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Posts with tag rating-system

Rating issues for Arena and RBG wins

There is a strange issue taking place at the moment with rating. Rating itself is a tricky thing to wrap your head around, especially as it's recently gone thorough something of a shift. Right now, your character has two ratings for every bracket of arena, and for RBGs. One is the MMR, the matchmaking rating. This is the rating the system uses to match you up against similar level players. It's shown at the bottom right of the scoreboard after every match, as an average of your group's character MMRs.

The other type of rating is CR, Current Rating. This is the rating that your character earns by winning and losing matches, the one that's shown in green and red letters in the main part of the scoreboard. It's also the rating that gets you titles and mounts. Every season CR is reset to 0, while MMR remains what it was last season. So, if you ended season 14 on an MMR of 1800 and a CR of 1880, you'd have begun season 15 with an MMR of 1800 and a CR of 0.

What happens next is that as you win games, your CR increases towards your MMR. You should expect it to stabilize as you reach a CR that's near your MMR. As you win and lose games, your MMR will also shift. Your MMR aims to give you a 50/50 win-loss rate, as when that's achieved you're being pretty evenly matched.

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Filed under: PvP

The Colosseum: A basic guide to the Arena rating system


The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.

When our new PvP guru C. Christian Moore wrote about a team skyrocketing to a 3206 team rating, a commenter pointed out to our staff that all the various language, acronyms, and "points" involved in the Arena can be somewhat confusing. It can be hard to figure out what the heck we're talking about.

I think that probably makes sense when you consider there's probably about ten different kinds of "points," three different ratings, a few different ranks, and two different kinds of spendable currency. (While I'm not looking to delve into all the Battleground dynamics here, you have to keep in mind that Honor Points do have a pretty real effect on the Arena.)

So, this time in your neighborhood Colosseum, we're going to take a break to enjoy a basic guide to the Arena rating system, and try to clarify the difference between Team rating, Personal rating, and Matchmaking rating. Check it out behind the cut.

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Filed under: Analysis / Opinion, Arena, The Colosseum

More on Blizzard's new Arena system


Blizzard has gone the extra mile in trying to explain their extremely mysterious new Arena matchmaking and rating system. They've featured their blue posts prominently on their front page as a feature called 'Shop Talk', collating all the official statements on the subject over the past couple of weeks. This is retroactive transparency going into overdrive, seeing as how they unleashed the system on players without mentioning it or even getting it tested on the PTR. When the system blew up in everyone's faces soon after Patch 3.0.8 was released, they were quick to suspend Arena play and tried to get things right.

Now that it's up, players have reported winning games but losing points. In fact, some readers have written in to report extremely successful Arena records but result in low or even negative gains. If Blizzard wanted to make Arenas more accessible and enjoyable, taking points away from winning teams was certainly the wrong way to do it. In the latest chapter of this sordid saga of the new Arena system, Kalgan mentions that Blizzard "made adjustments to the ratings system" in a hotfix applied recently. Notable points after the jump.

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Filed under: Analysis / Opinion, Blizzard, PvP, Forums, Arena

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