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Posts with tag raid-leading

The Queue: Soul man

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Yesterday Alex featured Cab Calloway blasting out Minnie the Moocher, a song that while was around for a long time was truly made epic by his performance with the Blues Brothers. And this lets me tie in perfectly to wish my brother Logan a happy graduation from high school next week. Logan and many of his friends were in their jazz band, and he often dressed up as the Blues Brothers when appropriate. And in lieu of that, today's reading music is the Blues Brothers' "Soul Man" performance from the 1978 SNL season. The good old days. 5 years before I was born.

Hokiebuddy asked...

"With the revamp of the bear and cat forms for Druids will there be any more Druid revamps in design such as the travel, swimming, or flying forms? Also will this spill over into other races and classes i.e. Warlock and Paladin mounts, Warlock minions, Shadow Priest shadow form, etc..."

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Filed under: The Queue

The Daily Quest: Forsooth and what not!

We here at are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Notice how we've linked Big Hit Box a lot this week? It's because they're producing great content for the community! If you're writing compelling content or come across a great site or blog post, please let us know!

Filed under: The Daily Quest

From our readers: Always a DPSer, never a tank

We get a lot of email from our readers who are trying to improve their in-game experience. I'd like to take a moment to address a reader who's struggling to find or make the right guild. Beware of the following wall of text.

I started playing over a year ago. Never have been able to find a good guild. I'm a warrior tank. Love it. Even made a second just for fun. Trouble is, it seems all of the guilds that can do anything already have their tanks. I'm really sick of pugging Ulduar and getting stuck on kologarn cause either healers or the other tanks fail.

I started my own guild after my leaving my last guild because they refused to let me tank. I couldn't even roll on tank gear as fury when all of their tanks had all best in slots. But my guild is stuck with 36 level 80s who are never all on at the same time... and most of the ones that are on are under-geared or aren't skilled in the least bit. what's your advice?

Dear anonymous reader,

Sometimes starting your own guild is the answer, sometimes it's not. It takes time, patience, and vigilance to build a raid guild. Be sure to check out Scott Andrew's Officer's Quarters. He regularly addresses the ups and downs of guild leadership and offers practical advice on the challenges you may face.

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Filed under: Analysis / Opinion, Guilds, Raiding, Classes

Ready Check: Nearly Immortal

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses.
This week's Ready Check was inspired by reader Evan, who wrote in to tell us of some frustrating near-brushes with immortality.

Among hardcore and casual guilds alike, the achievement 'The Immortal' has caused nothing but a headache, even though finally pulling it off puts you in a very elite group of raiders. We misguidedly hoped that there wouldn't be a similar achievement in Ulduar, but 'The Immortal, Part Two' puts paid to that hope. However, it's substantially changed in difficulty.

Currently, you have to complete Naxxramas without a single raid member dying on any boss encounter within a single lockout. This makes for incredibly tense raids when things are going well, and incredibly frustrated raids when something goes wrong and puts paid to that week's attempt. We'll take a look at some of the things that can go wrong in Naxxrams a bit later.

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Filed under: Tricks, How-tos, Raiding, Ready Check (Raiding), Achievements

Officers' Quarters: The hard-mode mambo

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Arriving with the upcoming 3.1 patch, Ulduar will be ground zero for hard mode raiding -- complex encounters rewarding the best loot in the game, presumably a hardcore raider's dream. There's only one problem: Hard mode is hard. Some people don't like hard. They like easy. Easy bosses, easy loot, and everybody wins, right? But other players enjoy a challenge. This week, one reader wonders how he can get his guild to dance the hard-mode mambo with Ulduar's finest.

Hey Scott,

With the release of Ulduar on the minds of most players, I thought this might be a timely question that ties in a current issue our guild's been having with what I see becoming a serious problem for us in the new 3.1 instance.

The current problem:

After clearing all available 25-man content and having it on farm for over a month, a line seems to have been drawn in the proverbial sand. Half of our raiders consider multiple drake Obsidian Sanctum the next step in guild progression. However, the other half seem to be content farming the content that is "easy" for us and are happy not logging on when we schedule attempts.

Furthermore, whenever we do get enough people for a "progression" raid, we run into the same problem. After a few attempts (I have seen as few as 2), we inevitably get the one or two raiders planting the seed of doubt.

"We don't have the DPS for this."

"Our healing is weak."

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Friends in high places

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Here's another /facepalm situation to complement the one I wrote about last week. What's the first thing you would do if you were suddenly appointed the leader of your guild? Would you talk to members about the direction they'd like you to take the guild? Maybe smooth things over with the other officers who might be a little stung that they weren't chosen to take over? This week's e-mail comes from a raid leader in a guild whose new GL took an entirely different path.

Hello there. I wanted to share some issues I'm having with my current guild. You see, I happen to be the paladin Class Master, and one of the raid leaders of an originally casual guild that got some interest into raiding.

However, problems started about 2 weeks ago, when our Guild Leader decided to quit the game, due to RL reasons. Since then, one of the other officers took over, being designated by the old GL before he left. The thing is . . . the recruitment policy changed from, you know, applying, getting our "probation" status for a week or so to see how the initiate liked the guild and vice versa, to "Hey, let´s get some of my friends in! They have already cleared Naxx!" (As if it was something like "WOO they beat Sunwell before 3.0!") And not only did they get invited, but also promoted to raider/officer status right away . . .

That ticked me off . . .

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Filed under: Officers' Quarters (Guild Leadership)

"Inside Higher Ed" compares raiding and teaching

Inside Higher Ed was pretty much the last place I ever expected to see a serious article on World of Warcraft. The study of MMORPG's isn't really part of mainstream academia (...yet), so imagine my surprise at finding an article comparing effective raid leading to teaching. Alex Golub, an anthropology professor at the University of Hawaii, contributed an article on his guild's attempts to kill Kael'thas pre-patch.

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Filed under: Analysis / Opinion, Guilds, Raiding, Bosses

Ready Check: Leading the fray

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. Or motivate 24 other people to do so!

For many guilds, raiding is in a bit of a lull at the moment, with far more focus on the future rather than the present. One of the things that can keep raiding life interesting is to try out different things; play an alt, try a weird setup, revisit old content...

How about a slightly different challenge? Something that will stretch your ability to multitask, to communicate, to deal with people; it'll try your patience but provide immeasurable rewards when that patience pays off.

No, I don't mean running for an election. I'm talking about raid leading.

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Filed under: Analysis / Opinion, Tips, Guilds, Raiding, Ready Check (Raiding)

Ready Check: In Limbo

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look to the future...

Raiding's in an interesting place at the moment. With the upcoming raid changes and dungeons we'll see in WotLK, a lot of people are looking forward and feeling less enthusiasm for the present. Some of those with bosses yet to kill in the game are becoming despondent at ever seeing the end of the tunnel, and people with everything on farm are finding excuses not to raid once they have their desired gear under their belts.

So what can raiders do now to prepare for the expansion, and how can raid guilds deal with the pre-expansion blues?

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Filed under: Analysis / Opinion, Instances, Raiding, Wrath of the Lich King, Ready Check (Raiding)

Officers' Quarters: Empty slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

One of the primary struggles I face in a guild with no attendance policy is getting warm bodies to fill 25 raid slots for every raid. It seems like it doesn't matter how many people we recruit these days, we just can't seem to get enough people to make it happen all the time. As new players join us, old ones get burned out or stop playing altogether to wait for the next expansion. Based on this, you might already conclude that I can't really help the person who wrote this week's e-mail -- and maybe I can't! But I've learned that sometimes other factors can come into play, and this person might already be onto one of them.

Dear Scott,

I am in a raiding guild that usually runs about 3-4 raids a week and currently we are progressing through Black Temple as we have already cleared Mount Hyjal. [. . .] Recently we have had some issues with people showing up to raids and it seems to coincide with when our guild leader (raid leader) is not able to make it to the raid. If our raid leader doesn't log on we can't seem to fill out a 25 man raid but when he does log on we have no problem. Not really sure why this phenomenom happens but it seems to happen every time.

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Filed under: Officers' Quarters (Guild Leadership)

When your fearless leader hasn't played your class

Back when I first started tanking 5-mans, there was a particular hunter who pulled off me with irritating regularity. This was partly because the early Druid tanking set at 70 is itemized more for mitigation than threat generation, but partly because he was a young guy, he was good dps, and he knew it. MM-specced Hunters actually do have a lot of control over mobs that get pulled off the tank, and I suspect on some level he made a game out of seeing just how long he could lock something down while the exasperated tank turned her attention elsewhere, usually after bellowing at him in party chat to "DISENGAGE! FEIGN DEATH! DISENGAGE!"

Not having played a Hunter at that point, I had a fuzzy notion that Disengage somehow reduced threat and was highly affronted at any hunter with aggro spikes who wasn't using Feign Death over and over again. After starting to level a hunter alt, it quickly became apparent that: a). Disengage was a melee-only skill that still had to "hit" the mob, and b). Feign Death wasn't exactly a spammable ability and could be resisted no matter what you did. I am by no means an expert hunter player, but I have at least learned to bellow, "FEIGN DEATH ON COOLDOWN!" if they're not trapping (and just minding my own business if they are).

I am still occasionally reminded of my days as a backseat hunter, and never more so than while listening to my GM trying to figure out what's gone wrong in a raid.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Instances, Raiding, Classes, Alts

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