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GuildOx implements 10-man strict rankings


GuildOx sends an email to tell us that they've set up 10-man strict ratings on their guild progression website. They've always offered 10-man ratings, though a lot of guilds run both 10- and 25-man content, and it's not quite legit to stack the "10-man only" guilds up against the guilds who occasionally do 25-man content (and thus have chances at better gear, no matter how much of a difference it makes). Hence, enter the "10-man strict" ratings -- these are guilds who have not run any 25-man content, according to a set of criteria that GuildOx has put together?

What is that criteria? You won't be allowed to earn any Coliseum normal kills or Ulduar 25 hard-mode kills. You are still allowed to PuG those fights, though the limit is 10 players over time, or five in the same fight (in other words, if 10 players of your guild accomplish a kill in 25-man Coliseum, or five of them do it in the same raid, you're off the 10-man strict list). That's designed to make sure that the list stays as clean as possible. You'll have to watch recruits, too -- anyone who enters your guild with a certain achievement has it counted towards that total of 10 players as well. All the other info you need to know about the listings are over in their FAQ.

Players may find other ways around the limit (there is, of course, higher level gear now available from Emblems that 10-player guilds are still able to get), but for now, that's where GuildOx is putting the limit, so if you want to stay on the list, follow their rules. Good luck to all of the strictly 10-man guilds out there.

Filed under: Ranking, Fan stuff, Realm Status, Guilds, Raiding, Bosses, Achievements

Blizzard moves from #47 to #1 in studio rankings

According to a recent list by Develop magazine, Blizzard has dethroned Nintendo to become the most bankable game studio in the world. I'm surprised they weren't there already, but I guess it's just this side of possible that Nintendo is hard to budge. Develop's top 100 is compiled by their editorial team and accounts for total sales, reputation within the industry, and a variety of other criteria. When all was said and done, the editors wrote, Warcraft "continues to do the sort of numbers previously reserved for crime syndicates and smaller members of the United Nations."

Nicely put, but what I find most bizarre about the list is that Blizzard jumped from #47 to #1 within the space of a year (you'll find Blizzard's 2008 listing on page 82 of a highly annoying-to-navigate Issuu archive). While part of that's due to the merge with Activision, Develop claims that Wrath of the Lich King being the fastest-selling PC game in history was the greatest contributing factor. Hang on. WoW was doing just fine even before Wrath hit, so how did Blizzard manage to get itself ranked behind do-little studios with sales of around $1-2 million per game on the 2008 list?

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Filed under: Blizzard, News items

EU Arena Tournament standings posted in anticipation of phase 4


Vaneras has posted the latest EU Arena tournament rankings over on the forums (after the latest phase ended), and it looks like PMR has found their way back on top across the pond: Priest/Mage/Rogue teams have taken over the top three spots. The Death Knight/Paladin/DPS teams, formerly dominating, have fallen down to just two spots out of ten, and two Shamans have made an appearance, one partnered with a Druid and a Mage, and the other with a Lock and Hunter. Very interesting.

We should see the US standings posted soon. You can see the rest of the EU teams in the big listing over on the Armory if you want. Phase 4 of the tournament, Vaneras says, will be an invitational, and will start next week on April 14th. Congrats to all of the winners so far, and good luck in the rest of the tourney!

Filed under: Hunter, Paladin, Shaman, Analysis / Opinion, Fan stuff, Blizzard, PvP, Classes, Death Knight, Arena

World of Warcraft tops the PC gaming charts in the UK

Calling the World of Warcraft an international phenomenon is probably not too much of an understatement. It's showing up in pop culture more and more, and its active subscriptions blow away the competition. Of course, there's always people who insist that the WoW craze will pass, that there's a WoW killer game just around the corner, and all that.

While this may happen some day, it doesn't look like that day is going to be coming any time soon. For example, the latest numbers on PC Game sales in the UK show World of Warcraft: Battle Chest reaching the top of the sales heap for the week, jumping up from the fourth position last week ahead of titles like Mass Effect and Age of Conan.

The surge in popularity might be attributable in part to the Worldwide Invitational. The hype was pretty hot and heavy both here and around the web, and I'm sure more than a few people might have hopped off the fence and decided to see what the fuss was about. Regardless, it's certainly good to see that WoW is not giving up its crown any time soon.

Filed under: Odds and ends, Blizzard, News items

Arena smurfs are "100% awesome!" according to Blizz

Arena Season 3 has just arrived, and players everywhere are enjoying the end-of-season rewards for Season 2. Whether it's a title of Gladiator, Duelist, Rival, or Challenger, or even the Merciless Nether Drake awarded to the upper .5% percentile of the Arena population, this season seems to be have come to another successful close. Or has it?

WoW Insider reported buying the Drake and other interesting sales and trades but it seems that if there's a system, players will find a way to... uh... be creative. A couple of posts over at the PvP forums are hotly debating the latest and greatest technique to achieving the No. 1 Ranking in Arenas -- win trading.

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Filed under: Analysis / Opinion, Ranking, PvP

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