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Posts with tag quest

Quests added to mob tooltips on the PTR

The Godmother over at ALT:ernative ducked into the PTR recently, and noticed something new: Blizzard is apparently testing adding Questhelper-style notes to tooltips of the quest-related mobs you come across. This looks so familiar that I thought it was an addon, but no, apparently Blizzard really is planning to tell you when a mob you're looking at happens to be the target of a quest.

It shocked me for a second -- not only is this dumbing down the questing game even further (maybe someday we will have a large red arrow pointing out a quest target from zones away), but it seems to be an awfully big break in immersion. Blizzard is basically telling you that "this is the mob you need, right here," and actually reading the quest text becomes even less necessary.

But then I realized that tooltips themselves aren't exactly paragons of game immersion -- it's already a little jump in the reality of the game to see a box with a mob's name and level whenever you mouse over it. Tooltips are already where the UI meets the road, so to speak. And as for the "dumbing down" of the game, most experienced players already had this functionality through addons like Questhelper and MonkeyQuest anyway (and if you do plan to complain that this makes things way too easy, make sure Questhelper is out of your Addon directory before you start typing). But if the tips stay in the game when the patch goes live, questing will be that much easier for people who stick to the basic UI.

Filed under: Patches, Items, Analysis / Opinion, Quests, Leveling, Wrath of the Lich King

Legendary mace coming in patch 3.1


A brand new legendary weapon is coming to the game in patch 3.1. Val'anyr, the Gavel of Ancient Kings will be a new Atiesh-like weapon, formed from 40 "Fragments of Val'anyr," likely found within Ulduar. MMO-Champion also has the tooltip of what happens after the fragments are assembled -- you get a "Shattered Fragments of Val'anyr" that starts a quest, which will eventually reward a Paladin, Priest, Shaman or Druid with the hammer itself.

We don't, however, have an actual tooltip of the mace itself, so while these tooltips suggest a healing mace, this could work the same way as Atiesh, where you could finish the quest to reassemble it by choosing one of four options, each with different stats for classes and specs. So while these tooltips show healers, there could also be a DPS and/or tank version of the mace as well. In fact, I'll say it right now: this is probably a Hunter weapon.

But either way, there'll be another Legendary item in the game soon. to 5.

Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Items, Analysis / Opinion, Fan stuff, News items, Raiding

World of WarCrafts: Garden art

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

If you're looking to enhance your home away from Northrend, you might find these WoW-themed glass and brass garden sculptures to be right up your alley! Constructed with solid brass, these stakes are said to be wind and water proof.

FeralGlass offers a variety of punctuation, including yellow, gold and blue question and exclamation marks.

Filed under: World of WarCrafts

Poaching for skins

I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. Matthew is right there with me -- he calls it poaching, though we're both referring not to stealing, but to simply skinning the leftover mobs of all those players before us.

Truth be told, I probably poached more than ever down in the mines of Netherwing Ledge -- there were always players killing down there, and what they didn't skin, I did, both for the quest skins and for my own Knothide. But in the expansion, things are even better -- everywhere I go, there are fields of leftover mobs, and even when someone is able to kill a mob before I get there, I hover over them to pick up the skin afterwards.

Matthew has put together a list of all the great places to pick up extra skins -- I'll agree that Coldarra is full of poaching options right now, as is Kamagua on the other side of the continent. Grizzly Hills, also, is not only full of creatures to skin, but lots of leftover corpses as people quest across the zone (though odds are that if you keep up on skinning, you'll be 450 by then anyway). Think of it as a service -- we're the garbagemen of the realms, cleaning up your kills so the next can spawn and the circle of loot can go on.

Filed under: Skinning, Items, Analysis / Opinion, Tips, Leveling, Making money, Wrath of the Lich King

Majority of player base does not have a level 80 character

Vaneras on the EU forums this morning responded to some criticism that everyone is already 80, etc... He makes a few interesting points.

First, he notes that they have internal numbers that the majority of players don't yet have a level 80 character. This might be a known or assumed fact by some, but for many of us it's interesting to hear Blizzard extrapolate on the issue.

Vaneras goes on to point out an important tidbit – don't assume just because all your friends are 80 that everyone else is as well. People that play all the time tend to gravitate towards other people that play all the time, and folks that only log on once or twice a week gravitate towards each other as well.

This means that just because everyone on your friends list is 80 doesn't mean the whole server is yet. I know that for myself nearly everyone's main is either 80 or high 70s now, and most have alts quickly getting up there in level too.

But then I'm reminded of my brother, who just dinged 77 a couple days ago.

This is also good to know as it means battlegrounds and Wintergrasp will be filling up more as a greater number of folks ding. That's only going to lead to more fun for everyone.

Filed under: News items, Leveling

Wrath Dailies: Preparing for the Worst

Quick! Utaik needs your help! Gather eight of the Kaskala Supplies for him or the families of the Kalu'ak town Unu'pe will starve.

This daily quest is simple yet surprisingly annoying. It's one of those that can quickly get under your skin as more and more people do it. Want to run around pickup objects while ten other people on your server do it at the same time? Then this quest is for you!

Quest Giver: Utaik, Kaskala, Borean Tundra
Reputation: Kalu'ak
Reward: 500 rep & 4.86g at level 80
Minimum Level: 68
Required Chain: None!

Read on after the break for our walkthrough of the quest, complete with a few tricks you can do to get it done quickly and easily.

Read more →

Filed under: Quests, Factions, Guides, Making money

WoW Moviewatch: Chronicle of the Annoying Quest: Ep. 30

This is the Chronicle of the Annoying Quest: Ep. 30. Something about the Chronicle of the Annoying Quest is starting remind me of that line from Spaceballs. Next up, Pongo reviews "Rocky Five...thousand." I wouldn't hate seeing Baka Savant get that far, if the episodes keep being so amusing.

There's different takes on whether or not you have to see all the episodes to "get" the humor. Some say you do, others say you don't. I say, "Why wouldn't you want to watch them all?" I had plenty of fun with my first episode, and I had plenty of fun with this episode as a stand-alone. But, the series is entertaining and worth the time to check it all out. Do yourself the favor and get caught up on the series.

Trying to avoid spoilers, I'll simply point out that this is the last episode before the season finale. I'm excited to see that finale, and felt like there's appropriate moments of buildup in this episode to get us there. Thanks to Baka Savant Productions for another awesome installment.

[Via WarcraftMovies]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Analysis / Opinion, Machinima, WoW Moviewatch

That sinking sensation


There are a few quests I've done so far that have really made me squirm. I play Horde, and you just know that most things the Forsaken are wrapped up in are going to be kind of dodgy. A lot of our early questing in Northrend concerns the Apothecary Society's attempts to find a Scourge-specific plague (...right), and that doesn't end particularly well. I can sort of accept that, because the quest series skates a thin moral line between plausible deniability on the character's part as to the apothecaries' true intentions, and what actually ends up happening. But there's one quest in particular that has nothing to do with the apothecaries that really gave me pause. It's actually one that has an Alliance equivalent as well, although it ends somewhat differently there.

If you're not that far into Dragonblight quests and don't want to be spoiled, I'm putting it behind the cut.

Read more →

Filed under: Analysis / Opinion, Odds and ends, Quests, Lore, Wrath of the Lich King

Encrypted Text: On our way to the top, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking experience of leveling from 70 to 80 in Northrend.

Blizzard recently announced that December 16th would be the official start date of Arena Season 5. At just over 1 month from the launch of WotLK, it sounds like it's their expectation that a large number of players will be at the level cap and ready to PvP when the Season hits. While the numbers may make it seem like a daunting task, leveling in Northrend is easier than ever before.

Rogues have it pretty good when it comes to questing and grinding. We're finely tuned killing machines with the defensive capabilities to prevent unnecessary deaths and the offensive capabilities to turn those Group quests into solo outings. I've been fielding several questions from other Rogues about where to level, questing tips, and gear choices. After the cut, I'll break down the first couple levels of the trek to 80 and share what I've learned so far.

Read more →

Filed under: Rogue, Features, Leveling, Classes, (Rogue) Encrypted Text, Wrath of the Lich King

Encrypted Text: Shadows descend upon Northrend

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking the impending expansion, and what you can do to prepare yourself for a long trip through the snow.

Arthas has been busy over these past years. Killing his father, defiling the Alliance's most sacred city, enslaving an entire army of mindless undead, and a virulent zombie invasion; just to name a few. The Light's greatest paladin tried to stand against him, and was crushed. The demonic have tried to defeat him using their own fel magics, and were left bloodied in the snow. Even the most powerful Elven mages tried to stop his relentless assault, and their civilization was utterly destroyed.

After these hard years, Arthas' cruel reign of fear and terror over the citizens of Azeroth has reached a breaking point. The people can suffer no more pain or agony. The hounds of war have been unleashed and the wax-sealed envelopes from Thrall and Varian have been delivered. We've received our orders, and the message is clear: Assassinate the Lich King. Finally, our leaders have gotten some sense shaken into them by Arthas' brutality and ruthlessness. Finally, they've decided to send in the Rogues.

Read more →

Filed under: Rogue, Tips, Features, Classes, (Rogue) Encrypted Text, Wrath of the Lich King

Ask A Beta Tester: Questions I wish we'd been asked


Here at WoW Insider sometimes we go a little nuts around big news events due to sleep deprivation or sensory overload in conjunction with large hits of caffeine. When that happens while we are writing "Ask A Beta Tester," occasionally we ask ourselves questions ("Why am I not in bed?") that we later realize might actually be useful.

As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --

Why are you not in bed?

What makes you think I'm not?

Read more →

Filed under: Analysis / Opinion, Quests, Expansions, Features, Leveling, Wrath of the Lich King

Meet Tenris Mirkblood, a new Kara boss, possibly for the Scourge event


Our friend Boubouille over at MMO Champion has done some more digging in the datafiles of the beta realms, and pulled out a brand new boss in Karazhan of all places. Meet Prince Tenris Mirkblood of the San'layn, a group of elven princes aligned with none other than The Lich King himself. He's not live on active servers at all -- again, Boubouille dug this up from beta realm files, so we may never actually see Tenris in game.

But there are a few quests surrounding the boss as well -- for more on how he might be included in the game during the world event (including possible spoilers), hit the link below.

Read more →

Filed under: Patches, Instances, Lore, Bosses, NPCs, Rumors

Northrend-flying quest removed in favor of cash payout

Drkshadow posted in the official forums with what he considers a slap in the face for folks looking to use their flying mounts in Northrend. (It's always a slap in the face, isn't it?) The quest to "attune" your mount to Northrend has been removed, and replaced with a simple 1000 gold payout. If you don't pay, you don't fly.

Bornakk confirms the change only a few posts later. He says turning the attunement into a cash payment makes it easier for more players to get. It might suck to pay the 1000G for each hungry alt. But, really, if you consider it -- how hard is it to farm up 1000G on your main? I think Bornakk makes a fair point -- it's probably easier to just grab cash on your main than take a relatively undergeared alt through a quest over and over.

Of course, we already knew that flying wasn't going to be very expensive. I guess someone might argue that 1000 gold can be a lot of cash, but that's really only a few days of dailies, or maybe a quick trip to sell loot at the auction house. At level 80, I'm just not going to get intimidated by a single grand.

Filed under: Analysis / Opinion, Events, News items, Expansions, Mounts, Wrath of the Lich King

Onyxia attunement to be lifted


Valnoth announced today that with the return of King Wrynn in Wrath of the Lich King, Blizzard will be removing the attunement necessary for Onyxia. In vanilla WoW, Ony was an achievement and many peoples first introduction to raiding in Warcraft. In Burning Crusade it was often ran as a quick way to make a buck or get a nice helmet for an alt.

Ony was one of the last, great old school attunements required in the game. With it gone, only Black Wing Lair and Molten Core remain as attunement required raids. This is a sad day for those of us that enjoyed the quest chain. A friend of mine and I were going to run this through on his Shaman and my up-and-coming Mage. Apparently we'll have to actually kick ourselves into gear and do it soon.

There is no indication if this change will come with WotLK or with patch 3.0.2. However the King returns in 3.0.2, so I would have to assume the attunement will be lifted then. It should be noted however, that Valnoth did say they would attempt to return the chain some day in the future. But we all know how that can go...

Thanks to Jarred for the tip!

Filed under: News items, Quests, Raiding, Wrath of the Lich King

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

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