Filed under: Warlords of Draenor
Posts with tag quests
Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!
Filed under: Warlords of Draenor
A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream.
That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game.
Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.
It's hard to describe the differences in quest progression and flow on the beta for Warlords. Although the test servers are currently riddled with players, which means they are also riddled with extreme amounts of lag here and there, it's still possible to get an overall idea of how the quest design and flow has changed from Mists ... and there are some major changes afoot.
Filed under: Warlords of Draenor
So I started asking myself if it would be possible to release an expansion with little to no raiding content at all. Would players accept it? It's a cliche (and an overused one among the community) that Blizzard didn't do this or that 'because it would cost us a raid tier' but let's really consider -- what if we could have the expansion next month, but it wouldn't have any raids? Would that be an expansion people would be willing to play?
One of the reasons I consider this a more controversial question that it would have been at the end of Wrath is because now, raiding is far, far more accessible than it was even then. With the advent of LFR and the recent development of flexible raiding, it's never been easier to raid than it is. While Warlords of Draenor is changing the raid game, those changes will only make mythic raiding in any way more restrictive -- the rest of raiding will remain very accessible.
As has been said elsewhere, new races and classes are not content in and of themselves. They consume time and development resources to create them, and often they have content associated with them, and that content is usually only playable when you create one of them (although the monk did not actually get that treatment - save for one location in Pandaria that offered monk only quests, as a kind of home base, monks didn't see the death knight starter zone style experience) but by themselves a new race or class is just a different way to experience content. This is not to say they are not important. New classes offer new gameplay options, new abilities and spells, and sometimes new roles for players who did not enjoy, say, tanking or healing on previous classes.
But I think it's fair to say that World of Warcraft doesn't need the added complexity of three new specializations to balance right now. There's going to be a lot of work needed to balance out new spells and abilities, adjust item levels, change the way healing works while ensuring it does still work, implement entirely new gameplay like garrisons without also figuring out how to keep another class in the mix with the other 34 specializations we already have. Similarly, while I mourn for my alliance ogre paladin and horde arakkoa druid, do we need two more groups of racials to balance out?
I didn't come to this decision in a vacuum, either - I come to it as someone who does not want to pay the price as established. I'm extremely penurious. almost outright parsimonious when it comes to money. I don't like spending it. So when I heard how much the expansion was going to cost (the day the pre-orders became available) I immediately balked at it. It's only ten bucks more to buy Titanfall, I said to myself, and that's a completely new game. And then I read this post by Kim Acuff (who often comments here at WoW Insider as Ember Dione) a developer on Skylanders, and I started to rethink my position on the relative cost of the expansion, how much it should cost, and the validity of the whole "as expensive as a new game" discussion.
Because here's the fact - each WoW expansion has effectively been a new game.
Something else you might consider doing is going back and finishing up some old, low-level quests, even if you're not working on your Loremaster title. And why might you want to do this? Because some low-level quests are pretty dang fun, good for a laugh, and offer some interesting perspectives in terms of fleshing-out Azeroth's world. I've picked out eight low-level quests (or quest chains) that are a particular delight. I've tried to focus on those in some of the world's more overlooked areas, so as to highlight a few fun adventures you might have missed. Unless otherwise marked, all listed quests are available to both factions.
Filed under: Analysis / Opinion
Ironforge was the place to be. If you were Alliance it was the only place with an Auction House. Players spent hours upon hours outside the front gates dueling each other. There was no PvP as we know it today -- Battlegrounds didn't exist, so PvP was relegated to long, drawn out battles between Tarren Mill and Southshore. The options seemed to be as follows: Run Stratholme, Scholomance, and UBRS to collect your blue dungeon set. Go raid either Molten Core or Onyxia's Lair. And ... that was it. Needless to say, my next option was to roll an alt and find a raid guild. What other choice did I have, at the time?
As the game has progressed over the last nine years, those choices have expanded into a flurry of content that dwarfs everything that has come before it. And that makes me wonder -- just what is World of Warcraft, now?
And I was flying to the Timeless Isle to go farm a rare mob or two when I started thinking about the expansion as it comes to its end. More specifically, the Jade Forest. A lush, tropical paradise the likes of which we hadn't really seen in such scale, the gorgeous scenery and introductory quests ushered players through what ended up being an emotional, gripping, and overall entertaining roller coaster of an expansion. But there's a catch to that. Once upon a time, the Jade Forest wore a very different face -- and had it gone live, Pandaria itself may have looked very, very different to players.
The quest chain to get all three carts is surprisingly involved for a cooking quest. It will take you from the Timeless Isle, into several dungeons, back to the Isle, and finally into the new cooking scenario.
In order to begin this quest, you must first meet several requirements:
- 600 Cooking skill
- Have completed at least the first part of each "Way of Cooking" quest at Halfhill in Valley of the Four Winds (Way of the Wok, Way of the Brew, etc.). If you already have your Master of the Ways title you are good to go from start to finish.
Filed under: Mists of Pandaria
Most players seem to have fond memories of a story they encountered somewhere in Azeroth that unexpectedly tugged at their hearts. We've created a poll with a few staff favorites, although we know there are many, many other storylines that have become beloved to players. Which storyline was the one that did it for you? (We've linked to the quest lines in the paragraph just below the poll, if you'd like to refresh your memory.)
|The fate of Crusader Bridenbrad||834 (20.1%)|
|Pamela Redpath and Darrowshire||1254 (30.2%)|
|Tirion Fordring and his son Taelan||418 (10.1%)|
|Oronok Torn-Heart and his sons||95 (2.3%)|
|Sunwalker Dezco in Krasarang||553 (13.3%)|
|Gidwin and Tarenar in East Plaguelands||189 (4.6%)|
|Ezra Chatterton||154 (3.7%)|
|Leyara's story||196 (4.7%)|
|Draenei starter zone culmination||177 (4.3%)|
|Other (tell us about it below!)||276 (6.7%)|
For more information, see: The fate of Crusader Bridenbrad; Pamela Redpath and Darrowshire; Tirion Fordring's quest to free Taelan; Oronok Torn-heart and his sons; Sunwalker Dezco in Krasarang; Gidwin and Tarenar in E. Plaguelands; Ezra Chatterton; Leyara's story; or (oh, happy day!) the Draenei starting zone culmination.
Filed under: Breakfast Topics
While my faction change processed, I passed the time thinking about how much of a butthead Garrosh is. And what about the Alliance's arrival in Pandaria? I wanted to experience it. Well, Blizzard had me covered. As soon as I made my way to Stormwind, I received the quest to head out to Pandaria on the Skyfire. After zoning into Pandaria, I immediately fell to my death because the Skyfire disappeared from under me.
I assumed my quest had ended there because I'd already been introduced to Pandaria through the opposite faction. My slight OCD for quest completion pushed me to visit Wowhead, where I discovered that I could complete the Alliance-side starter quests after all. Woo!
Filed under: Mists of Pandaria
Over at the WoW subreddit, redditor mfontani did us disorganized messes a favor by plugging a guildmate's addon creations. User Saregon has several addons designed to help keep our pixellated lives just that little bit more tidy. Isle of Thunder Weekly Check will open a window to let you know which weekly events your character has completed, so you don't get confused across level 90s. In a similar vein, Daily Tamer Check tracks pet battle daily quest completions, so you don't have to. If you've been looking for a handy way to keep tabs on all this stuff, this may be the solution you've been seeking.
However, while the overall experience is much better, you do run in to the occasional quest that seems to be stubbornly holding out to Blizzard's new, streamlined questing philosophy. Quests that require you to kill ten beasts for a single tooth to drop (why don't they all have teeth?) or run around for an hour (or more) waiting on painfully slow respawns. Recently, while leveling through Outland, I ran into the quest Veil Lithic: Preemptive Strike, which asked me to redeem 3 arakkoa hatchlings and slay 3 arakkoa hatchlings who couldn't be redeemed. It seemed simple enough: Veil Lithic had several nests that spawned eggs. When the eggs spawned, all I had to do was click on them to free the hatchling, which would either fly off or become aggressive. Except after freeing 3 hatchlings, no more clickable eggs appeared. Not in 20 minutes, not in an hour, and not in two -- and though I did manage to collect a lot of arakkoa feathers, the whole thing seemed like a big timesink (several days later, I've still only managed to slay 2 out of 3 hatchlings). At this rate, my attention span is certain to run out before the quest does. (In fact, I'm surprised it's lasted this long.)
And what about you? Have you run into any quests -- now or in the past -- that are the stuff World of Warcraft nightmares are made of?