Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag quests

Learning your role

One of the things that playing other MMOs can do for your WoW experience is get you to question how the game does things, and more importantly, how you do them. Recently I've been flirting with the latest superhero MMO, and it does tanking differently, to the point that I had to start unlearning my WoW habits to play it.

This has me going back over the past six years and realizing I've had to relearn tanking four times now. I had to learn how to do it originally in order to start working on Molten Core for my then-guild, and then I had to relearn it in The Burning Crusade (and actually, I had to relearn it twice there, thanks to the awful implementation of rage normalization for warriors and our astonishingly bad AoE threat that whole expansion). In Wrath, I didn't so much relearn it as suddenly find it much more efficiently designed and fun. Finally, Cataclysm has me tweaking how I tank, but I can't really argue I've relearned it from the Wrath era so much as simply refined it. Meanwhile, I've also had to relearn the DPS side of my class every expansion, in much the same way.

All of this learning has been done on the fly. To paraphrase a famous quote, World of Warcraft is vast and deep, and I'm swimming forever. Most certainly, there are sources to go to for players who want to learn a new role (one of them being this site), but there's only so much you can be taught before you have to hold your nose and jump in. This makes me wonder two things. First, is there more that the game could do to teach those roles, and two, would it be beneficial or harmful to immersive gameplay if it did?

Read more →

Filed under: Analysis / Opinion, Cataclysm

Cataclysm Daily Quests, Part 4: Tol Barad proper


This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Welcome back to the fourth installment of this comprehensive guide to Cataclysm daily quests! In the first article, we discussed the basics of dailies and the profession dailies in capital cities. In part 2, we covered the Therazane dailies in Deepholm. Then in part 3, we went over the permanently available dailies in Tol Barad Peninsula. Today, we'll pick up where we left off and talk about the dailies obtained when your faction is victorious in the battle for Tol Barad, as well as the rewards available.

Read more →

Filed under: Cataclysm, Guest Posts

Cataclysm Daily Quests, Part 3: Tol Barad Peninsula

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Welcome back to the Cataclysm daily quests series! Previously, we looked at daily quest basics and profession dailies and the daily quests in Deepholm. Today, we'll examine the world PvP hub of Cataclysm, Tol Barad, and the first half of its wealth of daily quests.

Read more →

Filed under: Cataclysm, Guest Posts

Breakfast Topic: What's the best new quest of the expansion?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Bombs! Disguises! Flamethrowers! War! A really big fish! Questing after the shattering is a new experience, and I am loving it. Sure, there are plenty of the same old WoW quests, such as "go kill so many of those guys" or "go collect so many of these things." Those quests are great; however, there are a lot of new quests that seem to have a more console-game feel to them.

For example, in the Southern Barrens, there is a quest from good old Gann Stonespire. The quest is basically the same as it has always been (go kill nasty dwarves), but it's been revamped in an amazing way. Once inside Bael'Dun Fortress, you pick up a quest from a thinly disguised goblin who orders you to blow up the place. Once you activate the charge, you actually have to run out of the fortress, and at the entrance, it cuts to a little video that shows the explosion.

In other words, the quests have actual effects to them now. Back in the day, more often than not when I looted battle plans off an Alliance NPC and turned them in to a Horde commander, I got some sort of response like, "Good job! Now they can't attack us!" Not any more. After turning in some battle plans in Stonetalon, I hopped into a goblin antiaircraft machine and shot gnome pilots out of the sky.

The Stonetalon quest chain is, without a doubt, the best new chain I've encountered so far since the shattering. What do you think is the best new quest? What do you think about the integration of phasing and machines in the old world?

Filed under: Breakfast Topics, Guest Posts

Cataclysm Daily Quests, Part 1: Daily basics and profession dailies

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Read the entire WoW Insider Cataclysm Daily Quest Guide series!

Since their introduction in the Netherwing quest line in The Burning Crusade, daily quests have become an integral part of World of Warcraft's design. Chances are you're familiar with the concept of dailies themselves and probably did your fair share of them during Wrath of the Lich King, but it's a whole new world out there. In this article, we'll go over the new daily quests in Cataclysm, their rewards, and how to get the most out of them.

To make sure we're all on the same page, let's go over the basics of daily quests. In addition to or instead of normal, one-time-only quests, certain NPCs throughout the world will offer "daily" quests. These quests are repeatable and bear a blue exclamation point rather than a yellow one to indicate their status. In the quest log, they'll be marked (Daily) and once you complete one, there'll be a counter at the top of your quest log showing how many daily quests you have completed that day.

When dailies were originally introduced, it was only possible to complete 10 per day, which meant you had to pick and choose which ones you'd complete. The limit has since been raised to 25, meaning you can spend a far greater amount of time on daily quests and also reap greater rewards. To break up the monotony somewhat, many daily quest givers will change their quests each day, picking from a set table of quests they offer. Generally speaking, the number of dailies offered by a particular quest hub will remain the same from day to day, though the specific quests may rotate.

Read more →

Filed under: Cataclysm, Guest Posts

Breakfast Topic: What are your resolutions for the expansion?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

In the final days of old Azeroth, before the Shattering, my friends were chomping at the bit. They were farming the elemental bosses for JP, taking screenshots of Darkshore and Stormwind Park, and discussing names for their forthcoming gnome priests. Where was I, while all this was going on? Far out in the Bay of Storms in Azshara, fighting a giant "minnow" named Maws. Yes, that's right: in the final hours of Wrath, I was finishing the Blue Shard portion of the Scepter of the Shifting Sands quest line. A little late? Yeah, you could say that. An eternal procrastinator, I started the entire chain with Only One May Rise exactly three days before the Shattering occurred.

As fellow Scepter-chasers will already realize, my efforts were truly epic -- and alas, all for naught. Though I was able to obtain the Blue and Green scepter shards after a mammoth three days of questing, farming, and running all over Azeroth, the Red scepter shard requires a second, fresh lockout of Blackwing Lair, and I did not have one. No Scepter for me. I don't regret doing the quest line, even if I didn't end up with the Feat of Strength; I'm a big quest nerd, and I loved experiencing the lore. I do, however, regret not starting earlier.

Therefore, in Cataclysm, I've made myself a promise: I will do every quest available to me, from Hillsbrad to Mount Hyjal, Darkshore to Deepholm. As I go through the lowbie zones on my Loremaster druid, I won't move on when I get the achievement; I'll complete everything available, just to see what happens.

Is there anything you were unable to finish before the Shattering? What are your resolutions for playing in a post-Cataclysm Azeroth?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: How often do you read quest text?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

If you have played WoW for more than five minutes, you have done a quest. It is nearly impossible to avoid doing them altogether. Since the option has been implemented to have instant quest text and the options tracked on the map by Blizzard's default UI now, most players see the exclamation mark, click on the NPC, accept the quest, and go get the items -- whether it be someone's head, 10 rocks, or going to kill a certain number of creatures -- without paying attention to the why. We want the gold, experience, achievement, or perhaps a quest reward, but we cannot be bothered with why we need to commit genocide on a population of wild animals. We would rather crit the mobs required for the quest than be crit by a wall of text.

I am as guilty of this as the next person: Oh, bring you murloc eyes ... Sure, why not? Kill a bunch of boars? Whatever. However, when I recently went back and finished off Loremaster, I found myself actually paying attention to some of the quests, and I realized there can be some great stories there. The Burning Crusade, Wrath, and soon Cataclysm have come a long way in terms of making the quests feel like they are leading somewhere, as opposed to killing these random mobs for no apparent reason. While working on Loremaster, I was like, "Wow, that was a neat little storyline in that quest chain!" It made me both impressed and a little sad, wondering about all the possible nuggets of story I had simply ignored just so I could level a couple of minutes sooner.

Do you actually read the quest text? Do you ever want to know why we have to kill the creatures we kill and why the NPCs want these seemingly inane items? Or do you just do it for the XP and money and could not care less?

Filed under: Breakfast Topics, Guest Posts

Loremaster achievement changes coming with Cataclysm

With the old world changing so drastically come The Shattering, there's been some question of how the Loremaster achievement might change in the wake of Cataclysm. Community Manager Zarhym has clarified this for us in a recent blog post. As he puts it, if you already have either Loremaster of Eastern Kingdoms or Loremaster of Kalimdor, those achievements will stay intact. However, if you're only partially through with those achievements, you may suffer a setback, as any quest that's being removed from the game will no longer count toward those achievements in progress. Therefore, it's a good idea to finish up the achievement if you can.

That said, it will be a little bit easier to get those Loremaster achievements come The Shattering. Instead of having one huge quest counter for each continent, patch 4.0.3a will introduce zone-specific quest achievements to the old world, similar to the ones that already exist for Outland and Northrend zones. Once you finish the zone-specific achievements for every zone on a given continent (minus the new Cataclysm zones, of course), you'll have the achievement. Even old-school Loremasters can get in on the action, as the zone quest achievements will still be available for them to complete.

While Zarhym didn't specifically outline it in his post, Loremaster of Cataclysm will be required for future Loremasters as well, although it's not clear whether that will start to be a requirement in patch 4.0.3a or at the launch of Cataclysm itself.

Filed under: News items, Achievements, Cataclysm

Cataclysm Beta: A walk-through of the all-new Westfall

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Editor's Note: This article contains heavy plot spoilers for the upcoming Cataclysm expansion. Read at your own risk!


In the heart of every player who has leveled a human character lies a special place for the gentle, rolling plains of Westfall. Despite the fallow fields and barren hills, the region has a sort of natural beauty to it that many players have found irresistible, making it a favorite for Alliance players. Given its high popularity and my own nostalgia for the zone, I was a bit worried when Cataclysm was announced. What would happen to the great zone? Would it be so radically changed that it no longer resembled what it once was? Would it go by mostly untouched, leaving it unused in the wake of more polished zones?

Fear not! The zone has retained its raw beauty and has received a number of much needed upgrades. The town of Sentinel Hill is now much more secure, with a large wall and greater defenses. The layout of the zone remains mostly the same, with the exception of the Raging Chasm. Once the Alexston Farmstead, this area is a swirling vortex of wind and dust, a remnant of the cataclysm. It adds a new feature to the skyline of Westfall, as it towers into the air at a distance that can be seen from any corner of the zone.

Read more →

Filed under: Cataclysm, Guest Posts

Breakfast Topic: Rest in peace, Mankrik's wife


This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

"... she held off three of the bristlebacks by herself ..."

Yeah yeah, Mankrik. Gimme my quest!

"Please ... find some sign of my wife."

Woah ...

Lost in Battle was the first quest I came across that caused a personal, deeply emotional reaction in me. I love the lore and was devouring the story as I went along. Quests had made me cry, laugh, and say out loud, "How in the...? No!" That was as an observer who was loving the story, though. Mankrik's quest made me hold my husband a little tighter that night and tell him I love him a little more. Sure, I admit I've giggled at a cleverly timed "Mankrik's wife" punch line or two! I'm not going to claim to be above that. But I've looked at Mankrik standing there, a proud orc pushed to the point of begging strangers to find his wife, and then looked across the room at my own husband. It's not something I can laugh at then.

The first thing I did with my Horde death knight after turning the letter in to Thrall was run down to the Crossroads for that quest. My Alliance RP character has found the body and mourned the death of this unknown orc who was so badly beaten, and she has lamented not knowing who she could possibly go to about this. I've worried about losing Haggle and Mankrik's wife in Cataclysm. At least now I know Mankrik's wife -- excuse me, Olgra -- will finally be laid to rest. I've read what the moment says and cried. If you Hordies see an awfully friendly dwarf coming through with a bear, /cheering animals, I'm just on my way to pay my respects again.

Which characters/quests have hit you really hard? Is anybody else worried about Haggle?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Give 'em an inch and they'll take a mile

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

WoW holidays are special times. There are gifts and games, costumes and cavorting, and copious amounts of food and booze. However, once I mine the holiday's quests and achievements, I like to find things to do during the remaining time that don't have anything to do with the intended purpose of the festival. Whether it be using the holiday items in ways they weren't meant to be like storing "Bravado" Cologne from Love Is In The Air in my guild's bank so my rogue is the nicest-smelling ruffian you'll ever smell as he sneaks up behind you, or taking advantage of the terrible, terrible travesty that is PvP battlegrounds during Children's Week to rack up some easy honorable kills while everyone's focused on getting the achievements and people who never touch battlegrounds with a 10-foot-polearm jump in with both feet, sometimes holidays have little extra bonuses that just take a little thinking outside the box to enjoy.

My most recent holiday adventure was during Brewfest. As I'm sure many people realized, the rams you get to race around outside Ironforge make excellent temporary mounts for low-level toons looking for a quick ride. I took the opportunity to roll a dwarven paladin because it had been a while since I laid some holy smack down, and by simply accepting the There and Back Again quest, riding the ram around Dun Morogh to my next destination and then abandoning the quest, I effectively had a mount throughout my first 10 levels (or at least half the time, since each ride was a one-way trip).

It's obvious Blizzard encourages this playful attitude; see Dartol's Rod of Transformation, for example. What other workarounds have you discovered while playing, whether from other temporary events like the holidays or more regular things like quests?

Filed under: Breakfast Topics, Guest Posts

Addon Spotlight: Loremaster addons

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Happy Thursday, addon nerds. I hope your week is going as splendidly as mine is. Why is my week going splendidly, you ask? I decided to begin the Loremaster achievement process on my new warrior in preparation for Cataclysm. Potentially, only a few more months remain until the world goes kaboom, and I'd like to have that title ready to roll -- which, conveniently, brings me to the topic of this week's Addon Spotlight.

This week, Addon Spotlight brings you the core collection of addons that make Loremaster less of a giant pain in the butt. For a comprehensive Loremaster strategy, I recommend, nay, compel you, to read Lisa Poisso's excellent Loremaster rookie article. I am here to give you all the information on the addons that make this achievement a snap. Let's read some quest text together! Awww, yeah!

Read more →

Filed under: Add-Ons, AddOn Spotlight

WoW Rookie: Loremaster, a completist's dream

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide.

For those of us who are leveling up or even digging into a fresh 80, there's never been a better time to fold in The Loremaster to the ol' to-do list. Flying your Loremaster title proves you've been around the block; it's not like The Explorer, which you can hoof your way through even at level 1. Earning your Loremaster title means grinding out literally hundreds and hundreds of quests over every step of your journey through Azeroth, Outland and Northrend, from level 1 through level 80. It's the completist player's dream, a title that shows you've paid your dues in every zone at every level of the game.

We're not bringing this up now as just one more item to chuck into your pre-Cataclysm bucket list; indeed, The Loremaster won't be going anywhere in Cataclysm. While none of the numbers of quests required for completion have been adjusted yet to accommodate Cataclysm material, Blizzard has assured players not to worry about it. The Loremaster quest count has been updated before, so we should be confident that it will be adjusted again.

Still, if you're playing through the old content anyway, it simply makes sense to run through quests that will be disappearing when the expansion cracks Azeroth apart at the seams. Sure, there'll be plenty of new quests to do -- but you'll never get the chance to run all of these particular quests again.

Read more →

Filed under: WoW Rookie, Achievements

Stockton: Max of 6 bosses per raid in Cataclysm

Some very important information was released about Cataclysm yesterday on a G4 Xplay segment, discussing a Cataclysm storyline preview. However, some awesome pieces of news came out unrelated to the story at all. Check out the video to hear Tom Chilton, Cory Stockton and others discuss some pretty cool reveals. The two new important pieces of information were:
  • Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
  • Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.
Very interesting, especially the capped raid boss numbers. If you never played World of Warcraft during The Burning Crusade, you missed the proto-concept to these smaller, but more numerous, raids. Serpentshrine and Tempest Keep added up in boss numbers to a full 11-12 boss raid, but was separated into two encounters. Blizzard can now itemize across multiple raids instead of just one environment.

Filed under: News items, Cataclysm

Breakfast Topic: Grab it while you can

Ghostcrawler made a sobering announcement the other day on the forums when he stressed to players that if they wanted a quest reward, they had better obtain it soon as Cataclysm will basically wipe the slate clean and virtually all quests from the old world will be changed. It only makes sense, after all, as the new race and class combinations will necessitate peppering the game world with the proper drops and rewards, such as ranged weapons in Elwynn Forest or Tirisfal Glades.

Some of it might just be re-itemizing the quest rewards, but I suspect Blizzard has pulled out all the stops and made quests -- especially starting ones -- far more creative and interesting than the basic kill X creatures or FedEx deliveries from five years ago. With so much experience under their belt as well as new tools and technologies, the new starting areas and the rest of the Cataclysm-wrought world is ripe for a more engaging questing experience. Be prepared for everything you know to change, so even if you've leveled like ten characters to 80, expect to chuck all that familiarity with old world quests out the window. That means if there are pretty trinkets from quests that you like, these are the last few months for you to get them.

I know, a few months sounds like we've got a ways yet, but time zings by quicker than we realize. What quest rewards would you like to grab as keepsakes of the old world? I'm fairly certain members of the Alliance are all rushing to get their Dartol's Rod of Transformation before it disappears forever. How about grabbing that Sprite Darter Egg from Feralas? The Horde just farm it as a drop, but why take chances? With all of Azeroth getting a facelift, Blizzard is probably going to change mobs and their drops, as well. Horde hunters might want to get that one last chance to tame Echeyakee or Sian-Rotam before the opportunity is gone forever. Quests will surely change, but I suspect rare mobs will be moved or disappear completely, too. I don't think Blizzard is holding anything sacred, which means we're running out of time to grab our souvenirs from vanilla. Quick, what will you be grabbing before it's gone?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets

 

Categories