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Posts with tag racials

Is the beta spellbook layout an improvement?

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When I first log in with the default UI, I always enable all four extra action bars on my screen. I then drag every possible spell I can onto my bars. I figure out what's important later as I beat up various quest mobs, reading tooltips mid-cast and dragging abilities around mid-fight. I suppose I'm just too excited (or impatient) to sit with the spellbook for five minutes.

Yet I still noticed the spellbook changes in the beta. My racials, guild perks, and flying licenses were jumbled up in the same tab as my spell passives, talented abilities, and regular abilities. Without even a search box up, I had to flip through all the tabs multiple times to make sure I hadn't missed anything.

Ghostcrawler posted two weeks ago about the pros and cons of the new beta spellbook design. I don't quite know what four to five tabs he's talking about -- to me, everything appears to be one big mess in the same tab.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Queue: Live, from Hollywood, it's the Fox Van Allen show

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. The stunningly handsome Fox Van Allen will be your host today.

I'm sure some of you are already familiar with my travels, but I've been in California since Tuesday. The last few days, I've been checking in at the Venice Beach offices of Tecca (my new day job), and yesterday afternoon, I went down to Irvine to get lunch with Mike Sacco.

Of course, no trip to southern California would ever be complete without a trip to The Price is Right. I met up with actress Michele Morrow in Hollywood, and after a few mimosas, an afternoon of pricing games, and a cocktail at lunch, we went back and recorded a brief vlog. (What a terrible word that is. Vlog.) Enjoy.

Oh, wait -- what's that? I have to answer your questions today, too? What nonsense is this? I'm supposed to be vacationing.

Darren asked:

Do you think Blizzard will take a few minutes while working on Mists and reduce the level requirement for the Outland cooking and fishing dailies? Its kinda dumb that they arent available until you character is already in Northrend.

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Filed under: The Queue

BlizzCon 2011: Mists of Pandaria Pandaren racials

Our friends over at Wowhead News (who helped us throw a heck of a party) also have been posting all sorts of Mists of Pandaria information. One of the tidbits they have for us are what, exactly, our new Pandaren brothers and sisters will have for racial abilities. It's interesting to see that these racials are pretty strong for leveling.
  • Bouncy: reduces fall damage by half.
  • Inner peace: double rested XP.
  • Gourmond: +15 to cooking.
  • Epicurean: double stats to food buffs.
  • Quaking Palm (from the live stream): Puts a target to sleep for three seconds.
Some of these (the Epicurean racial in particular) seems pretty strong, maybe even too strong. They're interesting in terms of how they touch on the Pandaren's lore and personality. Keep reading our coverage, including liveblogs of each panel.


Turn to WoW Insider for all your BlizzCon 2011 news and information. Look for our liveblogs of the convention panels, interviews with WoW celebrities -- and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Analysis / Opinion, News items, BlizzCon

Spiritual Guidance: What Alliance race is the best for shadow priests?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Spiritual Guidance: New priest races and racial traits in 4.0.3 and Cataclysm

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests. She enjoys grating carrots.

So 4.0.3 is out now, and all the little Holycows are running about Mulgore, grazing on the succulent young grasses. Pocketheals the gnome priest is strafing across Dun Morogh, avoiding those who would punt her.

If you haven't heard, 4.0.3 has made it so that tauren and gnomes can become priests now. In another week, we'll also be able to play worgen and goblin priests too! That means every race in the game but orcs (poor orcs) can now be a priest. That makes it a good time to talk about racial traits for priests then, doesn't it?

So if you want some extra insight on making that new priest you've always wanted, hit the jump. And if you don't want a priest, maybe you should reconsider that, huh?

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Shadow priest mailbag for Cataclysm and 4.0.1

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Your host for the shadow-flavored Wednesday edition is, as always, Fox Van Allen -- an indestructible specimen of draenei might. In fact, there are only three things that can even dent his armor: saccharin hugs from his holy counterpart Dawn Moore, caramel corn and that stupid bug that kills you every time you try to enter the Maelstrom in the Cataclysm beta.

I've noticed that an awful lot of people seem to be playing shadow priests these days. Way more, it seems, than back in the days of Ulduar. Now, that can mean one of two things: Either Blizzard has gone the distance and finally made shadow priests competitive enough and fun enough to draw in large numbers of new endgame raiders, or -- and I'm going out on a limb here -- my columns here have been just so popular that record numbers of priests are forsaking the light just to be more like Fox Van Allen.

You can probably make a stronger argument for the "Blizzard fixed our class" reason, but that doesn't really do much for my ego or make a good segue into today's article. So, for the purposes of today's Spiritual Guidance, I shall be the shadowy beacon that made a spec popular through naught but the raw power of his own charisma.

As you can imagine, such a shadowy beacon gets asked an awful lot of questions. Occasionally, in between all the people asking, "Can I buy you a drink?" and "Can I have your babies?", a shadow priesting question gets asked. They're seldom involved enough to write a full article about, but I feel like I have a responsibility to shadow priesting kind to answer them, regardless.

And so today, I'm taking on a few questions about patch 4.0.1 and Cataclysm. Let's jump right in.
Now that patch 4.0.1 is live, what's going on in the Cataclysm beta for shadow priests?

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm Beta: Racial changes in build 12984

A new build for the Cataclysm beta is pending and should be hitting servers fairly soon. In build 12984, we're going to see several races getting a few updates.

Racial changes
Human Undead
  • Cannibalize now also regenerates mana. (7% of total health and mana every 2 sec for 10 sec)
Tauren
  • Cultivation still increases your Herbalism skill by 15, but also lets you gather herbs faster than normal herbalists.
Gnomes

Human Perception is gone? My poor dwarf will have extra reason to be Cannibalized? Gnomes becoming experts with daggers and one-handed swords? And the change no one could have seen coming, taurens can pick flowers faster? Anyway, enough with the amazement. What do you guys think of these changes to racials so far?

[via MMO-Champion]

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: News items, Cataclysm

Blood Sport: Should racials be removed?

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Fix You, the author's favorite Coldplay song. The best part of this performance, the "crowd run," happens 3 minutes into it. Watch it, if just for that.

Last Week: Last week, we discussed the racials of blood elves, undead, and trolls, oh my! The last two Blood Sport articles look at racial abilities from a perspective of effectiveness in the arena.

This Week: We'll be discussing racials, for the third (and last) week straight. A lot of arena players would rather play without racials entirely. On ArenaJunkies, there are lots of people who subscribe to a nerf movement every few weeks and add a little signature or avatar in to say "nerf Will of the Forsaken" or "nerf Every Man For Himself." What if racials got removed? Would WoW be better or worse because of it?

I have an opinion on it that I'm going to share with you -- hopefully you'll agree. So let's weigh some arguments for removing racials...

Cons (removing racials would be bad):

Identity

The forsaken just wouldn't be the same without those three translucent exclamation points. Before I played WoW, I saw a video of an orc using Blood Fury, and I was amazed. The animation looks so cool, and you can get it at level one! Every time I see a tauren shaman run to me, I instinctively jump behind a pillar. It'd be hard for me to get it out of my system that he can't War Stomp anymore.

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Filed under: PvP, Blood Sport (Arena PvP)

Race changes confirmed



The possibility of changing your character's race was indicated at BlizzCon 2009, during one of the panels. But then the news about it really got hot when Faction changes were officially announced, because eagle-eyed players noticed the following damning question in the new program's FAQs: Can I use this service to change race on my existing faction? The answer was confirmation enough for most folks: No. We will be releasing a Race change service in the near future for this purpose.

But, this wouldn't be the first time a bit of miscommunication or other confusion has occurred. The final confirmation of upcoming race changes came today, confirmed by Neth again in an official forum thread. All she was actually doing there was referencing the original thread about Faction changes, which had already said Race changes were coming. The announcement even showed up on the official Warcraft Twitter account. So this isn't exactly a brand new thing. Still, it's nice to have it confirmed all over again.

Race changes, of course, subtly differ from Faction changes because you'll still stay Alliance if you're Alliance, or Horde if you're Horde. Race changes might be performed for aesthetic reasons -- you might just prefer the look of a sexy little gnome. Still, I bet most Race changes will be to get access to "better" racials. Especially if racials do get revamped in Cataclysm, a lot of players will see the grass a little greener on the other side. Every Man For Himself, anyone?

Filed under: Analysis / Opinion, News items, Forums

BlizzCon 2009 Insider Trader: Cataclysmic professions part two


A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

Read more →

Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

Character Re-Customization available for a small fee [UPDATED]

The WoW launcher was updated this morning, and just now what was behind that curtain was revealed: Character Re-Customization. What does that mean? In short, for a fee of $15, you can rebuild your character, with some restrictions. You can change your gender, face, skin, hair, and name, but not your race or class. You can do hair in-game already via the barbershop, so I imagine the ability to do those via this service is just for convenience. The real draw is the gender and face options.

Don't want to play your Female Undead Warlock anymore because they move funny? It's okay, turn them into a way awesome Male Undead Warlock. Sick of looking at your Male Draenei? Try out something more... pleasing to the eyes. This is a feature people have been asking for since WoW launched, so I'm surprised it took so long for it to happen. If you're taking full advantage of the feature, it's really not a bad deal considering a paid name change is $10. For an extra $15, you can more or less have a new character. Well, sort of.

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Filed under: Analysis / Opinion, Blizzard, News items

Human racials revised again

Racials received a significant revamp recently in the LK beta. But it looks like they're already dissatisfied with "The Fall of Humanity," a new human racial that basically mimics Hunter Feign Death (but without the threat drop), and will be mostly giving it to Night Elves in the form of a Shadowmeld rework instead. The racial that will be replacing it is called Every Man for Himself, and reads as follows: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, such as the PvP trinket.

As Vaneras notes, this now gives you the chance to not equip your PvP trinket, essentially giving you an extra trinket slot in PvP. But isn't this basically an amped-up Escape Artist? Doesn't seem very fair to the poor gnomes. I guess Escape Artist doesn't share a cooldown with the trinket, though.

Even as a PvE player, this will come in handy quite often, I expect. I certainly make liberal use of shapeshifting breaking movement impairing effects on my Druid. And hey, as long as they're not removing Diplomacy like I originally thought, they can do whatever they want with the other human racials as far as I'm concerned. Just let me stay diplomatic.

Edit: Shadowmeld now works as follows: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.

Filed under: Human, PvP

Breakfast Topic: If you could choose your racials

If you haven't already checked out the list of updated racial abilities, you should. Some have been nerfed, others were buffed, and new ones, like the "Voodoo Shuffle" were added.

While racials are a nice bonus, they can weigh heavily on your racial decision when rolling a given class. For example, many Horde warriors roll Tauren because of the 5% health increase. This conflicts with rolling the race that you'd prefer combined with the class you desire.

There has been much speculation about what it would be like to be able to choose your own racials, and reader Mike even came up with a talent tree method for doing just that.

If you were given the power to choose, which three or four would you choose, and why? Keep in mind the overall balance which generally includes a passive ability, an active one, and one or two minor buffs to stats such as resistances, health, or professions.

Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Breakfast Topics, Expansions, Draenei, Blood Elves, Alts, Wrath of the Lich King

Death Knights and racial bonuses


Death Knights are in the unique position of being open to every race (Warriors can choose any race but Blood Elf). This means you will have a lot of options for trying to pick the best racial bonuses for your new DK; complicating the matter is the fact that DKs can both tank and DPS. Milkgas, of Anvilmar (US), recently wrote in with the opinion that Dwarves would be optimal for a tanking DK, due to their frost resistance (speculating that frost will be prevalent in Wrath). But let's go over the options (listing only the racials that seem relevant to DKs):

  • Horde:
    • Orc: Blood Fury would be handy for DPS, not so good for tanks; Hardiness, on the other hand, would be nice, if not essential, for a tank to have; and Axe Specialization is helpful, given that axes will be available for DKs to use as rune weapons (as well as swords and maces)
    • Tauren: War Stomp is great for PvP. Endurance is probably the best overall tanking racial out of all the races. And Nature Resistance will probably be handy somewhere, though it's not a huge deal.
    • Troll: Berserking is a useful, if occasional, boost.
    • Forsaken: I still contend that Will of the Forsaken is overpowered. May certainly come in handy while tanking, and of course in PvP. Shadow Resistance, like Nature Resistance, is a marginal benefit.
    • Blood Elf: It remains to be seen how the Mana Tap/Arcane Torrent system will work with DKs' Runic Power, but this has the potential to be very useful. Magic Resistance is, numerically, stronger than any other race's inherent resistance - you wind up with 25 points of resistance overall.

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Filed under: Polls, Death Knight, Wrath of the Lich King

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