All the World's a Stage: The core layer
Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience.
Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you've gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can.
In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you've never done before.
Filed under: Analysis / Opinion, Tips, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)






Travelling in WoW can be helped or hindered by the casual application of a hearthstone. Hearthing can be a
quick way to get out of an instance or cave, a shortcut across continents or even a handy thing to do before logging
off.
As is my wont, I've been helping a couple of
brand new WoW players get addicted lately, and it's been interesting. One comes from a heavy MMO background and is
fairly happy to be left alone and get on with it; the other is a console FPS gamer who has needed a lot of
hand-holding.



