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Posts with tag raid-boss

The hardest boss of WoW

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We've done analyses and retrospectives on various boss fights for years here at WoW Insider, and as a new raid looms large in patch 5.4, I started thinking about which boss might be considered the most difficult to ever grace World of Warcraft. It's not a simple question to answer, because of the diversity of fights we've seen in WoW over the years, as well as the way the game itself has evolved. I turned to the rest of the WoW Insider team for some opinions on this, and they quickly weighed in with typically interesting and thoughtful opinions. As can be expected with such a subjective topic and a good-sized group of people as the WoW Insider staff, opinions varied on which might be the hardest boss of all. Yet, four names in particular kept popping up.

1. C'Thun
Matt Rossi: If we're talking "hardest for people in the best gear available to do at the time", then C'thun. They HAD to nerf C'thun before anyone (and I mean anyone) could kill him without exploiting. For a group of level 60's in BWL/AQ gear, pre-Naxx, C'thun was the hardest fight. Not even Naxx fights compared. There has never been a fight tuned that high again.

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Filed under: Analysis / Opinion, Raiding

Siege of Orgrimmar Preview: Malkorok

Siege of Orgrimmar Preview Malkorok
In Wrath of the Lich King, we rescued Valithria Dreamwalker. In Cataclysm, we had to contend with Chimaeron. Healers, if you were looking for a signature encounter for Mists of Pandaria, look no further than Malkorok. He's a former member of the Blackrock orcs who swore allegiance to Garrosh and now acts as bodyguard, chief advisor, and leader of the Kor'kron. In fact, Malkorok is so loyal that he volunteered to be infused with the power of Y'Shaarj.

Read on to find out more about taking down this horde champion!

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Filed under: Raiding, Raid Guides

Oondasta has the best loot table in the entire universe

Therapsid Scale Gloves. With this one drop, Blizzard has found a way to get me to level my shaman again. This and much, much more have been found by the fine folks at Wowhead on the mighty Oondasta's loot table, much of which has similarly interesting names. There's the Overcompensating Chain of the Alpha Male, the Carnotaur Battlegloves, the Breastplate of the Iguanocolossus and more. There's also the Reins of the Cobalt Primordial Direhorn, for those of us who like riding in style.

If you know me, you know I love all things paleontological, but especially therapsids. I'm so excited that I would go camp Oondasta right now if I could. Well, okay, I would badger my guild to go camp him. So go over to Wowhead and check out the full list of Oondasta's goodies.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Raiding, Mists of Pandaria

Patch 5.2 PTR: Staring into the face of Iron Qon

Patch 52 PTR Staring into the face of Iron Qon
The first question that crossed my mind was is this guy pronounced Iron Con or Iron Chon? I think it's the latter, but I don't have a clue. Anyway, Iron Qon is one of the last few bosses in the Throne of Thunder before you can challenge the Thunder King himself.

After experiencing a few wipes, the current iteration of the boss abilities just seem overpowered. With any new boss, there's always that slight chance that we're not doing it correctly or that it's bugged. Usually, we assume that we're doing it wrong. But after repeated attempts and trying a myriad of assorted positions and strategies, nothing was working. We had a hard time putting a serious dent on that first flying quilen. The furthest we progressed was no less than 60% health.

Not exactly promising, right?

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

The unspoken etiquette of world boss encounters

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World bosses are returning in Mists of Pandaria!

You know, my uncle, the legendary General Commandicus Brutallicus, told me stories of veteran players staying up at various odd hours of the day to challenge the emerald dragons, Lord Kazzak, and others. Even though I was but a young priest at the time, he told me that going after them was a hoot and experience in itself, especially if your home was on a PvP realm.

There was an unspoken etiquette among raid leaders who went after world bosses. Since world bosses are making a comeback, I wanted to share them.
  • You can't call dibs. The first group that arrives, is buffed, and ready gets to pull the boss first. No exceptions. You can't just stroll in there and call dibs when your entire raid group wasn't there or ready yet. Heck, you can't even physically contest the boss even if you did get there first. Back in my day, anyone who cried about seeing the boss first and losing out was generally laughed at.
  • You take turns. There was an unspoken level of respect between the top raiding guilds. Despite the hatred and the fierce competition, we never interfered with attempts that were already progress. To do so brought dishonor to the guild and would cause you to be blacklisted from the realm. In an era when realm and faction transfer never existed, it was a big deal -- not to mention, if you opened fire on one group, they would come back and wipe your attempts. This would go on back and forth before everyone got tired, but no one would give. Yes, which leads me to the next rule ...
  • Bring two raid groups. You had one raid group which would tackle the main boss. The second raid group was there to provide cover and to engage or otherwise tie up any hostile players who wanted to wipe your raid. These tended to be the PvP contingents within the various guilds. They were the players who didn't raid but spent all day grinding Alterac Valley for Grand Marshall and all that. This second group of players would hide behind a mountain or a tree or something and wait for instructions from the primary raid leader before engaging anyone.
  • Majority guild receives first picks on loot. This is more of a courtesy than anything else. If a raid group consisted primarily of a raiding group and it was demonstrable that they did most of the heavy lifting, they had the right to select one item they wanted out of the loot drops before opening the rest to free roll. However, since the loot method is going to change, this rule is no longer relevant.

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Filed under: Raiding, Mists of Pandaria

Patch 4.2 PTR raid testing continues tonight

The testing for patch 4.2's Firelands raid content has been moving along at a steady clip, save for Friday's testing period, which got derailed due to server issues. But never fear! The 25-player modes for flamewaker hunter Shannox, spider queen Beth'tilac, and cranky (almost Rossi-like) elemental Lord Rhyolith are up for testing tonight to make up for Friday's lost time.

Make sure to check out our impressions of three of the new bosses: Alysrazor, Lord Rhyolith, and Beth'tilac.

We're going to retry Friday's schedule, today!

Monday, June 6
2:30 PM PDT – Shannox (25 Player)
4:00 PM PDT – Beth'tilac (25 Player)
5:30 PM PDT – Lord Rhyolith (25 Player)

As always, the schedule can change at a moment's notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.




The news is rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Raiding

Breakfast Topic: Design yourself as a raid boss

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

One day, I was running a few low-level guild members through Zul'Farrak. We finished the dungeon, and I took the opportunity to sit in his throne, informing my group that I had claimed the dungeon for my own and I was now the final boss.

We all had a good laugh, but that got me wondering. What kind of raid boss would players make? For me, my main was a ret paladin at the time. I sometimes pinch heal, too, so I think I would have to have some annoying healing ability, like the Twin Val'kyr when they use Twin's Pact. I love my bubble, so I would want to have that; maybe pop the bubble and cast a big heal. The raid would have to dispel/break my bubble and interrupt. Maybe some giant, AoE holy attack that opens up holy fissures in the ground. They'd do damage but make healers more powerful, to keep up with any enrage-like effects.

If you had to convert yourself into a dungeon or raid boss, what unique mechanics or abilities would you have? How would they reflect your abilities, unique playstyle and personality? What quotes would your character have? Would you have a cool story behind why you're there? Who are you as a raid boss?

Filed under: Breakfast Topics, Guest Posts

Easily share boss strategies with Boss Blueprint

We're always on the lookout for awesome web tools and utilities that can help raiding groups with everything from determining raid buffs to the strength of your raid group itself. Now, you can plan strategies and easily share them with Boss Blueprint!

The interface is simple, and it has preset room images for each and every raid boss in Bastion of Twilight, Throne of the Four Winds, and Blackwing Descent. You can add any raid markers, directional arrows to indicate movement, and raid roles onto the map to show where people should stand. Boss Blueprint could make a really great tool when you're explaining a fight to your raid and need a visual aid.

Blizzard has come a long way with its own raid interface with the new raid markers, new tools for raiders like role checks, and beefed-up raid unit frames that look more and more like those of a lot of addons out there. Boss Blueprint looks like it could be a great corollary to the built-in tools, as the images you create are easily sharable just by clicking the generated link.

Check out Boss Blueprint at its website here.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Guilds, Raiding

Breakfast Topic: Who could be a new world boss in Cataclysm?

One thing that was missing from the Wrath expansion, conspicuously or not, was a world boss on par with those such as Kazzak and the Emerald Dragons. For better or for worse, Blizzard completely removed them from the game, reserving the massive figures towering over the landscape for instanced quests or dungeons.

Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.

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Filed under: Analysis / Opinion, News items, Breakfast Topics

Icecrown raid difficulty to be set on a per-boss basis

Blizzard is once again changing the way in which we trigger heroic modes of encounters. First there was Sarth, where you left up mini-bosses. Then there was Ulduar, where you (sometimes) triggered a particular event by defeating or leaving up particular bosses or objects. Then in the Trial of the Crusader you had four different raids to do depending on your difficulty setting.

Now in Icecrown Citadel, Blizzard has appeared to reach a final solution of sorts -- potentially even going back and changing the way hard modes in Trial of the Crusader are triggered. Difficulty (hard mode on/hard mode off) of the upcoming Icecrown Citadel raid in patch 3.3 will be set on a per-boss basis.

The full statement after the break.

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Filed under: Patches, News items

Garrosh, a raid boss?


I don't necessarily agree with everything we highlight here on WoW.com, but just because a post seems wrong doesn't mean it isn't interesting to talk about. Such is the case with Loregy's latest post -- they suggest that after all is said and done, the much beloved (whoops, not) Garrosh Hellscream will end up at the wrong end of our weapons. They say that the big fight between Garrosh and Thrall (rudely interrupted by the Wrath of the Lich King) means that Garrosh is in for a whooping at some future point. Matt basically said as much in his post a while back -- Garrosh is a flawed hero, to say the least, and it's likely that sometime here, those flaws are going to catch up with him, possibly in the form of us players.

Now of course whether that's true or not is an entirely different question from whether that's what you want or not. Kisirani has already said that there are sides of Garrosh we haven't seen yet, and Blizzard could go either way with him -- either put him through some troubles and teach him to learn some lessons (right now the guy is pretty dumb), or do what Loregy is suggesting and turn him into a raid boss (wouldn't be the first faction leader with such a fate, to be honest). Personally, I think Garrosh is headed for a little redemption -- all he really needs, to my mind, is a little experience and humility, and, as I understand it, war can teach those pretty well.

Filed under: Horde, Orcs, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, Lore, NPCs

Announcing Turpster's Dingstravaganza, this Saturday on EU Sporeggar

I never thought it would happen, but I'm eating my words -- Turpster, of the WoW Insider Show (and Turpstervision over on Massively) is going to ding 70 with his Shadow Priest before the expansion. And in fact, he's giving you the opportunity to not only see it, but to take him down right beforehand.

Yes, this weekend, right after our live show on WoW Radio (which starts at 3:30pm Eastern, or 8:30pm GMT), Turpster will be hanging out in the Gnome/Dwarf starting area of the European Sporeggar server, and right before he dings, he's giving you and all of the other Gnomes who show up the chance to try and take him out as a raid boss. He's even got a strategy posted, and trust me when I say he's got this all planned out as a real, chaotic, surely hilarious raid fight -- this will definitely be a sight to see. And there's loot in it, too -- if you're one of the Gnomes who drops him, you could nab a Tabard of Flame code or a few other cool prizes.

If you're on the US servers, don't worry -- Turpster has written up a quick and easy guide to get you running on the EU realms (you don't have to redownload anything, all you have to do is make an EU trial account). Should be a lot of fun, and make sure to Fraps or screenshot it if you're there. Tune in on Saturday for the WoW Insider Show live on WoW Radio, and then join us afterwards on EU Sporeggar (roll a Gnome, so Turpster looks like a really big raid boss) to take down the T and then watch him ding 70!

Filed under: Priest, Events, Fan stuff, WoW Insider Business, Humor, WoW Insider Show

Around Azeroth: Kael'thas rises


Player Ilithiel of the Serious Business guild on Argent Dawn thought this screenshot would be perfect for a spotlight considering the information coming out of Patch 2.4 on the PTR. His guild had just finished Phase 4 of the fight against Kael'thas Sunstrider, the final raid boss of The Eye in Tempest Keep. Kael'thas is seen here rising into the air to destroy the walls around him. Of course, that doesn't stop him from getting thrashed soundly by Ilithiel's guild.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.

Filed under: Screenshots, Around Azeroth, Bosses, Galleries

Lunar Festival is up to its old tricks

Blizzard has previously told us that they plan to renovate as many of the holidays as possible, but from what we've seen so far, the Lunar Festival hasn't really recieved any of that love-- as Lodran says, players who've done the Lunar Festival quests in the pasts aren't finding anything new to do this year.

Not that there's anything really wrong with that-- Omen is still out there to be taken down, and for a lot of people, Omen was the first raid boss they'd seen (in fact, he was the Horseman before there was a Horseman-- a seasonal boss, except that Omen didn't drop epic loot). And lots of people are still having fun running the old Lunar Festival quests and turning those in.

But it is too bad there's nothing new yet. Guess we'll have to wait for Love is in the Air and Noblegarden to see if Blizzard's done any more seasonal updating.

Love is in the Air and on WoW Insider. Check out our continuing coverage of the event and our guide to earning the achievement. And you better hurry; the holiday only lasts five days!

Filed under: Analysis / Opinion, Events, Blizzard, Quests, Raiding

Sunwell boss already in game files


Earlier today we reported on Swedish magazine Level's exclusive on new Patch 2.4 details. One of the revelations was that the 25-man dungeon, Sunwell Plateau, has a boss named Brutalicus, a pit lord who has lost his wings. MMO-Champion found the game model and has posted it for all to see.

That's one ugly dude. And the spiked codpiece pulled half way up his chest like grandpa belting his pants too high isn't helping. Oh well, we're not taking him out to dinner, we're shaking him hard until phat loots drop out, right?

You can see more angles of this Patch 2.4 raid target in the gallery below.

EDIT: Gallery is acting wonky. Bear with us.

Filed under: Patches, News items, Raiding, The Burning Crusade, Bosses

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