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Posts with tag quests

Stockton: Max of 6 bosses per raid in Cataclysm

Some very important information was released about Cataclysm yesterday on a G4 Xplay segment, discussing a Cataclysm storyline preview. However, some awesome pieces of news came out unrelated to the story at all. Check out the video to hear Tom Chilton, Cory Stockton and others discuss some pretty cool reveals. The two new important pieces of information were:
  • Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
  • Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.
Very interesting, especially the capped raid boss numbers. If you never played World of Warcraft during The Burning Crusade, you missed the proto-concept to these smaller, but more numerous, raids. Serpentshrine and Tempest Keep added up in boss numbers to a full 11-12 boss raid, but was separated into two encounters. Blizzard can now itemize across multiple raids instead of just one environment.

Filed under: News items, Cataclysm

Breakfast Topic: Grab it while you can

Ghostcrawler made a sobering announcement the other day on the forums when he stressed to players that if they wanted a quest reward, they had better obtain it soon as Cataclysm will basically wipe the slate clean and virtually all quests from the old world will be changed. It only makes sense, after all, as the new race and class combinations will necessitate peppering the game world with the proper drops and rewards, such as ranged weapons in Elwynn Forest or Tirisfal Glades.

Some of it might just be re-itemizing the quest rewards, but I suspect Blizzard has pulled out all the stops and made quests -- especially starting ones -- far more creative and interesting than the basic kill X creatures or FedEx deliveries from five years ago. With so much experience under their belt as well as new tools and technologies, the new starting areas and the rest of the Cataclysm-wrought world is ripe for a more engaging questing experience. Be prepared for everything you know to change, so even if you've leveled like ten characters to 80, expect to chuck all that familiarity with old world quests out the window. That means if there are pretty trinkets from quests that you like, these are the last few months for you to get them.

I know, a few months sounds like we've got a ways yet, but time zings by quicker than we realize. What quest rewards would you like to grab as keepsakes of the old world? I'm fairly certain members of the Alliance are all rushing to get their Dartol's Rod of Transformation before it disappears forever. How about grabbing that Sprite Darter Egg from Feralas? The Horde just farm it as a drop, but why take chances? With all of Azeroth getting a facelift, Blizzard is probably going to change mobs and their drops, as well. Horde hunters might want to get that one last chance to tame Echeyakee or Sian-Rotam before the opportunity is gone forever. Quests will surely change, but I suspect rare mobs will be moved or disappear completely, too. I don't think Blizzard is holding anything sacred, which means we're running out of time to grab our souvenirs from vanilla. Quick, what will you be grabbing before it's gone?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Rookie: More tips, tricks and tidbits

New around here? We've got your back! See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide.

Though I've been playing since open beta, there are still things that I stumble upon that I either didn't know or had forgotten. There are also many little conveniences that took me forever to figure out. So while these tips, tricks and tidbits say they are for rookies -- well, even long time veterans have a few holes in their knowledge of the workings of Azeroth.

Lisa tackled some tips just a couple months ago, so I've scavenged in the comments there as well as in this guest breakfast topic. I am also going to touch on some subjects that come up a lot in the WoW.com guild, <It came from the Blog>.

Built-in Talent Calculator If you, like me, have a tendency to click the wrong thing when choosing your talents, there is a way to set up a safety net. Just go to Game Menu (ESC), Interface, Features and click the Preview Talent Changes box. After that, you will be able to play with your talents a bit before accepting them.

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Filed under: WoW Rookie

WoW Rookie: Questing 101

New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide.

The game begins at level 80. While there's a strong case to be made for this idea, there's no denying that quests are the meat and potatoes of World of Warcraft. WoW's massive web of quests propel its story line, overall game play and leveling experience. Over the years, Blizzard has adjusted leveling content to be faster and easier than ever before. Oddly enough, while it's fun to watch the levels fly by, the ease of leveling can make getting a handle on how to manage the never-ending flow of quests tricky to pin down.

Fortunately, today's new players have more quest management tools than ever at their disposal. Quest addons and an in-game quest tracking feature take the guesswork out of finding and completing quest objectives. For some players, these aids are a godsend. Here at WoW Rookie, we recommend that first-timers level without too many extra bells and whistles. We suspect you'll enjoy solving the puzzles and tactics more on your own (you can always turn to a site like Wowhead for tips if you're really stuck), and you'll build your skills in navigation, game systems and conventions, WoW lore and so much more if you put the pieces together for yourself.

That doesn't mean we don't have plenty of tips on how to make that process more enjoyable. Following the lead of our fantastic Class 101 series for fresh level 80 players, welcome to Questing 101.

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Filed under: WoW Rookie

The loose ends of Arko'narin

As the years have passed in the World of Warcraft, I find myself meeting more and more players who have no idea what I'm talking about when I mention some memorable quest or tiny hideaway in a level 50 zone. This is by no means unexpected in a game as old as WoW, but I find it quite tragic that those near and dear to me are missing out on things that once captivated me. So what do I do? Well, I grab my semi-interested guildmate and whisk him away on a field trip; I take on the role of an Azerothian tour guide. Sometimes I even wear a funny hat.

I really enjoy the concept behind achievements like The Loremaster and World Explorer. It has a very "go see and experience the world for yourself" feel to it that I can agree with. The problem is I think those achievements are a bit overwhelming for the average person, myself included. I really can't imagine actively going out and doing the hundreds of "gather 10 berries/feathers/saliva samples" quests for fun. What I'd really like to see is an achievement system that focuses more on quality than quantity: Loremaster Lite, for example, or World Explorer's Top 20 spots. Kind of like Blizzard's way of saying, "Hey, here is the stuff we are most proud of. Go see it."

Blizzard is busy, though. But hey! I'm here, and I even have a funny hat to wear in real life! It's not an explorer hat; it's a squid hat. (It looks like a squid is eating my head when I wear it.) As I sit here, allowing my brains to be munched on by this crocheted Cthulhu, I have to wonder: are all those things I love about the old world going to exist once Cataclysm comes out?

Suddenly I'm stricken with worry. What if I never get to see those things again? Worse, what if some people never see them at all?! So today I'm going to remedy this anxiety with one tiny step in the direction of furthering Azerothian awareness, and I'm going to start with the beautiful night elf warrior, Arko'narin.

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Filed under: Analysis / Opinion

Breakfast Topic: Your character's quest

I like quests. I like reading quests. Sure, every now and again it's a straightforward "Please go kill x animals for y body parts and I will give you z gold," but sometimes the stories involved with the quests or the quest NPCs themselves are tremendously entertaining. Take Ragged John, for example -- while the little weirdo no longer gets to tell his epic tale, listening to his story while working on the Onyxia chain was a ... rare treat. Or one of my personal favorites, Jenal over in Darnassus. There's not much to Jenal, but the tiny bit of character interaction when you speak with him always left me wondering what exactly Jenal's full story was. As for the Horde, I always loved Valormok out in Azshara and the story of the little band of Horde that had been sent out there, especially Jediga and her little, uh, side business of stealing artifacts for people. I have to admit while I'm looking forward to seeing the "new" Azshara come Cataclysm, there's part of me that is going to miss the little wayward band.

One of the other things I like are the realm forums. Sure, there's an unending supply of depressing drama and whining. But sometimes you end up with a little chunk of gold in the middle of it all, and those gold moments make it worth trawling -- well, to me, anyway. The gold for the day today is from Nozz over on US Sisters of Elune, who brought up an old topic from way back that ties my love for quests together nicely with my love for playing the game in general: If your character were a quest giver, what would his/her quest be? The thread already has some interesting answers, but I'd love to see some answers from you guys. Would it be a straightforward "Kill 20 zhevras and pray they have hooves?" A simple request to listen to a story? A long chain sending players all over the world? Or a simple "I'm hungry; go get me some bread"? What would you give as a reward, if anything? Have at it, readers!

Filed under: Breakfast Topics

Breakfast Topic: This is my quest


A little musical interlude for your morning, courtesy of Peter O'Toole and Sophia Loren. On with the topic: quests, of course! With the upcoming expansion, there are going to be a lot of changes happening all through Azeroth, both to the way the world looks, and to the quest givers and quests that we've all grown so familiar with. Some quests will stay, some will change, and some will simply go away, never to be completed again.

There are two quests I recommend that people do now, just in case they vanish into the nether when Cataclysm hits. One is Alliance, and one is Horde, in the interests of equality:

Alliance:
Sully Balloo's Letter: This one is entirely too easy for Alliance players to miss, as there's no indicator on the minimap that a quest even exists. If you go to the bridge over the Thandol Span and jump off into the water below, you'll find the skeletal corpse of a dwarf crushed by a boulder. In his hand is a note with a gear icon if you mouse over it -- clicking it gives you a Waterlogged Envelope that will start the quest. While the chain that starts is interesting enough, it's the letter itself that's noteworthy -- be sure to read it before you turn it in. For history buffs, yes, this is a reference to Sullivan Ballou, the Major from the Civil War.

Horde:
Test of Faith: This quest is pretty straightforward and simple, but players sometimes miss it both because it's in Thousand Needles, and because it's so far off the beaten path in Thousand Needles. You get it from Dorn Plainstrider, who's off in a little cave in the side of the cliffs just northwest of Freewind Post. Dorn gives you this quest, it's really quite simple: He teleports you to the top of one of Thousand Needles peaks. The quest objective? Jump off. I won't say what happens, but it's a long way down.

So here's my question for you Breakfast Topic types: If you were asked to recommend just one quest to someone, one that really stuck out in your mind, what would it be?

Filed under: Breakfast Topics

Cataclysm prologue quest data added to game

Here there be Gnomes!

The patch 3.3.3 PTR has a bunch of cool pre-Cataclysm content added to it that was datamined by MMO-Champion. Massive spoiler alert, so don't click on that link or follow us after the break if you want to avoid spoilers!

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Breakfast topic: Quest detritus

Anne talked recently about all the bits and pieces that tend to accumulate in a packrat's bank vault, and I'm one of the guilty parties. I'm a hardcore collector of feral staves, tier sets, tabards, and assorted items that I just can't bring myself to delete (Seal of Ascension -- seriously, why do I still have this?). Unfortunately, the tendency carries over into quests as well. Over the course of doing Loremaster, I knocked off most of the older quests littering my log, and now I'm left with two. One's a nightmare to finish -- The Good News and The Bad News, which is part of the Scepter of the Shifting Sands line and an enormous pain in the ass due to the 10 Elementium Ores required. I've resigned myself to the quite-likely possibility that it'll be there for months to come.

The other one, much like the stuff clogging my bank, is something I can't force myself to drop. Echoes of War sent people to the original version of Naxxramas, and was required for the tier 3 questline. Incredibly enough, it was even shareable when Wrath came out, and our early Naxx raids at 80 had a good laugh over it. But I'm afraid to turn it in -- not just because the follow-up quest probably isn't there anymore, but also for some reason I don't think I can articulate very well. If I turned it in, I guess I'd feel like another little piece of old Azeroth was gone forever.

Do you have any quests like this sitting around in your log, and what keeps you from turning them in?

Filed under: Breakfast Topics

Trial account restrictions and the 30 percent problem

A few days ago, we posted on a very interesting statistic: Only 30% of all WoW trial accounts make it past level 10. On some level, it's been assumed that this number explains why Blizzard's taking such care to smooth out the beginning game a bit, to make it easier and more fun to stick with the game past level 10 or so. In a large way, this makes sense. But there may be other reasons beyond game play in play as well.

If you're picking up a trial account, chances are that you heard about it from a friend or a blog or a news report. But chances are, you were shown or described a massively armored warrior engaged in fierce hand to hand combat on the back of a dragon flying through the air, or a finely robed mage flinging a fireball at the face of the lord of all magic, or something similarly epic. With that in mind, it might justifably get discouraging to show up in game to find yourself dressed in rags, wielding a toothpick, and being sent to collect wolf pelts that inexplicably only drop off about half the wolves you kill.

With that in mind, it's easy to see how a trial account user could get bored pretty fast. But for me, there's one other angle that very few people seem to be bringing up: The social angle.

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Filed under: Analysis / Opinion

Icecrown Citadel raid weeklies activated

Icecrown Citadel is just full of news tonight. Hot on the heels of the Lich King's entire loot table being revealed, it appears that the Icecrown raid weeklies are now available. There seem to be five different raid weeklies (here's the list), existing in both 10- and 25-man versions, and they appear to be given by a different questgiver within Icecrown Citadel for each quest.

Tonight Anne, our new lore columnist, did the 25-man version of Securing the Ramparts, and she reports back that the frost giant (a special mob that appears only for the quest) was "friggen HARD" and that although they got it in a couple of tries, a PuG might have trouble. There was an interesting fight mechanic in the form of a disease debuff that must be passed to another player within 30 seconds, or else it kills the target. The original target is now immune for 30 seconds (no tagbacks, I guess).

The giant dropped no loot, but for completing the quest you get Sack of Frosty Treasures, which contains 5 Emblems of Frost, some gold, and a chance for epic gems. Has anyone else had a chance to try the new weeklies yet?

Filed under: Raiding

Completion tracker and more from Wowhead

Wowhead has given us a few new features for holiday presents. The navigation tabs have been tweaked to showcase some of the features and pages they've been adding recently. There's also a super-cute wallpaper by Noxychu, featuring cartoon avatars of various Wowhead employees.

More interesting, however, is the Completion Tracker, which works with their profiler and client to track your characters' endless quest to 100%. Areas tracked include quests, mounts, pets, and recipes. It's still in beta, but it seems to be working fairly well. It also lets you exclude categories that you may not be working on.

The other feature that Wowhead added is one that I'm honestly not a fan of - the little "share" button at the bottom of blog posts. I know we have it on Wow.com as well, but I still think it would be better not to have it; people are perfectly competent to submit links to Digg or Facebook or whatever without you encouraging them to do it. That's just a personal opinion, though.

Filed under: News items, Quests

The Daily Quest: Stealing from Icecrown

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Hunter, Instances, Raiding, Death Knight, The Daily Quest

The World of Warcraft in numbers

Business Management has a really interesting graphic up (that they say came partly from Eurogamer.net, but I didn't see it over there) that breaks down WoW "by the numbers." It features an interesting series of stats about the game, in what I call an Oatmeal-style format, everything from number of players and items (30,000) to number of locations (1400) and the most commonly looted item every day (Frostweave). I think these stats all came from a few different places -- from a talk given at Austin GDC last year, to the toplist over on the official WoW site (of course, that chart is constantly updated, so Onyxia wasn't always the deadliest mob, and Frostweave wasn't always the most looted.

But it is cool to see all of the numbers stacked up in a row in such a stylish way. And 3.6 million pieces of Saronite Ore turned into 3 million Saronite bars? If that's true, why am I paying so much for it at the AH? 192 quests completed per second is pretty wild, too. That's like three entire Oracles reputation grinds (give or take a few dailies), all completed in this second. And this one. And this one.

Filed under: Items, Virtual selves, Odds and ends, Blizzard, Quests, Bosses

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