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Posts with tag quest-lines

WoW Archivist: The quest for swift flight

Swift Flight Form
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With all the controversy over flying in Draenor (and lack of it until patch 6.1), flight is a major topic in the WoW community these days. Veteran players remember a time when taking to the skies was merely a dream -- one that The Burning Crusade made real, at least in Outland. Along with flying mounts, Blizzard decided that druids should receive new shapeshifting forms that allowed flight.

The forms came in two speeds: the base Flight Form and the Swift Flight Form. Rather than making the latter a trainable skill, Blizzard instead provided druids with one of the longest and most epic class-specific quest lines of all time: the Swift Flight Form chain. Seventeen quests long, the chain made a versatile shapeshifter out of you whether you wanted to be or not.

Like many others, the SFF chain became a casualty of the Shattering and can no longer be completed. It is well worth revisiting, however, so let's let fly!

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Filed under: WoW Archivist

Breakfast Topic: Where are the dropped quest lines?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

I am a reader, and there is nothing I love more than a well-written, intricate plot -- and nothing I hate more than reaching the end of the story, only to find some of those plot strings dangling unresolved, leaving me wondering exactly what happened. I run into the same problem with missing quests in WoW. There are a couple of quests that I desperately wish existed in the game for me to enjoy.

Where is Magatha? There needs to be a quest to find and bring back Magatha Grimtotem to justice, and it would be even better if you had the option of bringing her back dead or alive. My tauren would cut her down where she stood, while my blood elf would shrug and bring her back alive.

The Missing Eggs -- if you have read The Sundering, you know that Krasus rescued Blue Dragonflight eggs and set them outside of time to prevent them from being destroyed. I want to find them, to present them as the resurrection of the Blue Dragonflight and see it change the world.

With the Battlemaid visions of the past, I would love to be involved in things that occurred during the Shattering or the Sundering, to see what happened and be there (in spirit at least) for part of it.

What quests or storyline threads are dangling out there that you want to be involved in resolving? Do they take place in the past or the present? Who do you think escaped from their just desserts a little to easily?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Which Cataclysm quest chain has blown your mind?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Cataclysm revamped most of the old world zones in Azeroth, updating them for a post-Arthas world. While waiting for the expansion to officially drop, I began two of the new race/class combos -- an undead hunter and a dwarf shaman. The undead starting zones, starting with Deathknell all the way through the end of Hillsbrad Foothills, completely engaged and delighted me in their use of driving storyline, humor, and curiosity as to just what in the world is up Sylvanas' sleeve? Everyone should create a new undead character and experience these quests. At least go to Hillsbrad Foothills and do the chain that starts with you being a "quest giver."

On my dwarf shaman, things were going along smoothly, pleasantly -- no real outstanding quests, but no real duds either -- and then I got to Menethil Harbor. First off, the sheer devastation in the town itself is pretty eye-opening. Go swimming down around where the town used to be before it got flooded -- it's crazy. Then I talked to a familiar character sitting outside the inn who told a familiar story and had me go on an awfully familiar quest -- First Mate Fitzsimmons, who asks for a beer to embolden him, and then you go kill ghosts at the Cursed Fleet. "Hmm," you think, "wasn't this solved already for the past six years?" Yet you still go and complete the quest, because it's money and experience, and you turn it in expecting the same old, same old.

And then Blizzard throws a total left curve you never saw coming and which I will not spoil for you here, because you must go do the quest right this second if you haven't yet. It will blow your mind.

So which quest chain has astounded you so far?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: What are your resolutions for the expansion?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

In the final days of old Azeroth, before the Shattering, my friends were chomping at the bit. They were farming the elemental bosses for JP, taking screenshots of Darkshore and Stormwind Park, and discussing names for their forthcoming gnome priests. Where was I, while all this was going on? Far out in the Bay of Storms in Azshara, fighting a giant "minnow" named Maws. Yes, that's right: in the final hours of Wrath, I was finishing the Blue Shard portion of the Scepter of the Shifting Sands quest line. A little late? Yeah, you could say that. An eternal procrastinator, I started the entire chain with Only One May Rise exactly three days before the Shattering occurred.

As fellow Scepter-chasers will already realize, my efforts were truly epic -- and alas, all for naught. Though I was able to obtain the Blue and Green scepter shards after a mammoth three days of questing, farming, and running all over Azeroth, the Red scepter shard requires a second, fresh lockout of Blackwing Lair, and I did not have one. No Scepter for me. I don't regret doing the quest line, even if I didn't end up with the Feat of Strength; I'm a big quest nerd, and I loved experiencing the lore. I do, however, regret not starting earlier.

Therefore, in Cataclysm, I've made myself a promise: I will do every quest available to me, from Hillsbrad to Mount Hyjal, Darkshore to Deepholm. As I go through the lowbie zones on my Loremaster druid, I won't move on when I get the achievement; I'll complete everything available, just to see what happens.

Is there anything you were unable to finish before the Shattering? What are your resolutions for playing in a post-Cataclysm Azeroth?

Filed under: Breakfast Topics, Guest Posts

Cataclysm Beta: A walk-through of the all-new Westfall

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Editor's Note: This article contains heavy plot spoilers for the upcoming Cataclysm expansion. Read at your own risk!


In the heart of every player who has leveled a human character lies a special place for the gentle, rolling plains of Westfall. Despite the fallow fields and barren hills, the region has a sort of natural beauty to it that many players have found irresistible, making it a favorite for Alliance players. Given its high popularity and my own nostalgia for the zone, I was a bit worried when Cataclysm was announced. What would happen to the great zone? Would it be so radically changed that it no longer resembled what it once was? Would it go by mostly untouched, leaving it unused in the wake of more polished zones?

Fear not! The zone has retained its raw beauty and has received a number of much needed upgrades. The town of Sentinel Hill is now much more secure, with a large wall and greater defenses. The layout of the zone remains mostly the same, with the exception of the Raging Chasm. Once the Alexston Farmstead, this area is a swirling vortex of wind and dust, a remnant of the cataclysm. It adds a new feature to the skyline of Westfall, as it towers into the air at a distance that can be seen from any corner of the zone.

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Filed under: Cataclysm, Guest Posts

The Light and How to Swing It: Five things every Paladin must do. Period.


After a unintended long hiatus, The Light and How to Swing It is back with a message from the Light. Inspired by a recent post by our very funny Christian Belt who writes the Mage column, we'll go and pick up his great idea and twist it a little bit, just like how Blood Elves used to siphon power off M'uru and twist it around. For today we'll go over all the things you have to do in the game in order to get the best experience out of your Paladin.

Now, I'll preface the column to disclaim that I'm nowhere near as funny as Mr. Belt (regular readers rub that in among all our other writers with the exception of Allison Robert) - I'm actually quite humorless - and that obviously this list isn't going to be the definitive guide to playing a Paladin. It's just that for this exercise, I'm going to pick out several things in the World of Warcraft that should make your Paladin more, ah, complete.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

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