@CaimNyu Sure. We'll likely still have bonus rolls, and those are always personal even if your loot system is not.- Greg Street (@Ghostcrawler) November 13, 2013
Posts with tag raid-loot
And let's face it -- when you're given a box of something, you really expect something to be in that box. Gold just doesn't cut it. Apparently Blizzard agreed with this sentiment, and the caches, deemed "failbags" by some, have been adjusted on the PTR to offer something far more substantial, according to a post by Bashiok on the official forums.
Trash drops, consumables, pets, and mounts? Count me in. This change ought to make getting that cache of items a heck of a lot more appealing to players. After all, if you get a surprise box of goodies, it ought to be full of fun!
Is that politician in the wrong? Or is that politician simply learning that if he behaves badly, he'll get a bribe to start behaving correctly? What's to stop him from behaving badly again, if he thinks he's going to get another $3 million out of the deal? More importantly, if all the other politicians out there see this guy get a bribe to behave like a decent politician and all of those politicians decide to start behaving badly in an effort to get that bribe for themselves, are they in the wrong?
Filed under: Analysis / Opinion
Let's talk numbers, shall we?
Name: Bryntroll, the Bone Arbiter
Type: Two-Handed Axe
Damage: 801 - 1203 Damage, 294.7 DPS
- 169 Strength
- 161 Stamina
- One red socket and one blue socket
- Chance on hit: Steals 2138 to 2362 life from target enemy.
Things on the patch 3.3 PTR are getting closer and closer to wrapping up, so I thought it might be a good idea to review hunter stats and how they help you select the right gear for you. In the past we have talked about how to use iLevel to do a gear check. Also, we've talked about how to use the different hunter tools and resources out there to select an upgrade for your hunter.
What we really haven't talked about was what makes up good hunter gear, and in each of the different raids in Wrath of The Lich King makes up some good hunter gear. And a recent comment on the Damage Dealing forum from Ghostcrawler got me thinking that it might be a good idea to make sure to first review how stats impact our gear choices, and how they impact both our and our pet's raid performance.
Just like the hunter leveling guide, I'd like to set a few discussion guidelines.
You can see a screenshot of the new stats at right.
Additionally, eight weapons have had their speed changed, "to make them more optimized when used in PvE content compared to equivalent weapons obtained in the Arena." I read that as "Arena weapons were too good, so we changed the speed on these ones to make them better."
- Golden Saronite Dragon: 2.6 -> ?
- Remorse: 1.6 -> 1.5
- Stonerender: 1.6 -> 1.5
- Voldrethar, Dark Blade of Oblivion: 3.4 -> ?
- Dark Edge of Depravity: ? -> ?
- Aesir's Edge: 3.5 -> ?
- Hammer of Crushing Whispers: 3.5 -> ?
- Caress of Insanity: 2.6 -> ?
If anyone can fill in the question marks, please leave the information in the comments.
Atlasloot Enhanced is absolutely one of my must-have addons, and I've watched it grow with loving admiration since the day I realized I could see what my toons looked liked wearing Sunken Temple loot.
For those of you not using this one, it's a wonderful way to spend your time while waiting for your groups to get situated, double check drop rates on certain items, or even link items from your wish list for typically uninterested group-mates. (Go ahead and take advantage of the captive audience.)
Although we've featured this one before, Atlasloot Enhanced has some great features for the curious player, and in light of all the new content, I thought we'd review some of the reasons to install and use this very useful mod.
There was a pretty big outcry about this, and understandably so. The Burning Crusade has made Stamina a very important stat in all areas of gameplay from PvE to PvP. You need to be able to take blows in the arenas, and almost every raid encounter has multiple sources of random damage to the raid. Stamina is a big deal, which brings us to the good news.
The Stamina has returned to the T6! Not in the amounts it had previously(unfortunately) but still a decent amount. While not ideal, it has enough Stamina that classes can actually wear these set pieces now. Previously, with no Stamina on this armor, most classes were completely unable to wear them in a raid. I know that I, personally, already have to wear PvP gear for a number of encounters because my raiding gear simply doesn't have enough Stamina on it for Black Temple and Mount Hyjal. New tier pieces with no Stamina at all would be something I could not even consider using, no matter how good the rest of the stats may be. Being one-shotted by environmental damage makes that awesome damage and mana regen a little useless.
In the raid I was most recently in, they used zero-sum DKP, supposedly designed to keep people from hording the points, but it ended up being much like what they seemed to be trying to avoid, at least from what I saw. Matticus suggests that we modify the DKP systems, blend them together, and add a very important element: attendance. I also like his ideas on incentives for the spending of DKP, with discounts given for item pieces that are below the guild's current raid progression. It's an idea that allows the newer members of the raid to build their sets without having to wait the long period it normally requires to build up sufficient points.
I'm still not sure how I would feel about Matticus' idea of a guild hierarchy, where certain classes get items first, but I suppose that is mostly because I play a mage. I do, however, see the value in building up the gear of those that are most central to the raid's success, so I guess I see his point after all. Personally, I think his ideas on DKP are sound enough to try. Whether or not they can be implemented by a brand new raid leader remains to be seen.