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Posts with tag raiding-guide

Patch 5.2 Raid Preview

Patch 52 Raid Preview
Blizzard Community Manager Daxxarri posted a lengthy blog over on the official forums today, providing a preview of the upcoming Throne of Thunder raid. This blog provides two really interesting elements, quite separate from reviewing the actual content itself.

First off, Daxxarri has shared a summary version of every single boss's lore with us. If you're wondering just why exactly you're fighting a triceratops, this blog will tell you! It's really interesting to learn the lore behind the bosses, making the raid more than just a series of puzzles. The stories revolve around power and its destructive effects, from Jin'rokh, who started life as a quest-giver in Zul'Gurub, before being corrupted by the Thunder King and given shamanistic powers, controlling lightning alongside his huge strength to crush his foes. Horridon is a sadder tale, for me, as he seems to have simply been captured by Jalak, and forced into battle. Having fought him, though, he doesn't seem very peaceable.

There are several other great stories in the blog, for example, did you realise that the Mogu actually created the Saurok? I sure didn't. The stories, in brief, are very similar to those in the dungeon journal, along with the recent addition of Ra-den, who, it is revealed, was guarding the Engine of Nalak'sha.

But more than that, there is what could almost be considered a director's commentary, provided by Lead Encounter Designer Ion Hazzikostas. Ion provides a brief summary of the team's approach for every fight, how they came into being, what was the inspiration behind them, and so on.

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Filed under: Raiding, Mists of Pandaria

Poll: The worst boss of tier 14

Poll The worst boss of tier 14
Don't pretend you didn't see this coming after the earlier poll asking about the best boss of tier 14. Where there is light, there is shadow, and just as we love to discuss the best of a raid tier here at WoW Insider, we find ourselves duty bound to also talk about its bad sides. What was your worst boss in tier 14?

For me, again, just expressing a personal opinion, not a statement of fact, the worst bosses were the worst bosses thanks to either mechanics which I found gimmicky, or fights that seemed overly long and sluggish. Leaping to the head of the pack for my worst boss in the tier, then, is Amber Shaper Un'sok. His random transformation of players into vehicles with, as you'd expect in a vehicle, completely revamped abilities, is frustrating at best. In fact, I say it's random, but it isn't. Almost without exception, Un'sok has a remarkable ability to target the player least equipped to deal with a sudden transformation into Lord Ryolith. If the vehicle was something that could be targeted, or selected for a specific player, it would be fine, but that isn't the case. He is, therefore, number one on my worst boss list.

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Filed under: Raiding, Mists of Pandaria

Poll: The best boss of tier 14

The best boss of patch 50
As patch 5.0's raids' glory days draw to a close, it's time to look back on the first tier of Mists of Pandaria. No, you're right, it's highly likely that a lot of players will not yet have completed this tier, maybe not even seen the latter half, but most will probably have made it through the Raid Finder, at least. So, as we stand on the brink of embarking on a new patch, and new raid content, what has been your best boss in patch 5.0?

For me, and of course this is just my personal opinion, based on my experience and preferences in bosses, there are a few contenders. I actually like a lot of the fights in the earlier part of this tier, maybe because we're used to them so they're more relaxed, but I like to think that it's because they have mechanics that are innovative without being gimmicky, and because the fights don't last forever. Some of the Terrace of Endless Spring fights seem to last about a week, and maybe it's because I'm healing, but that isn't a characteristic I particularly enjoy.

For me, as a shaman healer main, the best boss contenders are the following. Gara'jal the Spirit Binder, because the Spirit Realm health knockdowns, plus mana regen buffs, mean I can blow the top off the healing meter as mastery kicks in and mana becomes a non-issue. Pure /flexing, I know. And I must admit that it's pretty terrible on the raid finder.

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Filed under: Raiding, Mists of Pandaria

Patch 5.2 PTR: Breaking Jin'rokh the Breaker

Patch 52 PTR Breaking Jin'rokh the Breaker
I headed back to the patch 5.2 PTR recently with Lore from TankSpot, and members of his guild Months Behind to test the first boss of the Throne of Thunder, Jin'rokh the Breaker. We had an entertaining time, at first, as can often be the case on the PTR. The developers had ported all the testers into the wrong part of the raid, so we set off exploring, and found a geyser that transported us all up to Lei Shen, who, while he happily continued his RP, refused to engage us in combat. We couldn't get to Jin'rokh at first, but a swift disband and regroup secured us entry into his room.

Jin'rokh is the first boss of the new raid, and as such has relatively straightforward mechanics, certainly compared to Lei Shen. Again, I was on my goblin restoration shaman, so view the fight from a healer's perspective.

Jin'rokh's fight proceeds in repeating, short phases. He engages and beats up your tank for a short while, putting out very healable damage. Jin'rokh will place a stacking debuff on the tank called Static Wound, which increases damage taken from melee strikes more and more as it builds. This is apparently designed to force a tank swap.

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Filed under: Mists of Pandaria

Patch 5.2 PTR: Thunderforged items could revitalize 25-man raiding

Patch 52 PTR Thunderforged items offer a six ilvl upgrade in all raid difficulties
Blizzard Community Manager Tyiliru has posted on the community forums with some information on new Thunderforged items, which offer increased item levels.

These Thunderforged items can drop from both Normal and Heroic mode raids, but not from the Raid Finder, and have an item level which is six higher than the standard item level of items obtained from those sources. So, item levels will be as follows:
  • Raid Finder: ilvl 502
  • Normal mode: ilvl 522
  • Normal Thunderforged: ilvl 528
  • Heroic: ilvl 535
  • Heroic Thunderforged: ilvl 541
Tyiliru also adds that these items will be more likely to drop in 25-man raiding, which will lead to 25-man raiders having a slightly increased item level compared to 10-man raiders. Tyiliru clarifies that this is definitely an attempt from Blizzard to offer greater rewards to 25-man raiders, without overly rewarding them to the extent that 10-man raids will feel undervalued.

Ghostcrawler was kind enough to clarify that this was not the unannounced feature he mentioned last night!

Hit the break for Tyiliru's full post. Will this make you more inclined to push for 25-man raiding over 10-man? Is item level inflation getting totally out of hand, and will this really make an impact, given that 25-man raiders already gear somewhat more quickly than 10man raiders?

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Filed under: Raiding, Mists of Pandaria

Ways to avoid LFR wipes

Simple steps to avoid LFR wipes
We all know that feeling of dread. The one when you zone into your LFR group, and see the aftermath of a wipe. People start leaving, your group that you've waited an hour for falls apart at the seams, and all because of a wipe. It seems that patience, while undoubtedly sill a virtue, is in short supply once players zone in to the Raid Finder. Players leave when wipes happen, and if I put on my impatient hat, it's not that hard to see why with the sheer duration of some Raid Finder battles. Certain fights seem to last forever.

So, how do you avoid wipes in the Raid Finder?

Check roles and readiness

It's often the case that players in the Raid Finder aren't really paying attention just before a pull because of the group waiting while the tanks discuss strategy, or that the tank has zoned in, glanced at their panes, and gone barreling in without paying too much attention to the status of other players. As a result, a ready check is often a great idea. Fire one off just before the pull happens just to see whether people are paying attention, and to say "hey we're ready to go."

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Filed under: Raiding, Mists of Pandaria

Six simple tips for getting started in healing

Six simple tips for getting started in healing
A little while back, we had six simple tips to getting started in tanking. In the brief introduction to that, I asserted that tanking was among the more stressful and pressured roles in WoW at the moment, just because of the low numbers of tanks compared to others in situations like raids, particularly the Raid Finder.

While the same is not true for healers in the raid finder, you're the only one of your kind in 5-man content, where you're likely to start to learn to heal. Healing's a little tricky to get started with, just because there's not much scope to practice out in the world, without other players. I would definitely have a go with all your spells out in the wild, just to see what they do, but it's only going to be when you get into an instance that your skills are actually tested.


Starting as you mean to continue

One of the things that's going to affect your gameplay and learning experience as a healer is how you're getting started. Leveling a new healer from scratch is a great way to go, as the low level dungeons are pretty well stress free, and you'll get your abilities little by little, so you can learn how each one works and, just as importantly, weaves in with the other spells at your disposal.

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Filed under: WoW Rookie

Raid Rx: Healing through Gara'jal and Spirit Kings

Raid Rx Garajal and Spirit Kings
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

A few weeks ago, Joe wrote a piece about personal survivability on my blog. After healing some raid finder and pug runs, I wanted to help echo his sentiment. Whenever there's a new expansion, there's always additional abilities, bosses, and so forth. There's new players picking up the game and old players returning. It bears some reminding that you absolutely should help look after yourself.

Your class has talents that helps you live.

Use them!

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Filed under: Raid Rx (Raid Healing), Raid Guides

Raid Rx: Healing through Feng

Raid Rx
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

We'll get into healing tips for Feng momentarily but I wanted to examine the state of raiding healers.

It's been a couple of weeks since Mogu'shan Vaults opened up for raids. We've got another week and a few days to go before Heart of Fear and Terrace of Endless Springs open. A quick cursory glance at the preferred healers show that monks are the class to be right now. They appear to be dominating at the 25 level while in normal 10s, we're seeing additional representation from shaman and paladins. Priests have received some minor hotfixes. Prayer of Healing and Prayer of Mending was buffed by an additional 25% not too long ago.

5.1 is introducing another set of changes to priests:
No additional healing changes have been announced for the other classes yes, but I'd expect some more tweaks coming down the road.

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Filed under: Raiding, Raid Rx (Raid Healing), Raid Guides

Raid Rx: Getting started with healing Mogu'shan Vaults

Raid Rx Getting started with healing Mogu'shan Vaults
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

Raids are out! If you're anything like me, you spent a good chunk of week 1 powering to 90 as fast as possible. With raids open in the second week of Mists of Pandaria, you are no doubt in the process of preparing to step inside Mogu'shan Vaults! Today we'll cover some of the pre-raid items you should be doing before taking on the Stone Guard.

Yes, we'll be going over Stone Guard healing tips, too!

Reputation grinds: Blizzard has generously nerfed the reputation requirements when it comes to purchasing select gear. Now you only need to be revered to purchase those delicious valor level items. If you managed to cap out your valor last week, you have the ability to pick up a neck piece from the Klaxxi (provided that you have been diligent with their dailies). As a bonus, many of these quests provide those Lesser Charm of Good Fortune which gives you an extra chance at loot in any raid difficulty level.

Consumables: Have you been leveling your cooking and farming abilities with the Tillers? If not, Megan has a great introductory guide. We're looking to become Master of the Steamer due to their spirit food. For potions, arm yourself with stacks of Potion of Focus. Look for the safe periods in a fight where you can use these without getting interrupted. Finally, expect to spend some money on Flask of Falling Leaves. Gold Lotus prices are typically going to be really high. But you'll want that extra regen.

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Filed under: Raiding, Raid Rx (Raid Healing), Raid Guides

How do you make a raid?

How do you make a Raid
Over at this year's Gamescom, I was lucky enough to be among a small group invited to a Blizzard round table on Raids and Dungeons, where we sat down with Blizzard's Lead Encounter Designer Ion Hazzikostas and Lead Game Producer John Lagrave. These two high-end content creators opened the round table by talking the audience through the process of how the Blizzard team goes about making a raid and the trials and tribulations they encounter along the way.

This was fascinating to listen to, so I thought I'd share the insights with WoW Insider readers. This is not verbatim quoting throughout, as I simply can't write that fast, but it covers the raid-making process as they described it.

How do you make a raid?

You start with the lore. Ion and John talked us through the process of making the Firelands raid, so they began from a set of conditions. As Ion put it, "We consider what the idea is. What is this raid going to be about?" So they sit down with the encounter design team as well as the game producers in a meeting room and talk it out.

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Filed under: Raiding, Cataclysm, Mists of Pandaria

Healing Mogu'shan Vaults Part 1 in the raid finder

Raid Rx Healing Mogu'shan Vaults part 1 in LFR  ANY
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

Imagine my delight when I realized that the raid finder in the Mists of Pandaria beta was available for testing. The only instance available at the moment is Mogu'shan Vaults, but heck, who cares? I've been dying to get more practice in. I must've waited around 50 or so minutes before we had enough players to jump in. There were times where we had two tanks, six healers, and 11 DPSers. Other times we had 17 DPSers, 6 healers, and no tanks!

The raid finder for Mogu'shan Vaults has been split into two parts. You can't access the second half of it until you clear out the first three bosses in the first half.

There are some spoilers after the cut. Consider yourself warned!

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing), Raid Guides, Monk

Mists of Pandaria Beta: 25-man raid testing starts tomorrow

Mists of Pandaria beta 25man raid testing today and tomorrow
10-man raid testing on the Mists of Pandaria beta has been under way for quite some time now, but if you've been wanting to give 25-man testing a try, it starts tomorrow. Watcher made the following scheduling post late last weekend.

Raid Testing Schedule - July 30-31
After the weekend, we will be testing a number of raid encounters, including 25-player encounters. The testing schedule for remaining Normal modes will be somewhat accelerated, since the encounters are already familiar to many testers and we are just verifying functionality and tuning.

Each encounter should be available at approximately the listed times below for all Beta Test Realms, regardless of suggested geographical region.

Monday, July 30th

Blade Lord Ta'yak (Heart of Fear) - 10 Player Heroic
10:30 PDT (13:30 EDT, 19:30 CEST)

Gara'jal the Spiritbinder (Mogu'shan Vaults) - 10 Player Normal
16:00 PDT (19:00 EDT, 01:00 CEST)

Tuesday, July 31st

Stone Guard (Mogu'shan Vaults) - 25 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

Imperial Vizier Zor'lok (Heart of Fear) - 25 Player Normal
12:00 PDT (15:00 EDT, 21:00 CEST)

Protectors of the Endless (Terrace of Endless Spring) - 25 Player Normal
13:30 PDT (16:30 EDT, 22:30 CEST)

Feng the Accursed (Mogu'shan Vaults) - 25 Player Normal
15:00 PDT (18:00 EDT, 24:00 CEST)

Blade Lord Ta'yak (Heart of Fear) - 25 Player Normal
16:30 PDT (19:30 EDT, 01:30 CEST)

Tsulong (Terrace of Endless Spring) - 25 Player Normal
18:00 PDT (21:00 EDT, 03:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.


As you can see, there is still some 10-man testing left, but it's going on right now, so log onto beta servers quickly if you want to participate.

If you're wondering how on earth you'll be able to get a group together on beta tomorrow to do a 25-man raid, I can assure you there have been plenty of trade chat groups thus far that you can join. Many of the groups are guilds who don't have their entire roster on beta, so they have to pug additional players to fill their raid groups.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Raid Rx: 6 signs healing is not for you

Raid Rx 6 signs you are playing the wrong class and role
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

It is true that healing has come a long way since the game debuted. The mechanics and the systems have evolved to the point that the game is accessible now more than it was before. You got crazy people like me with five priests and other players who normally prefer DPS or tanking rolling healing alts just for the fun of it.

But if you find yourself in a tough position playing in a guild and you're just not feeling right at all about it, maybe there's a little more to it than that. Anyone can be a healer, but not everyone can be a great healer. I've always felt that really special healers were meant to be.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Recap of recent healing changes

Image
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

There's been some large changes to healing for some of the classes in recent builds. This week, we'll recap and go through the classes to see what's new. You might be interested to know that at level 89, my priest has 250k mana. Who wants to wager that 300k mana is the maximum cap at level 90? Remember with the new intellect and mana system coming in with the expansion, intellect stats no longer raise the mana pool anymore. Your mana regeneration is governed strictly by your spirit levels.

Priest

Lightwell receives a few tweaks to the healing numbers. More importantly, it now has a glyph that completely changes the functionality of the spell. Glyph of Lightspring turns Lightwell into an automatic healing ability with a catch. Lightwell will only heal players with health lower than 50%. It will only perform the check once every 5 seconds. That is a fair compromise to me. I've never been truly satisfied with Lightwell since my experience has shown me that most players never click on it when it really matters. At least this glyph helps remove control from them and I gain the knowledge of my Lightwell kicking in when it'll be needed.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing), Mists of Pandaria

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