. The release of Cataclysm has hit specific U.S. realms hard, and Blizzard is offering to help balance out population issues. To make life easier on these servers, Blizzard is offering free realm transfers to lower-population servers.

The high-populations realms are:
  • Barthilas (Oceanic-PvP)
  • Blackrock (US-PvP)
  • Frostmourne (Oceanic-PvP)
  • Illidan (US-PvP)
  • Kel'Thuzad (US-PvP)
  • Kil'jaeden (US-PvP)
  • Tichondrius (US-PvP)
The destination realms are as follows:
  • Altar of Storms (US-PvP)
  • Arathor (US-PvE)
  • Fenris (US-PvE)
  • Garrosh (US-PvE)
  • Grizzly Hills (US-PvE)
  • Gul'dan (US-PvP)
  • Gundrak (Oceanic-PvP)
  • Nazjatar (US-PvP)
  • Shattered Halls (US-PvP)
  • The Forgotten Coast (US-PvP)
Blizzard has stated that while these transfers are still free, they are subject to end once the destination realms fill up. So if you or your guild are planning a move, you should start now to avoid any complications. Most questions on free realm transfers should be on this handy FAQ. As always, a realm transfer to any of the ones not listed still requires a paid character transfer.

Filed under: Blizzard

Free realm transfers announced

Blizzard poster Turrit announced yesterday that free realm transfers are being made available to address faction imbalance and overpopulation issues on the following PvE realms:
  • Aggramar (Alliance only)
  • Area 52 (Horde only)
  • Blackhand
  • Hellscream
  • Stormrage (Alliance only)
  • Thrall (Horde only)
  • Undermine
Destination realm:
  • Drak'thul
The free transfer period will run from Tuesday, May 25 (today) to Tuesday, June 1 at 11:00 a.m. PDT. However, Turrit did make a point of mentioning that Blizzard has a transfer goal in mind, and if it's reached, they may shut the free transfers down early. If you're on any of the affected realms and have been considering a transfer, this might be a good chance to save yourself $25.

To my surprise, it turns out Drak'thul was actually a PvP realm until very recently, and after a quick look at WoW Progress's list of U.S. realms, I have to agree it looks like the server needs some love. While it's possible the page hasn't been updated, it's apparent that the Drak'thul's raiders are struggling -- and there's some rather illuminating commentary in this thread (I'll grant I can't verify the accuracy) on how some of the server's troubles may have gotten their start. Two things come to mind: Blizzard's observations a year ago concerning only PvP realms being low-pop, and: what's happening on Cho'gall. Interesting.

The full announcement is past the cut.

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Filed under: Realm Status, News items

15 Minutes of Fame: Vive la resistance

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

When there's a dozen of Them for every one of You, life on a PvP server gets ugly. PvE progression crawls when your faction's population is so minuscule that you can't seem to assemble a PUG even during peak hours. You can't craft your way into better gear, because an anemic economy means no materials on the Auction House and no players in Trade waiting to craft with them. Log in on a night when the few of raiding guilds don't happen to be active, and you could find yourself looking at something like 40 other faction-mates online.

Welcome to the Alliance of US-Cho'gall. Current player activity levels average an abysmal 1 Alliance hour for every 12.7 Horde hours played -- something like a 1:7.5 player ratio, down from 1:15 earlier this year. An incredible community effort and guild named The Resistance rallied rerollers and transfers to infuse new life into the Alliance-side of this notoriously imbalanced community. While the campaign made an impressive stab at pulling the Alliance community up by its bootstraps, the severity of the situation took its toll, and things are not so bright for everyone on the blue side of the tracks. We visited with Aleksey, GM of another Alliance guild, to find out how the beleaguered Allies are holding up and what might help this Horde-crushed realm.

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Filed under: Features, Interviews, 15 Minutes of Fame

WoW Rookie: 20 tips for PvP realm leveling

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

There's no doubt about it: it's trickier and twitchier to level a character on a PvP (player versus player) realm than it is on a "Care Bear," PvE (player versus environment) realm. Some players thrive on the electric anticipation of the unexpected ambush; others wilt under the unrelenting stress. Being an experienced gamer and having the proverbial "friends in high places" can make the experience a lot more enjoyable – so is leveling on a PvP realm beyond the reach of a WoW rookie? Absolutely not!

But make no mistake, it's war out there ... and only the savvy will survive unscathed. Sounds ominous, eh? Let's knock off some of the mystery. First, we direct you to Zach Yonzon's insightful introduction to the PvP attitude. Zach explains exactly what is different about playing on a PvP realm, as well as the basics of concepts such as "flagging" and "honor." Soak up the basics, then join us after the break for 20 tips to help you survive your time as a WoW rookie, PvP style.

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Filed under: Tips, Tricks, PvP, Features, Leveling, WoW Rookie

PvE to PvP paid transfers now available


Ever since paid transfers were introduced, quite some time ago, there has been one very prominent restriction: no transfers from PvE servers to PvP servers. The general reason given for this is that it wouldn't be fair; people who level to 70 on a PvP server have a significantly harder time of it that people who do it on a PvE server, and letting people transfer from PvE to PvP is just going to encourage them to level where it's safe easy and then transfer to go around ganking and raiding and whatever else they want to do. Well, that restriction is lifted: paid transfers from PvE to PvP servers will be available from now on.

Blizzard's stated reason for this is that "providing a smooth and enjoyable experience for all players is always a priority for us," and that these transfers are being implemented "to provide players with more mobility and freedom to easily play with their friends." While these are valid reasons to a certain extent, I still think this will be pretty unpopular with players on PvP servers.

[thanks, Nega]

Filed under: Realm News, PvP

Breakfast Topic: Gankster Poll


I always roll on PvP servers. I don't know why, but I just don't feel comfortable on a PvE server. There's just something exhilarating about always looking over your shoulder to see where the next attack may be coming from. Since there is such a strong division between Alliance and Horde, PvP just seems natural. Sure, I get ganked, but I can hold my own.

When I'm soloing, I very rarely take advantage of PvP in the environment. I'm usually too busy leveling or grinding for cash to start a land war. I've even been known to help out an ally in distress. About the only time I attack unprovoked in the environment is when there is a quest monster close by that I need to fight.

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Filed under: Polls, Analysis / Opinion, PvP, Breakfast Topics, Factions

Sunwell griefing runs rampant

Patch 2.4, much like most other things in WoW, has managed to bring the worst out of some people. The mask of anonymity strikes again!

No, I don't mean the node-stealing, ninja-tapping, mob-training stupidery(which is a word as of right now) you see all over the Isle of Quel'Danas. I refer to the standing-on-NPCs-while-PvP-flagged griefing. If you're lucky and haven't seen this happen on your server, what most servers are seeing is a bunch of Blood Elf and Draenei players standing directly on top of Shattered Sun Offensive NPCs, so players accidentally, unknowingly, right click on them instead of the quest NPC. This results in inadvertently hitting the player, and then getting destroyed by the SSO guards.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard

One of the best (and funniest) PVP articles I've ever read



I'm not a PvP guy. People on the staff think I'm a PvP guy but I'm not. Why do people always assume rogues are PvP freaks? I don't know. Anyway. It's not to say I don't like a little bit of world PvP once in a while, but compared to some of the peeps who have more arena points than they have Air Miles, I am for all intents and purposes, a PvP noob.

Having said that though, I've been clutching my stomach for a good ten minutes and wiping away the tears of laughter after reading this epic post from Relmstein entitled Lessons Learned From Levelling On A PvP Server. While some of it is side-splittingly funny (yes I know I just invented a word), like all good comedy, it's funny because it's true!

If you're considering rolling on a PvP server (something I've tried and failed many times), you may want to print out this article and stick it on your wall. It could save your life!

Filed under: Odds and ends, Humor, Guides

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