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Posts with tag queue

The Queue: Hey Sacco, can you do today's The Queue edition

Playing the role of Adam Zibbert tonight will be the Michael Sacco. There will be a brief intermission between acts.

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Zibbert will be your host today.

You know the drill! LET'S GET US SOME QUESTIONS ANSWERED.

Bearkub asked...

My main is a lvl 80 paladin (holy/prot), gold is not an issue, and I have everything I could want off the Wintergrasp PVP vendor/npc. My alt is a level 70 hunter (hilarity ensues). Is it worth it to spend 200 stonekeeper's shards to buy the +10% XP bonus shoulders? Or would those shards be better spent on something I can sell for gold (the non-bound pvp meta-gems, for example)? Is there something to spend the shards on that I'm unaware of? I imagine they're worth it on a lvl 58 DK alt, but I'm not sure what the "cost/benefit" cut-off is.

Heirloom items are pretty great, in my experience, especially the shoulders. With 3.1, they also grant 10% extra quest experience on top of mob XP, which is a lot -- especially given that most of your XP earned while going from 70-80 is going to be quest XP. It, essentially, takes a flat 10% off of your leveling time, sometimes more. And, when you're done with it, you can send it to another alt, even if they can't wear that specific armor type, because the item will automatically become the highest possible armor type for that specific character.

I'd say it's worth the purchase, but it's a personal choice. Just remember you can get gold back at any time, but leveling time isn't something you can recoup.

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Patch 3.1 Battleground queue updates

Out of the blue tonight, the blustering Blizzard Blue bard Eyonix, came out and let us know about a few things that'll be happening with the Patch 3.1 battleground queue (see what queuing will be like now):
  • Players will not be able to queue while dead.
  • If you queue and accept to enter a battleground while in flight, you'll be returned to a designated destination.
Now the first point is clearly to prevent dodging of corpse runs or mess around with corpse camping.

As far as the second point, this is interesting and pretty much provides another way of ghetto hearthing in some circumstances (remember, ghetto hearthing is being removed in patch 3.1). Not that you should take advantage of this or anything, and chances are it'll be hotfixed relatively quickly upon release of patch 3.1.

Filed under: News items, PvP, Battlegrounds

The Queue: Meow now


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

The above picture took me all of five minutes to put together. Super Troopers is a great movie, and I encourage you all to go watch it today. But finish reading WoW Insider first, and in particular finish reading The Queue to understand the reference. How many times can Alex say Mountain Dew? The answer is a lot. Update: Go and read Massively's take on the coming Mountain Dew. It's quite good.

037 asked...

"Now that you can queue for battlegrounds from anywhere, are we looking at the new ghetto hearth?"

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Filed under: Analysis / Opinion, The Queue

The Queue: Ziebart vs Sacco


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Sometimes late at night when the sun is down and the moon is up, the writers at WoW Insider sit around the campfire and talk about things. Weird things. Like owning a pet snake and cat at the same time (Sacco), or how putting together a desk can be a pain (Alex). More and more often these days there has been a little friendly feud going on between Alex and Sacco. You can read their little quips at each other over a few posts. So today in the Queue I want to ask you: who would win in a writer cage match? Alex Ziebart or Mike Sacco?

Who wins the cage match: Ziebartis or Saccocis?
Alex "The Cheese Head" Ziebart1765 (46.9%)
Mike "The Talbuk" Sacco2000 (53.1%)


Also, I'd like to thank all of you who left questions not about the crazy delicious Hawaiian Pizza yesterday. You gave me something to work with!

Blinger asked...

"Will the emblems of Heroism be really useless now? If there is no more badge gear I need, have plenty of Frozen Orbs I can throw a stick at, is there going to be any point in me ever doing the current Wrath heroics again other than just to help out mates all of which are in the same boat anyway? Or will it be likely that there will be some form of Heroism to Valor exchange?"

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Filed under: The Queue

PTR character copy queue shortening

Many people are reporting now that the PTR character copy queue is quickly shortening. Earlier today it was up around a 24 day wait for characters to be copied over, now I've seen it reported that it's down around 7 days (and shrinking). The reports are mainly for the US PTR, and not the EU.

The queue was very high because Blizzard was letting everyone line up to get their characters copied, and not actually doing any of the copying yet. However now that they're copying the actual characters over to the PTR, the queue is diminishing fast.

You can get in line to copy your character over via the "PTR Character Copy" link on your account management page. Please note however, that at this time Blizzard is not allowing any more characters to be queued for copying, but that can change at any minute.

This is a good indication that the PTR will be up very soon. We're fully staffed here at WoW Insider HQ and will be bringing you the latest as soon as the PTR goes up. Hopefully including some juicy patch notes, screenshots and detailed information on Ulduar, and our first glimpse at how exactly dual specs will work.

This post brought to you by the word soon™!

Filed under: Patches, News items

Queue queue moar noob

It's 10:40 p.m. EST on my server and there is a 30 minute wait to login with a queue of over 300. Oh me oh my, time to get out my BlizzCon goodie bag and head for the QQ n00b tissues.

Many users across most of the servers, both in the U.S. and E.U., are reporting long queues again. While the population always seems to uptick around this time of year, one has to raise an eyebrow at this happening a second time in as many months.

November was understandable. Wrath was a big deal. But after a week or so the queues died down. Is this just the second insurgent of Wrath's wrath?

One can surmise that a large number of people received Wrath as a Christmas gift. The assumption is probably correct. Another popular theory is that with all the vacation time on folk's plate right now, people are using it to log into the game and enjoy a bit of Northrend adventuring.

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Filed under: Realm News, Analysis / Opinion, Realm Status, Humor

Breakfast topic: Forgive and forget?


Wrath has been out for about a month now. We were excited about the game, but boy were we angry. We had restarts, extended maintenance, server queues, and whole host of other anomalies. Blizzard's solution was to address as many issues as they could and give us each three days of credit. There are still problems with random disconnects, server lag, and some other bugs. There's still work to be done, but it's getting better.

The one thing that I'm still very frustrated with is the evade issue. This seems to happen to me far more frequently than it did pre-Wrath. I hate it when a mob resets just as it would die, particularly when it's an elite. It always reminds me of Jester diving below the hard deck. I have nothing to do but try to kill the mob again or move on to another one that's (hopefully) not evading.

Over all though, I'm happy with Wrath of the Lich King. There are some dreadful quests, but some awesome ones as well. A lot of things are reused, but many are new as well. I'm over being mad and back to enjoying the game. But Blizz, if you're reading: please stop the mobs from bugging out and going home.

Now readers, it's your turn: Do you forgive Blizzard yet? What will it take to make you happy with WoW?

Filed under: Analysis / Opinion, Fan stuff, Bugs, Blizzard, Breakfast Topics, Expansions, Wrath of the Lich King

Breakfast Topic: Realm (in)stability


In general I've been pleasantly surprised at how stable my own realm has been since the launch. Yes, we've had queues, restarts, lag, and yes, we've also had an insanely annoying subgroup of people with absolutely no scruples over stealing quest spawns (to be fair, this isn't Blizzard's fault, unless you count their refusal to allow us to kill members of our own faction. I have been sorely tempted over the last few days). But in general, play has been pretty trouble-free apart from the crowds you'd expect at all the usual quest hubs, and the response to the expansion has been universally positive from everyone to whom I've spoken. Wrath, at least on my own realm, has gone live to a very happy and excited bunch of players.

But with a look at WoW Insider's inbox, I'm not sure it's worked out that way for everyone. We've seen a spate of recent complaints about server crashes and giant queues, and this weekend we've gotten a lot of them from people playing on Oceanic servers particularly (one of our readers, James Flannery, wrote in to tell us about an Oceanic server queue that went from 86 to 161 minutes during the half hour that he'd already been waiting). While in general I think it's safe to say that Wrath's launch went much more smoothly than Burning Crusade's did, I'm not sure everyone's benefited despite Blizzard's efforts. Possibly it's a function of Wrath being even more popular than anticipated in certain regions. If you play on multiple servers, which realm(s) seem to be doing best and worst? Have queue times (if they existed) and server lag improved for you?

Filed under: Realm News, Analysis / Opinion, Blizzard, Breakfast Topics, Expansions, Wrath of the Lich King

The World (of Warcraft) is full, please come back later


Queues are the highest most of us have ever seen tonight. On my home server of Eldre'Thalas I was behind over 850 people at one point, and have had over an hour wait be estimated for me more often than not. I maxed out at 115 minutes.

The estimated wait time will fluctuate back and forth depending on the frequency in which players log off or leave the queue in frustration.

Perhaps the biggest thing we need to worry about this expansion is not server down time, but the phenomenal amount of players wanting to get in the game.

If Blizzard has any announcement about this, or solutions (other than transferring realms) we'll keep you updated here. Other than that... good luck getting in.

Filed under: Realm News, Realm Status, News items, Wrath of the Lich King

Free high pop to low pop server transfers incoming

Thundgot over on the EU forums says there's a pretty drastic solution incoming to the busy servers incoming: Blizzard is going to offer free server transfers from high pop servers to low pop, so if you've really been driven nuts by all the queues and lag lately, this might be just what you need. On the other hand, don't jump into anything too quickly -- traffic problems are pretty common, especially when big patches (and, you know, expansions) come down, and odds are that once the expansion actually releases, things will die back down after a little while.

Of course, if you just don't want to wait, and don't have any particular ties to the server you happen to be on, then by all means, keep an eye out for the transfers. We're not quite sure which servers will be affected yet, but We Hate PUGs saw Quel'thelas on the list already along with a long list of high pop realms, so while we'll probably see more servers added to the low pop side, the high pop side there now is probably a fairly good indicator of the realms Blizzard sees as trouble. If you're on one of those realms and ready to transfer, sit tight and wait for the announcement today, help is on the way.

Filed under: Realm News, Analysis / Opinion, Bugs, Realm Status, Blizzard, Instances, Expansions, The Burning Crusade, Wrath of the Lich King, Hardware

Zarhym speaks on Battleground queues and uneven team numbers

It seems to be a complaint that comes up quite often lately: Many people on both sides of the aisle are finding that when they queue up these days and get into a battleground, one side or the other starts at a distinct disadvantage, numbers-wise. Whether it be a 15-7 Arathi Basin, or a 10 to 3 Warsong Gulch, I'm sure most avid Battleground PvPers can tell you that it is extremely hard to recover when you start at a great imbalance in numbers like that.

Zarhym chimed in to offer his own view on the situation on a recent forum thread, and to tell us that Blizzard may still be open to a bit more tweaking to try to solve the problem.

Read more →

Filed under: Horde, Alliance, Analysis / Opinion, PvP, Battlegrounds

When queue times lie


Yeah, I know what Blizzard said. They improved the wait times. They even ran a survey asking how it's all going. Well, for the most part it's been pretty good. There are some occasions, however, when queue times lie. It's happened to us post Patch 2.4, where the queue times say that we'll have a match in less than a minute... then one minute passes and nothing comes up. Then another minute goes by. And another. Before we know it, the minutes have all rolled over into one huge bundle of minutes and we still haven't gotten a match.

Why does this happen? We're not entirely sure. I figure it's probably because there are no teams close to our bracket, but when that happens we usually get an estimated wait time of 'Unavailable'. That's when I know our night is going to be bad and filled with dueling outside of Orgrimmar in between queues. Because of the new matching system, which Drysc said they continually improve, teams are better matched than before. For some, this means longer wait times, although it also looks like they've allowed more concurrent matches for lower brackets. For 2v2, in particular, the most populated bracket, the wait times used to be excruciatingly long. This has changed drastically, which is a good thing. Matches are almost always instantaneous. Almost.

Sometimes, the estimated queue times are still way off. The problem with lying queue times is that it doesn't allow you to do anything in between. It's almost like waiting for the school bus while wanting to hit the loo. You don't want to go because you're thinking the bus will be arriving shortly. You wait and you wait until you finally decide you have time to do No.2, and when you're finally settled on that seat, the school bus honks its horn with your pants down. That's kind of how erroneous estimates are. It doesn't leave you free to do much. So, while I appreciate Blizzard's efforts at making our Arena queues better, I'm still WTB accurate estimates.

Filed under: Analysis / Opinion, PvP

Arena Tournament: Tales from day one


Last night, the WoW Insider arena team stepped into battle for the first time on the arena tournament realms, and it was immediately apparent that things were going to be quite different from our experiences on the tournament test realms.

For starters, there were way fewer people. I also noticed that, contrary to my expectations that everyone shelling out an extra $20 to play here would be a hardcore arena-goer, there were many people on just to have fun. General chat was full of people who didn't know where to go, how to allocate their talent points, and even people who hadn't formed teams yet!

Still, despite the fact the vendor areas had a drastically reduced population, the queues were amazingly short, as Adam points out. Often, I was reading that my team had joined the queue at the same time I was clicking to enter the battle.

Read more →

Filed under: Horde, Druid, Warlock, Warrior, Analysis / Opinion, Events, PvP, Arena

What to do about perpetual losers?

Many Alliance players have this impression that the Horde is constantly united, more cooperative, and generally understands how to play better than the Alliance does. Whether this is true or not is not something I myself can speak for, though I have heard my Horde friends say they have just as many clueless PvP people as the Alliance does.

So perhaps both factions can relate to Mendax's complaint that so many people seem to go into the battlegrounds with no idea how to win, and somehow fail to learn how, even in spite of playing a great deal and getting a lot of good gear. Their tendency is just to go in and lose over and over again, repeating the same old proven-to-fail methods for various reasons: possibly because they don't know anything better, possibly because they don't care anymore, and possibly because they've already identified themselves, their faction, or everyone else in their faction as born losers.

In any case, Mendax thinks that Blizzard should make the battlegrounds themselves reward you for better play, so that the game mechanics themselves encourage you to play in such a way that you're more likely to actually win. First of all, they could provide more honor for kills near contested objectives (such as flags or towers), and secondly, they could deny all bonus honor if you lose. His first idea quite interesting -- I like the possibility that the reward system of the battlegrounds could somehow teach you to play better in itself, if that's really possible. However, while I can understand his reasoning in removing all bonus honor gain for losing teams, I think this would just make the "losers" stop queueing up altogether. We might be happy to get rid of whiners, complainers and all them, but in the end would the increase the waiting time in between battles be worth it? And in any case, would the "losers" really go away, or would they just look for ways to get around the system?

Filed under: Horde, Alliance, PvP, Battlegrounds

Season 3 causes queues


Thundgot, one of Blizzard's European CMs, is reporting that due to the one-two punch of patch 2.3 and Arena Season 3, more people than usual are logging on, resulting in queues on many realms that don't usually have them. So season two is over, and season queue begins (sorry, couldn't resist). I don't know if the North American realms are also supposed to be having queues; none of my regular ones have been, but I tend to play at off-peak times, so perhaps I wouldn't have seen them anyway. Who's been seeing queues, where are you, and how bad have they been?

Blizzard says they're holding off on doing anything about the queues, be it free transfers or new realms, but they promise that they're "closely monitoring" things, and if this proves to be more than a transient thing, measures will be taken, as usual. I remember back in the pre-BC days, when most realms had queues most of the time...that was no fun. But it seems that Blizz have learned from that, since I haven't ever faced anything that bad since BC launched.

Filed under: Patches, Realm Status

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