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Posts with tag raid-guide

Raid Rx: 6 signs healing is not for you

Raid Rx 6 signs you are playing the wrong class and role
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

It is true that healing has come a long way since the game debuted. The mechanics and the systems have evolved to the point that the game is accessible now more than it was before. You got crazy people like me with five priests and other players who normally prefer DPS or tanking rolling healing alts just for the fun of it.

But if you find yourself in a tough position playing in a guild and you're just not feeling right at all about it, maybe there's a little more to it than that. Anyone can be a healer, but not everyone can be a great healer. I've always felt that really special healers were meant to be.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Recap of recent healing changes

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

There's been some large changes to healing for some of the classes in recent builds. This week, we'll recap and go through the classes to see what's new. You might be interested to know that at level 89, my priest has 250k mana. Who wants to wager that 300k mana is the maximum cap at level 90? Remember with the new intellect and mana system coming in with the expansion, intellect stats no longer raise the mana pool anymore. Your mana regeneration is governed strictly by your spirit levels.

Priest

Lightwell receives a few tweaks to the healing numbers. More importantly, it now has a glyph that completely changes the functionality of the spell. Glyph of Lightspring turns Lightwell into an automatic healing ability with a catch. Lightwell will only heal players with health lower than 50%. It will only perform the check once every 5 seconds. That is a fair compromise to me. I've never been truly satisfied with Lightwell since my experience has shown me that most players never click on it when it really matters. At least this glyph helps remove control from them and I gain the knowledge of my Lightwell kicking in when it'll be needed.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing), Mists of Pandaria

Raid Rx: Shamanism heading into Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

After covering monks, priests, paladins, and druids, there is one class left to review: shaman. How are they going to fare entering Mists of Pandaria?

Totems ... gone!

Just kidding!

They're not really gone. They've switched to more of a utility focus now. Looking at the entire list of totems available, not a single one provides any type of stat increase. Totems that provided passive buffs like Flametongue Totem, Mana Spring Totem, and Stoneskin Totem have been removed. Healing Stream took a nerf cannon to the face, now only affecting a player now instead of whole groups.

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Filed under: Shaman, Raid Rx (Raid Healing), Mists of Pandaria

Raid Rx: The outlook for holy paladins in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You know, after reading through and playing around with a holy paladin on the Mists of Pandaria beta, it looks like paladins didn't get a ton groundbreaking class changes. In a way, though, that's a good thing! You still get to keep the same style of play, except you have a few new spells and abilities to really augment your healing even further. You don't even have to learn any new playstyles.

If you're an awesome healer now, then you should have no problems moving into the next expansion at all. The additional AoE helpers are a bonus. Even though Holy Radiance is awesome, it'd be nice to have a few other AoE healing spells for a change.

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Filed under: Paladin, Analysis / Opinion, Mists of Pandaria

Raid Rx: An overview of druids in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Last week, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.

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Filed under: Druid, Raid Rx (Raid Healing)

Raid Rx: Mistweaver Monk 101

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Ghostcrawler introduced the monk in detail to us back during BlizzCon 2011. We didn't have as many details available to us until we entered the beta stage of the game. This week, I want to introduce you to the different aspects of healing monks.

The mistweaver monk is a stance-based class that has two forms of energy at their disposal: mana and chi.
  • Stance of the Wise Serpent Healing stance that replaces your energy resource bar and turns it into mana and converts your spirit rating into spell and melee hit rating. Abilities that would have cost energy now cost mana.
  • Stance of the Fierce Tiger Increases your damage done by 20% and allows access to a different set of offensive abilities.
When healing, you'll mostly be in the Stance of the Wise Serpent.

In terms of equipment, monks can use axes, staves, maces, fists, swords, and polearms. Your preferred weapons will mostly be staves or maces (although that may change as more items are revealed). For armor, you'll have access to leather and you'll get the 5% intellect from Leather Specialization. Like the other healing classes, your mana regeneration is going to rely on spirit.

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Filed under: Raid Rx (Raid Healing), Monk

Raid Rx: Mists of Pandaria healing changes

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You'll notice that there are a ton of new glyphs that have been added for all the classes. That list is by no means exhaustive. I also noticed some slight changes in the way certain spells work. I can assure you it won't be anything too drastic, but these changes are enough to keep you interested and wondering. This week, I'll be rounding up what we know healers will be getting, as well as any other notable modifications.

New for druids

Cenarion Ward appears to be a Prayer of Mending-like spell without the subsequent charges. Good spell to open with before an engagement. Won't have to pre-HoT as much. Just remember to pre-Ward.

Wild Mushroom: Bloom! Hope you love 'shrooms, since you'll be gaining the use of these in addition to your Balance friends. Anticipate a moment where big AoE healing is needed, and plant 'shrooms. Detonate after raid group takes a hit, and relish in the healing spores that explode.

Regrowth can be glyphed to remove the HoT component. Benefit? 40% increased chance of a critical heal. I guess you can configure a HoT-based class to switch to a non-HoT direction.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing), Monk, Mists of Pandaria

Raid Rx: Yor'sahj healing on hard mode

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Did you manage to knock out heroic mode Hagara? Wondering where to go next? The summoner of ooze, Yor'sahj should be next on your list. Perhaps the biggest change in heroic is the extra ooze that spawns that your raid needs to deal with. This means Yor'sahj has more abilities with which to assault your raid. This encounter doesn't exactly have a set script, since Yor'sahj cycles through different slime combinations.

For healing setups, I strongly advise bringing in no more than six healers. Healers will want to configure their UIs so that they can view Deep Corruption debuffs on their raid frames. All in all, Yor'sahj hinges heavily on the ability of your raid to react to the different combinations.

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Filed under: Raiding, Raid Rx (Raid Healing)

Raid Rx: Mists of Pandaria healing additions, changes, and thoughts

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Were you excited about the latest changes that were made to the Mists of Pandaria talent calculator that was introduced last week? Some earth shattering changes all around but who do you think won out? Let's examine!

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

How encounter design plays into game balance

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Game balance is a very frequent topic when it comes to WoW. With every nerf or buff, there comes a vast explanation from the player base as to why it was and was not justified. Perhaps one of the most common lamentations regarding a nerf that we see is when Blizzard "nerfs PvE for the sake of PvP." While Blizzard does make PvP damage adjustments from time to time, there are far more damage changes that are made due to PvE concerns than there ever has been for PvP. It's an easy fallback to take up; blaming the aspect of the game which you don't actively take part in, yet it would be far more accurate for PvP players to complain about PvE.

There's another trap that's easy to fall into: that PvE balance is easy to do. To be fair, balancing against Patchwerk encounters isn't that difficult, although you'll still never get it perfect, but WoW has only had a single Patchwerk encounter, and that was Patchwerk. For all the damage juggling that Blizzard does, the largest factor in game balance is always going to be the encounters themselves. Each fight has unique mechanics which mingles with the way specs operate and it is that which determines how a spec fairs just as much as any damage balancing on Blizzard's part.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: The loss of itemization in Cataclysm

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Like it or not, there's one constant about raiding. No matter what your reason for raiding is, and no matter what joy you happen to get from it, there's only one thing that matters at the end of the day. Obviously, I'm talking about loot. Loot is the one thing that makes the raiding world go 'round. Sure, we raid for story, we raid for friends, we raid for challenges. All of that is well and good and makes for a nice, lovely, non-selfish story that we can tell the world. Who knows? It might even be true -- but there's no avoiding that loot is the result.

Maybe that's why raiding has popularity issues. Maybe it isn't the experience so much as it is the reward. I suppose we'll never know -- at least, not from this Ready Check. No, no, instead there's there one part of loot issues that I really want to get into, the problem that has been plaguing Blizzard for this entire expansion: the lack of loot.

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Filed under: Raiding, Ready Check (Raiding), Cataclysm

Raid Rx: Can healing be diversified further?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Greg "Ghostcrawler" Street (lead developer) published a developer blog post a few days ago and shared thoughts about roles within the game. DPS classes tend to have multiple specs that can be switched to in order to provide a different set of damage spells and utilities. Some of the examples cited included warlocks and rogues, since they're straight DPS classes. Would it be possible to hypothesize and think about single-role healing classes with varied specs? While I don't think it is unheard of, I can already think about the different logistical and gameplay difficulties that are going to come with it.

For DPSers, you have that role divided between those players in the ranged group and those belonging to the melee. With healing, you're limited with just being purely at range. There isn't a classified melee-only healer (and we don't know entirely how the monk will play out).

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Ready Check: Tiered raid progression vs. raid accessibility

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Let's do a little bit of polling in my head, shall we? How many of you raided during vanilla? Not all that many, I'm sure, and not purely because not that many folks from that time are still around but also because a horridly low number of people who were around back then did raid. But let's say you did raid. How many actually got to clear through the original Naxx? Now, that's a small number of hands; after all, even Blizzard said that less than 1% of the player base so much as downed a single boss in the that instance. Moving on to The Burning Crusade, how many raided there? More hands that previously, I'm sure. Now how many of you progressed past Karazhan? How many cleared through Black Temple? Sunwell?

Let's keep getting more current, though. How many say Naxx in Wrath? Now how many saw ICC? OK, how many say any T11 content? How many of those saw Dragon Soul? Interesting! The number of hands gets progressively smaller as the raids within vanilla WoW and The Burning Crusade progress, yet it stays relatively the same throughout Wrath and Cataclysm. That's because in Wrath, Blizzard drastically changed its view on raiding -- far beyond merely making it easier.

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Filed under: Raiding, Ready Check (Raiding)

Raid Rx: Healing heroic Morchok

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

The recent nerf to Dragon Soul with the release of patch 4.3.2 means more players are now within striking distance of Morchok on heroic modes. He's a boss that serves as an execution check for your raiding group more than anything else. If your raid group mastered the art of healing through him on normal, then it should have no problem doing it again on heroic.

Just be prepared to do it twice.

The biggest hard mode change is that Morchok clones himself. His clone has the exact same abilities as Morchok prime, except the timing will be off. Your raid will be splitting in two and pulling the two bosses away from each other. You can envision the fight as two pseudo 10-man groups fighting (or two 5-mans, if you're in a 10-man raiding group).

Come into the raid with six to seven healers, if you're a 25-man raiding group. Actually, I'd consider bringing seven if it's the very first time. For 10-man, it is not uncommon for groups to bring in up to four healers for the first time. You'll need them, due to the amount of damage being dished out to the raid. Ideally, try to insist that when your raid leader splits the raid into two groups, the players will show up in your raid frames in different groups. Having all of the players in group 1 and 2 on one side with groups 3 and 4 on the other can be beneficial. The side that is tanking Morchok is the one that could benefit from the extra healer, as it seems more damage is done on that side.

I strongly recommend bringing in tanks with their four-piece bonuses, because they will be an incredible asset.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: How to be the world's worst healer

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Time to take a break from trying to be an awesome healer. It just feels much easier to be the best at being the bottom of the barrel. Without any concerns, you can simply play however you like with no fear. There are multiple steps on the road to being an excellent healer for your raiding guild. As you might expect, the same applies to being the worst healer.

Note: You shouldn't actually do any of these, as they're the exact opposite of the way you should be playing. I would like to add that I've seen parts of this list in action throughout the years in my experiences.

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Filed under: Raid Rx (Raid Healing)

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