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Posts with tag questing

Officers' Quarters: (Group)

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

With every expansion comes a slew of new quests, many of whom have that word at the end that's both aggravating and exciting: (Group). It's exciting because the rewards are generally better. But it's aggravating because now you need a few extra hands on deck to move forward with the questline.

Finding help with these quests is easy when everyone is still leveling. But eventually most of your guild will be 80, and those lagging behind or leveling up secondary characters won't have as much luck finding groups. In a month or two, guild chat across every server will be filled with people asking for assistance. In small, tight-knit guilds, it won't really be an issue. Ironically, it's usually people in the larger guilds who have trouble finding groups -- and we as officers can wind up providing most of the help. This week, one reader wants to know how to prevent this scenario.

Hi Scott. I'm the assistant GM of a guild with over 400 members (225-250 accounts), and an issue that keeps coming up is the lack of response for help, either with instances or quests. The problem I have faced personally is that at one point I went out of my way to help anyone who has asked and eventually had to make an alt to hide on. If I logged onto my main I couldn't accomplish anything that I wanted to do since all I did was help others. This also happened to one of my Officers. Then there are those who won't help anyone at all unless there is something involved that they need.

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Filed under: Officers' Quarters (Guild Leadership)

That sinking sensation


There are a few quests I've done so far that have really made me squirm. I play Horde, and you just know that most things the Forsaken are wrapped up in are going to be kind of dodgy. A lot of our early questing in Northrend concerns the Apothecary Society's attempts to find a Scourge-specific plague (...right), and that doesn't end particularly well. I can sort of accept that, because the quest series skates a thin moral line between plausible deniability on the character's part as to the apothecaries' true intentions, and what actually ends up happening. But there's one quest in particular that has nothing to do with the apothecaries that really gave me pause. It's actually one that has an Alliance equivalent as well, although it ends somewhat differently there.

If you're not that far into Dragonblight quests and don't want to be spoiled, I'm putting it behind the cut.

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Filed under: Analysis / Opinion, Odds and ends, Quests, Lore, Wrath of the Lich King

Encrypted Text: On our way to the top, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking experience of leveling from 70 to 80 in Northrend.

Blizzard recently announced that December 16th would be the official start date of Arena Season 5. At just over 1 month from the launch of WotLK, it sounds like it's their expectation that a large number of players will be at the level cap and ready to PvP when the Season hits. While the numbers may make it seem like a daunting task, leveling in Northrend is easier than ever before.

Rogues have it pretty good when it comes to questing and grinding. We're finely tuned killing machines with the defensive capabilities to prevent unnecessary deaths and the offensive capabilities to turn those Group quests into solo outings. I've been fielding several questions from other Rogues about where to level, questing tips, and gear choices. After the cut, I'll break down the first couple levels of the trek to 80 and share what I've learned so far.

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Filed under: Rogue, Features, Leveling, Classes, (Rogue) Encrypted Text, Wrath of the Lich King

Ask A Beta Tester: Questions I wish we'd been asked


Here at WoW Insider sometimes we go a little nuts around big news events due to sleep deprivation or sensory overload in conjunction with large hits of caffeine. When that happens while we are writing "Ask A Beta Tester," occasionally we ask ourselves questions ("Why am I not in bed?") that we later realize might actually be useful.

As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --

Why are you not in bed?

What makes you think I'm not?

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Filed under: Analysis / Opinion, Quests, Expansions, Features, Leveling, Wrath of the Lich King

Barrens Chat: All hands on deck


This week's comic I have decided to do by hand while waiting around for various people and events to catch up to my time line. In other words, the only thing I used my computer for this week was some minor touch ups, framing, straightening, and of course sticking it up here for all of you to razz.

I don't know how common a problem this is for other people, but when I'm actually playing World of Warcraft in the same room as my significant other, he tends to use me as his hotkeys. I'm the "M" key when he wants to know where we are on the map, for instance. I don't know if this is something that happens with everyone who plays in the same room as another person, or if it is just a singular case. Do any of you have instances like this one where you end up being the macro, hotkey, or info guide for someone else?

For the record, I'll go back to doing things with photoshop next week. Small drawings are evil.

See you next week!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck


Barrens Chat is a weekly comic strip that has gone back in time to the good old days of markers and pencils. Although the emo oozes were shiny, and the water elemental looked like a fun time, nothing beats some retro action. Don't worry, everything should be back to normal next week!

Filed under: Horde, Tauren, Hunter, Shaman, Comics, Barrens Chat

The Death Knight starting experience


A couple of days ago, it was with a little good fortune and a lot of soul-selling by WoW Insider lead Elizabeth Harper that I finally got my grubby little hands on a precious Beta key. Over 2 Gigabytes worth of installer and patches later, I found myself creating a Death Knight. It is a fair certainty that every player who upgrades to the Wrath of the Lich King will create one. In fact, after playing the class for just a short time, I have to say that every single player should. The Death Knight starting experience is the single most immersive role-playing experience in the game.

Don't get me wrong. I'm not too big on role-playing. I mostly skip quest flavor text and go directly to the objectives. But the Death Knight starting experience -- it's really called that -- is just game design at its finest. Blizzard mentioned that one design flaw in The Burning Crusade was not making Illidan's presence felt early on in the Outlands. In fact, aside from the raiders who managed to set foot in the 25-man raids, a large number of the player base never got to see the bad guys driving the story of The Burning Crusade. Well... when you play a Death Knight, you won't just feel the lore, it punches you in the face and knocks you off your feet the moment you log into the game for the first time.

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Filed under: Analysis / Opinion, Quests, Death Knight, Wrath of the Lich King

What's wrong with leveling?

This post isn't going to be about how to "fix" leveling or make it faster or easier or anything like that. Instead, I'm writing in defense of the leveling process. I actually enjoy it even though I'm having a hard time thinking of anyone else I know who doesn't just want to get it over with. I enjoy questing and I enjoy the charge I get when I learn a new spell or add a new talent point. When I hit level 70 I was quite disoriented without the XP bar to cheer me along. I can't get my head around the idea that I no longer need to log out at an inn because the resting bonus doesn't apply any more. In fact, I'm such a quest addict that I'm still doing leftover quests all over Outland.

Everyone seems to want to get to the endgame as soon as possible. An entire dirty business of buying level 70s has sprung up around the idea that power-leveling is king. But for me, it feels a little bit like the endgame is the End of the Game. There is a shade of "now what?" flying through the back of my mind. No more content to experience, no more places to explore that I haven't already wreaked havoc through. One way to replace XP as a motivation tool is to work on gaining faction chits, I guess, and battleground marks. Sigh. What a grind; it doesn't have the zing that dinging a new level does, or even just seeing the blue bars fill up across my screen. On top of that, there are so many dang factions and rewards and things to collect I need an accountant to help me keep track of what items I should be collecting -- or even what gear, for that matter!

I guess gold is my new XP since those epic flying mounts cost so much. Let's say that I decide to measure my success by my gold balance. I can do enough quests and sell enough stuff at the Auction House to get the 5000G eventually. Then what? I have this super-fast flying mount and no reason to do anything with it.

Filed under: Analysis / Opinion, Quests, Leveling

The perils of questing as a healer

Stitchedlamb on WoW LJ wants to know: how do you do any questing as a healer? One reason WoW is such a popular game is that no matter your spec or role, Blizzard has done their best to make sure every class can play solo. But if you've ever played a Prot Warrior or a Holy Priest, you know for sure that some classes solo a little easier than others. Before the itemization changes hit in 2.3 and 2.4, healers had it pretty bad, and even after, it's tough to push out quests when all you've got is a bunch of +healing and no Shadowform to speak of.

I rolled my Shaman to 60 as Enhancement (Windfury while leveling is one of the great pleasures of Azeroth), but when I hit 60 way back when, I switched to Resto -- I like playing in groups, and being a healer makes sure you have groups whenever you want them. But when Burning Crusade came out, I still wanted to play instances, so I leveled from 60-70 as Resto.

How'd I do it?

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Filed under: Priest, Shaman, Analysis / Opinion, Instances, Quests, Classes, Talents

Totem Talk: Resto questing

Totem Talk's Matthew Rossi has had a small Horde renaissance this week, and decided to take his slightly dusty Resto shaman out for a spin, healing a heroic MgT run and then running about the IoQD doing the dailies. Turns out he learned a few things in the process. He wrote a little song about it, like to hear it? Here it goes.

Okay, I apologize, but there will be no singing. Tell you what, if enough people demand it, I'll belt one out on the next WoW Insider Show I'm on.

I've posted in the past about how to quest, grind and otherwise solo on a Restoration shaman, but I didn't go sufficiently into detail as the post ended up being about the odd things people think about shamans. So this week, we'll go more into detail. There are basically two ways you can go about doing this, thanks to the recent changes Blizzard made to healing gear: you can go out and quest in your regular healing set or you can also have a set of DPS gear. Unlike a priest and more like fellow hybrids like druids, you have a choice of what kind of DPS gear to wear. You could have a set of Enhancement mail and a big 2h weapon (since Resto shammies can't dual wield but can use 2h's now) and run around hitting stuff, or you could go for the spell damage gear and imagine that you're a powerful Elemental shaman.

My own personal preference (due to that fact that my shaman has a lot of Enhancement gear) is to go the whackity whackity route and Windfury up a 2h. But in the interests of experimentation I tried both spell damage gear and my normal healing setup, and I found that my personal preference is in fact the least effective of the three for the gear I happen to have. I'm sure no one is surprised.

At any rate, let's talk turkey. Isn't turkey delicious? Druids can turn into humanoid-turkey hybrids. None of this has anything to do with Shamans of any spec soloing anything, but I've always wondered about the phrase 'let's talk turkey' and how anyone could resist saying "yay, I love stuffing!" after it. I'll get a hold of myself now. Actual details of Shaman soloing behind the jump. Whee!

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Filed under: Shaman, Analysis / Opinion, Quests, (Shaman) Totem Talk

What WoW should learn from certain quests in and around The Barrens

Lakotamani welcomes you to the beautiful Barrens!So I've been thinking a bit about questing lately as I traverse Outlands on my latest project, a level 61 Blood Elf Paladin, working on the Outlands quests. I think my favorite part of playing a lowbie hordeling is how many quests there are to "stumble upon" in the oft-maligned Barrens. Technically, they're all very basic "find and kill these dudes" quests, but the presentation is such that I always get a big rush from doing them. They really do make me feel like a mighty hunter.

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Filed under: Analysis / Opinion, Quests, Expansions, Lore, Leveling, RP

Phase 1 Dailies: The Multiphase Survey


Finally, we reach the end of our grand tour of the phase 1 Shattered Sun-related daily quests. "The Multiphase Survey" is assigned by a doubtful Draenei named Harbinger Harnomen who can be found somewhat clockwise of the flight master in Shattrath, and it goes like this:
  1. Go to the Spirit Fields in Nagrand, which are near that giant crystal Oshu'gun.
  2. Put on the provided Multiphase Spectrographic Goggles.
  3. Fly/ride around and look for Multiphase Disturbances (pictured), which are only visible when wearing the goggles. When you find one, get near it and right-click your goggles. The disturbance will disappear. Six of these "readings" and you're done; flutter on back to Shattrath for 4g 10g, 250 Shattered Sun rep, and another Shattered Sun Supplies (c'mon, Badge!).
Seven daily quests later, what's our total take? 78 gold, 1550 Shattered Sun Offensive reputation, a Major Rejuvenation Potion, and two Shattered Sun Supplies. Not bad for the work of an hour or so.

Filed under: Quests, Guides

Phase 1 Dailies: Sunfury Attack Plans

Here is another Shattered Sun daily that originates in Shattrath, from Lord Torvos who stands just north of the flight master (right by where you picked up "Gaining the Advantage"). The premise of "Sunfury Attack Plans" is that we know that the Sunfury elves up in Netherstorm have some attack plans, and we want them. We want one of them per character, every day. So get yourself to Netherstorm, find some Sunfury elves (any Sunfury elves), and kill them until one of them drops the attack plans. I usually go for the mobs near Manaforge B'naar simply for convenience.

Like many single-drop quests, this can be maddeningly inconsistent. Today I got the plans on my first kill, and a guildy of mine claims to have killed over 100 before finally receiving the item. We'll have to wait until a bit of data for the database sites has been collected before we can find out what the drop rate is, although if I had to guess I'd put it around 10%. For your troubles you are rewarded with 4g 10g, 250 Shattered Sun Ofensive rep, and a Shattered Sun Supplies, which contains a random green item and has a chance to contain a Badge of Justice as well.

Filed under: Quests, Guides

Phase 1 Dailies: Gaining the Advantage

You've dealt with automata and the Wretched on the Isle of Quel'Danas. You've slain demons and blown up the transporter at the Throne of Kil'Jaeden. Are there more Shattered Sun-related dailies left to do? You bet! There are three quests that are assigned in Shattrath, and here's one of them: Gaining the Advantage. Posts on the other two are coming shortly.

Allegedly, some people in Stormwind can make oils that will help in the fight against the Legion, and they need Nether Residue to do it. This quest is assigned by Emisarry Mordin who paths near the flight master.

For this quest, all you need to do is be a skinner, herbalist and/or miner, and go out and do some gathering. Any Outlands herb (not Golden Sansam or Dreamfoil), ore node, or (I assume) skinnable mob has a chance to drop Nether Residue, of which you need eight for the quest. The drop rate on herbs felt like around 30%, possibly higher on higher-level herbs.

So it's a fairly easy quest to do, and as a bonus, you get some herbs/ore/leather. Go on back to Shattrath to turn it in, and be rewarded with 16g, 250 Shattered Sun rep, and two one Major Rejuvenation Potion.

Filed under: Herbalism, Mining, Skinning, Quests, Guides

Phase 1 Dailies: Blast the Gateway

This is the companion quest to "Blood for Blood," and is given by Magistrix Seyla up at the Throne of Kil'Jaeden ("The Missing Magistrix" is a prerequisite). In "Blast the Gateway" you take on a mission to help shut down the Legion Gateway, by means of an interesting quest mechanic.
  1. Right-click the supplied Sizzling Embers to release a pet Living Flare, which follows you around. Contrary to what WoWWiki says, I find that it will not despawn if you use your flying mount, as long as you don't get too far away from it (so be careful on your epic mounts).
  2. Find and kill the Incandescent Fel Sparks, which are fire elementals that wander the Throne area. They have a fireball, but like most of the mobs involved in the dailies, they're not hard to kill. Every a Fel Spark is killed with your Living Flare nearby, the Flare energizes. Note that you don't actually have to kill the Spark yourself; if you see some other people killing one, go help, and any flares in the vicinity will get energized.
  3. Once your Flare accumulates enough energy (it takes about five eight kills), it will become "unstable" and turn green. Take it over to the Legion Gateway, near Magistrix Seyla, and it'll release its fiery power. Done! Talk to the Magistrix for 12g and 250 Shattered Sun rep.
I did have my Flare despawn on me once, but I think I flew up very high or something. I've definitely had it follow me on my flying mount just fine. But you should be careful, because if it does despawn you have to start the quest over.

Filed under: Quests, Guides

Phase 1 Dailies: Blood for Blood

Now that you've completed "The Missing Magistrix" and teleported to the Throne of Kil'Jaeden in Hellfire Peninsula (or flown there if you've already done the teleport before, but completion of "The Missing Magistrix" is required for this quest), you're ready to do Blood for Blood and its companion quest, Blast the Gateway (next post). Magistrix Seyla at the Throne assigns both quests. Blood for Blood goes like this:
  1. Kill Doom Heralds, those big swordy demon things you see stomping around, and loot their blood. You need four, and it seems to be a 100% drop. The blood powers the Felblood Siphon that you'll use in the next step.
  2. Find Felblood Initiates (pictured) casting wavy green things at the structures on the ground and cower at their eliteness. Now use the Felblood Siphon on them, and, just like the giants from Ferelas, they will weaken into non-elite pushover Emaciated Felbloods. Kill. Do this four times, and you're ready to return to the Magistrix for 12g and 250 Shattered Sun rep.
This was a fun quest, although last night it was absolutely impossible to find any Felbloods because of all the players competing for them. Much easier today though; they might have upped the spawn rate (edit: they did). The Felbloods stun briefly when you use the Siphon on them, which gives you a chance to get some distance and/or cast a spell. Next up is Blast the Gateway, which is a good quest to do at the same time as this one. I wonder where Kazzak is hanging out, though -- has he always been killed when I've been up there, or did they move him?

Filed under: Quests, Guides

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