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Posts with tag raidleaders

The sudden popularity of GDKP

We've been seeing this GDKP thing sneak up on the forums and elsewhere a lot lately, and while Scott has mentioned it (in a somewhat disparaging way, in fact), we haven't really taken a good look at it yet. So let's do so. GDKP stands for Gold DKP, which is kind of a mishmash of acronyms. DKP, or Dragon Kill Points, are a very popular way of determining loot division in a raid -- the concept dates back to earlier MMOs, and involves players earning points per boss kill that they can then spend on gear. We've talked about other DKP systems before. But rather than awarding loot based on arbitrary points, Gold DKP, as you may have guessed, instead gives loot to the player willing to pay the most gold... to the other players in the raid.

The way it works is this: You go into an instance, say Naxx, and everyone knows ahead of time that it is a "GDKP run," or a "gold run," or a "cash run." You down the first boss, and Webbed Death drops. The master looter then takes bids of gold on the item (this can be done via public chat or via an addon), and whoever bids the most gold gets the item. The person who wins then pays that amount of gold (some raids have minimum bids of, say, 100g) to "the pot," and the raid moves on. Another boss drops, another item drops -- usually all items, including recipes and mats, are auctioned off -- and another high bid goes into "the pot." Then, at the end of the raid, the pot is evenly split among all members. Everybody who joined in on the raid gets an even share of the bidded gold, including people who got no items, or the Mr. Moneybags who won them all.

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Filed under: How-tos, Fan stuff, Guilds, News items, Economy, Instances, Raiding

Hard modes and raider morale

Karl, writing over on the WoW Livejournal, has an interesting set of thoughts about hard modes and just how they work with raiders' morale. Hard modes are designed to give raiders something extra -- if you've conquered the normal modes of raids like Ulduar, hard modes are put in there by Blizzard to offer you some extra risk for a corresponding reward. But as they've become more and more routine, some raids are taking on the hard modes even before they've cleared the whole instance, leading up to a night of wiping on early hard modes, and then wiping on later progression. And wiping all night is never good for any raid's morale.

Of course, this is one of the causes for the way the Crusaders' Coliseum in patch 3.2 is designed: instead of having both hard and normal modes constrained to one instance, you can run a 10 or 25-man instance in normal mode all the way, leaving the Heroic mode open when you're ready to do some wiping.

But then again, think about what the mindset is here -- players are throwing themselves on early bosses' hard modes even when they haven't beaten the end bosses yet. It seems like most raids will take any opportunity they get for more loot, no matter how tough it is, and that's what's leading to all of this "glass chewing" Karl is talking about. Even if Blizzard gives players the option to run a normal instance without worrying about hard modes, won't players still just run Heroic anyway, for the better gear?

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Filed under: Patches, Items, Analysis / Opinion, Instances, Raiding, Bosses

Breakfast Topic: To talk or not to talk on Ventrilo

I like Ambrosyne's Vent chart, even if it is a little harsh. It's true, when you're not part of the raid leadership (and especially when you're a talker like me), it's sometimes a little hard to tell whether it's ok to try and crack a joke in the middle of the raid on Vent or not. Usually: no. I've learned the same thing by my own experience -- no matter how easy the fights are or how your guild is doing, the raidleader probably won't appreciate you trying to play some "Safety Dance" over Vent during Heigan's dance-off.

However, in my experience, there usually is a place for joking during raids, and it's the guild chat channel. Actually, that's where I do most of my communicating -- I leave the Vent chat open for raidleaders to address the whole raid with the actually important stuff, and the rest of us hang around in the peanut gallery of raid chat, grats'ing each other on good loot and slipping in some commentary for the raid. You've got to have fun, right?

Raidleaders, are there any good times to open up Vent and let everybody talk? And everybody else: have there been problems in your raids thanks to an unwanted Vent outburst, or does your guild pretty much understand that silence is golden?

Filed under: Fan stuff, Guilds, Odds and ends, Blizzard, Breakfast Topics, Raiding, Hardware

Happy Guildleader Appreciation Day

I love this idea that reader Marvin mentioned in the comments the other day (although I wish that he'd tipped us off about it earlier): Leiandra wants to create an official Guildleader Appreciation Day, a day to recognize all the great guildleaders in World of Warcraft and all the other online games. It's simple, too -- all you have to do to observe is just thank your guildleader for their hard work. Until Hallmark gets wind of this, that is, but there's a little while until that happens.

She suggests that the day this happens should be the first full moon of April, which this year falls on 4/20 (snicker), or this Sunday. Leiandra also says that it's fine to extend the "day" to the day before and the day after, in order to get all the guildleader appreciation possible in. So today's the day it starts -- make sure to thank your guildleader this weekend.

And we'll have to either include raidleaders, or come up with something else for them. Guildleaders do a lot of work, but raidleaders are out there in the trenches, too, making sure we all get the loot we need. If we're going to appreciate guildleaders (and we should) raidleaders need love, too.

Filed under: Analysis / Opinion, Events, Virtual selves, Guilds, Raiding

Officers' Quarters: The art of wiping

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It happens to the best of us: We tried our best, and it wasn't good enough. We're no longer epic heroes bravely marching into battle but broken corpses littering the cave of some huge, slobbering monster or the fortified hideout of a powerful villain. We've all been there, and it always sucks (though it can occasionally be hilarious). As an officer and/or raid leader, what you do next can determine whether you find yourself in the same place all over again -- or standing victorious over the fallen body of your foe, sparkling with purple-ly epic awesomeness.

This week's question asks about wiping.

What is a good post-wipe process? I feel that we often just wipe and throw ourselves at an encounter -- rather than pausing and debriefing on what caused us to struggle.

-- Ciacco, Malygos, 70 human rogue

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Filed under: Guilds, Raiding, Officers' Quarters (Guild Leadership)

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