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Posts with tag quest

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

The strange task of entering Dalaran

Here's a somewhat annoying little problem with the Beta. As of the latest build, you can't just walk into Dalaran, or rather, you can't just use the teleportation crystal go up. Instead, you have to complete a quest to align yourself to Dalaran. But this quest is only available at level 74.

In the Outlands, it's not uncommon for a fresh 58 to head through the Dark Portal and right to Shattrath City. Binding in one of the Inns there essentially puts all of the Outlands before you, with flights connecting you easily to where you wish to go.

It seems strange that Blizzard has put up this strange quest attunement roadblock to those who wish to alight from the boat to Northrend and head straight to the capital. Perhaps it's a similar decision that caused them to restrict flying mounts to level 77 and above -- they don't want people skimping on exploration and seeing content, so they make you hang around the newbie zones for a while before you can just stick with Dalaran.

Luckily, not all is completely lost. Much like with Shattrath before level 58, You can still get teleported or summoned up by a Mage or Warlock before level 74. Still, it's a strange little extra hoop Blizzard's having us leap through to get the to top.

Filed under: Analysis / Opinion, Expansions, Leveling, Factions, Wrath of the Lich King

The Death Knight starting experience


A couple of days ago, it was with a little good fortune and a lot of soul-selling by WoW Insider lead Elizabeth Harper that I finally got my grubby little hands on a precious Beta key. Over 2 Gigabytes worth of installer and patches later, I found myself creating a Death Knight. It is a fair certainty that every player who upgrades to the Wrath of the Lich King will create one. In fact, after playing the class for just a short time, I have to say that every single player should. The Death Knight starting experience is the single most immersive role-playing experience in the game.

Don't get me wrong. I'm not too big on role-playing. I mostly skip quest flavor text and go directly to the objectives. But the Death Knight starting experience -- it's really called that -- is just game design at its finest. Blizzard mentioned that one design flaw in The Burning Crusade was not making Illidan's presence felt early on in the Outlands. In fact, aside from the raiders who managed to set foot in the 25-man raids, a large number of the player base never got to see the bad guys driving the story of The Burning Crusade. Well... when you play a Death Knight, you won't just feel the lore, it punches you in the face and knocks you off your feet the moment you log into the game for the first time.

Read more →

Filed under: Analysis / Opinion, Quests, Death Knight, Wrath of the Lich King

Breakfast Topic: Doncha hate it when...

...you're doing a collection quest and you don't understand why the widgets aren't dropping -- until you realize you're grinding in the wrong area?

And doncha hate it when you're just a few pulls away from finishing an instance when your main tank says, "Sorry guys, I've got to go, I didn't realize it was so late"?

And doncha hate it when you finally grab that last pig's spleen, turn around to head back to the quest hub -- and walk right into an elite who sends you back for a corpse run?

And doncha hate it when you go to turn in a quest after leaving an instance run... and then realize you left the quest item back on the last boss' corpse?

I mean doncha? What else do you hate in game?

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, Breakfast Topics

Phat Loot Phriday: Orb of the Blackwhelp


This is the perfect hefty loot item -- it's easy enough for almost anyone to get, but relatively secret enough that most people don't know exactly where it is. When I came across it leveling up my Hunter this week, I knew it belonged right here.

Name: Orb of the Blackwhelp (Wowwiki, Thottbot, Wowhead)
Type: Common Consumable
Damage/Speed: N/A
Abilities:
  • Transforms you into a helpless Blackwhelp dragon for up to 15 minutes. You can't attack or cast spells while transformed.
  • In fact, it's pretty limiting -- you can't even take damage while in this form. You can use self-buff abilities and drink potions and such (rumor is that Winterfall Firewater looks funny while the Orb is on), but the disguise is pretty fragile.
  • And Wyrmcultists will see right through you in this disguise, as will any other mobs. We'll get to why that's important in a second.
  • Oh, and coincidentally, Blizzard's item ID number for this item is 31337. Cute.
How to Get It: Up in Blade's Edge, in the Wyrmcultist chain of quests leading out of Evergrove, you'll eventually find your way to Blackwing Coven, a cave west of the Grishna Arrakoa settlement (through the Wyrmskull Tunnel). There's a quest called "Meeting at Blackwing Coven," that requires you to kill Wyrmcultists, get "Costume Scraps" from them, and then use five of those to make a costume that will make you look like one of them.

The actual quest has you meeting with an NPC and then leaving, but if you hurry (the costume only lasts three minutes), you can run over and also chat with another NPC on the opposite side of the cavern from the quest target. The NPC is called the "Wyrmcult Provisioner," and if you're in costume, he'll be friendly, and act as an actual vendor. Among a few other general goods (I stocked up on bullets while there), he also sells this item for a mere 2g 50s.

And the good news is that even if you've done the quest already, you can go back, murder more Wyrmcultists for more Costume Scraps, and go visit the provisioner again. So even if you didn't catch this the first time around, it's still waiting for you in Blade's Edge.

The Provisioner also sells the Wyrmcultist's Cloak, which is a nice Fire Resistance cloak, especially since it's so easy to get.

Getting Rid of It: It's only got 3 charges, so use those and it's out of your life forever. You could also sell it back for 62s 50c, but unfortunately it's BoP so no auction house profits off of this one.

Filed under: Items, How-tos, Quests, Humor, Phat Loot Phriday, NPCs

The Eye of Sauron makes an appearance in Wrath of the Lich King


The ultimate evil in the Lord of the Rings trilogy is represented by a large eye sitting atop a gigantic tower in a desolate and war torn land. It is one of the most iconic images in not only fantasy literature, but also in recent cinematography. Just about anyone who has paid attention to movies in the past eight years would be able to pick the Eye of Sauron out immediately, and I would have to imagine just about everyone playing WoW would be able to as well.

The Eye of Sauron makes an appearance in Wrath of the Lich King in the Death Knight starting zone. It goes under the name of the Eye of Acherus. In the image at the top of the article you can see the two side-by-side – the Eye of Sauron on the left, and the Eye of Acherus on the right. Arthas himself directs you to control it and use it to gather data from New Avalon, a nearby Scarlet Crusade fortification.

Take a look at the gallery below for images of the quest, what you do during it, and how everything appears.

Filed under: Walkthroughs, Quests, Galleries, Wrath of the Lich King

Around Azeroth: Extreme robot fighting


I admit, I totally made the post title up. But I think you have to admit that extreme robot fighting sounds like tons of fun. Reader Forlune sends in this shot straight from the beta realms, explaining that this is a new daily PvP quest in the Grizzly Hills. Though I haven't tried this one out myself, judging from intel from our good friends at WoWhead, this is one of several new PvP-oriented dailies in th Blue Sky Logging Grounds -- this one just asks you to return several broken-down shredders for repair, while the others seem to encourage more direct punishment of the opposing faction. Robot fighting or no robot fighting, who's not into showing the Horde... or Alliance... who's boss?

This image came to us straight from the Wrath of the Lich King beta -- and we'd love to have your beta screenshots, too! If you have anything our readers might like, sharing it is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. And, please, no more sunsets! (Well, okay, maybe if they are some really cool Northrend sunsets, we can consider.)

Filed under: Screenshots, Around Azeroth, Galleries

Forum post of the day: Random acts of kindness

Of course there's a lot of bad blood between Horde and Alliance, but every once in a while we work together. About half of the times I've done the Ring of Blood quest line in Nagrand I've seen Horde and Alliance fighting side-by-side. There are some other quests that seem to promote this behavior like "Even Gronn have Standards" and "The Skettis Offensive." Some things just bring out our cooperative souls.

Sometimes we just find ourselves compelled to do nice things. Sukalin of EU-Anarchronos told a tale of a complete stranger coming to his rescue:
Just a few minutes ago, I was running down through Stranglethorn Vale on my 20 Warlock, so I could get to Booty Bay and eventually The Barrens to do my Succubus quest. I kept getting attacked by beasts and dying, though.

About a quarter of the way down I was attacked by a tiger and was reduced to about 5% health when a Troll Shaman called Ayisah shocked the tiger and saved me! I was grateful, of course, and expressed my gratitude in the form of emotes - but in addition to that she helped me travel down the rest of the zone by following close behind me on my way to Booty Bay.

Read more →

Filed under: Horde, Alliance, Analysis / Opinion, Virtual selves, Factions, Forum Post of the Day

Illusionary Tactics: Tree's Company

Illusionary Tactics documents my perfectly reasonable preoccupation with items and quests that change your appearance. After all, how long can you really look at one character's back before you start getting tired of it? So much better to turn into a tree periodically. (No, I'm not talking about you, Druids; your column is that way.)

Blizzard must have really had a good time designing the Draenei and Blood Elf starting areas for Burning Crusade; there are a lot of great and frequently hilarious quests there, and this is one of them. The reason I'm talking about it here is because it's one of them that happens to turn you into a tree.

Although I find it unlikely that anyone would want to avoid spoilers for a level 8 quest chain, I'll put the rest of the discussion behind a cut just in case.

Read more →

Filed under: Quests, Features, Illusionary Tactics

Breakfast Topic: Most evil quest in the game

Here's an interesting question: what's the most morally evil quest in the game? There was a quick discussion about the Stanley the Dog quest in Hillsbrad (where you poison and then kill a neutral dog), and it got me thinking: are there any quests in game where you really had a problem with what your character was doing? What's the most evil thing your character has done?

Of course, the definition of evil in this case isn't quite written in stone -- what your character thinks is OK to do may not be what you think is OK to do. My undead Rogue took a lot of pleasure in killing Stanley, even if I would be horrified to hear about someone doing the same thing in real life. But in the same vein, while I was fully convinced in character that setting off that Mana Bomb in Outland was the right thing for my character to do, personally, I thought the kill count was a little shocking. At what point does my hero become a mass murderer?

A few other WoW Insider writers mentioned the Cenarius' Legacy and the other Undead Plague quests to be a little too evil for their tastes. Are there any other quests in the game where your character is asked to do something morally questionable?

Filed under: Undead, Analysis / Opinion, Breakfast Topics, Quests

Breakfast Topic: Most hated daily quests


In light of the recent inquests against our least favorite races, mobs, mob abilities, or tankadin writers, it seems only fitting to ask; what is your least favorite daily quest?

Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.

I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.

Which daily quests are giving you a daily headache, and why?

Filed under: Patches, Analysis / Opinion, Breakfast Topics, Features, Factions

Phase 1 Dailies: The Multiphase Survey


Finally, we reach the end of our grand tour of the phase 1 Shattered Sun-related daily quests. "The Multiphase Survey" is assigned by a doubtful Draenei named Harbinger Harnomen who can be found somewhat clockwise of the flight master in Shattrath, and it goes like this:
  1. Go to the Spirit Fields in Nagrand, which are near that giant crystal Oshu'gun.
  2. Put on the provided Multiphase Spectrographic Goggles.
  3. Fly/ride around and look for Multiphase Disturbances (pictured), which are only visible when wearing the goggles. When you find one, get near it and right-click your goggles. The disturbance will disappear. Six of these "readings" and you're done; flutter on back to Shattrath for 4g 10g, 250 Shattered Sun rep, and another Shattered Sun Supplies (c'mon, Badge!).
Seven daily quests later, what's our total take? 78 gold, 1550 Shattered Sun Offensive reputation, a Major Rejuvenation Potion, and two Shattered Sun Supplies. Not bad for the work of an hour or so.

Filed under: Quests, Guides

Phase 1 Dailies: Sunfury Attack Plans

Here is another Shattered Sun daily that originates in Shattrath, from Lord Torvos who stands just north of the flight master (right by where you picked up "Gaining the Advantage"). The premise of "Sunfury Attack Plans" is that we know that the Sunfury elves up in Netherstorm have some attack plans, and we want them. We want one of them per character, every day. So get yourself to Netherstorm, find some Sunfury elves (any Sunfury elves), and kill them until one of them drops the attack plans. I usually go for the mobs near Manaforge B'naar simply for convenience.

Like many single-drop quests, this can be maddeningly inconsistent. Today I got the plans on my first kill, and a guildy of mine claims to have killed over 100 before finally receiving the item. We'll have to wait until a bit of data for the database sites has been collected before we can find out what the drop rate is, although if I had to guess I'd put it around 10%. For your troubles you are rewarded with 4g 10g, 250 Shattered Sun Ofensive rep, and a Shattered Sun Supplies, which contains a random green item and has a chance to contain a Badge of Justice as well.

Filed under: Quests, Guides

Phase 1 Dailies: Gaining the Advantage

You've dealt with automata and the Wretched on the Isle of Quel'Danas. You've slain demons and blown up the transporter at the Throne of Kil'Jaeden. Are there more Shattered Sun-related dailies left to do? You bet! There are three quests that are assigned in Shattrath, and here's one of them: Gaining the Advantage. Posts on the other two are coming shortly.

Allegedly, some people in Stormwind can make oils that will help in the fight against the Legion, and they need Nether Residue to do it. This quest is assigned by Emisarry Mordin who paths near the flight master.

For this quest, all you need to do is be a skinner, herbalist and/or miner, and go out and do some gathering. Any Outlands herb (not Golden Sansam or Dreamfoil), ore node, or (I assume) skinnable mob has a chance to drop Nether Residue, of which you need eight for the quest. The drop rate on herbs felt like around 30%, possibly higher on higher-level herbs.

So it's a fairly easy quest to do, and as a bonus, you get some herbs/ore/leather. Go on back to Shattrath to turn it in, and be rewarded with 16g, 250 Shattered Sun rep, and two one Major Rejuvenation Potion.

Filed under: Herbalism, Mining, Skinning, Quests, Guides

Phase 1 Dailies: Blast the Gateway

This is the companion quest to "Blood for Blood," and is given by Magistrix Seyla up at the Throne of Kil'Jaeden ("The Missing Magistrix" is a prerequisite). In "Blast the Gateway" you take on a mission to help shut down the Legion Gateway, by means of an interesting quest mechanic.
  1. Right-click the supplied Sizzling Embers to release a pet Living Flare, which follows you around. Contrary to what WoWWiki says, I find that it will not despawn if you use your flying mount, as long as you don't get too far away from it (so be careful on your epic mounts).
  2. Find and kill the Incandescent Fel Sparks, which are fire elementals that wander the Throne area. They have a fireball, but like most of the mobs involved in the dailies, they're not hard to kill. Every a Fel Spark is killed with your Living Flare nearby, the Flare energizes. Note that you don't actually have to kill the Spark yourself; if you see some other people killing one, go help, and any flares in the vicinity will get energized.
  3. Once your Flare accumulates enough energy (it takes about five eight kills), it will become "unstable" and turn green. Take it over to the Legion Gateway, near Magistrix Seyla, and it'll release its fiery power. Done! Talk to the Magistrix for 12g and 250 Shattered Sun rep.
I did have my Flare despawn on me once, but I think I flew up very high or something. I've definitely had it follow me on my flying mount just fine. But you should be careful, because if it does despawn you have to start the quest over.

Filed under: Quests, Guides

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