Skip to Content

WoW Insider has the latest on the WoW: Cataclysm expansion!

Posts with tag raiding-guild

GuildOx finds the world's most experienced raid boss killer

Guild ranking and progression tracking site GuildOx has assembled data on World of Warcraft's most experienced raider in terms of boss kills -- a Troll mage named Meltymon from the Destromath (EU) server. Meltymon has 5,389 raid boss kills, most on normal difficulty, going back to the beginning of the game's raiding challenges. Now, while Meltymon isn't the most experienced raider in terms of content completed, since heroic Ragnaros is still unaccounted for, the number of total raid boss kills over the lifetime of the character is still pretty impressive.

The most interesting part of the ranking on GuildOx is that the most raid boss kills do not come from characters in the cutting-edge guilds. In fact, most of the higher-ups on the list are from guilds doing normal content each week with a smattering of heroic kills thrown in. The larger, more progressed guilds tend to do the content on their mains until completion for world firsts and then swap to alts or take time away from the game until a new patch hits and new challenges appear. All of these new rankings on GuildOx are possible because of the new APIs we had talked about in the past and are really providing developers and site owners with some cool tools to play around with.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Call for submissions: The shape of guilds to come

How will Cataclysm's evolving raid progression plans shape your guild? We're betting that many of you raid leaders, guild officers and GMs are already making plans for what's ahead -- growing to accommodate an additional 10-man team, stretching to resize or reschedule your existing groups, maybe even shrinking down to become that tight-knit squad you've always dreamed of. Now's the time to begin considering the possibilities.

WoW.com is looking for submissions for a roundup article on how the changing face of raid progression will be affecting your guild. We're looking for thoughtful reflections, between 50 and 200 words, on the road that lies ahead for your particular guild or raiding group. Preferably, you're the GM or an officer of a guild or the leader of a regular raiding group (although we won't discount submissions from other types of players). No Chicken Little or QQ submissions, please; our comments runneth over with delicious tears already, thanks. As with all guest post call-outs, only the best submissions will be accepted.

Here's what to do: read up about the Seed program, sign up and then submit your article (you can't see the article page unless you have a Seed account). Unfortunately, we are currently only able to take submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this call-out until 11:59 p.m. EST on Thursday, April 29 -- that's right, just a couple of days away. Good luck!

Filed under: WoW Insider Business, Guilds, Raiding, Cataclysm

"For the Horde" gets world-first A Tribute to Insanity-10


With the heroic versions of Trial of the Crusader going live yesterday, raiding guilds are already venturing into the more challenging versions of Tier 9. As of evening Tuesday EST, the European guild For the Horde has claimed a world-first A Tribute to Insanity-10 (a no-wipe full clear of the instance) on 10-man heroic Trial. Unfortunately, I don't speak German so I might be missing some of the finer points related on their website (anyone who can shed more light on this, please drop a comment!) but it looks like they weren't deliberately aiming for the achievement until they reached Anub'arak with all 50 attempts remaining, and then decided to go for it. Next in achievement progression? A Tribute to Dedicated Insanity -- repeating it without any gear from 25-man ToC, which is broadly equivalent to the Herald of the Titans achievement. Ouch.

Boubouille at MMO Champion has since confirmed that the Swift Horde Wolf and its Alliance counterpart the Swift Alliance Steed are drops from the tribute chest upon completion of the no-wipe clear, and it's quite possible that the mounts also drop from the 25-man version as well. However, I doubt we'll be seeing A Tribute to Insanity-25 this week, as none of the guilds doing the heroic-25 mode have reported a wipe-free experience thus far.

We'll keep an eye on guild progression for you, and congratulations to For the Horde!

Filed under: Realm News, Ranking, Guilds, News items, Raiding, Achievements

Officers' Quarters: Critical mass

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

How many members should your raiding guild have? It's a simple question with a complex answer. This week, one reader wonders whether his guild simply has too many people.

Hi, Scott.

I'd like to first mention that I'm a big fan of your column, Officers' Quarters. Rock on! And today, I'd like to ask you for advice on the problem that my guild is facing.

I'm a member of a raiding guild, one that hovers just below the best guilds of our realm. We have cleared 10man Ulduar, and I was lucky enough be there as I'm a member of our 10man progression team, which is now doing hard modes. Our 25man . . . well, thats where the problem comes in. Back in May, we didn't have enough strong players to really progress past antechamber. Then things started coming up for our raiders -- we couldn't do a 25man guild run for whole 3 weeks in May-June due to lack of people!

So our officers aggressively recruited people, some of them geared members of a reputable guild that recently went down and some of them friends transferred in from other servers, and our new recruits recommended us with their friends who were also exceptional players. After 3 weeks of no 25man progression, we found ourselves with just under 40 people online for our raid night.

Read more →

Filed under: Officers' Quarters (Guild Leadership)

8 things raiding guilds want from their applicants


Casual Hardcore has an excellent post, titled "Not All Guilds Are Created Equal," on the mental process you'll want to engage in before applying to a raiding guild. It dovetailed pretty neatly into a recent post by our own Matticus on "6 Ways to Reject a Guild App Without Sounding Like an Angry Ex." Both articles have a lot of sound advice that's well worth your time if you find yourself looking to change guilds or get into raiding; the former is written a bit more from the perspective of a player-applicant, the latter from the officers charged with saying yes or no.

While reading these, I was reminded of comments I've seen on guild applications during my time as a raider. Some simply expand upon the points addressed by Casual Hardcore and Matticus; others were slightly different sentiments people were prone to airing whenever they recognized certain undesirable patterns. I've never been a recruitment officer (my guild leader has correctly observed that, as a soft touch, I would cheerfully rubber-stamp every match-girl, axe-murderer, and mortgage lender on the server), but over time it's been hard not to get a sense of what that person would want to see when they open a new application:

Read more →

Filed under: Analysis / Opinion, Features, Raiding, Guides

15 Minutes of Fame: Anthropologist digs into WoW

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

While we've written before about academics who are researching WoW from within, we're not sure that we've seen anyone whose primary fieldwork is the PvE raiding experience. Meet Alex Golub, Ph.D., an anthropology professor at the University of Hawaii. Golub plays a Resto Shaman in a Wrath-era raiding guild who's researching what he calls the culture of raiding -- "why people do something as crazy as run 25-mans four days a week."

"There is a lot of research on WoW, actually, but most of is based either on crunching Armory data to produce statistical analysis of game play, or it is more 'cultural studies' where people play the game a little and then write something beautiful about it," he explains to 15 Minutes of Fame. "My unique angle is that I am doing anthropological fieldwork in WoW, living and playing with a raiding guild and putting in 20+ hours a week keeping them healed and decursed."

The main themes of Golub's research (ahem): "American cultures of self-control, efficiency, masculinity and success amongst players of WoW." We asked him to boil that down for us. "I study how guys behave badly in Vent, and how/why people become emo and/or talk about why other people are emo," he explains. "I'm interested in how you get a group of 25 people to keep calm and collected as they try to do something really emotionally important to them, which requires relying on other people when its difficult to see them face to face."

Read more →

Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame

Breakfast Topic: Guild origins

Last night in the top secret WoW Insider clubhouse, Matticus, the Double Dans and I got to talking about our guilds a little bit. The sorts of people in them, that kind of stuff. I don't remember exactly how, but eventually we came to the topic of how our various guilds got started.

Dan O'Halloran (now known as Big Dan) is still with a lot of the folks he played with back in Everquest, and many of them have been together through a number of MMOs over the years. Daniel Whitcomb (now known as Little Dan) had a guild back in Everquest as well, and while he's not in a guild with them anymore, he's still kept in touch with many of them. My guild (and Little Dan's current guild) technically didn't come from another game, but rather a large message board a lot of us have frequented for years. Bunches of us have played other games and MMOs together over the years, but ultimately that forum was the connection. We've lost some people here and there, but we've gained a lot of people as well.

Read more →

Filed under: Analysis / Opinion, Guilds, Breakfast Topics

"Inside Higher Ed" compares raiding and teaching


Inside Higher Ed was pretty much the last place I ever expected to see a serious article on World of Warcraft. The study of MMORPG's isn't really part of mainstream academia (...yet), so imagine my surprise at finding an article comparing effective raid leading to teaching. Alex Golub, an anthropology professor at the University of Hawaii, contributed an article on his guild's attempts to kill Kael'thas pre-patch.

Read more →

Filed under: Analysis / Opinion, Guilds, Raiding, Bosses

The marathon raid day?

A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?

Assuming a bunch of experienced raiders, we came up with the following figures:

Karazhan: 2-3 hours
Gruul's Lair: 1 hour
Magtheridon: 45 minutes
Serpentshrine Cavern: 3-4 hours
Tempest Keep: 3 hours
Zul'Aman: 1 1/2 hours
Mount Hyjal: 2 1/2 hours
Black Temple: 3-4 hours
Sunwell Plateau: 4-5 hours

On the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

Filed under: Analysis / Opinion, Expansions, Raiding, The Burning Crusade, Wrath of the Lich King

PvE to PvP transfer impact

Since PvE to PvP transfer option became available, I've kept a close eye on my own realm to see if there'd be any discernible change to transfer patterns both on and off. As far as I can tell -- no. I've seen a few people transfer off but there doesn't seem to be any more so than usual. Only a few players did so purely for the purpose of PvPing on a different battlegroup, and most of them, like Zach Yonzon, had previously been PvP-realm transfers or rerolls anyway.

The flood of high-level PvE to PvP transfers gloomily predicted by many doesn't seem to have materialized. People who'd rather play on a PvE realm are doing just that, and most of the people who'd rather play on a PvP realm were already there (never saw that one coming, eh?). I thought at the time that Blizzard's decision would probably have its biggest impact, not on PvP players, but on PvE raiders who had previously been restricted to recruiting PvP-to-PvP, PvE-to-PvE or (much less commonly) PvP-to-PvE only. If you've ever been in a raiding guild which found great recruits from the "wrong" kind of realm, you're probably familiar with what a headache that was.

I play on a medium population PvE realm that launched when Burning Crusade hit. Since we're not really at the cutting edge of either PvE or PvP content as a result, mine is probably a bad sample size as we're not a hotbed of transfers either way. So, I'm not sure if my own experience is representative. If you're playing on a medium-to-high population realm, either PvE or PvP, are you noticing any difference to the traffic patterns, on or off? If you're on a low-population realm, has your situation improved or worsened?

Filed under: Analysis / Opinion, Odds and ends, PvP, Factions

Best. Guild. Application. Ever.

I've only ever written two guild applications, but I used to pride myself on writing a damn good one, the sort of application you might see written by the manager of a successful hedge fund, or possibly Mother Teresa. So I had my doubts when tipster Roflharris wrote in to tell us that a friend of his, MsFahrenheit of Sylvanas-EU, had submitted what was possibly the best guild application of all time to Anointed, but it's completely true. You'd have to try pretty hard to top this fully-animated, written and visual joke-infested riot. I just about died when he hit the part about how he got class leader and what attempts on Kalecgos were like.

MsFahrenheit applied as a resto Druid and it looks like he was accepted, not that I would have expected anything less. There's not much more I can say apart from please see this; you'll be glad you did. Just so you know, it takes about 6 minutes to play from start to finish.

(A non-audio version is here if you absolutely must, but the audio version is funnier).

Filed under: Druid, Guilds, Odds and ends, Humor, Raiding, Comics

The one you never win


Recently the guild hit Supremus again -- or, I should say, Supremus hit us. You'd think this would be a fairly easy fight to master. Supremus has two phases: the first is a lot like Gruul except with no cave-ins, knockback, or Shatter, and during the second phase, he aggros random people and tries to reach them while moving at the approximate pace of a snail. Oh, and he sprouts volcanoes under other players that you have to avoid. These two phases alternate until he's a giant pile of rubble in Black Temple's scenic courtyard.

Yep. Easy.

We can't do it.

The guild's been farming Black Temple for months and most of the usual roster is rocking at least 3 or 4 pieces of Tier 6 -- yet the vast majority of our Supremus fights end with more than half the raid taking a dirt nap. We've reached the point where even this is still usually a one-shot, but it's more than a little disturbing. How can you one-shot Illidan with 24 people still alive...and somehow fail to steamroll the giant McLootLoot?

To be fair, it's not just raids. I've seen players break out in a cold sweat over Talon King Ikiss on heroic Sethekk (which always confused me; the great secret of the fight consists of tanking him in the doorway). Others cite Grandmaster Vorpil, the event before the second boss in Blood Furnace when you don't have a Paladin tank, or Warbringer O'mrogg on heroic Shattered Halls (actually, all of Shattered Halls can pretty much bite me. I hate tanking that place). My own personal nemesis is Vexallus on heroic Magisters' Terrace. I've even taken a group with two mages and a rogue in T5/T6 here and wiped 3 times. What gives?

Filed under: Analysis / Opinion, Instances, Raiding, Bosses

Forte Gaming goes the way of the Alamo

Forte Gaming, one of the top guilds in World of Warcraft and the world's first to kill Anetheron, disbanded over the weekend. Their web page cites recruitment woes, long delays between content releases, and continually postponed raid times as reasons for the fall. "For many it has felt like a slowly sinking ship for some time and now it's over," says the guild's last post.

Forte was consistently ranked in the top two or three guilds in worldwide rankings and stayed in a tight race with Nihilum for game firsts, snagging no less than nine legendary Warglaives from Illidan in the Black Temple. In their three-year reign, they changed realms three times. Although the raiding arm of the guild (EU Boulderfist-A) will no longer exist, they will still maintain a more casual form of the guild on their previous server (A-Kazzak-EU).

Filed under: Guilds, News items, Raiding

SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste


Recently WoW Insider caught up with Neg, a restoration-specced Orc Shaman who raided with Nihilum before leaving recently for SK Gaming. An experienced player who has seen all of Blizzard's raid content, from Molten Core through Sunwell Plateau, Neg's talked to us previously about high-end raiding and what Sunwell was like on the PTR. As he's become one of a small group of raiders worldwide to finish the whole zone, we've asked him some follow-up questions about guild stability during the transition to Wrath, what Sunwell was like going live, why there are so many Shaman nowadays in high-end raiding, and the best and worst raid content on offer in WoW.

If you didn't catch our first interview with Neg, you can find that here, but read on for an inside look at the toughest raiding you'll find in the game:

Read more →

Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, News items, Expansions, Features, Raiding, The Burning Crusade, Bosses, Classes, Interviews

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011

 

Categories