Filed under: PvP
Posts with tag rath-strat
Blizzard Community Manager Daxxarri has been very active in the past 24 hours in a topic on the patch 5.1 changes to battleground queues. He's been responding to criticism of these changes, and, at the same time, being characteristically forthright on the issue of pre-mades.
I don't run Alterac Valley because the Horde always loses there.Are you a Horde player who craves a win in Alterac Valley? Does the inevitability of the Alliance zerg leave you feeling spent and hopeless, devoid of your former lust for battle? Do you dream of complete Alliance annihilation, caroming atop an endless stream of Honor Kills?
What you need, my friend, is an injection of the renowned Rath Strat, the PvP premade team strategy refined by Rathamus of Nathrezim (US) that focuses on battleground domination and savage player-versus-player combat. Rath Strat games are all about rack and roll -- racking up HKs and rolling over the opposition with a prolonged, satisfying crunch. The premades that have sprung up around this strategy thrive on its ability to bring the spirit of PvP back to a battleground that's become a ghost of its former epic glory.
Savvy strategy or premade steamroller -- is this even true PvP at all? "Some argue that what we do is not PvP," Rathamus explains about the concept's detractors. "However, when we defend Galv, we are fighting players. When we retake our towers, we are fighting players. When we kick the Alliance out of our Keep, we are fighting players. Taking bunkers? Yup, player combat. Our push that has been coined 'The Death March' phase of the strategy? We are fighting players. The failure to stand and fight as a team nearly always results in a Stormpike Graveyard (or cave) HK farm fest."
Is that blood lust we see beneath that hopeful expression? Read on, dear Hordie -- the Rath Strat may be just what General Drek'Thar ordered.