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Posts with tag qiraji

Qiraji Guardling pet now appearing on all realms

June 21 is the first official day of summer, and that means the Qiraji Guardling has begun spawning on all servers. Like its counterpart the Snowy Owl, this pet is only seasonally available, which means you've got a limited time to capture one for yourself. The Guardling spawns in southern Silithus, along the walls of Ahn'Qiraj -- both inside the entrance area, and just outside near the Scarab Wall. The pet spawns anywhere from poor to rare quality, and is always accompanied by two other critters, so make sure you've got a decent team put together before you set out.

The Qiraji Guardling is on the list of required pets for the World Safari achievement and its associated Zookeeper title, so if you're looking to complete those achievements, you'll want to grab one of these pets while they are available. No need to hurry too quickly, though -- the Qiraji Guardling will keep spawning until the Autumnal Equinox, which falls on Tuesday, September 23 this year. Happy hunting!


Filed under: News items, Achievements

Seasonal pet Qiraji Guardling available today

If you're a collector looking forward to getting the World Safari achievement for the Zookeeper title, this summer is your big chance to finally catch the seasonal Qiraji Guardling pet. Though not strictly associated with the Midsummer Fire Festival, this miniature Qiraji only spawns during the summer season. If you're looking to catch one, you'll find them in Silithus near the Scarab Wall... but with a bunch of zookeepers-to-be waiting for it to spawn, expect a crowd.

If you don't like fighting for spawn points, the Guardling should be around for a few months. While we don't have an exact date from Blizzard, its winter-only counterpart, the Snowy Owl, spawns from November to February. Happy hunting!

Filed under: News items

Cataclysm Beta: Archaeology item Scepter of Az'Aqir hints at return of rideable qiraji

The newest beta build just went live and included some amazing new archaeology information. Loads of new items are available for your perusal over at MMO-Champion's excellent database of archaeology items. Some of the more interesting items, which hint at the rewards available through the archaeology profession, include the cosmetic pet Mummified Monkey Paw and wearable Queen Azshara's Dressing Gown. But most interesting of all, to me, is the Scepter of Az'Aqir.

Why does the Scepter of Az'Aqir give me good feelings? First, it is an archaelogy mount reward that is not the skeletal raptors that we have already seen. I am glad that there isn't just one mount reward for the profession. Secondly, the mount's icon is that of the Ahn'Qiraj-bound rideable Qiraji Battle Tanks and the ultra-rare Black Qiraji Battle Tank. Could this be the return of some of the most awesome mounts in the game, allowing players to have another shot at using these mounts outside the gates of Ahn'Qiraj? Only time will tell!

Filed under: News items, Cataclysm, Archaeology

Know Your Lore: The aqir and their descent, part 2 -- Nerubians


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We covered the ancient aqir and their qiraji descendants last week. What we didn't really cover was the group of arthropods who headed north, enslaved the Ulduar region's tol'vir and founded ancient Azjol'Nerub. From the time of their expulsion from the central part of the ancient supercontinent of Kalimdor by the Gurubashi and Amani trolls, to their defeat and subordination of those tol'vir, and up to their recent near-total destruction by the Scourge during the War of the Spider, the aqir offshoot calling themselves nerubians have existed apart from their southerly kind. While the qiraji serve C'thun, the nerubians seem wary of the Old Gods and their Faceless Ones, even when gripped by the Lich King's undeath.

Furthermore, while many nerubians ended up in the service of the Lich King, forcibly resurrected by him, it's telling that the nerubians were immune to the plague of undeath and waged a war against him for over a decade, only losing when they found themselves trapped between the servants of the Old Gods and the dreadlords that at the time served as the Lich King's advisors and jailors. Their immunity to the plague did not confer immunity to undeath when directly raised, and so Anub'arak, last king of the nerubians, ended up a slave like much of the rest of his race.

As of the pre-Cataclysm world, nerubian undead can be found in the plaguelands serving alongside the Cult of the Damned as well as in Northrend itself, while the battered and hateful remnants of the empire of the nerubians are so desperate that they'll accept help from the races of the Alliance and Horde.

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Filed under: Lore, Know your Lore

Ask a Lore Nerd: Of Nerubians, Dwarves and Titans


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?

Aler asked...


"On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"


There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: It's a piece of cake to bake a pretty cake

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I didn't intentionally choose today's Scourge theme. Really. These things just happen. That Dragon-specific one I did all that time ago? I didn't plan that, either. I'm just awesome enough that these things come together all by themselves. Yep. It's my pure, radiant awesome.

What? What do you mean current game content dictates what topics are hot or not? Pssh, that's crazy talk. That can't be it. It's all me, y'all.

Briz9 asked...

"Who built Icecrown Citadel and the accompanying structures? Did Arthas build it after he became the Lich King, or was it already there?"

The massive Saronite structures that make up Icecrown as it is today is all fairly new, from what I understand. Most Scourge architecture is based on Nerubian architecture (as you can see in Ahn'kahet) but the Saronite structures in and around Icecrown seem more styled after the Lich King himself. You certainly didn't see that stuff in Warcraft III either, but I suppose that's not always a good indicator.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: Cenarius, C'Thun, and the Titans


Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

Last week on Ask a Lore Nerd, I answered a question about sports. In short, does Azeroth have sports? I, foolishly, looked at it in a pretty narrow way. I was thinking baseball, basketball, things like that. However, it was quickly pointed out that not all sports are things like those. That's very true! Azeroth definitely has things like hunting, racing, fishing and the arena circuit. There's also a reference to Battle Ball but who knows what that is. So there's that! And with that out of the way...

XvampyrexrisingX asked...

My friend and I have been arguing recently over the death of the demigod Cenarius. I was hoping for some clarification. I (a diehard Nelf) say that Cenarius was only protecting the forest the orcs were cutting, while she (a Nelf turned Hordie) says that Cenarius attacked the Orcs for no reason and their only choice was to kill him. Which one of us gets the bragging rights?

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Know Your Lore: Nozdormu the Timeless


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

Nozdormu is the fifth and final dragon aspect, since the filthy Netherwing aspect doesn't count! Silly mutant spawn of Deathwing, thinking they're special or something. Anyhow, Nozdormu the Timeless is the aspect of the Bronze Dragonflight, and was given his power by the titan lord Aman'Thul. Nozdormu has power over time and can, technically, alter it to his whims. Though he's capable of doing such, he is meant to watch over the timeline and prevent it from being altered by outside forces.

Nozdormu, more or less, oversees the Caverns of Time. Or rather, he has in the past. Currently Nozdormu is preoccupied with some uberpowerful anomaly in the timeline, and has left his prime consort Soridormi in charge. You would think the Timeless One would have all the time in the world to get things done, but his history in Warcraft thus far says otherwise.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Azjol-Nerub

With Wrath of the Lich King and the return of the Scourge to the spotlight, an old friend comes back along with them. The Nerubians! We haven't seen much of them in the World of Warcraft yet beyond being undead lackies, they have a long, quite interesting backstory. We saw a little more in Warcraft III: The Frozen Throne, but their story goes even deeper. In the big picture of Warcraft, their ancestors predate all but the Trolls, and maybe even them.

In the beginning there were the Silithid. Insectoid horrors that crawled forth from the Well of Eternity just happened to grab the interest of the Old Gods. The most notable of them so far being C'Thun. C'Thun crafted avatars of war from the Silithid, twisting them into humanoid soldiers. These avatars became known as the Aqir. The Aqir are best described as 'evil' though that is always in the eye of the beholder.

The Aqir were one of three super powers in the world at the time, roughly 16,000 years prior to the Orcish invasion of Azeroth. The other two came in the form of the Troll Empires of the Gurubashi and the Amani. The three clashed repeatedly, and the Trolls only managed survival by forging a loose alliance between their empires. The Aqir civilization of Azj'Aqir held up quite well, their war lasting thousands of years, and no ultimate outcome ever came to fruition.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

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