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Posts with tag raid-utility

Do warlocks bring too much utility to a raid?

warlock
Over the years Blizzard has created more and more overlap between certain aspects of different classes so as to allow more flexibility in choosing who you bring to a raid. For example, as a long-time druid raider, it still makes me an itty bitty bit sad every time I see a paladin overwrite my Mark of the Wild with Blessing of Kings. I remember the days when those were different buffs, dangit! On Twitter, players have been venting their frustration at Ghostcrawler about just this kind of thing:
Now, that's an interesting response, and it got us at WoW Insider thinking. Do warlocks really bring too much utility? In my 10-man raid team, our guild leader nearly always plays his warlock, and there are certainly a number of perks to that. Summoning is very nice, and saves us a run back out the instance if we need to bring in a different toon halfway through. Soulstones have brought me back to life on a number of occasions, the raid constantly asks for Healthstones, and both warlocks themselves and their minions bring various buffs and forms of crowd control that always come in handy. And portals! Portals make many, many things much more convenient.

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Filed under: Warlock, Analysis / Opinion, Raiding, Mists of Pandaria

Encrypted Text: Smoke Bomb's new trick

smoke bomb
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Kick will cost zero energy in patch 5.2, bringing it in line with most of the other melee interrupts in the game. Ghostcrawler indicated that as PvE utility ability, Kick should be free to encourage regular usage. In PvP situations, Kick was already the straggler in the process of becoming free, not the forerunner. Blade Flurry's new 4-way 40% cleave allows us to deal 260% of our normal melee damage to 5 targets. Combat's cleave is still quite potent against two targets, but now excels when facing small groups.

In addition to these improvements, Smoke Bomb is learning a new trick. In patch 5.2, Smoke Bomb will reduce damage taken by our allies inside the Smoke Bomb radius by 20%. While Tricks of the Trade has always been a valuable addition to our arsenal and we have several buffs and debuffs, the new Smoke Bomb is our first true raid cooldown.

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Filed under: Rogue, (Rogue) Encrypted Text

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