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Posts with tag raid-leadership

Officers' Quarters: Humbling Hellscream

Garrosh laid low
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Garrosh Hellscream, son of Grom, Chieftain of the Mag'har, Warchief of the True Horde, is no pushover when you meet him in battle. Nor should he be, as the final boss of Mists of Pandaria. He can break your raid team's spirit faster than he nuked Theramore. One such team is fracturing under the pressure of Garrosh and his freaky Old God souvenirs, and their raid leader is asking for help.

Hello Scott!

I am currently the raid leader/GM for a startup guild on a high-pop server. I was able to create a guild, form a raid team, and get them 13/14 very quickly on normal. However, I recently lost my partner tank (I tank as a warrior) due to RL issues, and had a DPS rage quit during our Garrosh attempts. I've converted a dps to tank (he has sufficient gear), and am having trouble finding the right comp/team to get Garrosh down. We rarely wipe on the first 13, but we are having trouble on garrosh.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: No leader = no raid?

Officers' Quarters No leader  no raid MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

When your raid leader is absent, does your guild cancel the entire raid? This week, an officer is in a guild that does just that.

Hi Scott,

I've read a lot of your columns and I'm curious if you could offer some advise on how to suggest changes to a GM.

Ok, I'm an officer in a guild that is focused on "casual progression" (if such a thing exists). We have regular raid times and dates that the whole guild is aware of, and use the calendar to build our raid groups. For some background, our GM is also our primary raid leader. When he is unavailable to raid, due to work or life, we typically don't raid. We have two tiers of guild officers, one to focus on class knowledge and guild activities, and the other who are raid leaders. The raid leader tier is short in number because some guild members don't want to lead raids and others because our GM doesn't feel they would be a good raid leader.

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Filed under: Officers' Quarters (Guild Leadership)

New raid team development website needs users and feedback

Enchants
If you're a raid leader looking for better ways to manage your team roster, Cosine (@mashiox) may have a solution for you: the new website Whozawhat. Whozawhat is a site that, once you have registered, allows you to create teams of raiders using a tool that pulls information from the World of Warcraft Armory database. It will then return information to you about your team in a straightforward, easy-to-read table format.

What's nice about it compared to the armory itself is that it allows all of your raid team members to be viewed in the same place at the same time, and will also instantly let you know if your raid members have full gems and enchants. If you want to analyze a team member in greater depth, you can click on their name and it will display that character in a manner similar to the armory, as well as letting you know if that character "passes" the gem, enchant, and talent audits.

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Filed under: Analysis / Opinion, Raiding, Raid Guides

Eight Years in Azeroth: Slaying internet dragons and guild management

Eight Years in Azeroth Slaying internet dragons and guild management
One of the hottest reads in the World of Warcraft communityright now is Shawn Holmes's Eight Years in Azeroth. Old-school players chuckle along with details that today's players wouldn't recognize as coming from WoW. Guild leaders nod in agreement at scenarios that replay over and over in guilds throughout WoW. New players gawk at raiding conventions and gameplay that feels entirely different from the game we know today.

"It was 'slaying internet dragons' mixed liberally with a crash course in leadership and team management," Holmes told WoW Insider. "I went from a player who barely understood the necessity of officer-only forums and a guild bank to dealing with the complexities of interpersonal conflict, player politics, the psychological effects of the social ladder, and keeping players both motivated and loyal in the constantly changing landscape of WoW."

As Holmes blogs his way through his eight years of blood, sweat, and tears in Azeroth, has he come to any realizations along the way?

"Staying true to a moral compass is one thing; keeping an entire guild aligned with those ideals is hard work," he observes. "It's a battle I both won and lost, repeatedly."

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Filed under: Interviews, 15 Minutes of Fame

Officers' Quarters: 7 ways to stop the bleeding

A feral druid applies a bleed debuff
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

The good news for raid leaders these days is that so much help is coming from patch 5.4, if what's on the PTR is any indication. Flexible raiding could be a lifesaver for guilds who stalled out in today's challenging normal modes. Virtual realms could inject new blood into every realm. The Throne of Thunder raid should see an across-the-board nerf from the patch, too. With all of these changes on the horizon, what raid leaders need to focus on right now is holding on and keeping their teams intact.

The bad news is that no one knows when the patch will drop. We are likely at least six weeks away from 5.4, and probably longer than that since Blizzard has new systems to test and a new raid to tune. This week's email comes from a raid leader who isn't sure he can make it:

Hello Scott,

I am the current Raid Leader of a 10 man raid guild that considers ourselves to be progression-focused, semi-hardcore, or whatever you want to call it. We raid 3 nights a week for 3 hours a night, keep logs of all our runs, and really push to be successful. In the past, this worked out fairly well for us, as our guild maintained a top-10 place on our server according to wowprogress.com all through tiers 12, 13, and 14. However, since the release of MoP the members that made up the original progression team have been slowly bleeding away for one reason or another. At first, these losses could be absorbed by the extra standbys on our roster as well as a few people that swapped from our more casual 2-night-per-week team. Eventually we had to start recruiting out of guild in order to fill our raids each week. Generally speaking, for each player we lost the replacement we found was of a lesser caliber, whether it be in skill, gear level, or dedication.

With the release of ToT and the difficulty of certain bosses (Horridon for example), our progression has begun to seriously stumble.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Next in command

Saurfang and Garrosh
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Some people became guild leaders because they had a vision for a new type of guild or a new policy. Some just saw a need for better organization among a group of friends and took up the mantle. Some are elected. Some volunteer. Others have the position thrust upon them.

Such is the case for the author of this week's email:

Hi Scott,

I was recently given the GM position by my former GM who also happens to be our raid leader. He's cancelled his subscription as he's not enjoying the game anymore, and left everything to me. His leaving has caused other members to leave as well, for similar reasons. I can't fault them for not wanting to stay if they aren't enjoying the game.

I initially feared these people leaving would be the death of both the raid team and the guild (we are small, with few people playing other than to raid), but other members of the guild have stepped up and begun to help with recruiting to replace our missing raiders, and I am very appreciative of their efforts.

So my greatest problem at this point is that I never wanted to be GM or raid leader, and now I'm both.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Backseat raiding

Two vrykul on a chopper
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Raid leading is never an easy role in the best of times. When players start to question your decisions and argue with your strategies, the job can take on a whole new dimension of hassle. That's the case in this week's email:

Recently drama erupted in my guild which I felt had been brewing for a while now. My fiancé and I joined a newly formed guild and it was known at the time, we went through with the GM how we were not a package deal and if one of us did not make the cut that we were okay with it. The only thing we requested was fair treatment.

Shortly before cataclysm I was asked to be an officer, due to some qualities I had shown during raids, namely not being afraid to speak up and ultimately voice who had made the mistake thus creating more accountability ... I took over raid leading and led the guild to a double digit us ranking according to Wowprogress.

During this time drama began to brew, two players one of which was new ... and one of which was a founding member started a campaign which I could clearly see to discredit and argue strats I had prepared as well as judgement calls I made on the fly, it all escalated when one of those wanted to argue the raid comp and then in turn that my fiancé should be the one sitting not the new mage who was a recruit (and dating one of the other core raiders) despite the logs showing that was not the case. The gm wanted me to do it to appease them and I refused, the raid ended up being called.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Three questions from a raid leader

Officers' Quarters Three questions about raid leadership
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Today's email comes from a raid leader with three different questions regarding raid comps, bank mats, and problem raiders. Let's jump right into it!

Hello Scott,

I am currently a high officer in a a new 25 raiding guild, MT and fairly new raid leader. ... Recently, after a pug for MV, 4 new raiders decided to join our roster, enabling for us to have a full raid group. The issue comes then, in to parts:

Since the problems we've had finding raiders, we were "forced" to take those 4 new guild mates, making a core group not as efficient due to lack of variety, therefore buffs, abilities, cooldowns, etc. How inconvenient truely is this composition with repeated classes?

Furthermore, I would ask you for advice on how to encourage members to contribute with mats, Golden Lotus for example, to the gbank such as other raiding comodities?

Nevertheless, the main reason I was willing to write to you, is the fact that we have two of those new raiders too close-minded.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 9 warning signs that your raid leader is bad

A raid wipes to the Lich King
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

A good raid leader is the heart and soul of a successful raiding guild. Guilds have been made and broken by these stalwart, savvy, and thick-skinned individuals. A great raid leader is a truly special asset that all guilds seek but few are lucky enough to find.

The rest have to settle for whomever is willing. Unfortunately, while willingness can be difficult to find in and of itself, the role requires so much more than that. Those who fail at it often do so in spectacular fashion. Others are less obvious in their failure, and their raiders suffer for years as a result. How can you tell your raid leader isn't managing the job very well? Read on.

(Also, before I start the list, I want to note that every single item here is drawn from a real example. I've either experienced it personally or I've read about it in emails from you. This column was actually inspired by an email from RBG Leader. Thanks!)

1. Your raid leader is quiet in Vent. A raid leader needs to be the most vocal person on a raid team. He or she has to coordinate mechanics, explain guild-specific strategies, call out for cooldowns and battle rezzes, warn the raid of impending special abilities, get on people's case when they're consistently messing up the same thing, announce breaks, request suggestions, etc., etc., etc. It's not a role for the shy.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

Officers' Quarters: In the wake of drama, tragedy

funeral for a player
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Drama happens in guilds. As officers, we do everything we can to avoid it. Sometimes we make mistakes that set us up for it. At other times, it's simply inevitable. Much of it is stupid and pointless. However, nothing puts it all in perspective like a sudden, shared tragedy. This week, a guild leader wonders how he can deal with this terrible circumstance in the aftermath of a guild-shattering argument.

Scott,

I have a really difficult problem that I would like your advice, or at least your opinion. This problem is two fold and I will start with the short but serious series of events that have transpired the last few days. I (basically) started the guild a week before Cataclysm. We took off quick and became extremely successful. One of the first guilds to hit 25 on the server (which made me a really proud guild leader).

Early in the guilds history, we had a member join our guild, lets call him Eddie. Eddie has an abrasive personality and he tends to insult people. The thing is, hes not and never is being serious. He jokes and unless you spend more than 5 minutes talking to him, you just assume he's insulting you, which he's not. Well Eddie, being new to the guild (that had relatively little officers), hit the ground running and showed qualities of a true leader. He built our raid team, geared people, taught people, and did his job in a way that I've not seen done even as I raided through Wrath. Eddie however joined the military and had to leave for Basic Training. When he left, it was agreed upon that the raid leader spot would be temporarily given to another officer and would be given back when Eddie returned.

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Filed under: Officers' Quarters (Guild Leadership)

The Daily Quest: The art and science of raid leading

WoW Insider's on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

All hail the raid leader! Those super-organized (wo)men who exemplify the paragon of planning, execution and post-fight analytical skills necessary to lead a group of confused, inexperienced and possibly inebriated players into the jaws of hell and return with purples for all. How do they get it done? How do you train for such a gig? The Daily Quest has you covered.

Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

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