Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag rated-battlegrounds

Cataclysm 101: A guide to PvP changes and challenges

There are quite a few changes to PvP in Cataclysm. Let's have a look at how the changes in the past few patches will affect the other aspect of World of Warcraft gameplay ...

Resilience is different

Resilience no longer reduces critical strike chance but instead only reduces damage across the board. As resilience is the premier PvP stat, this impacts gameplay in a major way. First, critical strikes are back on the table. This means that talents contributing to crit are valuable in PvP again. Burst damage from crits will happen more often, and players can opt to stack crit for PvP without it being devalued ... much.

Read more →

Filed under: Analysis / Opinion, PvP, Cataclysm

New battlegrounds added to the in-game calendar

The in-game calendar has been updated with battleground information in preparation for Cataclysm. The following events have been added:
  • Rated battlegrounds The 10v10 rated battleground will be switching weeks with the 15v15 rated battleground on a Tuesday-to-Monday schedule.
  • Call to Arms All Call to Arms weekends have been moved around to accommodate the two new battlegrounds.
  • The Battle for Gilneas The first Call to Arms weekend for this 10v10 BG begins on Dec. 17.
  • Twin Peaks The Call to Arms begins Dec. 24 for this capture the flag 10v10 BG.
We've updated our calendar on the right sidebar to reflect the new schedule.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Events, News items

Ghostcrawler: Vengeance not a fun toy for PvP

A lot of people seem somewhat terrified of the new Vengeance mechanic and how it might play in PvP. People are always leery of tanking specs in PvP, due to the general tendency of people playing in arenas and BGs to want to, you know, kill the other guys. Tanks are generally designed to be harder to kill, which tends to make people nervous, especially when tanking specs saw increased damage output in Wrath of the Lich King and went from "Hey, guys, look, it's a free kill!" to "Wait, you mean trying to burn down the dude specced and geared to not die is a bad idea?"

The forums seem to be rampant with terror that Vengeance will rule them all. I personally don't see the concern. Vengeance doesn't stack up terribly fast and it falls off fairly quickly; you'd need to focus fire a tank for significant levels of damage while he was being focus healed (and you'd need to completely ignore his or her healers) in order for Vengeance to really be a concern.

But don't take my word for it -- just ask Ghostcrawler. Not only do the developers not think Vengeance will be an issue in PvP, if it turns out to be, they'll just turn it off.

Ghostcrawler - Re: So Vengeance... am I doing this wrong?
Q u o t e:

In group PvP, there is an answer to vengeance. Don't attack the tank. Vengeance is a really good idea imo. If you are sitting on a tank and stacking that buff up, why shouldn't they do comparable damage? And from my experience, even with a max stacked vengeance, the coils between blood and unholy are relatively the same. Also, there is more to DPS between the two specs than Deathcoil. Even if someone is sitting on my blood DK I can assuredly say Unholy and Frost do more overall DPS, in pvp.

If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.

Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.

If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.


Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, News items, Death Knight, Cataclysm

Rated battlegrounds FAQ

Many players were a bit confused about some of the rules and mechanics revolving around the new rated battlegrounds coming in Cataclysm. Blizzard has, thankfully, posted a new FAQ on the official forums detailing some common questions players had about the new system.

Some highlights include the three brackets (10v10, 15v15, 25v25); weekly conquest point caps based on your highest PvP rating in any bracket; and winning in a group comprised of 80 percent guild members awarding guild experience. Hit the jump for the full blue post.

Read more →

Filed under: PvP, Cataclysm

The Art of War(craft): Your Cataclysm launch day PvP countdown

Every Thursday, Zach brings you the battlegrounds PvP column The Art of War(craft), while C. Christian Moore covers all aspects of arena play at Blood Sport every Tuesday.

So it's official. All those clues and rumors pointing to a Dec. 7 launch date turned out to have more than a grain of truth to them. We now have officially a little over eight weeks to go before the expansion drops on our collective heads and much, much less before Patch 4.0.1 kicks off the chain of events that breaks the game world pretty much literally. Now what? With the clock ticking to definite date, we have to plan ahead. With the revelation that arena Season 9 and rated battlegrounds begin a week after launch, that doesn't give us a whole lot of time.

So let's plan ahead. Not that most of you haven't already laid out your plans, but considering I'm a lazy player, I'm betting a whole bunch of people haven't been conscientious about their preparations for Cataclysm. Today, we'll keep it simple -- we'll run down the next few weeks with a checklist of things we should do in the days leading up to the expansion. We'll count it down from Tuesday, maintenance day, or what many players typically know as the day we get to go outside the house. Besides, Dec. 7 falls on a Tuesday, so we'll count backwards from there.

Read more →

Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Arena Season 9 to begin on Dec. 14, Cataclysm launch Dec. 7?

If Wowhead is to be believed, arena Season 9 is set to begin on Dec. 14. The curious folks at our favorite WoW database (as well as Boubouille of MMO-Champion) found a little snippet of text while scrounging around the game files:

Arena battles and Rated Battlegrounds are only available during an active player versus player combat season. Season nine will begin on December 14th, so be prepared at that time to take your shot at glory!

This would coincide neatly with the recent announcement that arena Season 8 can end as soon as Oct. 12.

What makes this finding interesting is that arena Season 9 actually corresponds to rated battlegrounds Season 1, which means Cataclysm should be live by then. This could mean sometime in November. We'll find out for sure at this year's BlizzCon, but for now, all clues point to Blizzard's being on track to release the game before the end of the year. This gives players about a month or even less time -- about a week, to be exact -- to hit max level. If the uncovered code holds true, we should expect to see Cataclysm on the shelves by Dec. 7, if not sooner.

Zach delivers your weekly dose of battlegrounds and world PvP in one crazy column. Find out how the Cataclysm talent tree redesign affects PvP, how sub-speccing will work at higher levels in the expansion, and how the new Azeroth will affect world PvP. Visit Blood Sport for the inside line on arena PvP.

Filed under: News items, PvP, Cataclysm

The Art of War(craft): Building your battleground kill crew

Zach of The Art of War(craft) enjoys PvP in all its forms, which includes competitive sports, martial arts and the considerably less badass and infinitely geekier miniature wargaming. Like Warmachines. Or maybe it's because he kind of just likes anything with the word '"war" tacked onto it.

Last week we took a look at the delicious possibilities that Cataclysm will bring to battlegrounds PvP. It's going to be pretty brutal out there, and you're going to need friends. While there is a whole bunch of cool stuff all over, the best thing about Cataclysm for battleground enthusiasts will be the rated battlegrounds. Unfortunately, one of the things this will contribute to is the decline of solo play. In order to get the most out of your battleground experience, you'll need to be part of a group so that you'll reap the benefits of rated matches.

The new Vicious Gladiator gear for arena Season 9 (or rated battlegrounds Season 1) is listed on MMO-Champion, and I'm sure avid battlers are drooling in anticipation of how these sets look. Then again, it could just be me. At any rate, there's a whole load of gear waiting to be claimed through honor and conquest! Most importantly, one thing that separates itemization this upcoming PvP season -- and this is a game-changer -- is the availability of personal-ratings-free weapons and armor through the new system. That marks the first time that max-level PvP weapons will become obtainable by players of all skill levels and the first time that top-tier PvP armor will only have a cosmetic distinction separating them from their ratings-free counterparts. You read that right: PvP gear with ratings requirements will have the exact same stats as PvP gear with no ratings requirements.

Read more →

Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Cataclysm Beta: Arena Season 9 available for testing

Bashiok has just posted that the Cataclysm beta is now host to Arena Season 9. The developers are looking to test arena games and the bugs therein, as well as the much-lauded rated battlegrounds. Fire up those betas for some awesome PvP action.

Bashiok -- Arena Season 9 Available for Testing
Arena Season 9 is now running and available for testing in the Cataclysm beta.

To help facilitate testing we'd like to ask that those interested in providing bug reports and feedback focus on playing arena games, but also participating in the rated battlegrounds. Please let us know if you find any issues or have any feedback. Thanks.

Filed under: PvP, Cataclysm

The Daily Quest: Trickier than a dragon

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

Dear, dear Bolvar Fordragon. You may be caught off guard in the image above, but you can still handle yourself around a bunch of dragons. Player versus dragon may be easy for you, but player versus player is often a little more surprising than even a small fleet of dragons suddenly appearing in the throne room of Stormwind. While the advice is no longer timely for Bolvar, lets take a look around the blogosphere for PvP tips for those of us not currently occupied with ... other chilly activities.

Filed under: The Daily Quest

The Queue: Elephants


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today.


Re: the title -- unlike them, I do forget. To write The Queue.


Wil asked...

"Is Blizzard considering making emblems bind-to-account? For someone who's got multiple alts (and intends to level more), this would be a godsend. What would be the pros and cons of such a change?"

Blizzard has said that they intend for emblems to be an endgame, character-specific reward. Heirlooms, purchasable with said emblems, are a secondary reward to help your alts get to the point of being able to get their own badges.

Will this change for Cataclysm, though? Do we ever really know the answer to that?


Read more →

Filed under: The Queue, Cataclysm

IgroMir 2009: Cataclysm panel recaps

I touched on Blizzard's presence at IgroMir 2009, sort of the Russian E3, a bit previously, specifically about J. Allen Brack's panel regarding guild progression and leveling in Cataclysm. Of course, I had to Google-translate the panel from Russian (nyet, I do not know Russian, comrades), and not everything Blizzard-related from the whole convention was in the recaps I read.

Thankfully, Blizzard themselves have released their own recaps of the Cataclysm panel. In his talk, Brack discussed rated battlegrounds, Tol Barad (briefly), and guild progression. It turns out that I was pretty thorough in the guild leveling post, but here's the stuff I didn't cover:
  • Rated Battlegrounds will be an alternative way to gain Arena points for those who prefer large-scale PVP.
  • Your personal rating gain for a win will vary depending on the specific Battleground.
  • There'll be featured Battlegrounds each week with bonus rating gain for wins.
  • You will not lose points or rating for a Battleground loss.
  • Arena points can be used to purchase pets, mounts, vanity items, and perhaps best of all, the old honor system PVP titles like Grand Marshal.
  • Tol Barad will provide bonus daily quests and instances for the faction that wins the battle for the zone, somewhat like, as Brack put it, a cross between the Isle of Quel'Danas and Lake Wintergrasp.

You can check out our previous IgroMir post here, or read Blizzard's official recap on their IgroMir site.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Expansions, Interviews, Cataclysm

The Art of War(craft): Cataclysm PvP


Every week, Zach brings you the World of War(craft), which talks about PvP in all its myriad shapes and forms. It will be humorless and dry and deathly boring because Christian Belt already has the monopoly on funny and because cracking jokes in a PvP column just doesn't work since PvP people are supposed to be asshats, anyway.

BlizzCon came and went and nothing is going to be the same again. At least not after Cataclysm, the third expansion for the World of Warcraft. Cataclysm is set to change the face of the game more than anything we've ever seen, it'll almost be like WoW 2.0. The classes are the same, but there'll be new races, new abilities, new mechanics, and a new, revamped world with a renewed faction conflict that will have deep implications for PvP.

Gameplay will change significantly, particularly for Warlocks and Hunters, and there will be changes to talents, talent tree passive benefits, racial abilities, as well as entire systems to rate Battleground play. There will likely be an overhaul to the Arena ratings system, as well, perhaps as soon as Arena Season 7 kicks in. Blizzard isn't content to sit idle on its success, but has in fact taken the opposite direction by overhauling the entire game. They're turning Azeroth on its ear, and it's going to be insane. After the jump, we'll take a look at how the Cataclysm is going to shape World of Warcraft PvP.

Read more →

Filed under: Analysis / Opinion, PvP, Expansions, The Art of War(craft) (PvP), Battlegrounds, Arena

BlizzCon 2009: The short version


For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know:
If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

Filed under: Patches, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, Features, BlizzCon, Cataclysm, Worgen, Goblin

Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Rated battlegrounds and the return of PvP titles


One of the most widely-cheered announcements during the Game Systems panel was the introduction of rated battlegrounds and the reappearance of old PvP titles from the now-defunct ranking system. It's a question we've seen asked a lot -- plenty of people out there aren't fond of arena but love battlegrounds, and many of them chafed under the inability to get up-to-date PvP gear. It looks like Blizzard will be trying to reward better battleground play without punishing people who have the bad luck to land on an indifferent PuG. Here's what we know so far:
  • Whichever battleground is currently on its holiday weekend will also be a rated battleground for that week.
  • Battleground wins will award both rating and arena points. Battleground losses won't punish you with a ratings loss, but also won't award any points. I would assume that you can continue to accrue honor and a single BG token per loss. Points earned will be capped at a certain number (not yet known) per week to keep rated battlegrounds from feeling too "grindy."
  • Your battleground ratings will, like the current arena system, encompass two ratings: a personal and a match-making rating.
  • Old PvP rankings will make their reappearance as end-of-season titles (e.g., "Scout," "Commander," "Centurion"). No word yet on whether these are permanent or if, like the non-Gladiator arena titles, you have to earn them each season to continue displaying them.
  • "Special epic ground mounts" will be made available to people playing the rated battlegrounds.
  • Rated battleground wins will also contribute to the new guild talent system.

BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, PvP, Expansions, BlizzCon, Battlegrounds, Cataclysm

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets

 

Categories