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Posts with tag raids

Patch 5.2 Raid Preview

Patch 52 Raid Preview
Blizzard Community Manager Daxxarri posted a lengthy blog over on the official forums today, providing a preview of the upcoming Throne of Thunder raid. This blog provides two really interesting elements, quite separate from reviewing the actual content itself.

First off, Daxxarri has shared a summary version of every single boss's lore with us. If you're wondering just why exactly you're fighting a triceratops, this blog will tell you! It's really interesting to learn the lore behind the bosses, making the raid more than just a series of puzzles. The stories revolve around power and its destructive effects, from Jin'rokh, who started life as a quest-giver in Zul'Gurub, before being corrupted by the Thunder King and given shamanistic powers, controlling lightning alongside his huge strength to crush his foes. Horridon is a sadder tale, for me, as he seems to have simply been captured by Jalak, and forced into battle. Having fought him, though, he doesn't seem very peaceable.

There are several other great stories in the blog, for example, did you realise that the Mogu actually created the Saurok? I sure didn't. The stories, in brief, are very similar to those in the dungeon journal, along with the recent addition of Ra-den, who, it is revealed, was guarding the Engine of Nalak'sha.

But more than that, there is what could almost be considered a director's commentary, provided by Lead Encounter Designer Ion Hazzikostas. Ion provides a brief summary of the team's approach for every fight, how they came into being, what was the inspiration behind them, and so on.

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Filed under: Raiding, Mists of Pandaria

Poll: The worst boss of tier 14

Poll The worst boss of tier 14
Don't pretend you didn't see this coming after the earlier poll asking about the best boss of tier 14. Where there is light, there is shadow, and just as we love to discuss the best of a raid tier here at WoW Insider, we find ourselves duty bound to also talk about its bad sides. What was your worst boss in tier 14?

For me, again, just expressing a personal opinion, not a statement of fact, the worst bosses were the worst bosses thanks to either mechanics which I found gimmicky, or fights that seemed overly long and sluggish. Leaping to the head of the pack for my worst boss in the tier, then, is Amber Shaper Un'sok. His random transformation of players into vehicles with, as you'd expect in a vehicle, completely revamped abilities, is frustrating at best. In fact, I say it's random, but it isn't. Almost without exception, Un'sok has a remarkable ability to target the player least equipped to deal with a sudden transformation into Lord Ryolith. If the vehicle was something that could be targeted, or selected for a specific player, it would be fine, but that isn't the case. He is, therefore, number one on my worst boss list.

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Filed under: Raiding, Mists of Pandaria

Poll: The best boss of tier 14

The best boss of patch 50
As patch 5.0's raids' glory days draw to a close, it's time to look back on the first tier of Mists of Pandaria. No, you're right, it's highly likely that a lot of players will not yet have completed this tier, maybe not even seen the latter half, but most will probably have made it through the Raid Finder, at least. So, as we stand on the brink of embarking on a new patch, and new raid content, what has been your best boss in patch 5.0?

For me, and of course this is just my personal opinion, based on my experience and preferences in bosses, there are a few contenders. I actually like a lot of the fights in the earlier part of this tier, maybe because we're used to them so they're more relaxed, but I like to think that it's because they have mechanics that are innovative without being gimmicky, and because the fights don't last forever. Some of the Terrace of Endless Spring fights seem to last about a week, and maybe it's because I'm healing, but that isn't a characteristic I particularly enjoy.

For me, as a shaman healer main, the best boss contenders are the following. Gara'jal the Spirit Binder, because the Spirit Realm health knockdowns, plus mana regen buffs, mean I can blow the top off the healing meter as mastery kicks in and mana becomes a non-issue. Pure /flexing, I know. And I must admit that it's pretty terrible on the raid finder.

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Filed under: Raiding, Mists of Pandaria

All current raids to be nerfed by 10% with Patch 5.2

All current raids nerfed by 10%
Bashiok posted late last night on the US forums, highlighting a change in the recent patch 5.2 notes. The addition is as follows:

Blizzard
On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.


Bashiok adds to his post, explaining how, in Mists, Blizzard is essentially trying to strike a happy medium between previous expansions' attitudes to gear progression. Cataclysm's gearing model devalued old content progression too quickly, allowing players to effectively jump straight into the current raids, while previous expansions had been criticized for their linearity.

Mists retains an element of that linear nature, with Bashiok saying that new characters will have to go through Mogushan Vaults, Heart of Fear and Terrace of Endless Spring, but that drop rates will be increased and the content made easier. He does note, however, that this 10% nerf is currently slated as a one-time reduction, rather than step one of a set of progressive nerfs.

What do you think of this? Hit the break for Bashiok's full post, explaining the philosophy behind the changes.

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Filed under: Raiding, Mists of Pandaria

Patch 5.2 PTR: Breaking Jin'rokh the Breaker

Patch 52 PTR Breaking Jin'rokh the Breaker
I headed back to the patch 5.2 PTR recently with Lore from TankSpot, and members of his guild Months Behind to test the first boss of the Throne of Thunder, Jin'rokh the Breaker. We had an entertaining time, at first, as can often be the case on the PTR. The developers had ported all the testers into the wrong part of the raid, so we set off exploring, and found a geyser that transported us all up to Lei Shen, who, while he happily continued his RP, refused to engage us in combat. We couldn't get to Jin'rokh at first, but a swift disband and regroup secured us entry into his room.

Jin'rokh is the first boss of the new raid, and as such has relatively straightforward mechanics, certainly compared to Lei Shen. Again, I was on my goblin restoration shaman, so view the fight from a healer's perspective.

Jin'rokh's fight proceeds in repeating, short phases. He engages and beats up your tank for a short while, putting out very healable damage. Jin'rokh will place a stacking debuff on the tank called Static Wound, which increases damage taken from melee strikes more and more as it builds. This is apparently designed to force a tank swap.

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Filed under: Mists of Pandaria

Patch 5.2 PTR: Thunderforged items could revitalize 25-man raiding

Patch 52 PTR Thunderforged items offer a six ilvl upgrade in all raid difficulties
Blizzard Community Manager Tyiliru has posted on the community forums with some information on new Thunderforged items, which offer increased item levels.

These Thunderforged items can drop from both Normal and Heroic mode raids, but not from the Raid Finder, and have an item level which is six higher than the standard item level of items obtained from those sources. So, item levels will be as follows:
  • Raid Finder: ilvl 502
  • Normal mode: ilvl 522
  • Normal Thunderforged: ilvl 528
  • Heroic: ilvl 535
  • Heroic Thunderforged: ilvl 541
Tyiliru also adds that these items will be more likely to drop in 25-man raiding, which will lead to 25-man raiders having a slightly increased item level compared to 10-man raiders. Tyiliru clarifies that this is definitely an attempt from Blizzard to offer greater rewards to 25-man raiders, without overly rewarding them to the extent that 10-man raids will feel undervalued.

Ghostcrawler was kind enough to clarify that this was not the unannounced feature he mentioned last night!

Hit the break for Tyiliru's full post. Will this make you more inclined to push for 25-man raiding over 10-man? Is item level inflation getting totally out of hand, and will this really make an impact, given that 25-man raiders already gear somewhat more quickly than 10man raiders?

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Filed under: Raiding, Mists of Pandaria

Ways to avoid LFR wipes

Simple steps to avoid LFR wipes
We all know that feeling of dread. The one when you zone into your LFR group, and see the aftermath of a wipe. People start leaving, your group that you've waited an hour for falls apart at the seams, and all because of a wipe. It seems that patience, while undoubtedly sill a virtue, is in short supply once players zone in to the Raid Finder. Players leave when wipes happen, and if I put on my impatient hat, it's not that hard to see why with the sheer duration of some Raid Finder battles. Certain fights seem to last forever.

So, how do you avoid wipes in the Raid Finder?

Check roles and readiness

It's often the case that players in the Raid Finder aren't really paying attention just before a pull because of the group waiting while the tanks discuss strategy, or that the tank has zoned in, glanced at their panes, and gone barreling in without paying too much attention to the status of other players. As a result, a ready check is often a great idea. Fire one off just before the pull happens just to see whether people are paying attention, and to say "hey we're ready to go."

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Filed under: Raiding, Mists of Pandaria

WoW Archivist: The triumph and tragedy of Ulduar

Windows in Ulduar
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With patch 5.2 on the PTR, everyone is talking about Mists' next tier of raiding content. If the buzz seems more intense than usual, it might be because of the hints that Ghostcrawler and others at Blizzard have dropped comparing the Throne of Thunder to Wrath's Ulduar raid.

Perhaps it's too soon to revisit Ulduar in an Archivist column. After all, the raid went live less than four years ago. I don't care. I want to talk about how amazing this place was, how Blizzard still managed to screw up such a good thing, and why we should all be excited for an Ulduar-style raid in 5.2.

Put the rose-colored glasses away here, folks. You don't need them -- Ulduar really was that fantastic.

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Filed under: WoW Archivist

What raids will we see in patch 5.2?

Welcome to unfounded speculation country.

Since we're starting to hear little tidbids about patch 5.2 already why not just sit down and completely make up the flimsiest possible pretext about what potential new raids we might see in patch 5.2? We've already been mercilessly teased by the folks at Blizzard about it, who made many a WoW player from the Wrath days quiver with the following statement.

Zarhym: Just to add to that really quickly, I was sitting in on interviews with Ion (Hazzikostas) yesterday, and he kind of mentioned that we look back fondly on raids like Ulduar, in terms of scale -- so if that's any indication on where we might be going ...

Now, I have no more actual information than that to share with you. But why let that stop us? Let's sit down and play Wouldn't that be cool? and see if we can come up with any contenders for a big, sweeping Ulduar style raid for patch 5.2. What are our best contenders?

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Filed under: Raiding, Lore, Mists of Pandaria

Officers' Quarters: Too much Stormstout ale

Chen enjoys a brew
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Adult raiders are free to enjoy a few adult beverages while they raid. This week, a guild leader wonders what to do when a raider has a few too many and ruins a night of raiding. (He also asks about raid scheduling, which isn't nearly as interesting, but we'll talk about it anyway.)

Hi Scott,

Yes, it's me again, Apocalyptic GM, sorry to be bothering you again, but you did such a good job last time of giving advice, that i felt the need to come to you again, especially now that two further large problems have arisen within my guild.

Firstly, the issue of raiding days. Currently i work shifts of 4 on 4 off at night time, which means i am only available for every 4 out of 8 days. We raided fine with this for the last 6 months ... but recently there has been some descent among the ranks, and complaints that people aren't happy with the current raiding days set up, and this hampering our time raiding. Now I could easily change to a fixed raiding days, but that would leave me frequently absent from raids, which is not something i would prefer. And this leaves me in a pickle as to what to do.

As guild master and raid leader I feel I should be able to set up raids to suit me, but then I also feel I should better accomodate my guild.

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Filed under: Officers' Quarters (Guild Leadership)

Challenge Modes could be coming to older dungeons

Challenge Mode could be coming to older dungeons
Blizzard Community Manager Draztal posted on the forums today in response to a topic created about Challenge Modes.

Draztal
Quote:

Will you guys ever consider adding more CMs, perhaps old dungeons like Ragefire Chasm/Wailing Caverns?.

Actually, the developers would like to add Challenge Modes to existing dungeons from previous expansions. No timelines or anything, though, but it's definitely something they're considering.


This seems like a really exciting proposition, and the question is, what dungeons would be the best ones to redo? We discussed this at WoW Insider, very briefly, and one suggestion was Upper Blackrock Spire and Lower Blackrock Spire. My preference would likely not be anything that took place in Blackrock Mountain, just because it seems like such a samey place, but what do you all think, dear readers?

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Filed under: Mists of Pandaria

Officers' Quarters: My rant about raid roles

Troll priest
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

It's been a long time since my last rant, but I read something today that really irked me, and now I feel compelled to write this column. I don't want to quote the email because the person involved asked a question that had nothing to do with this topic, and he was really just an innocent bystander getting hit with the shrapnel of a raid team willfully blowing itself up.

The part of his email that set me off was essentially this: "Our realm has very few healers, and we haven't been able to recruit one for months. As a result, our raid team is disbanding, and the raiders are going their separate ways. Our guild might lose every single officer except me."

To this I respond: What a bunch of selfish jerks.

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Filed under: Officers' Quarters (Guild Leadership)

Patch 5.1 official patch notes

Patch 51 official patch notes
Welcome to the beginning of war and the arrival of patch 5.1, Landfall. While this patch does not contain any new raid content, it is full of changes to pet battles and classes. And don't forget the new content -- an entirely new series of quests await adventurers in the heart of Krasarang Wilds, along with new scenarios to unlock. Included in the official patch notes:
  • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
  • Raid groups are no longer required to enter pre-Mists of Pandaria raid dungeons. Get to farming!
  • Speaking of old raid dungeons, a variety of new pets have been added to old raid bosses.
  • For fans of Pet Battles, be sure to check out the new Battle-stones, used to upgrade the quality of pets.

Read on for the full list of patch notes for patch 5.1.

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Filed under: Mists of Pandaria

WoW Archivist: The long fight for debuff rights

Warlock casting corruption
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Debuffs help us beat bosses, but not all debuffs are created equal. Over WoW's eight years, debuffs have dealt extra damage, prevented damage, healed us, given us mana, slowed boss attacks, sped up our own, and helped us to hit harder.

Some are more powerful than others, but today those concerns are meaningless. Applying every possible debuff and keeping it active is a critical component to success.

Believe it or not, however, there was a time when your raid leader would yell at you for doing exactly that. Your weaker debuffs weren't just considered useless -- using them was a dire liability.

Eight is not enough

Vanilla WoW had an interesting, longstanding, and highly criticized technical limitation. A raid of any size could only apply a maximum of eight debuffs to a boss. As you can imagine, forty-player raids had many, many debuffs at their disposal, but only eight could ever be active at one time.

To make things worse, the game didn't differentiate between debuffs. The latest one that was applied would knock off the oldest one, regardless of type or power. It's not difficult to figure out how this could become a huge problem.

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Filed under: WoW Archivist

Patch 5.1 PTR patch notes update for Oct 23

Patch 51 PTR patch notes update for Oct 23
An update to the patch 5.1 PTR has just been released, with a bunch of new changes and adjustments. Along with a ton of class tweaks, there are plenty of changes and updates to Pet Battles and more. Most importantly and probably top on everyone's priority list is a change to raids that players have been waiting for for a very long time.
  • Ladies and gentlemen, start your engines -- as of patch 5.1, you will no longer need to be in a raid group to enter a pre-Mists of Pandaria raid.
  • Scenarios are now going to include Dungeon Finder queue features like leaders, backfill, and vote to kick.
  • The Dragon Kite can now be used in Pet Battles! Are balloons far behind? We hope not.
Read on for the full list of updates.

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Filed under: News items, Mists of Pandaria

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