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Posts with tag quest-ui

Warlords of Draenor: New quest and map interface

The quest UI has received some tweaks and changes in Warlords of Draenor -- no longer simply a quest log, it has been renamed to the more appropriate Map & Quest Log instead. Hitting L for your quest log will now bring up a new pane which combines both map and quest log into one handy place. You can still hit M for a full sized map, but it almost isn't necessary with this new feature -- the drop down menus at the top of the pane will let you switch between continents, and then sub-zones within those continents.

It honestly reminds me of the current Dungeon Journal UI, which lets you choose between expansions, dungeon or raid content, and then individual dungeons or raids for boss strategies and loot lists. And frankly, this is one of those quality of life changes I didn't really realize I needed until I saw it in action.

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Filed under: News items, Warlords of Draenor

Cataclysm Beta: Updated user interface elements

Our friends at World of Raids are showing a preview of some slick changes coming to the user interface in Cataclysm. Some of the elements that have received an overhaul are:
  • character panel
  • leveling up
  • spells and professions book
  • trainers
  • quests
... and more!

Just be warned that there are going to be a few possible quest spoilers in here, so you may wish to skip over this if you want to remain unspoiled.

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Patch 3.3: Blizzard previews new quest tracking UI


Looks like the newly-renamed Dungeon Finder isn't the only new UI feature we have to look forward to in Patch 3.3 -- Blizzard just released an official preview of its new Quest Tracking feature, and it looks great. It seems to have a number of the features that ZorbaTHut's great QuestHelper addon does, which follows Blizzard's pattern of poaching the best third-party UIs for use in the stock UI.

Our UI whiz Gregg Reece covered the feature briefly last week, based on what was active on the PTR. For those who haven't fiddled with it, new additions to the UI include:
  • Enhanced World Map: The large world map is now separated into four active panes. Quests are automatically tracked on the map and listed to its side. The quest log entry for the selected quest is located below the map.
  • Areas of Interest: Shows what area on the map your quest's points of interest can be found, represented with a blue polygon. If mobs populate a large area, the map will indicate it. If you need to find one specific doodad, that'll be on there too. If there are multiple spawn areas for a mob or doodad, the map will automatically locate the one closest to you.
  • Pop-out Map: Players can utilize a smaller zone map outside of the normal full-screen map to track progress and get their bearings.
  • Better Tracking: Tracked quests outside the map will now indicate your progress with a number for items found or mobs killed and will indicate whether you've already completed it.
And more! The main thing I notice is missing (so far) is the arrow that indicates where you should head next on the World Map, like QuestHelper or Carbonite, but who knows if that'll even make it in.

Blizzard says that the new UI will work with nearly every quest in the game, regardless of type. You can check out the official preview here.





Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items

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