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Posts with tag rate

Possible hidden mechanics behind Lock and Load

The Hunter's Mark's Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I'm pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.

But Atkallen's post suggests something a little sneakier about the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn't see it pop up as much. But here's the thing, and I can attest: it still shows up all the time.

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Filed under: Hunter, Analysis / Opinion, Odds and ends, Blizzard, Talents

Essences to Motes, pros and cons

We had an idea like this a while back, but now Sweet from Korgath has come up with an even better one. Make 10 Essences equal one Mote just the way that 10 Motes equal one Primal. Since 2.1, Essences (the random crafting widgets that used to drop in Azeroth) are dropping in Outland, and since most of the recipes that use them are pretty old by now, players don't have much to do with them. Way back, we'd suggested an Alchemy Transmute Essence-to-Mote recipe, but Sweet's idea is better-- why not just make them all the same thing?

Drysc rains on the parade, however, by saying that because Essences drop so much back in old Azeroth, it would be necessary (in his view) to nerf their droprate there. And that in turn, would cause problems for lower level players who couldn't make it to Outland (Drysc assumes that lower level players are still farming Essences the way all 60s used to, but I might disagree with him there). Also, he says, it would increase the amount of Motes and Primals floating around, obviously, and Blizzard doesn't want those to be super easy to come by.

But surely there's some conversion rate they could hit on which would make Essences worth just a little more than worthless at level 70. If too many Essences drop in Azeroth, then make it 15, or 20, or whatever. Better than vendoring stacks of Essences picked up while Mote-farming just because no one will buy them on the AH.

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