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Posts with tag quest-chain

8 quests you might have skipped, but shouldn't

Northshire quest giver
Right now in WoW is a time many of us know all too well: the pre-expansion lull. The last major content patch of Mists of Pandaria is out, and we're not going to see much new stuff until whenever 6.0 shows up on the horizon. Many of us are casting about looking for things to keep us occupied in the game until then--things such as finishing up old rep grinds, working on achievements, collecting mounts, and putting together the perfect transmog set.

Something else you might consider doing is going back and finishing up some old, low-level quests, even if you're not working on your Loremaster title. And why might you want to do this? Because some low-level quests are pretty dang fun, good for a laugh, and offer some interesting perspectives in terms of fleshing-out Azeroth's world. I've picked out eight low-level quests (or quest chains) that are a particular delight. I've tried to focus on those in some of the world's more overlooked areas, so as to highlight a few fun adventures you might have missed. Unless otherwise marked, all listed quests are available to both factions.

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Filed under: Analysis / Opinion

Out with the old

In response to a what I'd call a troll on the forums, Zarhym gives some thoughtful insight to a problem that's been raising its head more and more often as the game gets older and older: items and achievements that once required lots of time and/or skill to obtain are becoming easier than ever to get. Usually, when this topic comes up, we're talking about epics, but that's not always the case. Here, the item in question is the Warlock mount. It used to require a long quest chain to obtain, but after a series of decisions on Blizzard's part, you can now train it right away from the trainer as soon as you hit the required level.

Zarhym says that it's just part of the game's evolution -- originally, the dreadsteed quests were part of the endgame, and just like the Hunter Rhok'delar quests, were designed to show that players had reached the pinnacle of the class. But nowadays, level 60 isn't what it used to be, and the best way to do those quests is to have a higher level character tag along with you. That's not how Blizzard designed it (and it definitely doesn't fit within the "lore" of the quest), so they ditched it.

That questline is still in, just not required, but some questlines and rewards are obviously removed from the game completely -- their achievement no longer represents an equivalent challenge, so Blizzard decides to take them out. And that really seems the best way to do it -- though it's always a shame when today's players can't experience the quests the same way veteran players did back in the day, the alternative would be to have them play through content that makes no sense, and no one wants that. As Zarhym says, there will always be new challenges to take on.

Filed under: Hunter, Warlock, Patches, Items, Analysis / Opinion, Blizzard

Onyxia attunement to be lifted


Valnoth announced today that with the return of King Wrynn in Wrath of the Lich King, Blizzard will be removing the attunement necessary for Onyxia. In vanilla WoW, Ony was an achievement and many peoples first introduction to raiding in Warcraft. In Burning Crusade it was often ran as a quick way to make a buck or get a nice helmet for an alt.

Ony was one of the last, great old school attunements required in the game. With it gone, only Black Wing Lair and Molten Core remain as attunement required raids. This is a sad day for those of us that enjoyed the quest chain. A friend of mine and I were going to run this through on his Shaman and my up-and-coming Mage. Apparently we'll have to actually kick ourselves into gear and do it soon.

There is no indication if this change will come with WotLK or with patch 3.0.2. However the King returns in 3.0.2, so I would have to assume the attunement will be lifted then. It should be noted however, that Valnoth did say they would attempt to return the chain some day in the future. But we all know how that can go...

Thanks to Jarred for the tip!

Filed under: News items, Quests, Raiding, Wrath of the Lich King

How to fly through the cold winds of Northrend


Blizzard has stated that they'll be disallowing the use of flying mounts in Northrend for the first few levels in order for players to appreciate the geography and not miss anything in the latest expansion. Given the amount of work they've put in so far, and looking through the fantastic scenery, it seems like a fair charge. It's recently come to light that the 'attunement' process, which was under much speculation, will not be an attunement at all or cost any money.

In fact, the ability or key to fly in Northrend, called Cold Weather Flying, is a reward from a quest chain obtained in Sholazar Basin at Level 77. The so-called attunement process for flying will actually even reward money, rather than cost anything. MMO Champion has screenshots of, and Wowhead has information on the ability and quest chain. It seems like the mad rush won't necessarily be to Level 80, but a first stop at the all-important Level 77.

Filed under: News items, Expansions, Mounts, Wrath of the Lich King

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