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Posts with tag rank

Remote guild chat feature bugged for authenticator ranks

The new remote guild chat feature, currently available for free on the World of Warcraft mobile armory smart phone app, has run into a little bug that demoted players from authenticator to non-authenticator rank in their guilds. Blizzard's Bashiok hit the forums to explain the issue. Basically, when people were logging in to the mobile app to chat with their guilds, it signalled the guild interface that these people had logged in without an authenticator and automatically changed their rank.

The issue has been hotfixed and should not affect any more players with authenticator ranks, but players currently at a rank in guild that requires an authenticator will not be able to use the service until the big hotfix tomorrow.

Also, the guild chat feature has been added for every realm in the Ruin Battlegroup, so more people get to check out this really cool feature. For the full post, hit the jump.

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Filed under: Blizzard, Cataclysm

Breakfast Topic: Earning your stripes

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

A friend of mine and I were once playing Rock Band (don't worry, I will relate this to WoW soon), and he complained that he wasn't doing so well. Granted, he's much better than most players, but he was struggling to play a moderately difficult song on the expert difficulty (the hardest difficulty in the game). He later revealed to me that the reason he was lamenting his "lack" of skill was that he used to be much better -- so much better, in fact, that he once beat the infamous "Through the Fire and Flames" on expert in Guitar Hero III.

For those who don't know, "Through the Fire and Flames" is generally agreed to be the hardest song in any guitar-based rhythm game, demanding complex techniques that no other song in the series requires. In response to this revelation on his part, I said to him, "No matter how bad you may think you are now, beating 'Through the Fire and Flames' gives you the life-long right to retire from the game without losing any of your former glory in the process." And I believe that. No matter how much his skill may atrophy, beating "Through the Fire and Flames" on expert means he will always be worthy of respect in the Guitar Hero/Rock Band community, or at least always worthy of my respect.

This conversation made me wonder; are there any achievements in WoW that bestow similar prestige? In my own mind, anyone who got Grand Marshal/High Warlord under the old PvP system is deserving of this kind of respect. I would also like to think that What a Long, Strange Trip It's Been would carry similar meaning, but that may just be me trying to think that my Violet Proto-Drake is more impressive than it really is. As for Insane in the Membrane, though I've never met anyone who has done it, I imagine that rather than respecting him, I might just think him very worthy of the title.

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Filed under: Breakfast Topics, Achievements, Guest Posts

Officers' Quarters: Not an officer


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

Who deserves to be an officer? Guild leaders struggle with this question quite a bit. It comes down to this question: In your guild, does the officer rank exist to reward players or to give them responsibilities? In other words, what is the purpose of the officer rank? Later, I'll talk about the two most common purposes. But first, this week's e-mail comes from a player who feels he deserves a promotion to officer.

Hey Scott,

I've been playing with a group of people for five years now. We've stuck together as a guild for most that time, though we've moved from tag to tag over the duration. I left WoW for a short period while I moved across the country and upon my return found the guild I had been in was disbanded and we had merged with another guild. No big deal, we've done it before. I was an officer in the old guild, but was not promoted to officer status in the new (too many officers, not enough members, etc.). Again, no big deal.

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Filed under: Officers' Quarters (Guild Leadership)

Xfire breaks 10 million users, 16,000 years online

Gamedaily has the report that Xfire, the online service for gamers (that we have coordinated a few events with in the past), has broken a whopping ten million users. That, you'll probably realize, is just as many as World of Warcraft, and in fact, while Xfire apparently has support for over 1,200 games, World of Warcraft always seems to rank pretty high on the list.

In fact, our friends at Xfire have another number that they've shared with us: in the month of April alone, Xfire users spent 16,000 years online -- that is, if you add up all the time spent online by all the users of the client just in April, you get a time period longer than pretty much the whole history of civilization on Earth. That's huge.

Which makes us wonder just how long players actually spend in WoW -- surely not all WoW players are using Xfire, so the number has to be much bigger than that. At any rate, Xfire is apparently banging, and odds are that WoW is playing a big part.

Filed under: Analysis / Opinion, Odds and ends, News items, Economy

To Turtle or Not to Turtle...?


We're 45 minutes into an Alterac Valley run and 30 players are sitting in our base playing defense, fighting a pitched battle that doesn't help us win, but slows down the rate at which we're going to loose. We haven't managed to hold a single graveyard throughout the fight, and the Alliance has a line of defense that quickly picks off most players attempting to move north from the Horde spawn point. I manage to sneak up to the next graveyard with a hunter friend while everyone else is busy fighting back in Frostwolf hold - and we manage to tap the flag there. However, before we manage to make the capture, a group of five Alliance comes down hard, and we're sent back to where we started.

My friend whispers to me, "They have no idea what causes people to turtle, do they?" And, while I hadn't thought of it in this way before, I'm forced to agree - this sort of fight is probably no fun for either side. By playing such heavy defense, and not allowing a single capture, they push us back towards Frostwolf hold again and again - and when there's nothing else for players to do, many of them regroup back at one of the worst bottleneck points in the game, and the match ended up lasting an nearly an hour and a half.

So what's your experience with turtling? And is there, perhaps, something to be said for letting the opposing side take a little, just to prevent them from fighting with their backs against the wall? Or is there some better strategy to avoid or break the opposing team's turtling efforts?

Filed under: Analysis / Opinion, Ranking, PvP

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