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Posts with tag raid

Random raid factors and the high cost of failure

Klepsakovic over at Troll Racials are Overpowered has a thought-provoking post asking how Blizzard's advancing raid model is affecting players and how they relate to each other. In particular, he zeroes in on a point that I think a lot of players sense but never really articulate: Not every player in a raid is going to be equally stressed by a fight, and when the stressed party or parties is randomly determined, things get ugly fast.

Compare this to encounters where the primary difficulty is role-specific or even player-specific. Good DPSers pushed their output to the limit on Patchwerk, healers learned to anticipate damage during Malygos' Vortex while one or two people got good at yanking sparks into the raid, and tanks grew experienced with fast pick-ups on Kael'thas. But the average raid group, even when experienced, probably tripped over and over again on encounters like Teron Gorefiend or Anub'arak. When you can't control who gets targeted by Shadow of Death or Anub'arak's spikes and when the randomness limits the experience that any one player can get ... Well, it's easy to see how certain fights acquire the nightmare moniker.

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Filed under: Analysis / Opinion

Does WoW need more raid lockout alternatives?

I was talking to some friends about raiding lockouts before we went into Baradin Hold, in part because Baradin Hold isn't merely locked out by the usual weekly system but also by whether or not your faction holds Tol Barad. This led us to discussing the old Zul'Gurub raid lockout, a three-day cycle, and that led us to consider other possible options. Algalon, a raid encounter that gave you exactly one hour per lockout to complete, also came up. I then told them I was shamelessly going to steal our discussion and use it as grist for a post, because that's what I do.

One of the things about raiding lockouts right now is that they're extremely predictable, and their commonality across the board means that they tend to cause content exhaustion near the end of a week. Everyone does everything they're likely to as close to the reset as possible, meaning that by the end of the week, there's nothing left. Even guilds like mine that raid on a three-day-a-week schedule can exhaust almost all current raiding well before mid-week if we get some lucky breaks. What if we had some variation?

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Filed under: Analysis / Opinion, Raiding, Cataclysm, Mists of Pandaria

Raid Finder loot rules changing in patch 4.3.2

Zarhym hit the forums to respond to posts discussing the problems and concerns with the current loot system in the Raid Finder. The Raid Finder loot system currently grants a bonus on need roles to classes that could use the item the best, allowing the right loot to go to the right classes. The loot system also does not currently account for whether a player has the item already equipped or has already won the same item on the same boss, resulting in one player winning two of the same item.

Coming up in patch 4.3.2, it will no longer be possible to win two of the same item from the same boss. New loot rules coming so quickly seems to be indicative of Blizzard's position on the Raid Finder and its rules -- fluidity is a good thing. With the Raid Finder, more people are seeing raid content then ever, and these players need a different set of rules and a varied approach opposed to classic raiding. As time goes on, you'll be sure to see more tuning to the Raid Finder rules. Hit the jump for the full post.

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Filed under: Raiding, Cataclysm

Raid Rx: Top healing moments of 2011

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

This was a fun year for me as a healer. Granted, I had to learn how to heal again, but I do enjoy this expansion's model of healing (although a part of me does miss The Burning Crusade a little when all I had to do was pound Circle of Healing repeatedly). There were many memorable moments that I experienced during raids, and there are others that affected many more of us.

Announcing the monk Undoubtedly the best news for healers this year is this. BlizzCon 2011 unveiled a ton of news and announcements. The biggest one for healers was that there would be a new healing class for players. You guessed it, I guessed it, and I'm pretty sure half the world guessed and hoped for a monk class. These leather-wearing bears are set to help heal in the upcoming challenges that Mists of Pandaria will be throwing our way. While we don't have a complete look on the full range of abilities that monks can do, we do know that they rely heavily on mobility to get their spells out.

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Filed under: Raid Rx (Raid Healing)

Big stakes and the end of an expansion

Guys, I don't know if you know this, but we have just pried the elementium plates off of the back of a dragon so big 25 people can stand on him. After that, we killed the mutant kaiju version of him, who was so big his head alone was bigger than us and four other giant dragons.

I'm sorry, but you have to be 50 kinds of jaded to not enjoy this. One of the things I've really enjoyed about patch 4.3 and the Dragon Soul raid is how it unabashedly throws massive, crazy, world-ending doomsday events at you. Between fending off not one but two faceless ones from within bloated abominations, balking an ancient earth elemental giant at the base of Wyrmrest Temple, and defeating Ultraxion and then taking on Deathwing himself, the fights feel enormous. The stakes are huge, and while the supposed saviors of Azeroth spend a lot of time thinking really hard at a McGuffin, we step the heck up.

Whether you are hitting it via Raid Finder, attending your weekly 10-man hardcore raid, or participating as a member of a casual 25-man raid alliance (or anything in between), in terms of pure aesthetics, Dragon Soul is a very satisfying raid in terms of pure scope and sweep.

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Filed under: Analysis / Opinion, Raiding, Lore, Wrath of the Lich King, Cataclysm

The Light and How to Swing It: Juggling Yor'sahj's oozes

yorsahj
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

While Ultraxion is definitely the most unique fight for healers in this tier, Yor'sahj the Unsleeping is a close second place. The boss' abilities are simple for the DPS classes and tanks, but healers will constantly be reacting to the summoned oozes and their various effects. These globules cause us to shift our healing strategies with each new wave, and learning to handle the globules will be the key to mastering this encounter.

Every raid group is going to handle the ooze packs differently. You need to familiarize yourself with what each ooze can do, and then combine the effects based on your raid leader's preference. You'll be faced with three oozes at a time on Raid Finder and normal difficulties, with the option to kill one ooze out of each wave. On heroic difficulty, there are four oozes per wave, for a total of three effects on the boss after you've killed one of the oozes.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Raid Finder items reclassified for intended classes

Many items in the Raid Finder have been able to be rolled on by classes that might not get the best use out of them -- for instance, mages rolling on spirit cloth or warriors rolling on one-handed agility axes. Blizzard has confirmed that it has updated many items' classifications in Raid Finder to only be rolled on by the classes for whom the item is intended. Now, classes that can use the item the best will apply the roll bonus correctly.

I am very glad that Blizzard is changing these items' classifications and making the Raid Finder even more fair for players. So far, the Raid Finder has been an enormous success, and with some tweaks and changes down the road, it's here to stay in a big way. Hit the jump for the announcement and full list of updated classes that can roll need on many Dragon Soul items in the Raid Finder.

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Filed under: Raiding, Cataclysm

Dragon Soul: Fall of Deathwing Raid Finder bosses explained in 5 seconds

The Raid Finder has more people than ever filling World of Warcraft's raiding zones with players, adventure, loot, and fun. With more accessible dungeons comes the potential for explanation issues -- raiding is still about communication, even in the Raid Finder. Here is a quick look at the last four bosses of the Dragon Soul raid that you can use for great success in the Raid Finder.

For tips for the first four bosses in the Dragon Soul raid, The Siege of Wyrmrest Temple, please check out our first guide.

First, here are some quick Raid Finder facts:
  • No lockouts. Participating in the Raid Finder will not lock you out from doing the raid on 10- or 25-man with your guild or group, nor will it lock you out from loot for these instances.
  • You only get to roll on loot once per boss per week. You can fight bosses multiple times but are only eligible for loot on the first kill.
  • Get 250 valor points for completing the raid wing.
  • Two tanks, six healers, 17 DPSers are needed for a Raid Finder raid.
  • You can queue up in Raid Finder with your Real ID friends across servers.

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Filed under: Raiding, Cataclysm

The missed opportunity of 20-man raiding

With the release of the Raid Finder and the recent changes to valor points, the debate about 10- vs. 25-man raiding, which is harder to run, and which is harder to balance rages on. I have friends on both sides of the 10/25 debate. I understand both points of view, and I think both are utterly wrong. Completely, absolutely wrong. The issue to me is when we went from 40-man raids down to the current raid sizes, the decision to offer 25-man raids didn't really work. I think we should have gone to 10- and 20-man raiding at the dawn of The Burning Crusade, and I still think we should.

We had 20-man raids back in classic WoW -- two of them, in fact, Zul'Gurub and Ruins of Ahn'Qiraj. Neither exists as a 20-man raid any more, so this may seem odd to players who didn't raid then, but these were considered the small raids. People who had just spent hours raiding in Molten Core, Blackwing Lair or AQ40 would put together these runs on the fly to gear their alts or get a shot at off-spec loot, while other guilds that didn't have the numbers for 40-man raids would spend their time raiding these while trying to build up their numbers.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King

Patch 4.3 PTR: Gear levels revealed for Dragon Soul raid

The newest updates to the patch 4.3 public test realm have revealed the new item levels for gear acquired from the valor point vendors as well as the loot dropped from Dragon Soul bosses. With Dragon Soul, Blizzard is introducing a brand new difficulty tier in raids called Raid Finder, aimed at providing a new difficulty curve for new raiders and players who want to pug these raids.

Valor point vendors now have a piece of armor for every slot, mitigating that whole "no shoulders drop except tier shoulders" problem that warriors had this recent patch, among other classes. You will be able to fill every slot with new gear from valor points but will not be able to purchase set pieces. The new gear ilevels for Dragon Soul are as follows:
  • Raid Finder drops ilevel 384 (just a bit better than normal Firelands).
  • Normal Dragon Soul drops ilevel 397 (just a bit better than heroic Firelands).
  • Heroic Dragon Soul drops ilevel 410 (the best around).
As with other valor point tiers of gear, the boots and bracers on these vendors will be bind on equip, allowing players to purchase these items with valor points and send them to alts, sell them on the Auction House, or help out a guildmate in need.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Raiding, Cataclysm

"There are no simple solutions" -- Design diversity in WoW

In a recent post on the forums, Bashiok responded to the idea that 1.35% of all WoW players have completed normal Firelands and what that does or does not mean for the recent changes implemented to the raid instance. It's a very interesting and information-filled post that I think deserves a thorough examination, as it reveals elements of Blizzard's current design philosophy and how and why it chooses to alter raids from their initial difficulty levels.

I intend to go over the entire post carefully, but here are some highlights to ponder up front:
  • The 1.35% number is just plain wrong. Blizzard has its own numbers that it's not going to share, but the 1.35% is probably as accurate as could be expected without access to Blizzard's internal data gathering.
  • Blizzard's design intent is to make content for all of the playerbase. "It's both a blessing and a curse that the WoW player base is as large and diverse as it is."
  • Players raid for many different reasons, some challenge, others loot, and others just to see the content. Some players are happy if they just see a boss once, while others enjoy weekly clearing.
  • The idea of being willing to wipe a hundred or more times to clear a boss, a staple of the raider mentality for years, is not appealing to most players.
OK, so now that we've picked out a few highlights, let's go over the entire post and really consider the implications of designing for as many players as possible.

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Filed under: Analysis / Opinion, News items, Lore, Hotfixes

Patch 4.3 PTR: Dragon Soul raid now available for testing

Testing has begun for Dragon Soul, the raid instance coming with patch 4.3 that culminates in the Deathwing encounter. Lead Encounter Designer Scott Mercer, aka Daelo, posted a schedule today for upcoming raid testing phases for Morchok and Yor'sahj the Unsleeping, two of the pre-Deathwing bosses. Testing starts ... today, actually. Like, really soon.

PTR Raid Testing Schedule - Oct 14
And so it begins...

Today we're going to try and test a couple of the initial bosses in Dragon Soul.

14:30 PDT - Morchok (10 Player)
16:30 PDT - Yor'sahj the Unsleeping (10 Player)


There will be additional testing scheduled in the upcoming weeks, both in the morning and afternoon.

As always, the scheduling for PTR testing will be VERY fluid. Tests can be announced, canceled, or rescheduled at a moment's notice depending on build and server status, outstanding bugs, etc. I will try to give as much advance notice about tests, but that is not always possible. Also note that these encounters are all works in progress.


Looks like it's really happening. It's time to slay the dragon.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Addon Spotlight: Raiding essentials for tanks

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

With the Raid Finder tool hitting the PTR in the very near future (potentially even right now, depending on what happens between the days betweeen this publishes), new players will be ushered into a new era of raiding. With the new, more forgiving raid difficulty setting, players who might have never been part of the raiding game will get their chance to see endgame content first hand. We want you all to be prepared here at the Addon Spotlight. Today's installment of the column is all about getting tanks in tip-top interface shape for their new adventures in patch 4.3.

Addons essential for tanking, like the other two roles, have greatly lowered in number over the years, as Blizzard has made the entire WoW experience more streamlined and user-friendly. Old paradigms like threat and mitigation have substantially changed over the course of the game's life and now are much more straightforward affairs for the average player. Addons can still help increase the user-friendly nature of the game and give you an extra edge in making your raiding experience an enjoyable one.

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Filed under: Add-Ons, AddOn Spotlight

Blizzard announces first round of Firelands raid hotfixes

Blizzard recently announced that both the normal and heroic mode encounters in the Firelands would be rebalanced and nerfed over the coming weeks to make the raid tier more accessible to many raid groups. The nerfs and changes begin this week, with the first round of nerfs to make the raiding experience a bit less demanding.

Normal difficulty bosses Shannox, Beth'tilac, and Rhyolith took 15% decreases to health and damage, whereas all of the other bosses in Firelands took a 25% hit. Certain trash packs have had their proverbial bite removed, and Alysrazor's tornadoes will now move more slowly. All adds in these encounters have had their health pools and damage decreased in the same proportions to their corresponding bosses'.

On heroic difficulty, all bosses' health pools and damage, along with adds' corresponding health and damage, have been reduced by a blanket 15%, which is a huge nerf for heroic modes. Alysrazor also drops more feathers on both difficulty settings, and her Wings of Flame buff is now a static 30 seconds.

While many players will be upset with these nerfs, I can only imagine the many raid groups that will happily charge forward to finally defeat the encounters that they have been banging their heads against for the better part of the patch. Blizzard has said that there will be more nerfs coming, as this is just the first round, so make use of this time to get as many of the bosses as you can while the getting is hot.

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Filed under: Raiding, Cataclysm

The OverAchiever: Reconsidering achievements and raids

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we engage in a miniature retrospective.

Two weeks ago, we published The OverAchiever: Why Icecrown was less fun than Sunwell. It's definitely become one of the more controversial OA topics I've written about and attracted a lot of discussion, neither of which I had really anticipated. Some people agreed with me, some didn't -- but either way, the comment thread is a very interesting read.

While I hadn't been intending to revisit the topic so soon, I lost internet access after Hurricane Irene strolled through my area and had an extra week to mull over the points people had raised. The conclusion (perhaps erroneous) I've reached is that, if anything, the issue is more complicated than we all guessed, as the normal/achievement/heroic split may also point to a deeper systemic problem with the 10-man and 25-man model, too.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Around Azeroth

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BlizzCon 2011 Costumes
BlizzCon 2011: Dungeons and Raids Panel
BlizzCon 2011 Class Talents Gallery
BlizzCon 2011 Reader Meetup
BlizzCon Bingo 2011
Firelands DPS by spec
Patch 4.3 PTR: Season 11 PvP sets
End Time Dungeon Screenshots
Choose My Adventure Redux

 

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