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Posts with tag qq

Guildwatch "makes a potion out the QQ"

The story here is all about sweet, sweet ego: Aliana had a sense of entitlement while raiding -- she was angry that items she would really like to have were going to someone who could only do 4k as opposed to her 9k, thanks to a lousy so-called fair DKP system. We'd like to think Grator is a true Guildwatch fan: we just sit back, listen in, and make a delicious potion "out the QQ."

Lots more QQ potion in this week's Guildwatch, along with the last downings before Icecrown and recruiting notices from around the realms. If you have something to send us (and please do -- the coffers are running a little low, probably because guild business has slowed down pre-patch), throw us an email at guildwatch@wow.com. Hit the link below to read on.

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Filed under: Guilds, Odds and ends, Humor, Guildwatch, Wrath of the Lich King

WoW Insider Show live today at 3:30pm

Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another WoW.com writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it.

And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

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Filed under: Analysis / Opinion, Fan stuff, News items, Instances, Humor, WoW Insider Show

Update on the Ghostcrawler situation


We reported this weekend on Ghostcrawler's self-imposed break from the forums. The response by the majority of the so-called mature fans was quite negative. Many were furious, and rightfully so in my opinion. It appeared that a key source of information for the community was taking leave. Right on the cusp of the Cataclysm alpha/beta, this would have been a terrible time for that to occur. We'd likely be in the dark about changes until they were discovered on the beta/PTR, and even then there would be little to no definitive philosophical discussion about the reasons behind the new content.

Ghostcrawler was apparently touched by the fan support, which you can see both in our post and the forum thread in the role forums. He's come back out and said that he will only be responding to topics he wants, rather than allowing clamoring forum-goers to push him into responding (or not responding).

This has been evident lately in the Shadow Priest QQ going on. When he doesn't respond to what is clearly inappropriate discourse, people get really angry. They think Blizzard is ignoring them, which isn't the case. The role forums are about discussion between players with Ghostcrawler occasionally appearing to offer some insight. Designers read everything on those forums, blue tagged or not.

His exact words, after the break.

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Filed under: Analysis / Opinion, Blizzard, News items, Forums

Exodus punished for exploiting Yogg-Saron encounter


As previously reported, there were accusations that US guild Exodus used an exploit to obtain the World First of the last unclaimed Hard Mode in Ulduar -- Alone in the Darkness. As it turns out, these accusations were true and blue poster Daelo posted on the official forums that the Yogg-Saron encounter was hotfixed on all servers to prevent this from happening in the future. Owing to this, Exodus' kill is no longer recognized by some achievement trackers.

Contrary to some reports, however, Exodus released a statement on their website that members of their guild were not banned, clarifying that Blizzard meted out a 72-hour suspension for their abuse of game mechanics. They argue that the encounter wasn't beatable to begin with, similar to the C'thun fight in Ahn'Qiraj before it was fixed, prompting the exploit. In the same statement, Exodus also points at Ensidia's arguably hypocritical stance of complaining about the abuse considering Ensidia used similar questionable methods to achieve other World Firsts. Serennia mentions this behavior in his column at wowriot, as well, bringing into question Blizzard's apparent double standard when meting out punishment.

Filed under: Analysis / Opinion, Cheats, Guilds, Blizzard

Guildwatch: Bad form


The shot above actually takes place after Rigged denied instance-ninja'ing the last two bosses of Naxx... until his guild found out that, according to his achievements, he really had taken their kills earlier that day. Strange how all of a sudden plenty of justifications (Naxx is easy, it was only two bosses, "I was bored") jump to mind after he's caught, when before all he could do was deny it ever happened.

That story and more in this week's Guildwatch, which you can click the "read more" link below to read. If you've got tips about guild drama, downed (especially downed -- we could use lots more good Ulduar news), or recruiting notices, make sure to put it in the format you see below and send it along to guildwatch@wowinsider.com (yes, we're still working on getting that email address changed to wow.com, give it time). And in the future, you could see those tips right here.

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Filed under: Analysis / Opinion, Fan stuff, Guilds, Blizzard, Humor, Raiding, Guildwatch, Bosses

PvP trinket is mandatory

There's a short, five-page locked thread over at the official forums that starts out by quoting Ghostcrawler although the OP doesn't quite make his point clear. I think what he's trying to say is that there's too much crowd control in the game, so much in fact, that a PvP trinket is mandatory. The discussion devolves into a criticism of the prevalance of crowd control in PvP. This is arguably exemplified by one of the most enduring and successful 3v3 team composition in Arenas, the RMP or Rogue-Mage-Priest comp which has access to a good number of crowd control (and interrupt or silence) abilities.

Ghostcrawler pops in to give his two centavos worth (apparently he can sift through QQ much better than I could) to say that "crowd control abilities are part of WoW," and is actually a little surprised at the reaction. "If you don't like being CC'd," he chides, "use your PvP trinket." He goes on to say that too much crowd control isn't good for the game, and also acknowledges that too much burst and too much healing aren't palatable, either. A little later down the thread, he gives a little illumination behind developer philosophy about crowd control design and distribution. Newsflash: it isn't equal.

By not being equal, I mean that some classes have more CC than others, while some have access to more CC breaks than others. But the accusation was that this made the game unbalanced, and this is what our favorite crab disagreed with. Despite the trend towards a little class homogeneity (e.g., identical or non-stacking buffs), he draws the line at making classes carbon copies of each other. He admits that "making classes identical or even very similar makes the game easier to balance," but he also astutely points out that "it also makes it boring."

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Filed under: Analysis / Opinion, PvP, Forums

Insider Trader: Evolution of Fishing

Insider Trader is your inside line on making, selling, buying and using player-made products.

Patch 3.1 brought many welcome changes to the Fishing profession, including a Turtle mount and new Fishing daily quests.

These not only add incentives to go out and fish, they also make doing a little fishing each day easier.

Of course, players can never have enough improvements, and still have many gripes about the way that the profession works.

This week, I will be discussing different perspectives on the activity, as well as the challenges that Blizzard faces when considering which changes to make, and which feedback to tackle.

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Filed under: Fishing, Cooking, Patches, Analysis / Opinion, Blizzard, Economy, Features, Insider Trader (Professions), Forums

Ghostcrawler explains why it took five months to nerf Death Knights


The Warlock community was in an uproar over the extremely quick hotfix that Blizzard applied to nerf Conflagrate among other niggling issues with the recent Patch 3.1. Aside from the fact that nerfs are never a fun thing, Warlock players pointed out that Death Knights, while acknowledged by Blizzard to be overpowered, reigned for months before getting nerfed (somewhat) in the latest patch. Warlocks also pointed an accusatory finger at Holy Paladins, who dominated Arenas throughout Season 5 and promptly got a fix along with Death Knights.

On the other hand. it took all of 24 hours for Warlocks to enjoy insane Conflagrate numbers, which was promptly fixed. Ghostcrawler explain why through a lengthy response over at the forums, noting that Death Knights were imbalanced for more reasons than a simply overpowered spell coefficient. He also said that Death Knights and Paladins were nerfed over the course of several patches leading to Patch 3.1, but none proved to be enough to balance them.

It needs to be said that Death Knights were changed the most in this patch, with talent trees completely revised, some notable abilities removed (oh, Shadow of Death, how we'll miss you...), and class mechanics changed. It's quite possible that even these changes won't curb Death Knight dominance, but it's a massive change that simply isn't hotfixable. It's a fair response and a pretty good read. Ghostcrawler makes several important points, one of which is that players shouldn't feel that developers don't love them. So don't be emo.

Filed under: Warlock, Death Knight, Forums

Breakfast Topic: The grass is greener


I had a really bad Battlegrounds run today. About three hours of various Battlegrounds without winning a single one. There are days like this, when I think to myself that the Alliance have it so much better. I mean, it's a miracle on our Battlegroup when the Horde wins Alterac Valley. On the other hand, I know that in some Battlegroups, the Horde probably lord it over. I have to admit there are days when we go on long winning streaks (except in Alterac...). That said, there's always that speck of envy. Well, in the case of myself and the Alliance, it's less envy than it is consternation.

For the longest time, my wife envied the Alliance for the Sprite Darter Hatchling, but that's going to get straightened out soon enough. We also used to whine how the Alliance got the Winterspring Frostsabers, while the Horde never quite got the Venomhide Ravasaurs (we still might, though!). A lot of little things make us think that Blizzard favors one faction over the other.

This seems to be true of other classes, as well. No matter what happens, for some reason, there's always something that other classes have that the class you play doesn't. I know I'll always whine about a Death Knight's 1 second GCD in PvP. Among other things, I mean. I know how some players cry foul at the bubble. There's always something. Of course, it's really silly to think that there's any sort of favoritism going on (for the record, I don't think there's any), but we'll always find that the grass is greener on the other side. So, in what aspects of the game do you think the other faction or classes have it easier?

Filed under: Breakfast Topics

Hearthstones down to 30 minute cooldown in patch 3.1


Alright, so they killed ghetto hearthing. Blizzard never intended the instance boot system to be used as means to travel back to one's home city while Hearthstones were on cooldown, so they're setting things right in Patch 3.1 by making it port players to the nearest graveyard, instead. Naturally, this sparked outrage amongst the instance-abusing community and some players demanded Blizzard to make up for the loss of one of the most frequently used means of travel.

Eyonix was quick to shut down these arguments in a long thread but eventually capitulated to the will of the masses, announcing that Hearthstones would be usable every 30 minutes when Patch 3.1 goes live. Eyonix still doesn't quite understand what the fuss is all about, though, and points to mage portals, Dalaran portals, and good old mount riding as acceptable means of getting from point A to point B. He even dismisses the complaints as QQ at one point. That said, it looks like some QQ has won the day for now. Enjoy your 30 minute hearthstones, everyone.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Blizzard, News items, Forums

Turn Evil glyph likely to be nerfed


The most powerful PvP glyph for Paladins looks like it's going to be hammered with the nerf bat. The Glyph of Turn Evil originally reduced the cast time of Turn Evil by 100%. In Patch 3.0, the spell Turn Evil had its cooldown removed, so when Paladins used this glyph they had access to a spammable instant cast crowd control spell that could completely shut down Death Knight ghouls and gargoyles, as well as Warlocks under the effects of Metamorphosis. In Patch 3.0.8, Blizzard revised the glyph to add an 8 second cooldown to the spell.

Even with the change, some players are still crying foul, and Ghostcrawler responds that instant cast Turn Evil "might be a problem" and that they are likely to fix it. This is the latest in a series of nerfs and reworks applied to Paladin glyphs -- mostly affecting PvP -- since the release of Wrath of the Lich King. The original Glyph of Crusader Strike had Crusader Strike deal more damage to stunned targets, but now currently reduces the cost of the spell by 20%. The 41-point talent is plain enough (with the removal of the Judgement refresh aspect in 3.0) and the glyph to accompany it is even more boring. Glyph of Hammer of Justice originally extended the stun by 1 second but now only increases the range of the spell by a mere 5 yards.

With the speed Blizzard tends to hotfix issues like these, expect a nerf to the Glyph of Turn Evil very soon. What was that famous Ghostcrawler line again? Oh, yeah... "to the ground, baby!"

Filed under: Paladin, Blizzard, Forums

Local news on WoW lingo

This is pretty silly, but we do have to give them credit: Bay Area NBC may have done a report on how incomprehensible our game's jargon is, but at least it's not a report about how WoW breaks up marriages or ruins the lives of children. But yeah, portraying WoW players as aliens with a foreign language all their own is a little far out -- the game's got jargon just like everything else, and what they don't do in this report, unfortunately, is show the etymology of all of these words ("QQ" means to cry because it looks like eyes crying, and "kek," as you know if you've ever been Alliance facing the Horde, is what "lol" translates into from Orcish). Not to mention that it's too bad she comes so close to the "I'm a girl, I don't get videogames" stereotype -- maybe if she sat down in the starting area for 20 minutes she'd know a little bit more about how it all works.

But maybe we're asking too much. Let's not forget that this is the media showing World of Warcraft played by a normal dude with a reporter girlfriend and a nice apartment. Sure, they're didn't spell "pwnz0r" quite right, and the guy isn't exactly "top 10 out of 12 million" -- he does have Ashes of Al'ar, but his guild is actually number 11 on the Greymane server -- but at least they're telling the story instead of trying to write it for us.

Filed under: Paladin, Analysis / Opinion, Fan stuff, Virtual selves, Humor, Fan art

WoW Moviewatch: Buff My Warlock

I usually stay away from videos that are centered around topical, timely issues like whether Warlocks need some love or buffs right now. They're just not the kind of thing I dig, personally, and they're usually not incredibly well done. Buff My Warlock, however, kind of got my attention. It's basically a protest video, created by author Illustrious for fun and amusement. She feels she can no longer play her Warlock effectively in PvP, and is hoping for a little love from the developers.

The singing isn't the best, and I have to admit the audio made me wince a few times. I'm trying to chalk that up to a bad recording or compression, however, since I think the lyrics are actually okay. The ideas were great, and I have vast appreciation for the fact that the message was relatively personable despite being featured in what some would call a "QQ Video."

Hopefully, Illustrious can have fun with her chosen character, and maybe keep advancing her machinima skills going forward. I wouldn't hate seeing the next video be "I love my Warlock."

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Warlock, Analysis / Opinion, Machinima, WoW Moviewatch

Forum post of the day: Pick up groups to pick up points

I'll give you a quick run down of the general forums today:
  • Take away the arena point requirement, or else!
  • Epic flight costs too much!
  • Requiring arena points for PvP gear is a slap in the face!
  • I can't get this or that achievement because it involves something I don't want to do!
  • This is the end of casuals, I don't have time to play arenas!
  • /waggle
  • GG Bliz, the arena requirement is going to make me go play <insert any other MMORPG here>!
  • Death Knights should tank!
  • If you're going to make us play arenas, let us PUG them like battlegrounds!

It is hard to find someone who is happy with this new PvP development. I'm indifferent. Personally I find arenas to be the best part of PvP and the purpose of battlegrounds anyway. Like so many others, you need not agree. That last theme however, Blizzard should players to PUG arenas, gave me a moment of pause.

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Filed under: Analysis / Opinion, PvP, Forums, Battlegrounds, Arena, Forum Post of the Day

The Queue: Overkill and delicious tears

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The image I used for yesterday's The Queue raised some eyebrows, with a lot of people wondering what it was or where it was from. It's just one of a series of paintings throughout Dalaran of the various player races. There are some hanging in the inns, some in the shops, et cetera. My plan was to cycle through them all over the next week or so, and random selection gave me the incredibusty human female first. It might be interesting to note that I'm pretty sure that painting is a nod to Tifa Lockhart of Final Fantasy 7. It could also just be a regular ol' human female wearing the level 1 Warrior starting gear. Who knows?

Today you get the Female Blood Elf, and now let's get the Q&A started.

Plaguenog said...

Any chance they'll let me use Badges of Justice to buy new badges? Or possibly a reduction in prices for lvl 7o badge gear? I'm basically looking for any reason NOT to use as many of my lvl 70 badges for gems to Auction off.

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Filed under: Rogue, Analysis / Opinion, Wrath of the Lich King, The Queue

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