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Posts with tag raiding

15-man raiding is the option of last resort

Blizzard has made numerous comments over the past year that 15-man raiding seems like a good size compromise between 10-man and 25-man. The 15-person raid can provide enough slots for the necessary class balance, yet let flexibility come into play in exactly how many players of each class are taken.

While some players are keen to enter the era of 15-man raiding, others loath the roster moves and guild shakeups this would cause. For those that were not around during the 40-man to 25-man transition in The Burning Crusade, many many guilds fell apart over having to make drastic cuts from their rosters. In a series of tweets, Ghostcrawler notes that the transition to 15-man raiding would cause guilds to prune 10 people from a 25-man roster, however I'd contend it'd be much more than that (around 15 people would need to be cut), due to the fact most 25-man guilds carry several more folks than necessary, which wouldn't be needed in a leaner and meaner raiding crew.

However, it appears that a transition to 15-man raiding is essentially off the table. Ghostcrawler tweets:

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Filed under: News items, Raiding, The Burning Crusade

Should green fire be prestigious?

Blood Pact Should green fire be prestigious MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes the mages would stop sending out the bad voodoo vibes to everything she owns so she can buy new fun things for her birthday instead of old replacements.

There's plenty to look for through the datamining, but the question on everyone's mind is, "How do I start the questline?" Trust me, when someone finds out, I'm sure the internet will explode about it. It'll probably be on a Monday, during my other job's hours, and right after this column posts, knowing my luck.

But before I get into an all-out walkthrough of the questline, I want to discuss one thing: does green fire have to be exclusive? Is exclusivity required for meaningfulness?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Dev Watercooler: Watcher on encounter tuning

Dev Watercooler Watcher on encounter tuning
While it isn't quite the PvP watercooler post that some of you have been looking for, Ion "Watcher" Hazzikostas, the Lead Encounter Designer for the World of Warcraft team, published a blog post earlier today regarding encounter mechanics. It offers excellent insight behind various decisions to nerf or buff bosses. He went on to deliver the reasoning behind hotfixes to Heroic Gara'jal earlier in the expansion and how the Ring of Frost talent for mages made Heroic Will of the Emperor easy.

In addition, Ion covered:
  • Creative use of ingame mechanics vs exploits
  • Adjusting the difficulty of encounters
  • Unintended strategies
  • How mages make life difficult for encounter designers
Read on after the cut to see the full post!

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Filed under: Raiding, Mists of Pandaria

Officers' Quarters: All star team

All the faction leaders
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

This week, a raid leader faces a difficult decision: stay with his current guild or join the hottest raid team on the realm. (FYI, this email is from mid November so adjust your progression expectations accordingly.)

Hello, I am in a conundrum and require some help.

I am a Raid Leader for a guild, and have been since early Dragon Soul for this guild (2 years in total). our team has always gotten content down, just took a long while to due so, usually to low numbers and unskilled players and poor attendance. We have been progressing through Mogu'Shan Vaults and Heart of Fear with some pace, just getting Zor'lok and Will of the Emperor this Thursday on Normal. Now i am one to play to the utmost caliber, pushing the limits of my class (Blood DK) with both mitigation and damage, even ranking on all bosses killed aside from Elegon.

Now here's where my issue is, a guild on the server that was just recently formed and stomped 6/6 MSV and 4/6 HoF in 1 week has asked me to tank for them.

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Filed under: Officers' Quarters (Guild Leadership)

Are our Cataclysm attitudes ruining Mists?

Are our Cataclysm attitudes ruining Mists
Back in Cataclysm, the world was a very different place. While the journey from 80 to 85 was certainly a little tiresome, with the obligatory travel through Deepholm bringing many a draenei to their oddly-shaped knees, once that achievement flashed across your screen you were home and dry.

Gearing a character for raiding was a predictable and straightforward task. Get a few bits and jump into the latest 5-mans, which were very easy and certainly achievable with PvP gear, as long as you were one of the classes that didn't do too badly from it. Preferably not a plate tank, then!

If you were adamant that cheaty PvP-based gearing wasn't for you, you could just run a few of the normals and earlier heroics, such as the Zul'roics or even the ones before, to get yourself geared to an acceptable level for the 4.3 heroics. What's more, your main could send your alts decent, current gear with their inevitable glut of valor points, and your justice points bought you the previous tier's gear.

Why the Cataclysm retrospective? As a reminder of how easy it was, in Cataclysm's twilight hours, to level and gear alts to a raid-ready level, or, for that matter, to a competitive PvP level. Quite apart from the ease, it was really the only thing left to do, after months upon months of Dragon Soul.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Officers' Quarters: An overhealing intervention

A worgen casts a heal
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Healing can be a tricky thing to evaluate, but crazy overhealing combined with mana problems makes for an easy diagnosis. This week, an officer wonders how she can approach the problem in a guild where constructive criticism isn't always welcome.

Hi Scott:

I am an officer and raid healer in a casual raiding guild that has a 10-man team attempting current content. We aren't progressing fast ... but everyone feels good about where we are.

Except for me.

Don't get me wrong. I am never frustrated with the group as a whole for our attempts. Most of us are parents with full time jobs and there are only a few who have the time to even hit VP cap during the week. Some are (rightfully) terrified of LFR. But almost everyone gives 110 percent.

My issue is with my co-healer, who handles tank healing. This person is a good sport and a good player. They contribute to raid materials, are always willing to help gear folks, and they are always at raid on time and ready – three big wins in any officer's book. The issue is that they are a really bad healer. They are constantly overhealing encounters by 20 to 60 percent of total healing and are out of mana before the encounter is half over – after cooldowns. They are always on the top of the healing charts, but their effective healing (total healing minus overhealing) is way low.

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Filed under: Officers' Quarters (Guild Leadership)

WoW Archivist: The triumph and tragedy of Ulduar

Windows in Ulduar
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With patch 5.2 on the PTR, everyone is talking about Mists' next tier of raiding content. If the buzz seems more intense than usual, it might be because of the hints that Ghostcrawler and others at Blizzard have dropped comparing the Throne of Thunder to Wrath's Ulduar raid.

Perhaps it's too soon to revisit Ulduar in an Archivist column. After all, the raid went live less than four years ago. I don't care. I want to talk about how amazing this place was, how Blizzard still managed to screw up such a good thing, and why we should all be excited for an Ulduar-style raid in 5.2.

Put the rose-colored glasses away here, folks. You don't need them -- Ulduar really was that fantastic.

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Filed under: WoW Archivist

Officers' Quarters: Three questions from a raid leader

Officers' Quarters Three questions about raid leadership
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Today's email comes from a raid leader with three different questions regarding raid comps, bank mats, and problem raiders. Let's jump right into it!

Hello Scott,

I am currently a high officer in a a new 25 raiding guild, MT and fairly new raid leader. ... Recently, after a pug for MV, 4 new raiders decided to join our roster, enabling for us to have a full raid group. The issue comes then, in to parts:

Since the problems we've had finding raiders, we were "forced" to take those 4 new guild mates, making a core group not as efficient due to lack of variety, therefore buffs, abilities, cooldowns, etc. How inconvenient truely is this composition with repeated classes?

Furthermore, I would ask you for advice on how to encourage members to contribute with mats, Golden Lotus for example, to the gbank such as other raiding comodities?

Nevertheless, the main reason I was willing to write to you, is the fact that we have two of those new raiders too close-minded.

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Filed under: Officers' Quarters (Guild Leadership)

25-man raids have harder challenges and better rewards on Asian realms

Difficulty level Asian

The European raiding team Method had a chance to interview Ion Hazzikostas, World of Warcraft's Lead Encounter Designer. Most of the discussion centered around the recently released item upgrade system that came in patch 5.1. One of the more interesting tidbits is how item rewards and raids are slightly different in Asia compared to the European and North American regions.

Ion Hazzikostas

How does the upgrading system work on the Asian servers? From what I have seen their items are upgradable not 2, but 4 times. Won't this result in a problem while tuning the bosses of the next content?

Ion: The way it works in Asia, we actually use the upgrade system to create the distinction between 10 player and 25 player that we previously announced for 5.1. So in Korea, Taiwan and China, when you kill a boss in 25 player mode, it drops an item that is already 2/4. So instead of 496, it drops as 504 but can be upgraded 2 more times, so effectively they are 8 ilvls higher but you are still only upgrading any item twice. The other thing that is changed in 5.1, is actually that all 25 player bosses have 8% more health and do 8% more damage, than they do in the US or Europe. It is a bit more like the Wrath of the Lich King system, where 25man is just harder and drops higher item level loot but in theory doing 25 player with 25 player loot in Asia should be the same as doing 25 with 25 loot in Europe/US.

Items that drop in 10-man raids have 0/2 upgrades. Items that drop in 25 man raids have 2/4 upgrades. This is similar to the Wrath of the Lich King model of rewards. Blizzard has already stressed that Asian realms aren't used as "experimental realms" for possible system changes in other regions around the world. In other words, it isn't likely that we'll see these types of reward systems in place anytime soon. But it's an interesting solution to the whole 10 man vs 25 man raiding issue and logistics incentives.

The interview dove into other topics such as:

  • Brawler's Guild
  • Dominance Offensive
  • Current raiding discussion

To those of you who play on Asian realms, we'd love to hear from you regarding your raiding experiences and this reward structure. 25-man raids seems to be the dominant raiding format compared to 10-man raids in that region.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items

Officers' Quarters: Too much Stormstout ale

Chen enjoys a brew
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Adult raiders are free to enjoy a few adult beverages while they raid. This week, a guild leader wonders what to do when a raider has a few too many and ruins a night of raiding. (He also asks about raid scheduling, which isn't nearly as interesting, but we'll talk about it anyway.)

Hi Scott,

Yes, it's me again, Apocalyptic GM, sorry to be bothering you again, but you did such a good job last time of giving advice, that i felt the need to come to you again, especially now that two further large problems have arisen within my guild.

Firstly, the issue of raiding days. Currently i work shifts of 4 on 4 off at night time, which means i am only available for every 4 out of 8 days. We raided fine with this for the last 6 months ... but recently there has been some descent among the ranks, and complaints that people aren't happy with the current raiding days set up, and this hampering our time raiding. Now I could easily change to a fixed raiding days, but that would leave me frequently absent from raids, which is not something i would prefer. And this leaves me in a pickle as to what to do.

As guild master and raid leader I feel I should be able to set up raids to suit me, but then I also feel I should better accomodate my guild.

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Filed under: Officers' Quarters (Guild Leadership)

Challenge Modes could be coming to older dungeons

Challenge Mode could be coming to older dungeons
Blizzard Community Manager Draztal posted on the forums today in response to a topic created about Challenge Modes.

Draztal
Quote:

Will you guys ever consider adding more CMs, perhaps old dungeons like Ragefire Chasm/Wailing Caverns?.

Actually, the developers would like to add Challenge Modes to existing dungeons from previous expansions. No timelines or anything, though, but it's definitely something they're considering.


This seems like a really exciting proposition, and the question is, what dungeons would be the best ones to redo? We discussed this at WoW Insider, very briefly, and one suggestion was Upper Blackrock Spire and Lower Blackrock Spire. My preference would likely not be anything that took place in Blackrock Mountain, just because it seems like such a samey place, but what do you all think, dear readers?

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Filed under: Mists of Pandaria

Where does the pressure lie in healing?

Where does the pressure lie in healing
I used to be a healer, once upon a time. It was in the days of vanilla, when being a healer consisted largely of staring at 40 bars, pressing Flash Heal, and occasionally mixing it up with a bubble or Heal Rank 4 while swigging potions like they were going out of style. It was a very different time, and healing was by and large much less complex than it is today. My guild didn't use Vent, so I did all the healing rotation calls via macros on my keyboard -- that's how easy healing was. I had time to press macro buttons and pay attention to calling things.

But at some point that guild fell apart, as guilds are wont to do on occasion. And since server transfers weren't even a possibility at that point in time, I simply rolled another character on another server, vowing to take a break from any and all raiding. It lasted until paid server transfers were added as a feature, at which point my priest was promptly moved to my new server and I began healing again -- this time, in battlegrounds. I helped a lot of friends by healing them while they tried their hardest to get High Warlord in the original honor grind.

So what happened? Well ... healing happened.

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Filed under: Analysis / Opinion, Mists of Pandaria

Officers' Quarters: My rant about raid roles

Troll priest
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

It's been a long time since my last rant, but I read something today that really irked me, and now I feel compelled to write this column. I don't want to quote the email because the person involved asked a question that had nothing to do with this topic, and he was really just an innocent bystander getting hit with the shrapnel of a raid team willfully blowing itself up.

The part of his email that set me off was essentially this: "Our realm has very few healers, and we haven't been able to recruit one for months. As a result, our raid team is disbanding, and the raiders are going their separate ways. Our guild might lose every single officer except me."

To this I respond: What a bunch of selfish jerks.

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Filed under: Officers' Quarters (Guild Leadership)

GuildOx debuts specialization tracking for PvP and PvE

GuildOx debuts specialization tracking for PvP and PvE
Are you ever curious as to which specs are the most popular for raiding or PvP? Well, GuildOx has you covered. Both for PvE and PvP in fact. There's a lot of interesting things to pull out of this data. For starters, just looking at the PvP data, where are the rogues? Seeing rogues so low in PvP (an area they've dominated as recently as Cataclysm) is kind of a shocker. Frost mages, shadow priests, arms warriors, beast mastery hunters and frost DK's are the most dominant non-healing specs in PvP right now.

Over on the PvE side of the fence, (drawn from the top 5% of raiding characters) we see that Blood DK's and Guardian Druids are the most popular raid tanks, but that all tank classes are fairly close together save for brewmaster monks. I don't know why but clearly they're not taking off as tanks yet, perhaps due to entrenchment. Most raids tend towards established tanks, after all. For DPS classes, fire mages and shadow priests are the most popular, followed by beast mastery hunters and affliction warlocks. This is interesting when contrasted with the actual state of DPS classes in normal and heroic raiding atm. Rogues are interestingly split between assassination and combat, keeping them from challenging any of these classes. As for healing, restoration shamans and druids and holy paladins seem to be on top, but discipline priests look strong as well, with mistweaver monks trailing behind.

You can head over to GuildOx and dig around for yourself.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, News items, PvP, Raiding, Mists of Pandaria

Officers' Quarters: Elegon, the Raidslayer

Elegon
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Oh, Elegon, you magnificently annoying Titan-created celestial Internet dragon. You are far from the hardest boss Blizzard has ever designed, but you require precision in all phases in order to win. One mistake by any member can botch the whole attempt. You are part of the tradition of unforgiving first-tier bosses such as Magtheridon and Blackwing Descent's Nefarian. It's no surprise to me, then, that some guilds are struggling with you. This week, one raid leader is questioning what he can do to improve his chances before his entire team falls apart.

hello Scott,

i really need some advice here. i am a officer and raid leader in a progression guild. i run two raid teams - the second and third for our guild. when i joined here, i came to be with friends, and with the understanding that there was no raid spot for me in the primary team, so to raid i would have to start my own progression group. that was almost a year ago. I already had a group that i raid my primary alt with, a casual fun group that i love, and now this progression group for my main. Both groups joined the guild with me.

so, in a nutshell, here's the problem: I'm not much good at raid leading.

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Filed under: Officers' Quarters (Guild Leadership)

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