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Posts with tag pvp

What's the least fun you ever had for rewards?

What's the least fun you ever had for rewards
Let's face it - we do stuff in game to get stuff in game. It's in our greedy little natures. So it isn't surprising to hear that players will do things they don't enjoy if they believe the reward is sufficient to warrant it, but it still has interesting things to say about us as players. Ghostcrawler tweeted the following and it got us thinking.
For myself I'd have to admit this is true - as just one example, I really didn't like the Isle of Quel'danas when it first came out (on my server at the time the area was extremely crowded) but my tauren needed a good shield and the expertise neck for his tank set. I didn't need the expertise proc, however, so I had to switch from Scryers (which I was exalted with) to Aldor (which I was not) at the same time I was also grinding Shattered Sun reputation to exalted. It was, frankly, agonizingly painful for me, but I did it. The best part was, of course I eventually got a better neck. But there was no way I was going to grind Scryers back up to exalted by that point, and so he remained exalted with the Aldor.

So this leads to the question - what about you? Have you done something you didn't want to do or didn't enjoy purely for the reward at the end of the rainbow? Was it worth it? Or, like me, did you end up with a sour taste in your mouth (and a whole lot of trouble remembering which base in Shadowmoon Valley was safe to land in)?

Filed under: Analysis / Opinion, PvP, Raiding

Nethaera fills in the blanks on Connected Realms

Nethaera fills in the blanks on Connected Realms
With patch 5.4 up and running, many players have been wondering about the status of the new Connected Realms feature. Questions have run the gamut from wanting to know the exact criteria of putting two realms together, to wanting a list of the realms that are scheduled to be connected. Most importantly, players have been wondering if the Connected Realms feature has actually been enabled, or if we have yet to see if the process has taken place.

Community Manager Nethaera filled in some of those blanks in a series of updates posted on the official forums. The first two realms that have been scheduled for connection are Boulderfist and Bloodscalp. The system will be rolled out over time, much like what we saw with the Cross-Realm Zones feature -- players won't suddenly see all realms introduced to the Connected Realms feature all at once. Blizzard intends to keep realm types together as much as it possibly can -- for those on RP realms, this means if your realm is connected to another, it will likely be another RP realm.

Nethaera went on to note that faction balance, something that has caused many players to struggle on incredibly lopsided realms, may not be the ultimate reason for a connection. But perhaps most importantly -- as of Friday, no realms have been connected. Any server restarts or messages about Connected Realm restarts in game are absolutely not an indicator that your realm has been connected to another -- it's simply some of the work that needs to be done in order to enable the connecting process, should it need to be utilized. For now, it seems that players are still isolated on their own realms -- but there should be further updates to the thread if that changes. For more information on the implementation of this new feature, check out the thread on the official forums.


Filed under: Realm Status, Blizzard, News items

It came from the Blog: Join us for a Gurubashi Beatdown

It came from the Blog Join us for a Gurubashi Beatdown
We've got no in-game holidays this month, and we haven't beat each other up for a while. So it's time for It came from the Blog's Gurubashi Beatdown. This event is where we gather together for a nice run through the jungle and then play games and kill each other in Gurubashi Arena.
  • When: Friday, August 30 at 10:30 p.m. EDT (7:30 p.m. PDT, 8:30 p.m. server time)
  • Where: Meet at the flightpath in Orgrimmar on Zangarmarsh (US-PvE-H)
  • Who: Any level Horde player
  • How: Ask Tizzi or any member of It came from the Blog for an invite, if you're not already in our family of guilds
You'll probably be happiest bringing the highest level character you can, but any level is welcome. There will be much death. You have been warned.

Hope to see you there!
Please join us on Zangarmarsh (US-PvE-H) in It came from the Blog. All guild ranks can invite, so /whisper Tizzi or any online member. You are all welcome as long as you play by our simple rules -- basically, don't be a funsucker! Visit the guild FAQ for more details.

Filed under: Events, It Came from the Blog

PvP Season 13 ends August 27th

You read that headline right -- Tuesday, August 27th, our 13th PvP season will be at its end. For one week after that date, there will be the usual accounting process to see who gets the PvP titles and rewards as both the Arena and Rated Battlegrounds seasons will be in abeyance. Conquest points will be converted to honor if not spent by that time, and any honor points over 4000 will be converted to gold, as has generally been the case during previous end of season weeks.

At present, Season 14 is expected to begin one week after the end of Season 13. If this follows the pattern of previous seasons this expansion, we're on track for patch 5.4 to drop the same day as Season 13's end (Patch 5.2 dropped on March 5th, the same day Season 12 ended) or within that one week period. So this is a really good benchmark for how close we are to patch 5.4 - it won't come before the end of Season 13, but it may come that day.

Keeping in mind that there can always be delays, dates can be moved back, and that no date for patch 5.4 has been announced, it definitely feels like it's getting closer. For the full announcement leap behind the cut with us.

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Filed under: Analysis / Opinion, News items, PvP

The Queue: Orderly

If there's one thing the English are good at, it's an orderly queue. As an Englishwoman myself, I'm expecting no faffing around, no funny business, and absolutely no shenanigans in general. Keep your hands out of your pockets, maintain your stiff upper lip, and just remember that we had Hugh Laurie first.

I'm taking a lot of Twitter questions today because you all spent most of yesterday talking about Godzilla.

Nick Duffield asks:

Are proving grounds the "feature" that Ghostcrawler teased us with this expansion?

There is a very simple answer to this question indeed, and that is this: "do you want them to be?" Ghostcrawler publicly retracted his teasing tweet, saying that there were so many new features coming for patch 5.4 that he didn't want to say that just one of them was the feature that would change the game. Directly after that, just a few days later, Flex Raiding was announced.

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Filed under: The Queue

Patch 5.4 PTR: New PvP cloud serpent models

Patch 54 PTR New PvP cloud serpent models
The intrepid folks over at Wowhead have continued to dig up tons of pretty cool new files and models from the patch 5.4 PTR. New mounts have been added to the files -- three new armored cloud serpent models, presumably for PvP participants, and the Stormcrow mount. Along with the now-familiar red and gold varieties of cloud serpents shrouded in intimidating armor, there's also the gorgeous onyx variety pictured above. While there aren't any details yet on how these serpents will be obtained, it's safe to assume that they're PvP related, as pretty much all of the PvP reward mounts have been armored versions of current expansion models.

As for the Stormcrow, Adriacraft has a video of this impressive steed in motion. It bears a resemblance to the Reins of the Raven Lord, but unlike poor Anzu, this bird can fly -- and it's got crackling lightning aura to boot. While there is no news at all yet on where this unique mount will be obtained, it doesn't seem to be related to the Siege of Orgrimmar at all. Perhaps a lost relic on the Timeless Isle? A new pet store mount? Only time will tell.

Filed under: News items

Still no spectator mode in the works for WoW arena

Still no spectator mode in the works for WoW arena
While there are many changes in store for the arena in patch 5.4, there are still no development plans for a spectator mode according to EU community manager, Nakatoir.

The latest blue post on the matter reiterates much of what we've heard before -- that yes, a spectator mode would be awesome but would require great number of resources to develop. Thus it's not currently in the cards.

Nakatoir -- Spectator mode and the esport scene in general
I don't deny that getting a working spectator mode would help with community ran competitions and tournaments and it's one of the reasons that we would like to have one. Understand that this is something we know that players want and it's something that we would like to provide to you. We simply have no plans at this time to implement such a feature, but when we are able to implement this feature we'll be sure to let you know about it.


Given the incoming arena and PvP changes slated to arrive in patch 5.4, one might expect the demand for a spectator feature to increase, but who knows for sure? What do you think? Would having spectator mode increase your interest and participation in arena? Do you think the WoW eSports community would grow if there was a dedicated spectator mode like the ones found in StarCraft 2 or League of Legends?

Filed under: PvP

Blizzard debuts new Battlegrounds Guides

Blizzard debuts new Battlegrounds Guides
Look, I have a shameful admission -- I really don't PvP at all these days. I used to, but this was back in the days where Warsong Gulch, Arathi Basin and Alterac Valley were your only options. In TBC, I dabbled a bit with Eye of the Storm, but my interest in battlegrounds waned as I turned my focus back to raiding. That said, once I finally got to the stage of the legendary quest chain that required me to go win Silvershard Mines and Temple of Kotmogu, I had absolutely no idea what I was doing. It took several tries to get the victories under my belt, and I fervently wished I had someone to explain to me exactly what I was supposed to be doing in there.

Although it's a little late for me, Blizzard has finally launched that which I fervently wished for -- an easy reference guide to all current battlegrounds. The guide clearly explains the purpose of each battleground, what unique elements to look for -- like useful buffs and nodes -- the rules of the game, and most importantly, how to win the thing! Also included are maps of each battleground, so you have a general idea of what to expect once you're inside.

If you've been thinking about giving PvP a try, but been intimidated by the sheer variety of battlegrounds out there to choose from, or just a lack of understanding, take a look at the guides. They do a really good job of explaining everything so that even someone like me that hasn't participated in PvP in years understood what these new battlegrounds are all about. And if you're on your legendary chain and a little confused like I was, wondering what the heck the Temple of Kotmogu is all about, or how to claim a mine cart in Silvershard Mines, the guides have all the explanation you'll ever need.


Filed under: PvP

Blizzard schedules PvPTR arena testing events

Blizzard schedules PvPTR arena testing events
The PTR servers for patch 5.4 are crawling with testers for raids and PvE content, but PvP areas need testing too! To help facilitate the process, Blizzard will be holding two special PvPTR testing events. These events are set at certain dates and times in order to hopefully get quicker queues, more matches, better competition, and better feedback on PvP issues and changes.

Part one of the event takes place Wednesday, July 10 from 4pm-8pm PDT. Part two will take place on Saturday, July 30 from 8am-1pm PDT. Along with the fun of PvP combat, Arena Junkies will be hosting some giveaways, and several of their streamers will be participating in the events and streaming them live for people to watch.

As always, if you're participating in these events, leaving your feedback in the PTR Discussion Forum afterwards is highly recommended -- it's why the events are being held, after all! If you're a PvP fanatic looking to test the new content, the events should offer you more than enough challenge, fun, and play testing time. For more information on the event, the streams, and the giveaways, take a look at the official site. Good luck to all who participate!


Filed under: Blizzard, News items, PvP, Mists of Pandaria

Arena Pass 2013 how-to video

As our own Olivia Grace wrote about not too long ago, registration for the 2013 Arena Pass is currently open for those interested PvP players. Quickly put, the $20.00 Arena Pass grants players access to a separate server in which you can create up to eleven level 90 characters and purchase high-quality PvP gear in order to compete in 3v3 arena matches. Participants can earn the Armored Murloc pet for completing 50 matches on the same character, and those in the top 1000 teams at the end of the rated phase can also earn the "Vanquisher" title for their characters on live realms.

For those who might still be feeling a bit confused by how all this works, Blizzard has released a video tutorial that walks you through the process of signing up for the Arena Pass. If you're thinking about the 2013 pass, but still unsure, you might want to check it out embedded above. And for those of you who will be competing this year, good luck!

Filed under: PvP, Mists of Pandaria

Patch 5.4: Arena teams out, cross-realm arenas in

Patch 5.4 is already shaping up to be a big one, and today Blizzard announced some major arena changes in addition to the tie-breaking system. Aiming to improve the arena experience by making it easier for anyone to compete, arena players will no longer need an arena team (in fact, arena teams don't even appear in the UI on the PTR): in patch 5.4, queuing for an arena match will work similarly to queuing for rated battlegrounds. You'll be matched with other players queuing to fight with and against, based on your rating. Additionally, matches are no longer limited to your battlegroup: you'll be able to play with or against anyone in your region, and even be able to compete in cross-realm groups with friends on other realms. Matches themselves will stay (mostly) the same, though your conquest point cap and requirements to purchase items will be based on your personal rating.

These changes are live on the PTR now if you want to check them out for yourself. See the full text of Blizzard's announcement under the break.

Read more →

Filed under: News items, PvP

Complete your For the Alliance achievement before patch 5.4

Complete your For the Alliance! achievement before patch 54
Last week, with the help of a great group of folks, I was able to complete the For the Alliance! achievement on my priest. But wait... Garrosh won't be around for much longer. I logged onto the PTR to visit Grommash Hold to see who's inside. Spoilers: It's empty. Well, there are a few of the standard NPCs around, including the Archaeology trainer, but there's no warchief to be found.

Not unexpected. At this point in the storyline, Garrosh is being the ultimate butt and everyone's pretty distracted. What does this mean for Alliance looking to complete the For the Alliance! achievement if there's no Garrosh? Sure, there will be a new leader to kill, but we really can't guess when the achievement will be updated once patch 5.4 hits.

If you can gather a group before then, do so! It's unfortunate that Orgrimmar can't be cross-realmed -- this part of the achievement must be completed with people from your server. To avoid being caught and overrun, arrange the raid via social media or within your guild. Word spreads quickly when these runs go public. Good luck!

Filed under: Achievements, Mists of Pandaria

Do you PvP, or PvE, or both?

Do you PvP, or PvE, or both
A well-known YouTube personality, who's pretty big on the PvP circuit, recently posted a video about PvP in Mists of Pandaria. Amongst other things, he talked about how the PvP resilience changes made the pure PvPers suffer, while only really pleasing a small group of players who did both PvP and PvE. Now, while my evidence is just as anecdotal as Reinhardt's, this has got me wondering. You see, while PvPers are a passionate and vocal group, I suspect we fall into the minority. Particularly those, and I don't include myself in that group, who purely PvP. It seems to me that it's likely a fairly small group compared to those who PvE, or those who do both.

So, to expand my purely anecdotal evidence, I thought I'd ask the WoW Insider audience what they did. Now, the poll is pretty binary, I've deliberately not included choices indicating whether you do more or less, it's either just PvP, just PvE, or both. For clarity, I'm looking at end-game content here. If you've leveled purely via PvP (from level 10 at least), then fantastic. But if you leveled via quests and dungeons, but just PvP in end-game, you're in the PvP category. I'm looking forward to seeing the results!
Do you do exclusively PvP, exclusively PvE, or both?
Exclusively PvP, no PvE.478 (6.6%)
Exclusively PvE, no PvP.3676 (50.4%)
I do a bit of both.3142 (43.1%)

Filed under: Analysis / Opinion

Is gearing the game, or does it get in the way?

Is gearing the game, or does it get in the way
I've spent a lot of time thinking about gear lately. PvP gear, specifically, how it's changed, and how it compares to PvE gear. I've also been thinking about my fairly awful gear-related luck, in both my guild's raids and the raid finder, and looking back to earlier tiers when, thanks in part to not being quite so busy, I've been far higher in the gear curve far earlier in the tier.

As part of my post-grad studies, I was lucky enough to spend a lot of time looking at the psychology of gaming. One of the theories on how games like WoW keep people interested, and a good theory at that, was one revolving around breadcrumbs. Like a trail of breadcrumbs, WoW offers the player lots of small, reachable rewards. Nothing so big that you feel like you're done, but lots of small things that aren't too hard to get to. Perhaps those things are in pursuit of something bigger, but they happen fairly regularly. Think of valor points, for example. A little additional reward for completing straightforward tasks. Reputation is another good example. Or leveling, be it a character or a profession.

Gear is much the same, it is the carrot that remains only slightly out of reach, pushing you to play just a little longer. In a PvE context, for an average player at least, you're never really done. Think of Thunderforged gear, this is an additional breadcrumb for those players who are at the top of the ladder already.

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Filed under: Analysis / Opinion

Breakfast Topic: Do you PvP in patch 5.3?

Breakfast Topic Do you PvP in patch 53
For those of you who aren't aware, patch 5.3, which we're in right now on live servers, brought about some huge changes to PvP gear. Basically, the key stat you used to gear for in PvP, Resilience, was taken off gear and made baseline for everyone. There's now no real need for PvP gear to get started in PvP, you can just use your PvE gear. And sure, you won't hit as hard, PvP Power means that PvP gear is still stronger, but you can definitely get started.

So I'm wondering whether you have. Have these changes encouraged you to start PvP? Are you considering it now, where you weren't before? Have you tried at all? Or are you still adamant that you won't PvP? Maybe you don't enjoy PvP for some other reason, and nothing on earth would get you to try it. Maybe you dropped out of the Legendary just because of those two battlegrounds. Whatever your take on this, particularly in my position as WoW Insider's PvP writer, I'm really interested to hear if the patch 5.3 changes have had any impact at all on your PvP habits!

Filed under: Breakfast Topics

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