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Posts with tag quitting

Breakfast Topic: Where will your character rest for the last time?

Breakfast Topic Where will your character sit for the last time
Back in the era when playing an MMO was an all-or-nothing proposition, choosing a final logout location could be an emotionally overwrought event. Today, however, players drop in and out of games with regularity. We may skip patches or even expansions that don't particularly appeal to us. We may temporarily step out of Azeroth to focus on real-world goals. We may fall out of love with a character and pick up an alt, only to return months or even years down the line.

Even so, I confess to remaining sentimental about where I log out before an extended (or final) absence. I can still tell you exactly where each of my EverQuest characters is camped out, and I've bookmarked a couple of YouTube videos that run past those areas so that I can occasionally recapture their spirit even without access to the game. I'm a little less attached to logout spots for my WoW characters simply because I use nearly all of them at one point or another for screenshots or in-game contacts for WoW Insider. After this many screenshots, they've ended up scattered across some fairly odd spots.

Where will your main character log out for the very last time? Is it someplace you've grown comfortable with over the years? Somewhere representative of that character's adventures or character? A familiar spot behind the counter of a favorite vendor or banker? Or perhaps, like the screenshot above, somewhere holding a tinge of tragedy?

Filed under: Breakfast Topics

Breakfast Topic: Gotta go!

This article has been brought to you by Seed, the Aol guest writer program that brings your words to

Sometimes real life gets in the way of playing WoW. I understand that it's healthy to have a life outside of WoW and I agree, but when you sit down to raid or run dailies, "real life" can have different plans for you. Either you have been in a group where some one just up and leaves or says "g2g" before exiting group. Maybe you have been that person.

I've been healing when the tank who just pulled the first hall up to Sorrowgrave in heroic Utgarde Keep then /yell(ed), "On call -- sorry, I have to go." Needless to say, I dropped aggro and ran, then laughed with the hunter as the 'lock ran back, all while rezzing the rogue. I understand people have to go and wasn't that mad, but the 'lock and rogue were upset. You could tell, because their chat looked like @#$! and @#&.

I don't read wingdings, but it got me thinking. I needed a macro to hit when I have to leave before I can finish a global cooldown. I can only think of three times in the last year I couldn't finish a pull before logging unexpectedly, but I prepared two macros to entertain those who I unfortunately leave in a bind. Combined, they read as:

/s By the time you read this I have already disconnected. I have some emergency I have to attend to and could only afford four key strokes. It's probably has to do with my children, pets, and or fire. At the very least it could be the rapture and I am sorry you are still around to read this. Elune be with you or other race appropriate farewell.

Do you have a dropping-group macro? Have you had to leave group unexpectedly? Why?

Have you ever wanted to write for Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to The next byline you see here may be yours!

Filed under: Breakfast Topics, Guest Posts

"Because I don't play" isn't an option on Blizzard's quit page

Jason Burns points out, pretty insightfully, on his blog that of all the various options Blizzard lists for quitting the game, simply not having the time to play it isn't one of them. Whenever you decide to cancel your subscription, you get a little survey to fill out, with two lists of options to explain why you're leaving the game. In the past, we've found some pretty silly options in there (and actually, it looks like they've changed quite a bit since we posted about the Will of the Forsaken nerf on the list), but Jason says that as many varied and different reasons as there are for leaving, Blizzard didn't include his: he likes the game, he just doesn't have the time to play it and justify the subscription.

Which is what he eventually typed in. Like so many things with Blizzard, it would be fascinating to see the stats behind the information they're getting here -- do they see a little bump in quitters every time new patch notes come out? Is customer support really the biggest issue people have, or is harassment a major reason for people leaving as well? Just boredom with the game seems like it would be a huge reason to me, but there's not really a clear option for that either.

Unfortunately, we'll probably never know the real stats behind this -- Blizzard isn't going to be revealing why people are leaving their game anytime soon. But it does seem strange that some of the biggest reasons you'd expect aren't on their list of possibles at all.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard

WoW Rookie: Oops GTG TTYL bye

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

"Oops GTG TTYL bye" – heard that one before, in the middle of an instance? You don't want to be that guy.

Today's World of Warcraft is a far cry from Tomb Raider or Lego Indiana Jones, which can leave you writhing in your chair for what seems like an eternity before your next save point. For an MMO, WoW's gameplay has become reasonably bite-sized – so don't get caught virtually chewing with your mouth open by dropping out of groups early.

True, many instances can be completed so quickly and many players are so experienced that dashing through a quick instance can seem almost trivial. But a group is a social creature, and accepting a group invitation means accepting a reasonable responsibility to treat the other players' time with respect.

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Filed under: WoW Social Conventions, WoW Rookie

Forum post of the day: Rogues are unhappy

The patch went live today, and Blizzard wasn't kidding about the Cheat Death Nerf. In case you missed it, here's how it reads:

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Needless to say, Rogues are pretty unhappy, especially since Blizzard hasn't taken much interest in fixing the "vanish bug." Skudo of Altar of Storms takes this as proof that Blizzard hates Rogues. On top of that this must mean that Blizzard favors Druids since they rescinded their decision to make Scare Beast an instant ability.

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Filed under: Rogue, Patches, Analysis / Opinion, PvP, Talents, Forums, Forum Post of the Day

Ready Check: End of the road?

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and get mad purpz. Today, we look at the increasing numbers of player departures and wonder when enough is enough.

In this column I've talked about what makes raid guilds as a whole break up, but not what makes individuals decide raiding isn't for them. Having seen multiple guilds go through this process en masse recently, and breaking up as a result, here's a point-of-view on raiding and when it's time to stop or move on, based on personal experience in a European PvE guild.

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Filed under: Analysis / Opinion, Guilds, Raiding, Ready Check (Raiding)

Risen is mad as hell, and they aren't going to take it anymore

Oh yeah. I went there. You may remember the raiding guild Risen, from the Alleria server, for their work in Naxxaramas back before The Burning Crusade, being among the first to grab Atiesh and the Corrupted Ashbringer. They're back at the forefront of WoW news again, but this time for a different reason. They've decided to tap out of raiding until WoTLK, and they aren't being very shy about telling us why, with a post on their website under the oh-so-witty title "World of Casualcraft."

Read more →

Filed under: Patches, Items, Analysis / Opinion, Virtual selves, Guilds, Instances, Expansions, Raiding, Bosses

WoW Moviewatch: I quit!

If you're going to quit the game, why do it with a boring video showing you disenchanting epic gear or deleting characters decked out in the game's best loot? At this point, practically everyone seems to make the same "I quit!" videos when they decide to leave the game behind. If you're going to quit, do it with a little panache, as seen in this 300-style "I quit" movie.

Previously on Moviewatch...

Filed under: WoW Moviewatch

Oh, World of Warcraft, I could never quit you

Over at Casual WoW, Delaney has compiled a detailed list of the various options players are given when attempting to cancel their subscription. Yes, before you can cancel your account, you're required to select a reason from this Blizzard-provided list. (Just above the pulldown menu offering you a list of reasons you see the graphic and text above, including the sad news that, by quitting, you're making this poor peon cry.) Some of the more interesting options include:
  • Content / Unexpected Genre
  • Harassment / Conflict with player/guild
  • Other Game / Ultima Online
  • Technical / No Computer
  • Other / Offline play not available
But take a look at the entire list: it's clear that someone at Blizzard has put a good deal of thought into all the reasons players might be leaving. And I agree with Delaney's opinion -- to heck with the stats Blizzard provides us on most often killed monster, etc, I'd love to see a percentage breakdown on these exit stats.

Filed under: Odds and ends, Blizzard

Breakfast topic: Can I have your stuff?

Let's face it, one day we're all going to stop playing World of Warcraft. Sure, maybe that day is later for some of us than others (the phrase "pry it out of my cold, dead hands" comes to mind), but whether it's to a new game, a new relationship, or any of a multitude of reasons, our time with WoW will come to a close.

What I'm curious about is what you all plan on doing when you go. Will you give away all your hard earned loot, or maybe even your account? Will you make a video of removing all your gear and deleting your toon? Will you just let it expire and sit on a shelf somewhere?

I've seen people in my guild leave the game before, but more often than not they come back to it after a few months. I've never actually known anyone to do anything shocking, or give away large sums of gold. Well, there was that one guildie near the end of beta who gave me 20g, but that doesn't count.

Share your personal vision of what you want to happen when you leave WoW, and any stories you may have of people who've left the game and what they did, in the comments below.

Filed under: Breakfast Topics, Features

Breakfast Topic: I quit!

I've noticed an astonishing number of players on the forums claiming, at least, to be ending their relationship with the World of Warcraft that we all know and love. Complaints are all over the map -- warlocks are overpowered, warriors are underpowered, fear needs to be nerfed, too much lag, too much downtime, too few world events... Indeed, everyone has their beef with the game, but with the recent patch throwing a lot of things up in th are, a number of players seem to think it's just not worth coming back. But what about you? You're reading a game-related blog, which hints that you're still in the game. Do you see the game's last straw somewhere in the immediate future, or are all of these quitting announcements dramatic nonsense?

Filed under: Breakfast Topics, Features

How to quit a group

We've talked quite a few times here about how to play the game well and how to get into good groups and guilds. But (and this is inspired by personal experience, trust me), sometimes things don't go so well. Sometimes, your warrior leaves halfway through the instance, or it's clear that your priest isn't interested in doing her job when she lets the tank die and says "srry watchn grays anatmy." Sometimes, you just want out. So here's five ways to do just that, ranked in order from "nicest and most helpful" to "harshest and least likely to get you invited back again".

5. Be honest. Sometimes people just have bad days. One way to gracefully exit a group after a wipe is to just make it clear: "one more wipe, and we're going to call the group off." That might be just what the players need to get their acts together. Be honest, share your concerns, answer questions or clarify things if necessary, and then when the hunter pulls aggro off the tank again, thank them for the group and move on.

4. Find a replacement. This one actually runs neck and neck with #5, but it's still a little harsher because you're leaving instead of sticking around and helping. Still, finding a replacement is an easy and fairly pain-free way to get out of a group that just isn't working out. Throw a few tells in LFG until you've nabbed someone, tell the group you're tagging out, and exit stage left.

3. Just disconnect. It happens. People lose their connections. If you're ever stuck in a bad group, pull the plug on your network cord for a few minutes, then log back on and play an alt for a while. For extra believability, combine with #2: jump back on the character after you notice your group is out of the instance and apologize for the freak thunderstorm that just rolled through.

2. Lie. Am I the only one that's done this? Just throw a quick "sry gtg mom's makin dinner" in the party channel (never mind that I'm a long way from living with my mother and that she doesn't make me dinner anymore), and boom you're out of the group without any questions. Do it too many times (or to someone you've spoken normally with before), and people on the server might start getting suspicious, but every once in a while it works like a charm. "Whoops guild is calling me, later" does wonders, as well.

1. Tell them off. Strangely enough, the harshest way to ditch a group looks very much like the nicest way, but with a lot more yelling, maybe a little cursing, and even some angry tells afterwards. If you've had enough and finally decided that yes, this might be the worst PUG you've ever been in, feel free to scream at the warrior to L2P NOOB, and tell the healer that you can't make water because you're a warlock, then "leave group" with gleeful abandon. Ok, it might get you put on some ignore lists, and do it enough and you'll get a reputation on the server, but trust me, after an hour and half wiping in a terrible PUG, a little yelling will make you feel much better.

Filed under: Analysis / Opinion, Tricks, How-tos, Instances

Breakfast Topic: Game Over (redux)

Drakedog's graceful exit made me think about leaving the game as a concept again (although not something I'm planning on doing any time soon). The video shows two things--the popularity of WoW machinima, and how easy it is to casually destroy everything you've spent hours working towards.

If you leave (or when you left), how will you go? Quietly? Via eBay? Or will you make a statement, solemnly destroying your epics (so you can't be tempted back), clad in the clothes you started out in, sitting cross-legged on the floor waiting for your doom?

Me, I'd probably run naked into an opposing faction city for laughs. I'm that kinda girl.

Filed under: Analysis / Opinion, Breakfast Topics

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