Raiding on two nights a week is certainly nothing novel in this day and age. Casual raiders can often devote no more than two nights to WoW
. Fans of the Raid Finder find twice a week a reasonable fit. Heck, more than a few of the most dedicated raiding groups have lightened their weekly loads to two nights in light of end-of-expansion doldrums. Even so, three nights per week is probably still the norm among groups that consider themselves dedicated raiding guilds.
But two-night raiding may be building a steamhead as the playerbase matures along with the game. "A couple years ago, you did a feature on a two-night guild
when they killed heroic Lich King," wrote reader Oatz of Full Spectrum on Alleria (US). "Well, when Cataclysm
started, that inspired me to create my own two-night guild (seven hours per week). I am now proud to say that our two-night guild has just killed heroic Madness, making us not just the #1 two-night guild but also #24 on 10-man and #62 overall in the United States."
Impressive, yes -- but what caught my eye about this email was Oatz's almost off-handed conclusion about the stability of his guild's roster. "It's interesting how raid groups are evolving over the years as the playerbase gets older," he mused. "Our guild is full of professionals in their 20s and 30s, many with spouses and kids, and none of us can raid more than two nights. I'm a practicing lawyer myself, but I started WoW
back when I was a lowly college student."
"I remember back in vanilla, even, when there were no server transfers," he continued. "Raiding guilds were always competing for recruits based on progression. It seems now that as the raider playerbase has increased and gotten older, for the majority, it's more based on schedules and other niches."
on demand vs. WoW
as a time-gobbling behemoth -- is this where the serious WoW
hobbyist stands in 2012?
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Filed under: Raiding, Interviews, 15 Minutes of Fame