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Posts with tag qq

The Art of War(craft): The pointlessness of PvP in early Wrath


Wrath of the Lich King has been great so far. Blues and purples have been easy to come by, with raids and heroic instances -- criticized by some as being too easy -- working as intended. With barely a few weeks after the game's release, many players are decked out in epics. Our Guild Master just got the Superior Achievement a couple of days ago, with many of our members soon to follow suit.

Of course, this comes after repeated Heroic runs, the clearing of Naxxramas, and the extremely easy reputation grind thanks to the new tabard system. Overall, it's a phenomenal gearing system... for PvE. On the other hand, the delayed release of Honor-bought PvP items and mid-December start of Arena Season 5 leaves PvP enthusiasts like myself out in the cold.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds

Will of the Forsaken nerf is a reason for quitting


Reader Dave M. sent this little gag to us from Blizzard's "Account Cancel" page. He was leaving the game (and frankly, we're sorry to see him go), and he noticed that if you choose "other" as the reason for leaving your account behind, you get another list of more wacky options. And among them (right between "All of my friends quit playing" and "Offline play not available") is that constant point of QQ: "Will of the Forsaken nerf."

Pretty funny that in terms of game mechanics, that's really the only listed reason for quitting ("it takes too long to move between regions" is in there as well, though it seems like a strange complaint that the game is too big). You'd think that the Ret Pally nerfs or Shaman QQ would at least be listed in there somewhere. But no, apparently for all the players that are saying "That's it, I quit" in response to nerfs, only the ones angry about the WotF nerf are actually doing it.

Filed under: Undead, Analysis / Opinion, Fan stuff, Humor, Classes, Wrath of the Lich King

WoW Insider's BlizzCon Bingo 2008

Our BlizzCon Bingo game is back for its second year -- last year whether you won or not depended on what you saw, but people mostly were able to complete the necessary five across, with or without the help of the free space. This year, things are a little tougher, mostly because we just don't know what Blizzard is going to do -- will they announce the third expansion? Will they announce a new IP? Will they announce anything, or just treat the whole weekend as a Wrath preview?

Whatever happens, make sure you print out your bingo card before you go, and then throughout the weekend, cross off everything that you see on there. If, by the end of the weekend, you've nabbed five across, you win! And while last year, all you won was the satisfaction of seeing something cool, well heck, let's throw something else into the mix -- if you're the first person to personally show me a completed bingo card by the end of the convention, I'll have a prize waiting for you.

And no cheating! Trust us, there'll be plenty of Paladin complaining at the Q&As -- you won't have to go do it yourself.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Contests, BlizzCon, Wrath of the Lich King

World of WarCrafts: Alliance QQ Nullifier

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

There seems to be an observed Horde bias here at WoWInsider, especially within the World of WarCrafts column. So today we're going to focus on a craft that should be a perfect fit for the Grand Alliance. I present you with the Alliance QQ Nullifier.

Here is what you will need:
  • Wood Tissue Box
  • Acrylic Paint (metallic gold and blue)
  • Paint Brushes
  • Pencil
  • Card stock
Click on the images below to view a gallery of step-by-step instructions.

Filed under: Alliance, How-tos, World of WarCrafts

The new Misery

Many Shadow Priests are not feeling very good about the state of the class in LK right now. Yes, buffs to DPS are promised. But a lot of our utility has tanked, from Shadow Weaving not affecting other players, to Vampiric Touch being dialed down and given to other classes, to Misery. It's sad, but amusing that a talent named Misery would get nerfed this hard.

Currently, in live, Misery gives 1/2/3/4/5% increased spell damage for all players against targets affected by your Shadow Word: Pain, Mind Flay, and Vampiric Touch. Pretty sweet. As of the latest beta version, it's +1/2/3% spell hit for all players against targets affected by the same spells. The reason this is especially bad (besides that the last two ranks of the talent were removed) is that most casters are hit-capped when they raid, which means that additional spell hit doesn't help them at all.

So either players are going to start gearing assuming Misery will be up – which defeats Blizzard's stated goal of making it so no class is truly essential for a raid – or Misery is going to be worthless most of the time (outside of leveling maybe). This seems like a good case of a broken talent, and so I have every hope that it will get addressed during the beta. But as of right now, Misery is pretty miserable indeed.

Filed under: Priest, Talents, Wrath of the Lich King

Forum Post of the Day: Guide for 8 Mages

Jazle of Barthilas finally gives level 8 mages the guide they need to down those very tough beach murlocs (they are fishmen) in Westfall. According to this rising young star in the Mage community (he's 7 in real life), you need to start at max range, lay in a frostshot and a few fireballs, and 1 more fireball for the killer blow! After that, since he's 4 years above you, you will be bound to get something good soon.

This is probably the clearest and easiest guide we've ever read, and as many players say, rare is the Mage who can actually drop a mob 4 levels higher (even at 8). We can't thank Jazle enough for this advice -- we agree he is "bound to get something good soon," and his optimism and earnestness, on the Mage forums, a place normally full of QQ and tears, is totally refreshing.

Oh, and he's right: don't use sheep. It makes their health come back.

Thanks, Dan!

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Humor, Guides

Are tanks the most drama prone?

My tanking corps rocks. They really do. I'm quite happy to be their officer representative. We all play our role as the meat shield very well, rarely do we miss a shield block in our rotation or forget to pop a health stone as healers make transitions in and out of the demon realm in Kalecgos. What is interesting about any tanking corps I've been apart of is the inevitable drama that comes up.

Since I've been in a few different guilds with a few different tanking corps and this drama always seems to happen and happen the same way, I have to ask: are tanks the most drama prone?

It's best to define what drama actually is. Drama is any whining and moaning from anyone about things out of their control. If they complain about things in their control, well, then they just fail miserably and probably should spend some time outside to recenter themselves.

For instance, a tank complaining loudly that his healer always is the first to get constructs in Gorefiend and demanding that they get a soulstone before the fight even starts, is drama.

A tank complaining that they need healers X, Y, and Z, in the raid or else they won't do anything but auto-attack Illidan, is drama.

A tank complaining that they deserve extra guild repair money for their expensive plate armor, is drama. And since the tank is special, they also need their own rank to let everyone know this (but it's also practical because only they should be able to withdraw 300g a night in repair money).

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Humor, Raiding, Death Knight

Blizzard on griefing: deal with it.


Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they should expect to be griefed as part of the leveling process. It's the same philosophy that has prevented Blizzard from allowing character transfers from PvE to PvP realms. It really only makes sense. If players roll on a PvP server, they shouldn't complain about players from the opposing faction taking advantage of the fact that they're flagged for PvP.

As Drysc explains, "the rules of war are based around attacking when the odds are in your favor". This could mean when opponents outnumber you, outlevel you, when you're low in health and/or if you're engaged with multiple mobs... the question isn't whether it's honorable or fair. It's war. In a PvP server, everything is fair game. There are no rules, and players certainly shouldn't bother sending tickets to GMs asking for any help (or sympathy). This should probably be common sense, but Drysc's somewhat provocative response is something of a surprise -- to many players a welcome one. While I'm all for etiquette (ganking a fisherman is just plain rude) and a personal sense of honor, players who roll on a PvP server know what they signed up for. Shape up or ship out -- character transfers, after all, are just a click away.

Filed under: Analysis / Opinion, Blizzard, PvP, Forums

Risen is mad as hell, and they aren't going to take it anymore

Oh yeah. I went there. You may remember the raiding guild Risen, from the Alleria server, for their work in Naxxaramas back before The Burning Crusade, being among the first to grab Atiesh and the Corrupted Ashbringer. They're back at the forefront of WoW news again, but this time for a different reason. They've decided to tap out of raiding until WoTLK, and they aren't being very shy about telling us why, with a post on their website under the oh-so-witty title "World of Casualcraft."

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Filed under: Patches, Items, Analysis / Opinion, Virtual selves, Guilds, Instances, Expansions, Raiding, Bosses

Shamans disappointed yet again in 2.4 notes

Yes indeed, odds are that if you talked to a Shaman this weekend about patch 2.4, you got pretty much the same feeling that the video above conveys: Shamans, especially enhancement Shamans, aren't really thrilled about what we got out of the patch. We've been hoping for (finally) buffs, including an update on how Blizzard is going to deal with our totem and mana problems. We were hoping for shields to get reinvigorated and redesigned. We were hoping to see big changes to the class, and instead we got... a new Stormstrike icon, and a totem timer?

The biggest Shaman change is the one to Earth Shield (which only affects Resto, since they're the only ones that can use it-- it costs less mana, and lasts for six charges instead of 10 (not great for raiders, but not bad for PvPers), and there was a small buff to Healing Grace (now gives a chance to avoid dispells). There is one Elemental change-- Call of Thunder now gives 5% crit rather than crit only to Lightning spells. But those changes do nothing to alleviate Shaman concerns (and you might have heard that there were many), and the rest of the changes are bugfixes and UI updates almost no one was asking for.

Yes, yes, QQ more and all that, but the story here is that Shamans have been basically ignored yet again, even while Blizzard admits that there are problems with the class. So when are the fixes coming? Blizzard has already said they're not making sweeping changes to any classes in these content patches-- maybe our chance as Shamans will finally come with the expansion.

Filed under: Shaman, Patches, Analysis / Opinion, Buffs, Enchants, Forums

The AV map imbalance in patch 2.3: a different perspective


David Bowers wrote an excellent, thoroughly analyzed article about the map imbalance in Alterac Valley. His point is relatively simple: under the new Reinforcement mechanics, the map favors the Horde. He posits that, should the Horde play their best game, the Alliance will not be able to win in Alterac Valley. In fact, according to reports, Alliance in some Battlegroups have boycotted AV altogether. When I first read David's article -- a great read I highly recommend to anyone, by the way -- my initial response was a slight befuddlement. You see, in my Battlegroup, the Alliance win their fair share of Alterac Valley.

In fact, if we go over to Warcraft Realms, we'll see that the Alliance win quite a good number of AV games, too. Furthermore, in some Battlegroups, they completely dominate Alterac Valley. Maybe the Horde of those Battlegroups should read David's article. In it, David outlines how the new Reinforcement mechanic favors the Horde because the map design allows Horde players to reach Stonehearth Bunker, a key objective that awards +63 Honor when burned and eliminates 75 Reinforcements, before the Alliance can reach Iceblood Tower. The new Reinforcement mechanic also makes Iceblood Graveyard a critical defensive bastion that, if defended fully, supposedly prevents the Alliance from getting any Honor from Alterac Valley.

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Filed under: Analysis / Opinion, PvP, Battlegrounds

The happiest class?


We all know which class QQs the most (I know, I know, low blow-- but it made me laugh), but which class smiles the most? Skrattin (who is actually a Warlock himself) speculates that it's 'Locks who are happiest with the game. Even though they've taken some nerfs (although they might still be OP, depending on who you listen to), they still seem to be pretty happy with their class and the game at large. And it's true-- I've never once heard of a Warlock protest out there on the realms.

I generally think of Warriors are pretty happy guys, but even they have had their problems. And while most Priests I know tend to actually be pretty cheery about being the first to die when aggro is lost and playing whack-a-mole all the time, they've had their problems as well. And while I do like my Shaman, I can't really defend my class-- we're pretty big whiners (even if it is justified).

So maybe it's true-- Warlocks just might be the happiest class in the game. It's not that there isn't Warlock QQ, it's just that, for most of the game, it's been about 'locks, not by them.

Filed under: Priest, Warlock, Analysis / Opinion, Fan stuff, Humor, Classes

Blizzard wants feedback on your class

With Wrath of the Lich King looming on the (far) horizon, it turns out that Blizzard may actually care what you want in it! They've just opened feedback threads for every class on the official forums, asking players to list one or two sentences about their top three problem areas, and their top five problem talents/spells/abilities for their class, along with what talent trees you tend to invest in and what sort of content you play most (PvP, raid, solo, etc.). It's a highly structured format, and you're also instructed not to engage in discussion with other posters or put suggestions on how things should be improved. Just point out what you have a problem with.

The posts note that when they feel they have collected enough feedback, the threads will be closed, so make sure you get your opinion in before that happens. Here are the links for the various classes on the North American forums: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior. And here are the European links: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior. It's possible that all the players speaking their minds have brought down the forum servers, since I can't get them to load, but I'm sure they'll be back presently. And you may not be allowed to have discussion in the Blizzard threads, but feel free to use the comments on this post: what's wrong with your class? What do you think they should do to fix it?

Filed under: Wrath of the Lich King, Forums

How to lose in Alterac Valley



It has come to my attention, as the kind of masochist who is trying to get Gladiator's gear for five level 70's before taking them into the Arenas (one team already created and one more incoming) that I run a lot of Battlegrounds now. And of all the BG's I play in, AV is the one that seems to have all that you need for a really exhilarating, awesome good time, full of close matches and hard fought victories.

Luckily my fellow players have often stepped in to prevent any enjoyment whatsoever. Out of a sense of gratitude, I thought I would compile some of the ways my fellow Horde or Alliance (depending on who I'm playing) have conspired to help keep me safely mired in a total bog of withering boredom.

Part One - We need more armchair generals, please.

Seriously, don't actually play the game. Don't make the mistake of going out there and capturing graveyards, defending towers until they burn, or even killing enemy faction players. Don't waste your time. You're a strategist. You have to share your time tested battle plans, preferable in all caps, and leave out as many vowels as you can when you do so. "Frgt IBGY, rsh RH, DON STOP FOR TWESR." While no one in the group will know who Don Stop is, much less why he seems to be running for the office of the Twesr of all Alterac Valley, you will have managed to convey your intricate strategems to the whole battlegroup. Money and accolades will no doubt follow. It is especially important to do this as a counterpoint to six or seven other people who are offering opposing battle plans in caps, how else will you convince them of the rightness of your cause?

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, PvP

The trouble with happiness

In certain ways, playing a hunter is about depletion. You have to worry about running out of ammo, running out of mana (although not as much since Aspect of the Viper was introduced), running out of range to fire your weapon (though thankfully there's no longer a dead zone), and of course you have to worry about your pet running out of happiness. Which means we have to carry around stacks of food in our bag space, which let's not forget is one bag smaller because every hunter needs an ammo bag, and often some extra ammo on top of that. For some reason, I've never thought about this before: why do we need happiness at all?

Sure, it's a nice mechanic at first, adds flavor to the class, but I really like this suggestion by Killernuts (*cough*) of Arthas-H: remove happiness once your pet reaches the top loyalty level. After a while it just becomes a pain; at best I click an AddOn button every once in a while when the alert pops up, and at worst I have to take a break from what I'm doing to scrounge up some food. Or instead of removing it based on pet level, how about based on player level? Make a trainable skill at, say, 30 that keeps pets happy. You can use food to boost their happiness faster (useful with a newly-trained pet), but you don't have to.

At least one nice change is already slated for the pet feeding department: pets will be able to be fed in combat "at some point in a future patch" (Nethaera). So I guess that's nice, since indeed it does suck to lose what can be a significant portion of your damage just because you haven't been obsessively monitoring that little smiley face. Prior to 2.3 it was possible to feign death and then feed one's pet, but this has been "fixed".

Filed under: Hunter

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